A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
All Classes All Packages
All Classes All Packages
All Classes All Packages
A
- A - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Alpha component [0,1]
- aaiStack - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- Acceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
- Acceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
- Acceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- Acceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- Acceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- actionPerformed(ActionEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
-
Called when the user changes one of the Shader parameters.
- Activate() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Make this renderer context the active one.
- add(double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Add. this.X = this.X + fX; this.Y = this.Y + fY;
- add(double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Add the inputs to this, this = this + fX,fY,fZ
- add(float) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
New edges that occur because of modified triangles being added to the mesh must be added to the heap and the heap must be updated.
- add(float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Add. this.X = this.X + fX; this.Y = this.Y + fY;
- add(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Add the inputs to this, this = this + fX,fY,fZ
- add(float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Add to this matrix.
- add(float, float, float, float, float, float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
- add(Object) - Method in class WildMagic.LibGraphics.Detail.ModelSet
-
DOCUMENT ME!
- add(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
this = this + kMat
- add(Matrix3f, Matrix3f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Add to this matrix = kMat1 + kMat2.
- add(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Add. this = this + rkV
- add(Vector2d, Vector2d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Add. this = rkV1 + rkV2.
- add(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Add. this = this + rkV
- add(Vector2f, Vector2f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Add. this = rkV1 + rkV2.
- add(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Add the input vector to this: this = this + rkV
- add(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Add the two input vectors, setting this: this = rkV1 + rkV2
- add(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Add the input vector to this: this = this + rkV
- add(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Add the two input vectors, setting this: this = rkV1 + rkV2
- add(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Add the input vector to this: this = this + rkV
- add(Vector4f, Vector4f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Add the two input vectors, setting this: this = rkV1 + rkV2
- Add(Integer) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
- Add(Polynomial1f, Polynomial1f) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
sets this instance to the sum of two polynomial instances.
- Add(Quaternion) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
- AddRendererConstant(RendererConstant) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Access to renderer constants.
- AddSamplerInformation(SamplerInformation) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Access to Sampler Information.
- AddToData(int, int, float) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- addToVector4(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
- addTriangle(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
Add a level set triangle that was found in processTetrahedron.
- AddUserConstant(UserConstant) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Access to user constants.
- AddUserVariable(String, UserConstant) - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
-
Adds a user-parameter to the shader with the specified shader name.
- AddUserVariables(Program) - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
-
Adds the User-Defined variables from the input Program to the use-interface.
- addVertex(int, int, int, int, int, int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
Add a level set vertex that was found in processTetrahedron.
- addVertex(Vector3f, HashMap<Vector3f, Integer>) - Static method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Called to add the specified point to the hashmap
. - adj - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable.Vertex
-
adjacent vertices
- Adj - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
- adjoint() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Compute the adjoint of this matrix: this = Adjoint(this)
- adjoint() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Compute the adjoint of this matrix: this = Adjoint(this)
- adjoint() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Compute the adjoint of this matrix, setting this: this = Adjoint(this).
- adjoint() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Compute the adjoint of this matrix, setting this: this = Adjoint(this).
- adjQuantity - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable.Vertex
-
number of adjacent vertices
- Align(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
-
Compute a quaternion that rotates unit-length vector V1 to unit-length vector V2.
- AlignTo(Camera) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
-
the camera to which the billboard is aligned
- Allocate() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Position and derivative storage allocation.
- Allocate(boolean) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Support for allocation and deallocation.
- Allocate(boolean) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Support for allocation and deallocation.
- Alpha - Variable in class WildMagic.LibGraphics.Rendering.MaterialState
-
Alpha, default: 1
- ALPHA - WildMagic.LibGraphics.Rendering.GlobalState.StateType
- AlphaState - Class in WildMagic.LibGraphics.Rendering
- AlphaState() - Constructor for class WildMagic.LibGraphics.Rendering.AlphaState
-
Default constructor.
- AlphaState.BlendEquationMode - Enum in WildMagic.LibGraphics.Rendering
-
Alpha blending: alpha-test modes.
- AlphaState.DstBlendMode - Enum in WildMagic.LibGraphics.Rendering
-
Alpha blending: destination blend modes.
- AlphaState.SrcBlendMode - Enum in WildMagic.LibGraphics.Rendering
-
Alpha blending: source blend modes.
- AlphaState.TestMode - Enum in WildMagic.LibGraphics.Rendering
-
Alpha blending: alpha-test modes.
- Ambient - Variable in class WildMagic.LibGraphics.Rendering.Light
-
The Ambient color of the light. default: ColorRGB(0,0,0)
- Ambient - Variable in class WildMagic.LibGraphics.Rendering.MaterialState
-
Ambient color default: ColorRGB(0.2,0.2,0.2)
- angle(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
- angle(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
- angle(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
- angle(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
- Angle - Variable in class WildMagic.LibGraphics.Rendering.Light
-
Parameters for spot lights.
- AnglesToMatrix(float[], Matrix3f) - Static method in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
- append(int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Append an element to the end of the storage array.
- Append(String) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
Append string to the end of the list
- Append(StringTree) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
Append child to end of list.
- Application - Class in WildMagic.LibApplications.OpenGLApplication
- Application() - Constructor for class WildMagic.LibApplications.OpenGLApplication.Application
- ApplicationGUI - Class in WildMagic.LibApplications.OpenGLApplication
- ApplicationGUI() - Constructor for class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
-
Constructs an ApplicationGUI object.
- ApplyEffect(Geometry, ShaderEffect, boolean) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Object drawing.
- ApplyForward(Plane3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Transform the plane Dot(N0,X) = c0 to Dot(N1,Y) = c1 where both N0 and N1 must be unit-length normals.
- ApplyForward(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Compute Y = M*X+T where X is the input and Y is the output.
- ApplyForward(Vector3f, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Compute Y = M*X+T where X is the input and Y is the output.
- ApplyInverse(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Compute X = M^{-1}*(Y-T) where Y is the input and X is the output.
- ApplyInverse(Vector3f, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Compute X = M^{-1}*(Y-T) where Y is the input and X is the output.
- ApprEllipsoidFit3f - Class in WildMagic.LibFoundation.Approximation
- ApprEllipsoidFit3f(int, Vector<Vector3f>, Vector3f, Matrix3f, float[]) - Constructor for class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
- ApprGaussPointsFit3f - Class in WildMagic.LibFoundation.Approximation
- ApprGaussPointsFit3f() - Constructor for class WildMagic.LibFoundation.Approximation.ApprGaussPointsFit3f
- ApprPlaneFit3f - Class in WildMagic.LibFoundation.Approximation
- ApprPlaneFit3f() - Constructor for class WildMagic.LibFoundation.Approximation.ApprPlaneFit3f
- AttachChild(Spatial) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
children
- AttachCoplanarChild(Spatial) - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
These methods should be used instead of the attach/detach methods in the Node base class.
- AttachEffect(Effect) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Attach a new effect.
- AttachGlobalState(GlobalState) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Attach the input global state to this object.
- AttachLight(Light) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Attaches a new Light to this Effect
- AttachLight(Light) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Attach the input light.
- AttachNegativeChild(Spatial) - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
These methods should be used instead of the attach/detach methods in the Node base class.
- AttachPositiveChild(Spatial) - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
These methods should be used instead of the attach/detach methods in the Node base class.
- AttachTo(ConvexHull3f.Triangle, ConvexHull3f.Triangle, ConvexHull3f.Triangle) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
- Attributes - Class in WildMagic.LibGraphics.SceneGraph
-
Set the attributes you want.
- Attributes() - Constructor for class WildMagic.LibGraphics.SceneGraph.Attributes
-
Create default VertexBuffer Rendering Attributes:
- Attributes(Attributes) - Constructor for class WildMagic.LibGraphics.SceneGraph.Attributes
-
Copy constructor:
- Axis - Variable in class WildMagic.LibFoundation.Mathematics.Box3f
- Axis - Variable in class WildMagic.LibFoundation.Mathematics.Cone3f
- Axis - Variable in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
B
- B - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Blue component [0,1]
- B - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Blue component [0,1]
- B0 - Variable in class WildMagic.LibGraphics.Collision.PickRecord
- B1 - Variable in class WildMagic.LibGraphics.Collision.PickRecord
- B2 - Variable in class WildMagic.LibGraphics.Collision.PickRecord
- Base - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer.DisplayListInfo
- BasicMesh - Class in WildMagic.LibFoundation.Meshes
- BasicMesh(int, Vector3f[], int, int[]) - Constructor for class WildMagic.LibFoundation.Meshes.BasicMesh
- BasicMesh.Edge - Class in WildMagic.LibFoundation.Meshes
- BasicMesh.Triangle - Class in WildMagic.LibFoundation.Meshes
- BasicMesh.Vertex - Class in WildMagic.LibFoundation.Meshes
- BE_ADD - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- BE_LOGIC_OP - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- BE_MAX - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- BE_MIN - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- BE_QUANTITY - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- BE_REVERSE_SUBTRACT - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- BE_SUBTRACT - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- BeginScene() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Support for predraw and postdraw semantics.
- BeginScene() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Begin rendering the scene.
- Bias - Variable in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
-
The offset is Scale*dZ + Bias*r where dZ is the change in depth relative to the screen space area of the poly, and r is the smallest resolvable depth difference.
- BillboardNode - Class in WildMagic.LibGraphics.Detail
-
The model space of the billboard has an up vector of (0,1,0) that is chosen to be the billboard's axis of rotation.
- BillboardNode() - Constructor for class WildMagic.LibGraphics.Detail.BillboardNode
-
Default constructor, uninitialized
- BillboardNode(Camera) - Constructor for class WildMagic.LibGraphics.Detail.BillboardNode
-
Construction and destruction.
- Bindable - Class in WildMagic.LibGraphics.Rendering
- Bindable() - Constructor for class WildMagic.LibGraphics.Rendering.Bindable
-
Default constructor:
- Bindable.Info - Class in WildMagic.LibGraphics.Rendering
-
Resource information class.
- Bisection(float, float, int, float[]) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
Returns Float which is null if no root is found; otherwise contains the value of the root.
- BitHacks - Class in WildMagic.LibFoundation.Mathematics
- BitHacks() - Constructor for class WildMagic.LibFoundation.Mathematics.BitHacks
- Bitmap - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
-
Bitmap representing a character:
- BitmapFont - Class in WildMagic.LibRenderers.OpenGLRenderer
- BitmapFont(String, int, BitmapFontChar[]) - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.BitmapFont
-
Create a new BitmapFont
- BitmapFontChar - Class in WildMagic.LibRenderers.OpenGLRenderer
- BitmapFontChar(int, int, int, int, byte[]) - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
-
Creates a new BitmapFontChar
- BLACK - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Constant ColorRGB: Black (0,0,0)
- BLACK - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Constant ColorRGBA: Black (0,0,0,1)
- BlendEnabled - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Alpha blending enabled: default: false.
- BlendEquation - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Blend Equation default: BE_ADD
- BlendEquationMap - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Maps alpha-test enum to int values.
- BlendEquationMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- BoundaryType() - Constructor for enum WildMagic.LibFoundation.Curves.NaturalSpline3.BoundaryType
- BoundingVolume - Class in WildMagic.LibGraphics.SceneGraph
- BoundingVolume() - Constructor for class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
streaming constructor.
- BoundingVolume.BVType - Enum in WildMagic.LibGraphics.SceneGraph
-
run-time type information
- BoundingVolumeTree - Class in WildMagic.LibGraphics.Collision
- BoundingVolumeTree() - Constructor for class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- BoundingVolumeTree(BoundingVolume.BVType, TriMesh) - Constructor for class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- BoundingVolumeTree(BoundingVolume.BVType, TriMesh, int, boolean) - Constructor for class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- BoundingVolumeTree(TriMesh) - Constructor for class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- BoundingVolumeTree.ProjectionInfo - Class in WildMagic.LibGraphics.Collision
- Box(float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Standard meshes.
- Box3f - Class in WildMagic.LibFoundation.Mathematics
- Box3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Box3f
- Box3f(Vector3f, Vector3f[], float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Box3f
- Box3f(Vector3f, Vector3f, Vector3f, Vector3f, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Box3f
- BoxBV - Class in WildMagic.LibGraphics.SceneGraph
- BoxBV() - Constructor for class WildMagic.LibGraphics.SceneGraph.BoxBV
- BoxBV(Box3f) - Constructor for class WildMagic.LibGraphics.SceneGraph.BoxBV
- BoxBV(VertexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.BoxBV
- BoxBVTree - Class in WildMagic.LibGraphics.Collision
- BoxBVTree() - Constructor for class WildMagic.LibGraphics.Collision.BoxBVTree
- BoxBVTree(TriMesh) - Constructor for class WildMagic.LibGraphics.Collision.BoxBVTree
- BoxBVTree(TriMesh, int, boolean) - Constructor for class WildMagic.LibGraphics.Collision.BoxBVTree
- BoxIsCulled() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
- BSplineBasisDiscretef - Class in WildMagic.LibFoundation.Curves
-
This class is an implementation of an open uniform B-Spline with equally spaced samples taken over the input [0,1] interval.
