Difference between revisions of "Supported algorithms"
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− | + | Many of these algorithms are implemented for 2D, 2.5D, 3D, monochromatic, and RGB images. Refer to the Image types section, to learn about image types for a specific algorithm. | |
− | + | == MIPAV Algorithms == | |
− | * | + | *[[Understanding MIPAV capabilities]] |
− | * | + | *[[Developing new tools using the API]] |
− | * | + | *[[Using MIPAV Algorithms | Overview of MIPAV Algorithms]] |
− | ** | + | **[[Cost functions used in MIPAV algorithms]] |
− | ** | + | **[[Interpolation methods used in MIPAV]] |
− | * | + | **[[Degrees of freedom]] |
− | * | + | **[[Algorithms used to draw VOI]] |
− | * | + | <div id="AutoCorrelation"></div> |
− | * | + | **[[Autocorrelation Coefficients]] |
− | ** | + | **[[Autocovariance Coefficients]] |
− | ** | + | **[[Barrel Distortion Correction]] |
− | *** | + | <div id="DtiAlgorithms"></div> |
− | *** | + | **[[DTI: Create List File]] |
− | *** | + | **[[DTI Color Display]] |
− | *** | + | **[[DTI Estimate tensor | DTI Estimate tensor - under construction]] |
− | ** | + | **[[DTI Pipeline]] |
− | ** | + | <div id="EdgeDetection"></div> |
− | ** | + | **[[Edge Detection: Zero X Laplacian]] |
− | ** Filters ( | + | **[[Edge Detection: Zero X Non-Maximum Suppression]] |
− | ** | + | <div id="ExtractSurface"></div> |
− | ** | + | **[[Extract Brain: Extract Brain Surface (BET)]] |
− | ** | + | **[[Extract Brain: Extract Brain Surface (BSE)]] |
− | ** | + | **[[Extract Surface (Marching Cubes)]] |
− | ** | + | **[[Face Anonymizer (BET)]] |
− | ** | + | <div id="FilterAlgorithms"></div> |
− | ** | + | **[[Filters (Frequency)]] |
− | *** Laplacian | + | **[[Fast Fourier Transformation (FFT)]] |
− | *** Mean | + | **[[Filters (Spatial): Adaptive Noise Reduction]] |
− | ** | + | **[[Filters (Spatial): Adaptive Path Smooth]] |
− | ** | + | **[[Filters (Spatial) Anisotropic Diffusion]] |
− | ** | + | **[[Filters (Spatial): Coherence-Enhancing Diffusion]] |
− | ** | + | **[[Filters (Spatial): Gaussian Blur]] |
− | ** | + | **[[Filters (Spatial): Gradient Magnitude]] |
− | ** | + | **[[Filters (Spatial): Haralick Texture]] |
− | ** | + | **[[Filters (Spatial) Laplacian]] |
− | ** Filters ( | + | **[[Filters (Spatial): Local Normalization]] |
− | * | + | **[[Filters (Spatial): Mean]] |
− | ** | + | **[[Filters (Spatial): Median]] |
− | ** Histogram | + | **[[Filters (Spatial): Mode]] |
− | ** | + | **[[Filters (Spatial): Nonlinear Noise Reduction]] |
− | *** | + | **[[Filters (Spatial): Nonmaximum Suppression]] |
− | ** Histogram | + | **[[Filters (Spatial): Regularized Isotropic (Nonlinear) Diffusion]] |
− | ** Histogram summary | + | **[[Filters (Spatial): Slice Averaging]] |
− | * | + | **[[Filters (Spatial): Unsharp Mask]] |
− | ** | + | **[[Filters (Wavelet): De-noising BLS GSM]] |
− | * | + | **[[Filters (Wavelet): Thresholding]] |
− | ** | + | **[[Fuzzy C-Means: Multispectral and Single Channel Algorithms]] |
− | ** | + | <div id="HistogramAlgorithms"></div> |
− | ** | + | **[[Cumulative Histogram|Histogram cumulative]] |
− | ** FRAP | + | **[[Histogram Equalization: Regional Adaptive]] |
− | ** FRET | + | **[[Histogram Equalization: Neighborhood Adaptive]] |
− | ** | + | **[[Histogram Matching]] |
− | ** | + | **[[2D Histogram]] |
− | ** | + | **[[Histogram summary]] |
− | ** | + | **[[Hough Transform]] |
− | *** | + | **[[Image Calculator]] |
− | *** | + | **[[Manual 2D Series]] |
− | * | + | **[[Mask]] |
− | * | + | <div id="MicroscopyAlgorithms"></div> |
− | ** | + | **[[Microscopy Colocalization Orthogonal Regression]] |
− | ** | + | **[[Microscopy: Fluorescence Resonance Energy Transfer (FRET)-Acceptor]] |
− | ** | + | **[[Microscopy: FRAP (Fluorescence Recovery After Photobleaching)]] |
− | ** | + | **[[Microscopy: Fluorescent Resonance Energy Transfer (FRET) Bleed Through and Efficiency]] |
− | ** | + | **[[Microscopy: Blind Deconvolution]] |
− | ** | + | <div id="TransformationAlgorithms"></div> |
− | *** | + | **[[Midsagittal line alignment]] |
− | *** | + | **[[Morphology]] |
− | ** | + | ***[[Morphology#Background Distance map|Background Distance map]] |
