Package gov.nih.mipav.view.renderer.WildMagic.Render
package gov.nih.mipav.view.renderer.WildMagic.Render
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ClassesClassDescriptionMipavLightingEffect uses the lights defined in the Volume/Surface/Tri-Planar view in the light shader.This class sets up the final pass in rendering multiple semi-transparent surfaces.Volume Sculpturing allows the user to draw a region on the screen in the volume render view, and to remove the parts of the volume covered by that region.Surface clipping.Surface lighting uses the lights defined in the Volume/Surface/Tri-Planar view in the vertex and pixel shaders.Display component in the dialog that displays the material parameters for the surface.Displays the BoundingBox frame around the volume data in the VolumeViewer.ShaderEffect class for calculating the volume normals on the GPU.Displays the Clipping frames in the VolumeViewer.Clipping effect for Volume Objects.Displays the Diffusion Tensor tracts in the VolumeViewer.The VolumePlaneEffect ShaderEffect creates shaders for mapping the volume data onto the planes for the 3-orthogonal planes displayed in the VolumeViewer and for the PlaneRender objects.The VolumeImage class provides an interface between the MIPAV ModelImage and the 2D and 3D Textures used to render the ModelImage on the GPU.VolumeObect: abstract base class for all rendered objects in the Volume Tri-Planar view.Displays the Orientation Cube in the VolumeViewer.The VolumePlaneEffect ShaderEffect creates shaders for mapping the volume data onto the planes for the 3-orthogonal planes displayed in the VolumeViewer and for the PlaneRender objects.VolumeShaderEffect is the workhorse of the GPU-based rendering in MIPAV.Displays the three orthogonal planes with the volume data.Displays the VOIBase in the GPU-based VolumeRenderer.