- BSplineBasisDiscretef(int, int, int) - Constructor for class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
Create a set of B-Spline uniform open basis functions for the given number of control points and degree of the basis functions.
- BSplineBasisf - Class in WildMagic.LibFoundation.Curves
-
Basis functions for B-Splines
- BSplineBasisf() - Constructor for class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Empty default constructor.
- BSplineBasisf(int, int) - Constructor for class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Open uniform.
- BSplineBasisf(int, int, boolean) - Constructor for class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Open uniform or periodic uniform.
- BSplineBasisf(int, int, float[]) - Constructor for class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Open nonuniform.
- BSplineCurve3f - Class in WildMagic.LibFoundation.Curves
- BSplineCurve3f(int, Vector3f[], int, boolean, boolean) - Constructor for class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
Construction and destruction.
- BSplineCurve3f(int, Vector3f[], int, boolean, float[]) - Constructor for class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
Open, nonuniform spline.
- BspNode - Class in WildMagic.LibGraphics.Sorting
- BspNode() - Constructor for class WildMagic.LibGraphics.Sorting.BspNode
-
Construction and destruction.
- BspNode(Plane3f) - Constructor for class WildMagic.LibGraphics.Sorting.BspNode
-
Construction and destruction.
- BT_BUFFERED_DOUBLE - WildMagic.LibGraphics.Rendering.FrameBuffer.BufferingType
- BT_BUFFERED_SINGLE - WildMagic.LibGraphics.Rendering.FrameBuffer.BufferingType
- BT_CLAMPED - WildMagic.LibFoundation.Curves.NaturalSpline3.BoundaryType
- BT_CLOSED - WildMagic.LibFoundation.Curves.NaturalSpline3.BoundaryType
- BT_FREE - WildMagic.LibFoundation.Curves.NaturalSpline3.BoundaryType
- BT_QUAD_STEREO - WildMagic.LibGraphics.Rendering.FrameBuffer.BufferingType
- BufferingType() - Constructor for enum WildMagic.LibGraphics.Rendering.FrameBuffer.BufferingType
- BuildTree(BoundingVolume.BVType, int, boolean, Vector3f[], int, int, int[], int[]) - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- BV_BOX - WildMagic.LibGraphics.SceneGraph.BoundingVolume.BVType
- BV_QUANTITY - WildMagic.LibGraphics.SceneGraph.BoundingVolume.BVType
- BV_SPHERE - WildMagic.LibGraphics.SceneGraph.BoundingVolume.BVType
- BVType() - Constructor for enum WildMagic.LibGraphics.SceneGraph.BoundingVolume.BVType
- BytesPerPixel() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- BytesPerPixel() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
C
- Camera - Class in WildMagic.LibGraphics.Rendering
- Camera() - Constructor for class WildMagic.LibGraphics.Rendering.Camera
-
Default constructor.
- CAMERA_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- CAMERA_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- CAMERA_MODEL_RIGHT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- CAMERA_MODEL_UP - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- CAMERA_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- CAMERA_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- CAMERA_WORLD_RIGHT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- CAMERA_WORLD_UP - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- Camera.ViewFrustum - Enum in WildMagic.LibGraphics.Rendering
-
The view frustum has parameters [rmin,rmax], [umin,umax], and [dmin,dmax].
- CameraNode - Class in WildMagic.LibGraphics.SceneGraph
- CameraNode() - Constructor for class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Construction and destruction.
- CameraNode(Camera) - Constructor for class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Construction and destruction.
- cameraParams - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Camera parameters.
- Center - Variable in class WildMagic.LibFoundation.Mathematics.Box3f
- Center - Variable in class WildMagic.LibFoundation.Mathematics.Circle2f
- Center - Variable in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- Center - Variable in class WildMagic.LibFoundation.Mathematics.Segment2f
-
Segment origin, and unit-length direction.
- Center - Variable in class WildMagic.LibFoundation.Mathematics.Segment3f
-
Segment origin, and unit-length direction.
- Center - Variable in class WildMagic.LibFoundation.Mathematics.Sphere3f
-
The sphere is represented as |X-C| = R where C is the center
- CF_ALWAYS - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- CF_ALWAYS - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- CF_EQUAL - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- CF_EQUAL - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- CF_GEQUAL - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- CF_GEQUAL - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- CF_GREATER - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- CF_GREATER - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- CF_LEQUAL - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- CF_LEQUAL - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- CF_LESS - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- CF_LESS - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- CF_NEVER - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- CF_NEVER - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- CF_NOTEQUAL - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- CF_NOTEQUAL - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- CF_QUANTITY - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- CF_QUANTITY - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- Chars - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFont
-
Font characters
- Circle2f - Class in WildMagic.LibFoundation.Mathematics
- Circle2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Circle2f
- Circle2f(Vector2f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Circle2f
- Clamp() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Transform the color channels to [0,1].
- Clamp() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Transform the color channels to [0,1].
- CLAMP - WildMagic.LibGraphics.Rendering.Texture.WrapType
- CLAMP_BORDER - WildMagic.LibGraphics.Rendering.Texture.WrapType
- CLAMP_EDGE - WildMagic.LibGraphics.Rendering.Texture.WrapType
- ClampToWindow() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Returns if the Screen wraps or is clamped
- clear(int, int) - Method in class WildMagic.LibGraphics.Detail.ModelSet
-
DOCUMENT ME!
- Clear() - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Clear the visible set.
- Clear(int, int) - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
DOCUMENT ME!
- ClearBackBuffer() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Clear back buffer.
- ClearBackBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Clear back buffer.
- ClearBackBuffer(int, int, int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Clear the back buffer in the specified subwindow.
- ClearBackBuffer(int, int, int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Clear the back buffer in the specified subwindow.
- ClearBuffers() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Clear all buffers.
- ClearBuffers() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Clear all buffers.
- ClearBuffers(int, int, int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Clear the all buffers in the specified subwindow.
- ClearBuffers(int, int, int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Clear the all buffers in the specified subwindow.
- ClearColorDepth() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Clear Color and Depth buffers.
- ClearColorDepth() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Clear all buffers.
- ClearDrawable() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
Clears the GLAutoDrawable object.
- ClearScreen() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Clears the screen polygon.
- ClearScreenOverlay() - Method in class WildMagic.LibGraphics.Rendering.Renderer
- ClearScreenOverlay() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ClearStencilBuffer() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Clear stencil buffer.
- ClearStencilBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Clear stencil buffer.
- ClearStencilBuffer(int, int, int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Clear the stencil buffer in the specified subwindow.
- ClearStencilBuffer(int, int, int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Clear the stencil buffer in the specified subwindow.
- ClearZBuffer() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Clear depth buffer.
- ClearZBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Clear depth buffer.
- ClearZBuffer(int, int, int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Clear the depth buffer in the specified subwindow.
- ClearZBuffer(int, int, int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Clear the depth buffer in the specified subwindow.
- Clip(float, float, float[], float[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- ClipConvexPolygonAgainstLine(Vector2f, float, int[], Vector2f[]) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- ClodMesh - Class in WildMagic.LibGraphics.Detail
- ClodMesh() - Constructor for class WildMagic.LibGraphics.Detail.ClodMesh
- ClodMesh(VertexBuffer, IndexBuffer, CollapseRecordArray) - Constructor for class WildMagic.LibGraphics.Detail.ClodMesh
- close() - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
-
Closes the ApplicationGUI frame, and clears all data members.
- collapseCausesFolding(int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
A look-ahead test to determine if the requested edge collapse will cause the mesh to fold over itself.
- collapseCausesNormalsFlip(int, int, int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
Test for folding.
- collapseEdge(int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
The internal edge collapse function.
- CollapseRecord - Class in WildMagic.LibGraphics.Detail
- CollapseRecord() - Constructor for class WildMagic.LibGraphics.Detail.CollapseRecord
- CollapseRecord(int, int, int, int) - Constructor for class WildMagic.LibGraphics.Detail.CollapseRecord
- CollapseRecordArray - Class in WildMagic.LibGraphics.Detail
- CollapseRecordArray() - Constructor for class WildMagic.LibGraphics.Detail.CollapseRecordArray
- CollapseRecordArray(int, CollapseRecord[]) - Constructor for class WildMagic.LibGraphics.Detail.CollapseRecordArray
- Color_ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
- ColorRGB - Class in WildMagic.LibFoundation.Mathematics
-
ColorRGB.
- ColorRGB() - Constructor for class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Construction.
- ColorRGB(float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Construction.
- ColorRGB(ColorRGB) - Constructor for class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Construction.
- ColorRGBA - Class in WildMagic.LibFoundation.Mathematics
-
ColorRGBA.
- ColorRGBA() - Constructor for class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Construction.
- ColorRGBA(float, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Construction.
- ColorRGBA(ColorRGBA) - Constructor for class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Construction.
- compactify() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Use exactly the amount of array storage for the current elements in the set.
- compare(GVectord, GVectord) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
-
Sorting a list of GVectorf in order, where each element is a column when two Vector3d have equal X then the sort is by Y.
- compare(GVectorf, GVectorf) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Sorting a list of GVectorf in order, where each element is a column when two Vector3d have equal X then the sort is by Y.
- compare(Vector2d, Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Sorting a list of Vector2d in order, where each element is a column when two Vector2d have equal X then the sort is by Y.
- compare(Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Sorting a list of Vector3d in order, where each element is a column when two Vector3d have equal X then the sort is by Y.
- compare(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Sorting a list of Vector3f in order, where each element is a column when two Vector3f have equal X then the sort is by Y, then by Z.
- compare(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Sorting a list of Vector3d in order, where each element is a column when two Vector3d have equal X then the sort is by Y.
- compare(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Sorting a list of Vector3f in order, where each element is a column when two Vector3f have equal X then the sort is by Y, then by Z.
- compare(EdgeKey, EdgeKey) - Method in class WildMagic.LibFoundation.Meshes.EdgeKey
- compare(BoundingVolumeTree.ProjectionInfo, BoundingVolumeTree.ProjectionInfo) - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- Compare - Variable in class WildMagic.LibGraphics.Rendering.StencilState
-
Compare function default: CF_NEVER
- Compare - Variable in class WildMagic.LibGraphics.Rendering.ZBufferState
-
CompareMode default: CF_LEQUAL
- CompareFunction(String) - Constructor for enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- CompareMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- compareNormalsAcrossTriangles(int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
Metric for determining the weight of the edge defined between vertices iV1->iV2.
- compareTo(GVectord) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
- compareTo(GVectorf) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
- compareTo(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
- compareTo(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
- compareTo(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
- compareTo(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
- compareTo(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
- compareTo(EdgeKey) - Method in class WildMagic.LibFoundation.Meshes.EdgeKey
- CompilePrograms(Geometry, Program, Program) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Compiles two shaders into a program.
- CompilePrograms(Geometry, Program, Program) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Compiles two shaders into a program.
- ComponentType(int) - Constructor for enum WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
- Compute(float, float[], float[], float[]) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Evaluate basis functions for the given input and return the knot index i for which knot[i] <= fU < knot[i+1].
- Compute(float, int, int[], int[]) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
evaluate basis functions and their derivatives
- ComputeBounds(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Box3f
- ComputeDomain(double[], double[], double[], double[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- computeExtremes(int, Vector3d[], Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Computes the extremes: min, max for x,y,z from an array of Vector3d.
- computeExtremes(int, Vector3f[], Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Computes the extremes: min, max for x,y,z from an array of Vector3f.
- ComputeFromData(Vector3f[]) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Compute a bounding volume that contains all the points.
- ComputeFromData(Vector3f[]) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- ComputeFromData(Vector3f[]) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Compute a sphere that contains all the points.
- ComputeFromData(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Compute a bounding volume that contains all the points.
- ComputeFromData(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- ComputeFromData(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Compute a sphere that contains all the points in the VertexBuffer.
- ComputeIndices(boolean) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
tessellation support
- ComputeLightVectors(Triangles) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Computes the LightVectors for the Triangle mesh
- ComputeNormals() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
tessellation support
- ComputeRadius(Vector2f, Vector2f, Vector2f, float) - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
- computeRecords() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
All collapse information is known when this is called.
