| BoundingBoxEffect |
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| Geodesic_WM |
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| ImageReduceEffect |
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| ImageRegistrationGPU |
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| LineMinimizationEffect |
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| MipavLightingEffect |
MipavLightingEffect uses the lights defined in the Volume/Surface/Tri-Planar view in the light shader.
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| OrderIndpTransparencyEffect |
This class sets up the final pass in rendering multiple semi-transparent surfaces.
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| PolylineVector |
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| ScaledTextureEffect |
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| Sculptor_WM |
Volume Sculpturing allows the user to draw a region on the screen in the volume render view, and to remove the parts
of the volume covered by that region.
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| SurfaceClipEffect |
Surface clipping.
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| SurfaceExtractImage |
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| SurfaceLightingEffect |
Surface lighting uses the lights defined in the Volume/Surface/Tri-Planar view in the vertex and pixel shaders.
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| SurfaceMaterialDisplay |
Display component in the dialog that displays the material parameters for the surface.
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| VolumeBoundingBox |
Displays the BoundingBox frame around the volume data in the VolumeViewer.
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| VolumeCalcEffect |
ShaderEffect class for calculating the volume normals on the GPU.
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| VolumeClip |
Displays the Clipping frames in the VolumeViewer.
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| VolumeClipEffect |
Clipping effect for Volume Objects.
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| VolumeDTI |
Displays the Diffusion Tensor tracts in the VolumeViewer.
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| VolumeHistogramEffect |
The VolumePlaneEffect ShaderEffect creates shaders for mapping the volume
data onto the planes for the 3-orthogonal planes displayed in the
VolumeViewer and for the PlaneRender objects.
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| VolumeImage |
The VolumeImage class provides an interface between the MIPAV ModelImage and the 2D and 3D Textures used to render
the ModelImage on the GPU.
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| VolumeImageCrop |
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| VolumeImageExtract |
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| VolumeImageSurfaceMask |
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| VolumeImageViewer |
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| VolumeNode |
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| VolumeObject |
VolumeObect: abstract base class for all rendered objects in the Volume
Tri-Planar view.
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| VolumeOrientationCube |
Displays the Orientation Cube in the VolumeViewer.
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| VolumePlaneEffect |
The VolumePlaneEffect ShaderEffect creates shaders for mapping the volume
data onto the planes for the 3-orthogonal planes displayed in the
VolumeViewer and for the PlaneRender objects.
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| VolumePreRenderEffect |
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| VolumeRayCast |
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| VolumeShaderEffectMultiPass |
VolumeShaderEffect is the workhorse of the GPU-based rendering in MIPAV.
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| VolumeShaderEffectMultiPassDynamic |
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| VolumeSlices |
Displays the three orthogonal planes with the volume data.
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| VolumeSurface |
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| VolumeVOI |
Displays the VOIBase in the GPU-based VolumeRenderer.
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| VolumeVOIEffect |
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| VSEMD_MultipleImages |
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