| BoundingBoxEffect |  | 
| Geodesic_WM |  | 
| ImageReduceEffect |  | 
| ImageRegistrationGPU |  | 
| LineMinimizationEffect |  | 
| MipavLightingEffect | MipavLightingEffect uses the lights defined in the Volume/Surface/Tri-Planar view in the light shader. | 
| OrderIndpTransparencyEffect | This class sets up the final pass in rendering multiple semi-transparent surfaces. | 
| PolylineVector |  | 
| ScaledTextureEffect |  | 
| Sculptor_WM | Volume Sculpturing allows the user to draw a region on the screen in the volume render view, and to remove the parts
 of the volume covered by that region. | 
| SurfaceClipEffect | Surface clipping. | 
| SurfaceExtractImage |  | 
| SurfaceLightingEffect | Surface lighting uses the lights defined in the Volume/Surface/Tri-Planar view in the vertex and pixel shaders. | 
| SurfaceMaterialDisplay | Display component in the dialog that displays the material parameters for the surface. | 
| VolumeBoundingBox | Displays the BoundingBox frame around the volume data in the VolumeViewer. | 
| VolumeCalcEffect | ShaderEffect class for calculating the volume normals on the GPU. | 
| VolumeClip | Displays the Clipping frames in the VolumeViewer. | 
| VolumeClipEffect | Clipping effect for Volume Objects. | 
| VolumeDTI | Displays the Diffusion Tensor tracts in the VolumeViewer. | 
| VolumeHistogramEffect | The VolumePlaneEffect ShaderEffect creates shaders for mapping the volume
 data onto the planes for the 3-orthogonal planes displayed in the
 VolumeViewer and for the PlaneRender objects. | 
| VolumeImage | The VolumeImage class provides an interface between the MIPAV ModelImage and the 2D and 3D Textures used to render
  the ModelImage on the GPU. | 
| VolumeImageCrop |  | 
| VolumeImageExtract |  | 
| VolumeImageSurfaceMask |  | 
| VolumeImageViewer |  | 
| VolumeNode |  | 
| VolumeObject | VolumeObect: abstract base class for all rendered objects in the Volume
 Tri-Planar view. | 
| VolumeOrientationCube | Displays the Orientation Cube in the VolumeViewer. | 
| VolumePlaneEffect | The VolumePlaneEffect ShaderEffect creates shaders for mapping the volume
 data onto the planes for the 3-orthogonal planes displayed in the
 VolumeViewer and for the PlaneRender objects. | 
| VolumePreRenderEffect |  | 
| VolumeRayCast |  | 
| VolumeShaderEffectMultiPass | VolumeShaderEffect is the workhorse of the GPU-based rendering in MIPAV. | 
| VolumeShaderEffectMultiPassDynamic |  | 
| VolumeSlices | Displays the three orthogonal planes with the volume data. | 
| VolumeSurface |  | 
| VolumeVOI | Displays the VOIBase in the GPU-based VolumeRenderer. | 
| VolumeVOIEffect |  | 
| VSEMD_MultipleImages |  |