- ComputeSinCos() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
tessellation support
- ComputeTangent(Vector3f, Vector2f, Vector3f, Vector2f, Vector3f, Vector2f, Vector3f) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Compute a tangent at the vertex P0.
- ComputeUVs(Vector2f, Vector2f) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
tessellation support
- ComputeVertices() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
tessellation support
- ComputeVertices(Vector3f[]) - Method in class WildMagic.LibFoundation.Mathematics.Box3f
- ComputeVisibleSet(Spatial) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
This is the main function you should use for culling within a scene graph.
- Cone(int, int, float, float, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
- Cone3f - Class in WildMagic.LibFoundation.Mathematics
- Cone3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Cone3f
- Cone3f(Vector3f, Vector3f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Cone3f
- Cone3f(Vector3f, Vector3f, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Cone3f
- Configure() - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
After attaching and/or detaching lights, call Configure() to activate the correct shader program for the current set of lights.
- ConformalMap - Class in WildMagic.LibFoundation.Meshes
- ConformalMap(int, Vector3f[], int, int[], int) - Constructor for class WildMagic.LibFoundation.Meshes.ConformalMap
- ConformalMap(BasicMesh, int, Vector3f[], int, int) - Constructor for class WildMagic.LibFoundation.Meshes.ConformalMap
- Constant - Variable in class WildMagic.LibFoundation.Mathematics.Plane3f
-
Plane constant:
- Constant - Variable in class WildMagic.LibGraphics.Rendering.Light
-
Attenuation is typically specified as a modulator m = 1/(C + L*d + Q*d*d) where C is the constant coefficient, L is the linear coefficient, Q is the quadratic coefficient, and d is the distance from the light position to the vertex position.
- Constant - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary.Spring
- Constant(int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
- ConstantColor - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Constant color default: (0,0,0,0)
- ConstantType() - Constructor for enum WildMagic.LibGraphics.Rendering.Renderer.ConstantType
- Contains(float) - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
-
Determine if the specified parameter is in the interval.
- Contains(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- Contains(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
test for containment of a point
- Contains(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- Contains(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Test for containment of a point
- ContainsLeafData(VertexBuffer, int[], float) - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- ContainsPoint(Triangle3f, Plane3f, Vector3f) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- ContAlignedBox(int, Vector3f[]) - Static method in class WildMagic.LibFoundation.Containment.ContBox3f
-
Compute the smallest axis-aligned bounding box of the points.
- ContBox3f - Class in WildMagic.LibFoundation.Containment
- ContBox3f() - Constructor for class WildMagic.LibFoundation.Containment.ContBox3f
- ContOrientedBox(int, Vector<Vector3f>) - Static method in class WildMagic.LibFoundation.Containment.ContBox3f
-
Compute an oriented bounding box of the points.
- ContSphereAverage(int, Vector3f[]) - Static method in class WildMagic.LibFoundation.Mathematics.Sphere3f
-
Creates a sphere containing all input points, with the center of the sphere the center of the points.
- Convert(float[], Matrix3f, Vector3f, float[]) - Static method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- Convert(Matrix3f, Vector3f, float, float[]) - Static method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- ConvexHull - Class in WildMagic.LibFoundation.Meshes
- ConvexHull(int, float, boolean) - Constructor for class WildMagic.LibFoundation.Meshes.ConvexHull
- ConvexHull3f - Class in WildMagic.LibFoundation.Meshes
- ConvexHull3f(int, Vector3f[], float, boolean) - Constructor for class WildMagic.LibFoundation.Meshes.ConvexHull3f
- ConvexHull3f.Information - Class in WildMagic.LibFoundation.Meshes
- ConvexHull3f.TerminatorData - Class in WildMagic.LibFoundation.Meshes
- ConvexHull3f.Triangle - Class in WildMagic.LibFoundation.Meshes
- copy(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Set the values of this.
- copy(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Copy this = rkM
- copy(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
copy, overwrite this.
- copy(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
copy, overwrite this.
- copy(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
- copy(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
- copy(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
copy into this vector.
- copy(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
copy into this vector.
- copy(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Set the values of this vector.
- copy(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Set the values of this vector.
- copy(UnorderedSetInt) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Make a deep copy of the input set.
- Copy(ColorRGB) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Copy.
- Copy(ColorRGBA) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Copy.
- Copy(GMatrixd) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Set this to the copy of the input matrix.
- Copy(GMatrixf) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Set this to the copy of the input matrix.
- Copy(Polynomial1f) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
set this polynomial to have the same coefficients as those in the specified polynomial.
- Copy(Sphere3f) - Method in class WildMagic.LibFoundation.Mathematics.Sphere3f
-
Copy
- Copy(Geometry) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Constructor, creates a SphereBV bounding volume.
- Copy(Polyline) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
construction
- Copy(Transformation) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Copy into this transformation.
- copyBuffers(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- CopyFrom(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Make a copy of the bounding volume.
- CopyFrom(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- CopyFrom(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Make a copy of the bounding volume.
- CopyRGBA(ColorRGBA[]) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Copy to an already existing image of ColorRGBA values.
- CosAngle - Variable in class WildMagic.LibFoundation.Mathematics.Cone3f
- CosAngle - Variable in class WildMagic.LibGraphics.Rendering.Light
- cost(double[], double[]) - Method in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
- cost(double[], double[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- cost(double[], double[]) - Method in interface WildMagic.LibFoundation.NumericalAnalysis.PowellCostFunction
- cost(double, double[]) - Method in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
- cost(double, double[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- cost(double, double[]) - Method in interface WildMagic.LibFoundation.NumericalAnalysis.PowellCostFunction
- Create() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
A factory that is used for operations that create new meshes from the current one.
- Create(int, int, boolean) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Open uniform or periodic uniform.
- Create(int, int, float[]) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Open nonuniform.
- Create(int, Vector3f[], int, int[]) - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- CreateApproximation(float[], int, int) - Static method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
Create a BSpline curve which best fits a set of 3D points.
- CreateApproximation(Vector3f[], int, int) - Static method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
Create a BSpline curve which best fits a set of 3D points.
- CreateClampedSpline() - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
-
Constructor helper
- CreateClodMesh - Class in WildMagic.LibGraphics.Detail
-
A triangle decimator that is used for continuous level of detail of a triangle mesh.
- CreateClodMesh(VertexBuffer, IndexBuffer) - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh
-
The decimator constructed by this method is designed to be reused, if necessary, for decimating multiple meshes.
- CreateClodMesh.EdgeAttribute - Class in WildMagic.LibGraphics.Detail
-
The attributes associated with an edge.
- CreateClodMesh.HeapRecord - Class in WildMagic.LibGraphics.Detail
-
The representation of a heap element.
- CreateClodMesh.Triangle - Class in WildMagic.LibGraphics.Detail
-
A representation of a triangle for the vertex-edge-triangle table.
- CreateClodMesh.TriangleAttribute - Class in WildMagic.LibGraphics.Detail
-
The attributes associated with a triangle.
- CreateClodMesh.Vertex - Class in WildMagic.LibGraphics.Detail
-
A representation of a vertex for the vertex-edge-triangle table.
- CreateClodMesh.VertexAttribute - Class in WildMagic.LibGraphics.Detail
-
The attributes associated with a vertex.
- CreateClosedSpline() - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
-
Constructor helper
- CreateControl(Vector3f[]) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
Allocate our control points, with replication
- CreateFreeSpline() - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
-
Constructor helper
- createLightShaderText(char) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
- CreateModelBound(TriMesh, int, int, int[], Line3f) - Static method in class WildMagic.LibGraphics.Collision.BoxBVTree
- CreateNodes(DefaultMutableTreeNode) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
Creates nodes for the JTree GUI
- CreatePlatonicNormals(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Create Platonic normals
- CreatePlatonicUVs(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Create Platonic u,v texture-coordinates.
- CreateRGBA() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Create an image of ColorRGBA values.
- CreateWorldBound() - Static method in class WildMagic.LibGraphics.Collision.BoxBVTree
- cross(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Returns Cross((x,y,0),(V.x,V.y,0)) = x*V.y - y*V.x.
- cross(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Returns Cross((x,y,0),(V.x,V.y,0)) = x*V.y - y*V.x.
- cross(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
The cross products are computed using the right-handed rule.
- cross(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
The cross products are computed using the right-handed rule.
- cross(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
The cross products are computed using the right-handed rule.
- cross(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
The cross products are computed using the right-handed rule.
- CT_BACK - WildMagic.LibGraphics.Rendering.CullState.CullMode
- CT_EMPTY - WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
- CT_FRONT - WildMagic.LibGraphics.Rendering.CullState.CullMode
- CT_LINE - WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
- CT_NUMERICAL - WildMagic.LibGraphics.Rendering.Renderer.ConstantType
- CT_POINT - WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
- CT_QUANTITY - WildMagic.LibGraphics.Rendering.CullState.CullMode
- CT_RAY - WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
- CT_RENDERER - WildMagic.LibGraphics.Rendering.Renderer.ConstantType
- CT_SEGMENT - WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
- CT_USER - WildMagic.LibGraphics.Rendering.Renderer.ConstantType
- CULL - WildMagic.LibGraphics.Rendering.GlobalState.StateType
- CULL_ALWAYS - WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
- CULL_DYNAMIC - WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
- CULL_NEVER - WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
- Culler - Class in WildMagic.LibGraphics.SceneGraph
- Culler(int, int, Camera) - Constructor for class WildMagic.LibGraphics.SceneGraph.Culler
-
Construction and destruction.
- CullFace - Variable in class WildMagic.LibGraphics.Rendering.CullState
-
CullMode default: CT_BACK
- Culling - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Type of culling.
- CullingMode(String) - Constructor for enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
- CullMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.CullState.CullMode
- CullState - Class in WildMagic.LibGraphics.Rendering
- CullState() - Constructor for class WildMagic.LibGraphics.Rendering.CullState
-
Default constructor.
- CullState.CullMode - Enum in WildMagic.LibGraphics.Rendering
-
Culling mode.
- CullState.FrontMode - Enum in WildMagic.LibGraphics.Rendering
-
Front-facing polygon mode.
- CURRENT - Static variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
Current Version:
- CURRENT - Static variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Current Version:
- Curve3f - Class in WildMagic.LibFoundation.Curves
-
This is an abstract interface for a curve in 3D.
- Curve3f(float, float) - Constructor for class WildMagic.LibFoundation.Curves.Curve3f
-
Create a generalized curve over the specified time interval.
- Curve3f.PointList - Class in WildMagic.LibFoundation.Curves
-
Utility class used in SubdivideByVariation()
- Cylinder(int, int, float, float, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Standard meshes.
D
- DataChanged(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
- DBF_CONSTANT_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DBF_CONSTANT_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DBF_DST_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DBF_ONE - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DBF_ONE_MINUS_CONSTANT_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DBF_ONE_MINUS_CONSTANT_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DBF_ONE_MINUS_DST_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DBF_ONE_MINUS_SRC_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DBF_ONE_MINUS_SRC_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DBF_QUANTITY - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DBF_SRC_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DBF_SRC_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DBF_ZERO - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DC_ALWAYS - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- DC_EQUAL - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- DC_GEQUAL - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- DC_GREATER - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- DC_LEQUAL - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- DC_LESS - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- DC_NEVER - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- DC_NOTEQUAL - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- DC_QUANTITY - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- Deallocate() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Delete the matrix data.
- Deallocate() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Delete the matrix data.
- decimate() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
A triangle decimator for a triangle mesh.
- DecreasingSort() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- DecrSortEigenStuff() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- DecrSortEigenStuff2() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- DecrSortEigenStuff3() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- DecrSortEigenStuffN() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- Default - Static variable in class WildMagic.LibGraphics.Rendering.GlobalState
-
default states
- DEFAULT_GROW - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
-
The default growth value for reallocations of the array representing the set.
- DefaultInitialized - Static variable in class WildMagic.LibGraphics.Rendering.GlobalState
-
default states initialized
- DefaultShaderEffect - Class in WildMagic.LibGraphics.Effects
- DefaultShaderEffect() - Constructor for class WildMagic.LibGraphics.Effects.DefaultShaderEffect
-
Creates a DefaultShaderEffect with default Vertex and Pixel Shaders.
- DEG_TO_RAD - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- DEG_TO_RAD - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- DeleteHull() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- DepthCompare(String) - Constructor for enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- DepthType() - Constructor for enum WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
- Destroy() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- Det2(float, float, float, float) - Static method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- Det3(float, float, float, float, float, float, float, float, float) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- DetachAllChildren() - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
Delete memory.
- DetachAllEffects() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Detach all effects.