− | ** | + | ***[[Morphology#Close|Close]] |
− | ** | + | ***[[Morphology#Delete Objects| Delete Objects]] |
− | ** | + | ***[[Morphology#Dilate|Dilate]] |
− | ** | + | ***[[Morphology#Distance Map|Distance Map]] |
− | ** | + | ***[[Morphology#Erode|Erode]] |
− | ** | + | ***[[Morphology#Evaluate Segmentation|Evaluate Segmentation]] |
− | * | + | ***[[Morphology#Fill holes|Fill holes]] |
− | ** | + | ***[[Morphology#Find Edges|Find Edges]] |
− | ** | + | ***[[Morphology#ID objects|ID objects]] |
− | *** | + | ***[[Morphology#Morphological Filter|Morphological Filter]] |
− | *** | + | ***[[Morphology#Open|Open]] |
− | ** | + | ***[[Morphology#Particle Analysis|Particle Analysis]] |
− | ** | + | ***[[Morphology#Skeletonize|Skeletonize]] |
− | ** | + | ***[[Morphology#Skeletonize 3D pot field|Skeletonize 3D pot field]] |
− | ** | + | ***[[Morphology#Ultimate erode|Ultimate erode]] |
− | ** Watershed | + | **[[Muscle Segmentation]] |
− | * Shading Correction | + | **[[NEIRetinalRegistration | NEI Build macular pigment maps]] |
− | ** | + | <div id="RegistrationAlgorithms"></div> |
− | ** | + | **[[B-Spline Automatic Registration | Registration: B-Spline Automatic Registration ]] |
− | ** | + | ***[[Detect folding]] |
− | * | + | ***[[User Dialogs in MIPAV|B-Spline Automatic Registration Dialog box]] |
− | * | + | **[[Optimized automatic registration 3D | Registration: Optimized automatic registration 3D and 3.5D]] |
− | ** | + | **[[Registration: Landmark-Least Squares]] |
− | ** Transform | + | **[[Registration: Landmark-TPSpline]] |
− | ** [[Transform nonlinear]] | + | **[[Registration: Manual 2D Series]] |
− | ** | + | **[[Midsagittal line alignment | Registration: Midsagittal line alignment]] |
+ | **[[Reslice-Isotropic Voxels | Registration: Reslice-Isotropic Voxels]] | ||
+ | **[[Registration: Time Series Optimized Automatic Registration]] | ||
+ | **[[Reslice-Isotropic Voxels]] | ||
+ | **[[Watershed|Segmentation: Watershed]] | ||
+ | **[[Shading Correction: Inhomogeneity N3 Correction]] | ||
+ | **[[Standard Deviation Threshold]] | ||
+ | **[[Subsampling images]] | ||
+ | **[[Threshold]] | ||
+ | **[[Transform]] | ||
+ | **[[Transform to power of 2]] | ||
+ | **[[Transform: Conformal Mapping Algorithms]] | ||
+ | **[[Transform nonlinear]] | ||
+ | **[[Volume Renderer]] | ||
+ | |||
+ | [[Category:Help]] | ||
+ | [[Category:Help:Algorithms]] |
Latest revision as of 19:27, 10 September 2013
Many of these algorithms are implemented for 2D, 2.5D, 3D, monochromatic, and RGB images. Refer to the Image types section, to learn about image types for a specific algorithm.
MIPAV Algorithms
- Filters (Frequency)
- Fast Fourier Transformation (FFT)
- Filters (Spatial): Adaptive Noise Reduction
- Filters (Spatial): Adaptive Path Smooth
- Filters (Spatial) Anisotropic Diffusion
- Filters (Spatial): Coherence-Enhancing Diffusion
- Filters (Spatial): Gaussian Blur
- Filters (Spatial): Gradient Magnitude
- Filters (Spatial): Haralick Texture
- Filters (Spatial) Laplacian
- Filters (Spatial): Local Normalization
- Filters (Spatial): Mean
- Filters (Spatial): Median
- Filters (Spatial): Mode
- Filters (Spatial): Nonlinear Noise Reduction
- Filters (Spatial): Nonmaximum Suppression
- Filters (Spatial): Regularized Isotropic (Nonlinear) Diffusion
- Filters (Spatial): Slice Averaging
- Filters (Spatial): Unsharp Mask
- Filters (Wavelet): De-noising BLS GSM
- Filters (Wavelet): Thresholding
- Fuzzy C-Means: Multispectral and Single Channel Algorithms
- Registration: B-Spline Automatic Registration
- Registration: Optimized automatic registration 3D and 3.5D
- Registration: Landmark-Least Squares
- Registration: Landmark-TPSpline
- Registration: Manual 2D Series
- Registration: Midsagittal line alignment
- Registration: Reslice-Isotropic Voxels
- Registration: Time Series Optimized Automatic Registration
- Reslice-Isotropic Voxels
- Segmentation: Watershed
- Shading Correction: Inhomogeneity N3 Correction
- Standard Deviation Threshold
- Subsampling images
- Threshold
- Transform
- Transform to power of 2
- Transform: Conformal Mapping Algorithms
- Transform nonlinear
- Volume Renderer