- DetachAllGlobalStates() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Detach all global states.
- DetachAllLights() - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Removes all Lights from this Effect
- DetachAllLights() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Detach all lights.
- DetachChild(Spatial) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
children
- DetachChildAt(int) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
children
- DetachCoplanarChild() - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
These methods should be used instead of the attach/detach methods in the Node base class.
- DetachEffect(Effect) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Detach the specified effect.
- DetachFrom(int, ConvexHull3f.Triangle) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
- DetachGlobalState(GlobalState.StateType) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Detach the global state specified by the input type.
- DetachLight(Light) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Removes the Light from this Effect
- DetachLight(Light) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Detach the input light.
- DetachNegativeChild() - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
These methods should be used instead of the attach/detach methods in the Node base class.
- DetachPositiveChild() - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
These methods should be used instead of the attach/detach methods in the Node base class.
- determinant() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Return the determinant of this matrix.
- determinant() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Return the determinant of this matrix.
- determinant() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Return the determinant of this matrix.
- determinant() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Return the determinant of this matrix.
- DetI3(int, int, int, int, int, int, int, int, int) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- DetL3(long, long, long, long, long, long, long, long, long) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- diagonalTimes(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Compute the diagonal vector times this matrix: this = D*M
- Diffuse - Variable in class WildMagic.LibGraphics.Rendering.Light
-
The Diffuse color of the light. default: ColorRGB(0,0,0)
- Diffuse - Variable in class WildMagic.LibGraphics.Rendering.MaterialState
-
Diffuse color default: ColorRGB(0.8,0.8,0.8)
- Direction - Variable in class WildMagic.LibFoundation.Mathematics.Line2f
-
Line Origin and Direction vectors The line is represented as P+t*D where P is the line origin and D is a unit-length direction vector.
- Direction - Variable in class WildMagic.LibFoundation.Mathematics.Line3f
-
Line Origin and Direction vectors The line is represented as P+t*D where P is the line origin and D is a unit-length direction vector.
- Direction - Variable in class WildMagic.LibFoundation.Mathematics.Ray2f
- Direction - Variable in class WildMagic.LibFoundation.Mathematics.Ray3f
-
The ray is represented as P+t*D, where P is the ray origin, D is a unit-length direction vector, and t >= 0.
- Direction - Variable in class WildMagic.LibFoundation.Mathematics.Segment2f
- Direction - Variable in class WildMagic.LibFoundation.Mathematics.Segment3f
- DIRECTX - WildMagic.LibGraphics.Rendering.Renderer.RendererType
- Disable() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
Disable frame buffer:
- Disable() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
Disables the OpenGLFramebuffer
- DisableProgram(Program) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Disable the compiled program parameter.
- DisableTexture(Texture) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Disable the texture parameter.
- DisableUserClipPlane(int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Disables additional clip planes.
- DisableUserClipPlane(int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Disables additional clip planes.
- DisableVAO() - Method in class WildMagic.LibGraphics.Rendering.Renderer
- Disk(int, int, float) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Standard meshes.
- DISK_USED - Static variable in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Allow Stream directly read/write the data members and Spatial to access DISK_USED.
- Display() - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
-
Displays the Application Shader GUI
- DisplayBackBuffer() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Display the back buffer.
- DisplayBackBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Display the back buffer.
- DisplayListInfo() - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer.DisplayListInfo
- dispose() - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
-
Delete memory.
- dispose() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
Delete memory.
- dispose() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Delete memory.
- dispose() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Delete memory.
- dispose() - Method in class WildMagic.LibApplications.OpenGLApplication.StringTreeGUI
-
Delete memory.
- dispose() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
Cleanup memory.
- dispose() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
release resources
- dispose() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
release resources
- dispose() - Method in class WildMagic.LibFoundation.Distance.Distance
- dispose() - Method in class WildMagic.LibFoundation.Intersection.Intersector1
- dispose() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
delete memory
- dispose() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
delete memory
- dispose() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
delete memory
- dispose() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
delete memory
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.Box3f
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Deallocate the matrix.
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Deallocate the matrix.
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.GVectord
-
Delete the vector data.
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Delete the vector data.
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.Line2f
-
delete memory
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.Line3f
-
delete memory
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.Plane3f
-
delete memory
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.Ray3f
-
delete memory
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.Segment3f
-
delete memory
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.Sphere3f
-
delete memory
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.Triangle2f
-
delete memory
- dispose() - Method in class WildMagic.LibFoundation.Mathematics.Triangle3f
-
delete memory
- dispose() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
- dispose() - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
- dispose() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
- dispose() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- dispose() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- dispose() - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- dispose() - Method in class WildMagic.LibGraphics.Detail.BillboardNode
-
delete memory
- dispose() - Method in class WildMagic.LibGraphics.Detail.CollapseRecord
- dispose() - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
- dispose() - Method in class WildMagic.LibGraphics.Effects.GoochEffect
-
Delete memory
- dispose() - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
-
Delete memory
- dispose() - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
-
Delete memory
- dispose() - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Delete memory
- dispose() - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Delete data members:
- dispose() - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Delete data members:
- dispose() - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Delete data members:
- dispose() - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Delete data members:
- dispose() - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Delete data members:
- dispose() - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
destruction
- dispose() - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
delete memory
- dispose() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Delete memory
- dispose() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
delete memory
- dispose() - Method in class WildMagic.LibGraphics.Rendering.Light
-
delete memory
- dispose() - Method in class WildMagic.LibGraphics.Rendering.MaterialState
-
delete memory
- dispose() - Method in class WildMagic.LibGraphics.Rendering.ReleaseFunction
-
Free memory.
- dispose() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Release memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.VisibleObject
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.Shaders.SamplerInformation
-
Delete memory
- dispose() - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.Shaders.UserConstant
-
Delete memory.
- dispose() - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
Delete memory
- dispose() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
- dispose() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
- dispose() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- dispose() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- dispose() - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- dispose() - Method in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFont
-
Delete memory
- dispose() - Method in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
-
Delete memory
- dispose() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
Delete memory
- dispose() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Delete memory:
- dispose(Renderer) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Release memory.
- disposeLocal() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- disposeLocal() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- distance(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Compute the distance from this vector to the input vector.
- distance(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Compute the distance from this vector to the input vector.
- Distance - Class in WildMagic.LibFoundation.Distance
- Distance() - Constructor for class WildMagic.LibFoundation.Distance.Distance
- DistanceSegment3Segment3 - Class in WildMagic.LibFoundation.Distance
- DistanceSegment3Segment3(Segment3f, Segment3f) - Constructor for class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- DistanceTo(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Plane3f
-
Compute d = Dot(N,Q)-c where N is the plane normal and c is the plane constant.
- DistanceTo(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Triangle3f
-
Calculate distance from the point Q to the triangle
- DistanceVector3Ellipsoid3 - Class in WildMagic.LibFoundation.Distance
- DistanceVector3Ellipsoid3(Vector3f, Ellipsoid3f) - Constructor for class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
- DistanceVector3Line3 - Class in WildMagic.LibFoundation.Distance
- DistanceVector3Line3(Vector3f, Line3f) - Constructor for class WildMagic.LibFoundation.Distance.DistanceVector3Line3
- DistanceVector3Plane3 - Class in WildMagic.LibFoundation.Distance
- DistanceVector3Plane3(Vector3f, Plane3f) - Constructor for class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
- DistanceVector3Segment3 - Class in WildMagic.LibFoundation.Distance
- DistanceVector3Segment3(Vector3f, Segment3f) - Constructor for class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
- DistanceVector3Triangle3 - Class in WildMagic.LibFoundation.Distance
- DistanceVector3Triangle3(Vector3f, Triangle3f) - Constructor for class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
- div(double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Divide this vector by fScalar: this = this/fScalar
- div(double, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Divide the vector by fScalar, setting this: this = kV/fScalar
- div(float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Divide this vector by fScalar: this = this/fScalar
- div(float, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Divide the vector by fScalar, setting this: this = kV/fScalar
- DoClipping(float[], float[], Vector3f, Vector3f, Box3f, boolean, int[], Vector3f[], Intersector.IntersectionInfo[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- doCollapse() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
The top-level edge collapse operation.
- Dodecahedron() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Platonic solids, inscribed in a unit sphere centered at (0,0,0).
- DoFlip(boolean) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
For right-handed drawing.
- dot(int, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
conjugate gradient methods.
- dot(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Compute dot-product of this vector with input vector:
- dot(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Compute dot-product of this vector with input vector:
- dot(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Compute dot-product of this vector with input vector:
- dot(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Compute dot-product of this vector with input vector:
- dot(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Compute dot-product of this vector with input vector:
- dot(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Compute dot-product of this vector with input vector:
- Dot(int, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- Dot(GVectord) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
-
Return the dot-product of this vector with the input vector.
- Dot(GVectorf) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Return the dot-product of this vector with the input vector.
- Dot(Quaternion) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
- dotPerp(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
- dpiScalingFactor - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- Draw(byte[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
2D drawing.
- Draw(byte[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Draw a byte bitmap.
- Draw(float, float, float, byte[][], int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
- Draw(float, float, float, byte[][], int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- Draw(float, float, float, ColorRGBA, char[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Draw text.
- Draw(float, float, float, ColorRGBA, char[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- Draw(int, int, byte[][], int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- Draw(int, int, ColorRGBA, char[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Draw text.
- Draw(int, int, ColorRGBA, String) - Method in class WildMagic.LibGraphics.Rendering.Renderer
- Draw(int, int, ColorRGBA, String) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- Draw(Renderer, Spatial, int, int, VisibleObject[]) - Method in class WildMagic.LibGraphics.Effects.Effect
-
Override this function to obtain whatever drawing behavior your effect requires.
- Draw(Renderer, Spatial, int, int, VisibleObject[]) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Draw the planar reflections
- Draw(Renderer, Spatial, int, int, VisibleObject[]) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Draw the planar shadows
- Draw(Geometry) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Draw the specified geometry.
- DrawBuffers(int[]) - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
- DrawBuffers(int[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
Enables the OpenGLFramebuffer
- DrawCharacter(BitmapFont, char, ColorRGBA) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Text drawing
- DrawCircle(int, int, int, ColorRGB, boolean) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Draw a circle centered at iXCenter, iYCenter
- DrawDefault() - Method in class WildMagic.LibGraphics.Rendering.Renderer
- DrawDefault() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- DrawElements() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
The main entry point to drawing in the derived-class renderers.
- DrawElements() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
The entry point to drawing a geometry object.
- DrawFrameRate(int, int, ColorRGBA) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Performance measurement: Draws the frame rate on screen
- DrawLeft() - Method in class WildMagic.LibGraphics.Rendering.Renderer
- DrawLeft() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- DrawLine(int, int, int, int, ColorRGB) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Draw a line from (iX0,iY0) to (iX1,iY1).
- DrawRectangle(int, int, int, int, ColorRGB, boolean) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Draw a rectangle with lower-left corner (iXMin,iYMin) and upper-right corner (iXMax,iYMax).
- DrawRight() - Method in class WildMagic.LibGraphics.Rendering.Renderer
- DrawRight() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- DrawScene(VisibleSet) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Object drawing.
- DrawScreenOverlay() - Method in class WildMagic.LibGraphics.Rendering.Renderer
- DrawScreenOverlay() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- drawScreenTexture - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- DstBlend - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Destination blend mode default: DBF_ONE_MINUS_SRC_ALPHA
- DstBlendMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- DstBlendModeMap - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Maps destination blend enum to int values.
- DT_DEPTH_16 - WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
- DT_DEPTH_24 - WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
- DT_DEPTH_32 - WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
- DT_DEPTH_NONE - WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
- DVector - Variable in class WildMagic.LibGraphics.Rendering.Light
E
- E - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Triangle
- E - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
- EB_XMAX_YMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit mask identifier.
- EB_XMAX_YMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit mask identifier.
- EB_XMAX_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit mask identifier.
- EB_XMAX_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit mask identifier.
- EB_XMIN_YMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit mask identifier.
- EB_XMIN_YMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit mask identifiers.
- EB_XMIN_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit mask identifier.
- EB_XMIN_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit mask identifier.
- EB_YMAX_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit mask identifier.
- EB_YMAX_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit mask identifier.
- EB_YMIN_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit mask identifier.
- EB_YMIN_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit mask identifier.
- Edge - Class in WildMagic.LibGraphics.Detail
-
A representation of an edge for the vertex-edge-triangle table.
- Edge() - Constructor for class WildMagic.LibFoundation.Meshes.BasicMesh.Edge
- Edge(int, int) - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.Edge
-
Constructs an edge in the table.
- Edge(int, int) - Constructor for class WildMagic.LibGraphics.Detail.Edge
-
Constructs an edge in the table.
- EdgeAttribute() - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.EdgeAttribute
-
Construct an attribute for an edge.
- EdgeAttribute() - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh.EdgeAttribute
-
Construct an attribute for an edge.
- EdgeKey - Class in WildMagic.LibFoundation.Meshes
-
DOCUMENT ME!
- EdgeKey() - Constructor for class WildMagic.LibFoundation.Meshes.EdgeKey
-
Creates a new MjEdgeKey object.
- EdgeKey(int, int) - Constructor for class WildMagic.LibFoundation.Meshes.EdgeKey
-
Creates a new MjEdgeKey object.
- Effect - Class in WildMagic.LibGraphics.Effects
- Effect() - Constructor for class WildMagic.LibGraphics.Effects.Effect
-
Streaming constructor:
- EI_XMAX_YMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- EI_XMAX_YMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- EI_XMAX_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- EI_XMAX_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- EI_XMIN_YMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- EI_XMIN_YMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- EI_XMIN_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- EI_XMIN_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- EI_YMAX_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- EI_YMAX_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- EI_YMIN_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- EI_YMIN_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- eigenDecomposition(Matrix2f, Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Factor M = R*D*R^T.
- eigenDecomposition(Matrix3f, Matrix3f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Factor M = R*D*R^T.
- Eigenf - Class in WildMagic.LibFoundation.NumericalAnalysis
- Eigenf(int) - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- Eigenf(Matrix3f) - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- Ellipsoid(int, int, float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Standard meshes.
- Ellipsoid3f - Class in WildMagic.LibFoundation.Mathematics
- Ellipsoid3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- Ellipsoid3f(Vector3f, Vector3f[], float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- Ellipsoid3f(Vector3f, Vector3f, Vector3f, Vector3f, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- Emissive - Variable in class WildMagic.LibGraphics.Rendering.MaterialState
-
Emissive color default: ColorRGB(0,0,0)
- Enable() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
Enable frame buffer:
- Enable() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
Enables the OpenGLFramebuffer
- Enabled - Variable in class WildMagic.LibGraphics.Rendering.CullState
-
Culling enabled default: true
- Enabled - Variable in class WildMagic.LibGraphics.Rendering.StencilState
-
Enabled default: false
- Enabled - Variable in class WildMagic.LibGraphics.Rendering.WireframeState
-
Wireframe enabled default: false
- Enabled - Variable in class WildMagic.LibGraphics.Rendering.ZBufferState
-
ZBuffer enabled default: true
- EnableProgram(Program) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Enable the vertex program parameter.
- EnableTexture(Texture, SamplerInformation) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Enable the texture parameter.
- EnableUserClipPlane(int, Plane3f) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Include additional clip planes.
- EnableVAO() - Method in class WildMagic.LibGraphics.Rendering.Renderer
- EndScene() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Support for predraw and postdraw semantics.
- Energy(double[]) - Method in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
- EPSILON - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- EPSILON - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
- equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
- equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
- equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
- equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
- equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
- equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
- equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
- equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
- equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
- equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
- equals(Object) - Method in class WildMagic.LibFoundation.Meshes.EdgeKey
-
Support for hashing into a map of edges.
- equals(Object) - Method in class WildMagic.LibFoundation.Meshes.TriangleKey
- equals(Object) - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Edge
-
Support for hashing into a map of edges.
- equals(Object) - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Triangle
-
Support for hashing into a map of triangles.
- equals(Object) - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Vertex
-
Support for hashing into a map of vertices.
- equals(Object) - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix.Index
-
override for Object method used for hashing.
- equals(Object) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh.Triangle
-
Support for hashing into a map of triangles.
- equals(Object) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh.Vertex
-
Support for hashing into a map of vertices.
- equals(Object) - Method in class WildMagic.LibGraphics.Detail.Edge
-
Support for hashing into a map of edges.
- equals(Object) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle
-
Support for hashing into a map of triangles.
- equals(Object) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
-
Support for hashing into a map of triangles.
- equals(Object) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
-
Support for hashing into a map of vertices.
- equals(GVectord) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
- equals(GVectorf) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
- Eval(float) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
evaluate this polynomial for the specified value.
- Evaluate(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- Execute(Spatial, Vector3f, Vector3f, float, float) - Method in class WildMagic.LibGraphics.Collision.Picker
- ExecuteRecursive(Spatial) - Method in class WildMagic.LibGraphics.Collision.Picker
- exists(int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Search the set to see if the input element currently exists.
- exists(Object) - Method in class WildMagic.LibGraphics.Detail.ModelSet
-
DOCUMENT ME!
- Exists(Object) - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
DOCUMENT ME!
- Exponent - Variable in class WildMagic.LibGraphics.Rendering.Light
- Extent - Variable in class WildMagic.LibFoundation.Mathematics.Box3f
- Extent - Variable in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- Extent - Variable in class WildMagic.LibFoundation.Mathematics.Segment2f
-
Segment extent:
- Extent - Variable in class WildMagic.LibFoundation.Mathematics.Segment3f
-
Segment extent:
- ExternalAcceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
- ExternalAcceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
- ExternalAcceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- ExternalAcceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- ExtractContour(float, Vector<int[]>, Vector<Vector3f>, Vector<TriangleKey>) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
- ExtractContour(float, Vector<Vector3f>, Vector<TriangleKey>) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
- ExtractContour(int, HashMap<ExtractSurfaceTetra.Vertex, Integer>, HashSet<ExtractSurfaceTetra.Triangle>) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
Construct a level surface from the 3D image managed by the extractor.
- ExtractContour(int, Vector<int[]>, HashMap<ExtractSurfaceTetra.Vertex, Integer>, HashSet<ExtractSurfaceTetra.Triangle>) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
Construct a level surface from the 3D image managed by the extractor.
- ExtractIndices() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- ExtractSurfaceCubes - Class in WildMagic.LibImagics.Extraction
-
A level surface extractor that is based on decomposing voxels into cubes, assuming a linear interpolation on the cubes, and extracting triangular level sets for those cubes.
- ExtractSurfaceCubes(int, int, int, int[]) - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Create a level surface extractor for a 3D image.
- ExtractSurfaceCubes.Triangle - Class in WildMagic.LibImagics.Extraction
-
The triangle just stores vertex indices and is unconcerned about the actual vertex locations.
- ExtractSurfaceCubes.VETable - Class in WildMagic.LibImagics.Extraction
-
Vertex-edge table to support mesh topology.
- ExtractSurfaceCubes.VETable.Vertex - Class in WildMagic.LibImagics.Extraction
-
Vertex class which stores the coordinates of an edge-vertex along with the indices of adjacent vertices which comprise the edges intersected by the level surface.
- ExtractSurfaceTetra - Class in WildMagic.LibImagics.Extraction
-
A level surface extractor that is based on decomposing voxels into tetrahedra, assuming a linear interpolation on the tetrahedra, and extracting triangular level sets for those tetrahedra.
- ExtractSurfaceTetra(int, int, int, int[]) - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
Create a level surface extractor for a 3D image.
- ExtractSurfaceTetra.Triangle - Class in WildMagic.LibImagics.Extraction
-
A rational representation of a level set triangle.
- ExtractSurfaceTetra.Vertex - Class in WildMagic.LibImagics.Extraction
-
A rational representation of a level set vertex.
F
- FI_XMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- FI_XMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- FI_YMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- FI_YMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- FI_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- FI_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Bit-field identifier.
- Fill - Variable in class WildMagic.LibGraphics.Rendering.WireframeState
-
FillMode default: FM_FILL
- Fill(int, int, ColorRGB, ColorRGB) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Flood fill operation.
- FillEnabled - Variable in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
-
Set whether offset should be enabled for the various polygon drawing modes (fill, line, point).
- FillMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
- FilterType(String) - Constructor for enum WildMagic.LibGraphics.Rendering.Texture.FilterType
- Find() - Method in class WildMagic.LibFoundation.Intersection.Intersector
-
Static intersection queries.
- Find() - Method in class WildMagic.LibFoundation.Intersection.Intersector1
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
find-intersection query returns true if the line and sphere intersect, false otherwise
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
find-intersection query returns true if the ray and sphere intersect, false otherwise
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
find-intersection query
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
static find-intersection query
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- Find() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- Find(float, float, float) - Method in class WildMagic.LibFoundation.Intersection.Intersector1
- Find(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
dynamic find-intersection query
- Find(String) - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Find an image in the catalog based on the image's name.
- Find(Vector2f, Vector2f, Vector2f, float, float[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrSegment2Circle2f
-
Intersection of a the line P+t*D and the circle |X-C| = R.
- Find(Vector2f, Vector2f, Vector2f, Vector2f, Vector2f, float[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrRay2Segment2f
-
Intersection is a solution to P0+s*D0 = P1+t*D1.
- FindIntersection(Ray2f, Segment2f, float[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrRay2Segment2f
-
The return quantity is 0 if the objects do not intersect, or is 1 or 2 if they do intersect.
- FindIntersection(Segment2f, Circle2f, Vector2f[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrSegment2Circle2f
-
The value is 0 if the objects do not intersect.
- Finish() - Method in class WildMagic.LibGraphics.Rendering.Renderer
- Finish() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Include additional clip planes.
- fInv255 - Static variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Converting from 0-255 range to 0-1 range.
- flushTriangles() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
When all edges have infinite weight, no further edge collapses are allowed.
- flushVertices() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
When all edges have infinite weight, no further edge collapses are allowed.
- FM_FILL - WildMagic.LibGraphics.Rendering.WireframeState.FillMode
- FM_LINE - WildMagic.LibGraphics.Rendering.WireframeState.FillMode
- FM_POINT - WildMagic.LibGraphics.Rendering.WireframeState.FillMode
- FM_QUANTITY - WildMagic.LibGraphics.Rendering.WireframeState.FillMode
- Format(Class<?>, String) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (native types)
- Format(String) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (native types)
- Format(String, boolean) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (native types)
- Format(String, byte) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (native types)
- Format(String, char) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (native types)
- Format(String, double) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (native types)
- Format(String, float) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (native types)
- Format(String, int) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (native types)
- Format(String, int, float[]) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (non-native types)
- Format(String, int, int[]) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (non-native types)
- Format(String, long) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (native types)
- Format(String, short) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (native types)
- Format(String, String) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (native types)
- Format(String, ColorRGB) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (non-native types)
- Format(String, ColorRGBA) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (non-native types)
- Format(String, Line3f) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (non-native types)
- Format(String, Matrix3f) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (non-native types)
- Format(String, Plane3f) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (non-native types)
- Format(String, Vector2f) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (non-native types)
- Format(String, Vector3f) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (non-native types)
- Format(String, BoundingVolume) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
string creation helpers (non-native types)
- FormatDouble(double) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
Format double into String, prints INFINITY or -INFINITY if < or > Double.MAX_VALUE
- FormatFloat(float) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
Format float into String, prints INFINITY or -INFINITY if < or > Float.MAX_VALUE
- FormatMode(int, String) - Constructor for enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- FormatName() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- FormatType() - Constructor for enum WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
- FrameBuffer - Class in WildMagic.LibGraphics.Rendering
- FrameBuffer(FrameBuffer.FormatType, FrameBuffer.DepthType, FrameBuffer.StencilType, FrameBuffer.BufferingType, FrameBuffer.MultisamplingType, Renderer, Texture[]) - Constructor for class WildMagic.LibGraphics.Rendering.FrameBuffer
-
Create a new FrameBuffer
- FrameBuffer.BufferingType - Enum in WildMagic.LibGraphics.Rendering
-
Frame buffer buffering type:
- FrameBuffer.DepthType - Enum in WildMagic.LibGraphics.Rendering
-
Frame buffer depth type:
- FrameBuffer.FormatType - Enum in WildMagic.LibGraphics.Rendering
-
Frame buffer format type:
- FrameBuffer.MultisamplingType - Enum in WildMagic.LibGraphics.Rendering
-
Frame buffer multi-sampling type:
- FrameBuffer.StencilType - Enum in WildMagic.LibGraphics.Rendering
-
Frame buffer stencil type:
- FrameBufferToTexSubImage3D(Texture, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
- FrameBufferToTexSubImage3D(Texture, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- FrameBufferToTexSubImage3D(Texture, int, boolean) - Method in class WildMagic.LibGraphics.Rendering.Renderer
- FrameBufferToTexSubImage3D(Texture, int, boolean) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- FrameBufferToTexture(Texture) - Method in class WildMagic.LibGraphics.Rendering.Renderer
- FrameBufferToTexture(Texture) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- fromAngle(float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Create a rotation matrix from an angle in radians.
- fromAxisAngle(Vector3f, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Create a rotation matrix from an axis and angle in radians.
- FromAxisAngle(Vector3f, float) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
- FromCoefficients(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- FromCoefficients(Matrix3f, Vector3f, float) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- FromRotationMatrix(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
- FromRotationMatrix(Vector3f[]) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
- FrontFace - Variable in class WildMagic.LibGraphics.Rendering.CullState
-
FrontMode default: FT_CCW
- FrontMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
- FT_CCW - WildMagic.LibGraphics.Rendering.CullState.FrontMode
- FT_CW - WildMagic.LibGraphics.Rendering.CullState.FrontMode
- FT_FORMAT_DEPTH - WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
- FT_FORMAT_NONE - WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
- FT_FORMAT_RGB - WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
- FT_FORMAT_RGBA - WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
- FT_QUANTITY - WildMagic.LibGraphics.Rendering.CullState.FrontMode
G
- G - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Green component [0,1]
- G - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Green component [0,1]
- g_kVerdana_S16B0I0 - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- GaussianQuadrature(float, float, IntegrateInterface) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.Integrate1
- GaussPointsFit3f(int, Vector<Vector3f>) - Static method in class WildMagic.LibFoundation.Approximation.ApprGaussPointsFit3f
-
Fit points with a Gaussian distribution.
- generateComplementBasis(Vector3d, Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Input W must be a unit-length vector.
- generateComplementBasis(Vector3f, Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Input W must be a unit-length vector.
- generateOrthonormalBasis(Vector3d, Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Input W must be a nonzero vector.
- generateOrthonormalBasis(Vector3f, Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Input W must be a nonzero vector.
- Geometry - Class in WildMagic.LibGraphics.SceneGraph
- Geometry() - Constructor for class WildMagic.LibGraphics.SceneGraph.Geometry
-
Default constructor, creates a SphereBV bounding volume.
- Geometry(Geometry) - Constructor for class WildMagic.LibGraphics.SceneGraph.Geometry
-
Constructor, creates a SphereBV bounding volume.
- Geometry(VertexBuffer, IndexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.Geometry
-
Constructor, creates a SphereBV bounding volume.
- Geometry(VertexBuffer, IndexBuffer, BoundingVolume) - Constructor for class WildMagic.LibGraphics.SceneGraph.Geometry
-
Constructor, creates a SphereBV bounding volume.
- Geometry.GeometryType - Enum in WildMagic.LibGraphics.SceneGraph
-
Type of geometry:
- GeometryType() - Constructor for enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- get(int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Get member access
- get(int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Get member access
- get(int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Retrieve the element in the array location i.
- get(int) - Method in class WildMagic.LibGraphics.Detail.ModelSet
-
DOCUMENT ME!
- get(int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
-
Access the specified edge vertex.
- get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Get member access
- get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Get member access
- get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Get member access
- get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Get member access
- Get() - Method in class WildMagic.LibFoundation.Distance.Distance
- Get() - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- Get() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
- Get() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
- Get() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
- Get() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
- Get() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
- Get(float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.Distance
- Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.Distance
- Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
- Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
- Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
- Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
- Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
- Get(float, Vector3f, Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
If you need position and derivatives at the same time, it is more efficient to call these functions.
- Get(int) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
-
Get the vector value at position i.
- Get(int) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Get the vector value at position i.
- Get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Get the value of the matrix at the location iRow, iCol.
- Get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Get the value of the matrix at the location iRow, iCol.
- GetActive() - Static method in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Get the active image catalog.
- GetActiveQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Get the number of active points.
- GetActiveQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Polypoint
- GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
-
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
- GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
- GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
- GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
- GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in interface WildMagic.LibGraphics.ObjectSystem.NameIdInterface
-
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
- GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
- GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
- GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
- GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
- GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
- GetAlphaState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get AlphaState.
- GetAmbient() - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Returns the Ambient value
- GetAspectRatio() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
Returns the window aspect ratio.
- GetAttenuation - Static variable in class WildMagic.LibGraphics.Effects.LightingEffect
- GetAttributes() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
The format of a single vertex in the buffer.
- GetAutomatedTargetRecord() - Method in class WildMagic.LibGraphics.Detail.ClodMesh
- GetAverageDuDxDvDy() - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Returns the Average DuDxDvDy value
- GetBackgroundColor() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get the Background color.
- GetBaseRegister() - Method in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Member access.
- GetBaseRegister() - Method in class WildMagic.LibGraphics.Shaders.SamplerInformation
- GetBaseRegister() - Method in class WildMagic.LibGraphics.Shaders.UserConstant
-
Member access.
- GetBasis() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
Access the basis function to compute it without control points.
- GetBinormal(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Binormal at a point on the curve.
- GetBlending(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Blending modes for multipass effects.
- GetBorderColor() - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Access to the border color used for sampling outside the texture image.
- GetBound(int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Get the image extent in the given dimension.
- GetBoundingVolumeTree() - Method in class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
- GetBox() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- GetBox() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
- GetBox() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
- GetBox() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- GetBox() - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- GetBox0() - Method in class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
- GetBox1() - Method in class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
- GetBracketedMinimum(double, double, double, double, double, double, int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- GetBufferData() - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
- GetBufferingType() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
Get buffering type.
- GetBufferingType() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get Frame buffer buffering type parameter.
- GetBufferNext() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- GetBufferSize() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- GetBumpSpeed(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Returns the Bump speed values
- GetBVType() - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Get the type of BoundingVolume.
- GetBVType() - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- GetBVType() - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Get bounding volume type.
- GetBytesPerPixel() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Get the number of bytes per pixel in the image.
- GetBytesPerPixel(GraphicsImage.FormatMode) - Static method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Get the number of bytes per pixel for the given format enum.
- GetCamera() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get the camera.
- GetCamera() - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Return camera contained in this node.
- GetCamera() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Access to the camera.
- getCameraLocation() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Get the camera current location
- getCameraParameters() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Get the camera parameters for move and turn.
- GetCanvas() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- GetCChannels(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to color information.
- GetCenter() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
Intersection center
- GetCenter() - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
all bounding volumes must define a center and radius
- GetCenter() - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- GetCenter() - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
All bounding volumes must define a center and radius
- GetChannelQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
The number of 'float' channels used by all the attributes.
- GetChild(int) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
Get child at position i
- GetChild(int) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
children
- GetChildQuantity() - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
Return the number of children StringTree nodes
- GetClosed() - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Get closed value.
- GetClosestNonnegative() - Method in class WildMagic.LibGraphics.Collision.Picker
- GetClosestNonpositive() - Method in class WildMagic.LibGraphics.Collision.Picker
- GetClosestPoint0() - Method in class WildMagic.LibFoundation.Distance.Distance
- GetClosestPoint1() - Method in class WildMagic.LibFoundation.Distance.Distance
- GetClosestToZero() - Method in class WildMagic.LibGraphics.Collision.Picker
- GetCoeff(int) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
DOCUMENT ME!
- GetCOffset(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to color information.
- GetColor1(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the color at the given index.
- GetColor3(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the color at the given index.
- GetColor3(int, int, ColorRGB) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the color at the given index.
- GetColor4(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the color at the given index.
- GetColor4(int, int, ColorRGBA) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the color at the given index.
- GetColorMask(boolean[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get which color channels will be written to the color buffer.
- GetColors(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- getColumn(int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
- getColumn(int, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Get member access
- getColumn(int, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Get member access
- GetColumn(int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Get the value of the matrix for the iCol th column.
- GetColumn(int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Get the value of the matrix for the iCol th column.
- getColumnMajor(double[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Get member access.
- getColumnMajor(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Get member access.
- getColumnMajor(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Get member access.
- getColumnMajor(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Get member access.
- GetColumns() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Get the number of columns in the matrix.
- GetColumns() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Get the number of columns in the matrix.
- GetCombined() - Method in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
Returns the combined version number values: 100*major + minor
- GetCombined() - Method in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Returns the combined version number values: 100*major + minor
- GetCommentCharacter() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Renderer-specific information for loading shader programs.
- GetCommentCharacter() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Renderer-specific information for loading shader programs.
- GetComponents(Vector<VETMesh>) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Construct the connected components of the mesh.
- GetCone() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
- getConsistentComponents() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
Construct the connected components of the mesh.
- GetConsistentComponents(Vector<VETMesh>) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Construct the connected components of the mesh.
- GetConstant(int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
- GetConstantC(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- GetConstantC(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetConstantR(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- GetConstantR(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetConstantS(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetContactPoint() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
intersection set for dynamic find-intersection query
- GetContactTime() - Method in class WildMagic.LibFoundation.Distance.Distance
- GetContactTime() - Method in class WildMagic.LibFoundation.Intersection.Intersector
-
The time at which two objects are in first contact for the dynamic intersection queries.
- GetContainingNode(Vector3f) - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
determine the portion of the scene that contains the point
- GetContext() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- GetContiguous() - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Get contiguous value.
- GetControlPoint(int) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
Retrieve a control point.
- GetControlPointSampleIndexMax(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
Return the maximum index of the range of samples affected by the specified control point.
- GetControlPointSampleIndexMin(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
Return the minimum index of the range of samples affected by the specified control point.
- GetCoordinates(int, int[], int[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- GetCoordinates(int, int[], int[], int[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetCoplanarChild() - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
Returns the coplanar subtree
- GetCoplanarIntersection(Plane3f, Triangle3f, Triangle3f) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- GetCProgram(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Returns the Vertex program for the ith Pass
- GetCullState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get CullState.
- GetCurvature(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Curvature at a point on the curve.
- GetD0(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
- GetD0(int, int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
Return the position basis function evaluation which determines how much the specified control point affects the specified sample.
- GetD1(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
- GetD1(int, int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
Return the first derivative basis function evaluation which determines how much the specified control point affects the specified sample.
- GetD2(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
- GetD2(int, int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
Return the second derivative basis function evaluation which determines how much the specified control point affects the specified sample.
- GetD3(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
- getData(double[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Get member access.
- getData(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Get member access.
- getData(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Get member access.
- getData(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Get member access.
- getData(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Get member access.
- getData(CreateClodMesh.Triangle) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
Get the attribute data associated with the specified triangle.
- GetData() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Get the matrix values in double[] format.
- GetData() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Get the matrix values in float[] format.
- GetData() - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
- GetData() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Get the image data.
- GetData() - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Direct access to the index buffer data.
- GetData() - Method in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Member access.
- GetData() - Method in class WildMagic.LibGraphics.Shaders.UserConstant
-
Member access.
- GetData(double[][]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
- GetData(float[][]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
- GetData(int) - Method in class WildMagic.LibGraphics.Shaders.UserConstant
-
The Shader base class provides storage for the user constants and will set the float pointer to this storage when the shader program is loaded.
- GetData(int, int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- GetData(VETMesh.Edge) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Get the attribute data associated with the specified edge.
- GetData(VETMesh.Triangle) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Get the attribute data associated with the specified triangle.
- GetData(VETMesh.Vertex) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Get the attribute data associated with the specified vertex.
- GetDataBuffer() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Get the imag data in Buffer format.
- GetDataSize() - Method in class WildMagic.LibGraphics.Shaders.UserConstant
-
Get the number of floats.
- GetDefaultDir() - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Get the name of the default image directory.
- GetDegree() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
- GetDegree() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
- GetDegree() - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
DOCUMENT ME!
- GetDepthCompare() - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Get depth compare type.
- GetDepthType() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
Get depth type.
- GetDepthType() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get Frame buffer depth type parameter.
- GetDerivative() - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
return new instance which is the derivative of this instance.
- GetDerivative(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.Distance
- GetDerivativeSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.Distance
- GetDifferenceStep() - Method in class WildMagic.LibFoundation.Distance.Distance
- GetDimension() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull
- GetDimension() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Get the dimension of this image (1D, 2D, 3D).
- GetDirectionalLightFactors - Static variable in class WildMagic.LibGraphics.Effects.LightingEffect
- GetDiskUsed() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
support for disk usage
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.Effect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
-
Returns the size of this object and its children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.MaterialEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.TextureEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.VertexColor3Effect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in interface WildMagic.LibGraphics.ObjectSystem.StreamInterface
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.AlphaState
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.CullState
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.Light
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.MaterialState
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.StencilState
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.WireframeState
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.ZBufferState
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Shaders.PixelShader
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Shaders.VertexShader
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
- GetDMax() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get the far frustum value.
- GetDMin() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get the near frustum value.
- getDPIScaleFactor() - Method in class WildMagic.LibGraphics.Rendering.Renderer
- getDPIScaleFactor() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- GetDrawBuffer() - Method in class WildMagic.LibGraphics.Rendering.Renderer
- GetDrawBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- GetDVector() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
The camera frame is always in world coordinates.
- GetEdgeMap() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Access the hash map of edges.
- GetEdgeQuantity() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
The number of edges currently in the table.
- GetEdges() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
- GetEffect(int) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Get the effect at index.
- GetEffectQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Get the number of attached effects.
- GetEigenvalue(int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- GetEigenvector(int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- GetEigenvector(int, int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- GetEigenvector(int, Vector2f) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- GetEigenvector(int, Vector3f) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- getElement(int, int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
Get the element value at the specified row,col.
- GetElement(int) - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
DOCUMENT ME!
- GetEllipsoid() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
- GetEpsilon() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull
- GetEQuantity() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
- GetExtension() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Renderer-specific information for loading shader programs.
- GetExtension() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Renderer-specific information for loading shader programs.
- GetFilterType() - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Fet filter modes.
- GetFirstDerivative(float) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
- GetFirstDerivative(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Get the 3D coordinates of the 1st derivative vector at the point along the curve evaluated for the input time value.
- GetFirstDerivative(float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
- GetFirstTime() - Method in class WildMagic.LibFoundation.Intersection.Intersector1
- GetFloatData() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Get image float data.
- GetFormat() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Return image format.
- GetFormatName() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Return image format name.
- GetFormatName(GraphicsImage.FormatMode) - Static method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Return image format name for the input enum.
- GetFormatType() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
Get format type.
- GetFormatType() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get Frame buffer format type parameter.
- GetFrame(float, Vector3f, Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Several quantities at once at a point on the curve.
- GetFromMap(Integer) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- GetFrustum() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get the view frustum.
- GetFrustum() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Access to frustum copy.
- getFunction(Vector3f) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
Interpolation of the image.
- GetGeometry() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get the geometry object.
- GetGetSamplerInformation(int) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Returns the SamplerInformation associated with the ith texture or sampler in the shader program.
- GetGlobalState(int) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Get global state at position i.
- GetGlobalState(GlobalState.StateType) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Get global state by type.
- GetGlobalStateQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
global state size
- getGradient(Vector3f) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Interpolation of the gradient vector of the image.
- getGradient(Vector3f) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
Interpolation of the gradient vector of the image.
- getGrow() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
The growth value for reallocations.
- GetHeight() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
Returns the window height.
- GetHeight() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get Window height parameter.
- GetHomogeneous(Matrix4f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Pack the transformation into a 4-by-4 matrix, stored so that it may be applied to 1-by-4 vectors on the left.
- GetID() - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- GetIdentifier(int, Renderer) - Method in class WildMagic.LibGraphics.Rendering.Bindable
-
Use these functions when the resource has multiple representations in VRAM (vertex buffers).
- GetIdentifier(Renderer) - Method in class WildMagic.LibGraphics.Rendering.Bindable
-
Use this function when the resource has a unique representation in VRAM (all resources except for vertex buffers).
- GetImage() - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Get texture image.
- GetImageName(int) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Get the image name.
- GetIndex(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- GetIndex(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetIndexQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Direct access to the index buffer data.
- GetIndices() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
- GetIndices() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull
- GetIndices() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
- GetIndices() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- GetInfoQuantity() - Method in class WildMagic.LibGraphics.Rendering.Bindable
-
Get number of bound resources.
- getInformation(int, Vector3f[], float, ConvexHull3f.Information) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- GetInterpolateFactor() - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
-
Returns the interpolation factor
- GetIntersection(int) - Method in class WildMagic.LibFoundation.Intersection.Intersector1
- GetIntersectionLine() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
- GetIntersectionPlane() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
- GetIntersectionType() - Method in class WildMagic.LibFoundation.Intersection.Intersector
-
Returns the intersection type
- GetInterval(Triangle3f, Line3f, float[], int[], float[]) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- GetInterval(Vector2f, Vector2f, Triangle2f, float[], int[], float[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- GetKey(float[]) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Determine knot index i for which knot[i] <= rfTime < knot[i+1].
- GetKeyInfo(float, int[], float[]) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
-
Helper method
- GetKnot(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Knot access for nonuniform splines
- GetKnot(int) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
- GetKnotIndex(float) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Return the knot index i for which knot[i] <= fU < knot[i+1].
- GetLastTime() - Method in class WildMagic.LibFoundation.Intersection.Intersector1
- GetLChild() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- GetLength(float, float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Get the length of the curve for the specified time subinterval.
- GetLength(float, float) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
-
Get the arc length of the curve for the specified interval of times within the specified segment.
- GetLength(float, float) - Method in class WildMagic.LibFoundation.Curves.SingleCurve3f
- GetLength(int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
- GetLengthC(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- GetLengthC(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetLengthKey(int, float, float) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
-
Get the (integrated) length for a key over a time interval.
- GetLengthKey(int, float, float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
- GetLengthR(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- GetLengthR(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetLengthS(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetLight() - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
Return light in this node.
- GetLight(int) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Returns the ith Light in this Effect
- GetLight(int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get light.
- GetLight(int) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Return the light specified by the input index.
- GetLightDir() - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Returns the Light direction
- GetLightDirection() - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Returns the light direction vector
- GetLightPosition() - Method in class WildMagic.LibGraphics.Effects.GoochEffect
-
Parameters for the vertex program
- GetLightQuantity() - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Returns the number of lights in this Effect
- GetLightQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
light state.
- GetLine() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
- GetLine() - Method in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- GetLine() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- GetLine() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
- GetLine() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
object access
- GetLine() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- GetLineDirection() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- GetLineOrigin() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- GetLineParameter() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
- GetLineParameter() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
- GetLineStipplePattern() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get Line stippling pattern.
- GetLineStippleRepeat() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get Line stippling repeat.
- GetLineT() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- GetLineT(int) - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
Returns the ith intersection point line parameter t
- GetLineWidth() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get line width.
- GetLinkID() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
- GetLocation() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
The camera frame is always in world coordinates.
- GetM(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- GetMajor() - Method in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
Return the major version number
- GetMajor() - Method in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Return the major version number
- GetMass(int) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- GetMass(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- GetMass(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetMaterialState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get MaterialState.
- GetMatrix() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Get matrix reference.
- GetMax() - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
-
access the interval [min,max]
- GetMaxColors() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum colors resource limits.
- GetMaxColors() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to color information.
- GetMaxCurvatures() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
- GetMaxDirections() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
- GetMaximumLOD() - Method in class WildMagic.LibGraphics.Detail.ClodMesh
- GetMaxLights() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum lights resource limits.
- GetMaxPShaderImages() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum pixel shader resource limits.
- getMaxQuantity() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
The maximum quantity of elements in the set.
- GetMaxStencilIndices() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum stencil resource limits.
- GetMaxTCoords() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum texture coordinates resource limits.
- GetMaxTCoords() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to texture coordinate information.
- GetMaxTime() - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Get the maximum time value for which this curve is defined.
- GetMaxUserClipPlanes() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum user clip planes resource limits.
- GetMaxVShaderImages() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum vertex shader images resource limits.
- GetMeanCurvatures() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
- GetMeans() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- GetMedial() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
member access
- GetMesh() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- getMetric(Edge, CreateClodMesh.EdgeAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
Computes the weight associated with an edge.
- GetMin() - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
-
access the interval [min,max]
- GetMinCurvatures() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
- GetMinDirections() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
- GetMinimum(double[], double[], double[], double[], double[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- GetMinimum(double, double, double, double[], double[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- GetMinimum(double, double, double, double, double, double, int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- GetMinimum(double, double, double, double, int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- GetMinNumControlPoints(int) - Static method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Given a BSpline degree, return the minimum number of control points that is required.
- GetMinor() - Method in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
Return the minor version number
- GetMinor() - Method in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Return the minor version number
- GetMinTime() - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Get the minimum time value for which this curve is defined.
- GetMInverse(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- GetModelBound() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- GetModelBound() - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
- GetModelPlane() - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
plane access
- GetModelTriangle(int, Triangle3f) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
-
Get the triangle in model coodinates.
- GetMultisamplingType() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
Get multi-sampling type.
- GetMultisamplingType() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get Frame buffer multisampling type parameter.
- GetName() - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- GetName() - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Get texture image name.
- GetName() - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Get the name of the image catalog.
- GetName() - Method in class WildMagic.LibGraphics.Shaders.SamplerInformation
-
Return name of sampler.
- GetName() - Method in class WildMagic.LibGraphics.Shaders.UserConstant
-
Return name of this UserConstant.
- GetName(RendererConstant.Type) - Static method in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Mappings between enums and strings.
- GetNChannels() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to normal information.
- GetNegativeChild() - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
Returns the negative subtree
- GetNegEnd() - Method in class WildMagic.LibFoundation.Mathematics.Segment2f
- GetNegEnd(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Segment3f
-
Returns the negative end point: P-e*D
- getNewIndex() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
On a call to remove or removeAt, the last element in the array is potentially moved to the array location vacated by the removed element.
- GetNextID() - Static method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- getNextTriangle() - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
-
Loop through all edge connections extracting triangles.
- GetNOffset() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to normal information.
- GetNorm() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
For M = R*S, the largest value of S in absolute value is returned.
- getNormal(CreateClodMesh.Triangle) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
- GetNormal() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
Intersection plane normal
- GetNormal(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Normal at a point on the curve.
- GetNormal3(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the normal at the given index.
- GetNormal3(int, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the normal at the given index.
- GetNormal3fX(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- GetNormal3fY(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- GetNormal3fZ(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- GetNormals() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
- GetNormals() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- GetNormals() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- GetNormalWeight(int, float) - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- GetNumCols() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- GetNumCols() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetNumCtrlPoints() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
- GetNumCtrlPoints() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
- GetNumFloats() - Method in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Returns the number of floats in this renderer constant
- GetNumIntersections() - Method in class WildMagic.LibFoundation.Intersection.Intersector1
- GetNumParticles() - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- GetNumRows() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- GetNumRows() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetNumSamples() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
Return the number of samples specified in the constructor.
- GetNumSimplices() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull
- GetNumSlices() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetNumSprings() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
- GetNumSprings() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
- GetNumVertices() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull
- GetObject() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
- GetObjectAt(int) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
Return the object at position i on the list.
- GetObjectByID(int) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
-
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
- GetObjectByID(int) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
- GetObjectByID(int) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
- GetObjectByID(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
- GetObjectByID(int) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- GetObjectByID(int) - Method in interface WildMagic.LibGraphics.ObjectSystem.NameIdInterface
-
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
- GetObjectByID(int) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
- GetObjectByID(int) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
- GetObjectByID(int) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
- GetObjectByID(int) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
- GetObjectByID(int) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
- GetObjectByIDBase(int) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- GetObjectByName(String) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
-
Returns the GraphicsObject with the name that matches the input parameter, rkName.
- GetObjectByName(String) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Returns the GraphicsObject with the name that matches the input parameter, rkName.
- GetObjectByName(String) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Returns the GraphicsObject with the name that matches the input parameter, rkName.
- GetObjectByName(String) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Returns the GraphicsObject with the name that matches the input parameter, rkName.
- GetObjectByName(String) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- GetObjectByName(String) - Method in interface WildMagic.LibGraphics.ObjectSystem.NameIdInterface
-
Returns the GraphicsObject with the name that matches the input parameter, rkName.
- GetObjectByName(String) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Returns the GraphicsObject with the name that matches the input parameter, rkName.
- GetObjectByName(String) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Returns the GraphicsObject with the name that matches the input parameter, rkName.
- GetObjectByName(String) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
Returns the GraphicsObject with the name that matches the input parameter, rkName.
- GetObjectByName(String) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
Returns the GraphicsObject with the name that matches the input parameter, rkName.
- GetObjectByName(String) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Returns the GraphicsObject with the name that matches the input parameter, rkName.
- GetObjectByNameBase(String) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- GetObjectCount() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
Return the number of objects one the list of objects to process.
- getObjectParameters() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Get the object rotation parameters ( roll, pitch, yaw )
- getObjectRotation() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Get the object rotation matrix.
- GetOffset() - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
The offset into the indices is used by the renderer for drawing.
- getOldIndex() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
On a call to remove or removeAt, the last element in the array is moved to the array location vacated by the removed element.
- GetOrderedObject(int) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
Access the array of unique objects, ordered by time of visitation in the Register traversal.
- GetOrderedQuantity() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
Access the array of unique objects, ordered by time of visitation in the Register traversal.
- GetOwner() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull
- GetParent() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Return parent node.
- GetPassQuantity() - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
- GetPChannels() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to position information.
- GetPickRay(int, int, int, int, Vector3f, Vector3f) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Mouse picking support.
- GetPixel(int, int) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Returns the pixel color at the specified location.
- GetPixelColor(int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Read the pixel color at the current mouse location.
- GetPixelColor(int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- GetPlane() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
- GetPlane() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
- GetPlane() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
- GetPlane() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
- GetPlane(int) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Returns the ith reflection plane
- GetPlane(int) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Returns the ith shadow plane
- GetPlane0() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
- GetPlane1() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
- GetPlaneCoordinates() - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
- GetPlaneDirection(int) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- GetPlaneMax() - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
- GetPlaneMin() - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
- GetPlaneOrigin() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- GetPlaneQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Get the number of culling planes.
- GetPlanes() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Get the culling planes.
- GetPlaneState() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Get the culling plane state.
- GetPOffset() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to position information.
- GetPoint() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
- GetPoint() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
- GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
Returns the ith intersection point
- GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
- GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
Returns the ith intersection point
- GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
Returns the ith intersection point
- GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- GetPointLightFactors - Static variable in class WildMagic.LibGraphics.Effects.LightingEffect
- GetPoints() - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
-
Accessor
- GetPoints() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
- GetPointSize() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get point size
- GetPolygonOffsetState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get PolygonOffsetState.
- GetPortB() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get the viewport (contained in [0,1]^2)
- GetPortF() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get depth range (contained in [0,1])
- GetPortL() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get the viewport (contained in [0,1]^2)
- GetPortN() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get depth range (contained in [0,1])
- GetPortR() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get the viewport (contained in [0,1]^2)
- GetPortT() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get the viewport (contained in [0,1]^2)
- GetPosEnd() - Method in class WildMagic.LibFoundation.Mathematics.Segment2f
- GetPosEnd(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Segment3f
-
Returns the positive end point: P+e*D
- GetPosition(float) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
The spline is defined for 0 <= t <= 1.
- GetPosition(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Get the 3D coordinates of the position along the curve evaluated for the input time value.
- GetPosition(float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
- GetPosition(int) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- GetPosition(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- GetPosition(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetPosition3(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the position at the given index.
- GetPosition3(int, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the position at the given index.
- GetPosition3fX(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the position at the given index.
- GetPosition3fY(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- GetPosition3fZ(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- GetPositionArray() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Return an array of the positions in the VertexBuffer.
- GetPositionList() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Return an array of the positions in the VertexBuffer.
- GetPositions() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- GetPositiveChild() - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
Returns the positive subtree
- GetPProgram(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Returns the PixelProgram for the ith Pass
- GetProgram() - Method in class WildMagic.LibGraphics.Shaders.PixelShader
-
Return the pixel program in this pixel shader.
- GetProgram() - Method in class WildMagic.LibGraphics.Shaders.VertexShader
-
Return the vertex program in this vertex shader.
- GetProgramID() - Method in class WildMagic.LibGraphics.Shaders.Program
- GetProgramText() - Method in class WildMagic.LibGraphics.Shaders.Program
-
Return the program text.
- GetProgramType() - Method in class WildMagic.LibGraphics.Shaders.Program
-
Return the program type string, its extension.
- GetProjectionMatrix(int, BoundingVolume, Matrix4f) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Computes the ith Light Projection Matrix
- GetProjector() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
For use by effects with projectors.
- GetProjector(int) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Returns the ith Light projector for the shadows.
- getQuantity() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
The current number of valid elements in the array.
- GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
Returns the number of intersections
- GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
- GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
Returns the number of intersections
- GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
Returns the number of intersections
- GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- GetQuantity() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Get the size of the matrix rows*columns.
- GetQuantity() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Get the size of the matrix rows*columns.
- GetQuantity() - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
DOCUMENT ME!
- GetQuantity() - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
- GetQuantity() - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Return the number of reflection planes
- GetQuantity() - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Return the number of shadow planes
- GetQuantity() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
- GetQuantity() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Get the image size.
- GetQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
children
- GetQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Get the size of the set.
- GetRadial() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
member access
- GetRadius() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
Intersection radius
- GetRadius() - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
all bounding volumes must define a center and radius
- GetRadius() - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- GetRadius() - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
All bounding volumes must define a center and radius
- GetRay() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
- GetRay() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
object access
- GetRayT(int) - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
Returns the ith intersection point ray parameter t
- GetRC(int) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Access to renderer constants.
- GetRC(RendererConstant.Type) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Access to renderer constants.
- GetRChild() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- GetRCQuantity() - Method in class WildMagic.LibGraphics.Shaders.Program
-
Access to renderer constants.
- GetRecord(int) - Method in class WildMagic.LibGraphics.Detail.ClodMesh
- GetRecordQuantity() - Method in class WildMagic.LibGraphics.Detail.ClodMesh
- getRecords() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
The collapse records that have been created by the constructor for ModelSurfaceDecimator.
- GetReflectance(int) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Returns the reflectance for the ith reflection plane
- GetReflectionMatrixAndPlane(int, Matrix4f, Plane3f) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Computes and returns the reflection matrix for the ith plane in world coordinates.
- GetRegisterQuantity() - Method in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Member access.
- GetRegisterQuantity() - Method in class WildMagic.LibGraphics.Shaders.UserConstant
-
Member access.
- GetRenderer() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
Returns the Renderer object.
- GetRenderer() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
Get Renderer.
- GetReverseCullFace() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get reverse cull face.
- GetReversedOrderMesh() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Reverse the order of each triangle in the mesh.
- GetRMax() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get the right frustum value.
- GetRMin() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get the left frustum value.
- GetRootBisection() - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
Called by computeRadius, finds the root of the <= 8 degree polynomial through bisection method:
- GetRootsOnInterval(float, float, float[], int) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
afRoot should have length 2; returns number roots found, which are returned in the afRoot array.
- GetRotate() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Get the rotation matrix.
- GetRow(int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Get the value of the matrix for the iRow th row.
- GetRow(int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Get the value of the matrix for the iRow th row.
- GetRows() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Get the number of rows in the matrix.
- GetRows() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Get the number of rows in the matrix.
- GetRVector() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
The camera frame is always in world coordinates.
- GetSamplerInformation(int, int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Returns the SamplerInformation for the iPass & ith PixelShader
- GetScale() - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
-
Parameters for the pixel program
- GetScale() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Get the scale vector.
- GetScreenImage(int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
- GetScreenImage(int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- GetSecondDerivative(float) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
- GetSecondDerivative(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Get the 3D coordinates of the 2nd derivative vector at the point along the curve evaluated for the input time value.
- GetSecondDerivative(float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
- GetSegment() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
- GetSegment() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- GetSegment() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- GetSegment() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
- GetSegment() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
object access
- GetSegment() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- GetSegment0() - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- GetSegment0Parameter() - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- GetSegment1() - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- GetSegment1Parameter() - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- GetSegmentParameter() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
- GetSegmentParameter() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
- GetSegmentParameter() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- GetSegments() - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
-
Accessor
- GetSegmentT(int) - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
Returns the ith intersection point segment parameter t
- GetShaderID() - Method in class WildMagic.LibGraphics.Shaders.Program
- GetShaderName() - Method in class WildMagic.LibGraphics.Shaders.Shader
-
The name of the shader object.
- GetShadowColor(int) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Returns the ith shadow color.
- GetShared() - Method in class WildMagic.LibGraphics.Rendering.Bindable
- GetSI(int) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Access to samplers.
- GetSI(String) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Access to samplers.
- GetSign(int, ConvexHull3f) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
- GetSIQuantity() - Method in class WildMagic.LibGraphics.Shaders.Program
-
Access to samplers.
- GetSize() - Method in class WildMagic.LibFoundation.Mathematics.GVectord
-
Get the vector size.
- GetSize() - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Get the vector size.
- GetSizeOnScreen(char[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
- GetSizeOnScreen(char[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- GetSizeOnScreen(BitmapFont, char, int[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- GetSliceSamples() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
member access
- GetSpeed(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Get the speed at the point along the curve evaluated for the input time value.
- GetSpeedKey(int, float) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
-
Get the speed (velocity) for a key and time
- GetSpeedKey(int, float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
- GetSpeedWithData(float, Curve3f) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
-
Helper method
- GetSphere() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
object access
- GetSphere() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
object access
- GetSphere() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
object access
- GetSphere() - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Return bounding volume sphere object.
- GetSphere0() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
object access
- GetSphere1() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
object access
- GetSphereCoordinates() - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
- GetSphereRadius() - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
- GetSpotLightFactors - Static variable in class WildMagic.LibGraphics.Effects.LightingEffect
- GetSpring(int, int[], int[], float[], float[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
- GetSquared() - Method in class WildMagic.LibFoundation.Distance.Distance
- GetSquared() - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- GetSquared() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
- GetSquared() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
- GetSquared() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
- GetSquared() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
- GetSquared() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
- GetSquared(float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.Distance
- GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.Distance
- GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
- GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
- GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
- GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
- GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
- GetStartEffect() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Get the start effect index.
- GetStateType() - Method in class WildMagic.LibGraphics.Rendering.AlphaState
-
Return type.
- GetStateType() - Method in class WildMagic.LibGraphics.Rendering.CullState
-
Return type.
- GetStateType() - Method in class WildMagic.LibGraphics.Rendering.GlobalState
-
Return the type of state.
- GetStateType() - Method in class WildMagic.LibGraphics.Rendering.MaterialState
-
Return type.
- GetStateType() - Method in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
-
Return type.
- GetStateType() - Method in class WildMagic.LibGraphics.Rendering.StencilState
-
Return type.
- GetStateType() - Method in class WildMagic.LibGraphics.Rendering.WireframeState
-
Return type.
- GetStateType() - Method in class WildMagic.LibGraphics.Rendering.ZBufferState
-
Return type.
- GetStencilState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get StencilState.
- GetStencilType() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
Get stencil type.
- GetStencilType() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get Frame buffer stencil type parameter.
- GetStep() - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- GetString(int) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
Get string at position i
- GetStringQuantity() - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
return number of strings
- GetTangent(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Get the 3D coordinates of the tangent vector at the point along the curve evaluated for the input time value.
- GetTangentWeight(int, float) - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- GetTarget(int) - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
Get Texture target.
- GetTChannels(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to texture coordinate information.
- GetTCoord1(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the texture coordinate (1D) at the given index.
- GetTCoord2(int, int, Vector2f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the texture coordinate (2D) at the given index.
- GetTCoord2fX(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the texture coordinate (2D) at the given index.
- GetTCoord2fY(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- GetTCoord3(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the texture coordinate (3D) at the given index.
- GetTCoord3(int, int, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get the texture coordinate (3D) at the given index.
- GetTCoords(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- GetTexImage(Texture) - Method in class WildMagic.LibGraphics.Rendering.Renderer
- GetTexImage(Texture) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- GetTexture(int) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Get the texture at position i.
- GetTexture(int, int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Returns the Texture with the specified name for the ith PixelShader
- GetTexture(int, String) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Returns the Texture with the specified name for the ith PixelShader
- GetTexture(String) - Method in class WildMagic.LibGraphics.Shaders.Shader
- GetTextureQuantity() - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Return number of textures in this shader.
- GetTextureQuantity(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Returns the number of Textures for the ith PixelShader
- GetTextureRepeat() - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Returns the Texture repeat value
- GetTextureUnit() - Method in class WildMagic.LibGraphics.Shaders.SamplerInformation
-
Return sampler texture unit.
- GetThirdDerivative(float) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
- GetThirdDerivative(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
- GetThirdDerivative(float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
- GetThreshold() - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
-
Parameters for the pixel program
- GetTime() - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Returns the animation time value
- GetTime(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Locate the time value associated with this arc length along the curve.
- GetTime(float, int, float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Re-parameterize the curve where the time value is defined as a function of arc length.
- GetTime(float, int, float) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
- GetTime(float, int, float) - Method in class WildMagic.LibFoundation.Curves.SingleCurve3f
- GetTimes() - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
-
Accessor
- GetTMaxSlice(Vector3f[]) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
Generate vertices for the end slices.
- GetTMinSlice(Vector3f[]) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
Generate vertices for the end slices.
- GetTOffset(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to texture coordinate information.
- GetTorsion(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Torsion at a point on the curve.
- GetTotalLength() - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Get the length total length of the curve from start to end.
- GetTQuantity() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
- GetTQuantity() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
- GetTQuantity() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- GetTransform(Matrix4f, int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get from Matrix parameter and write into float[] parameter.
- GetTransformation() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Get mesh transformation.
- GetTranslate() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Get the translation vector.
- GetTriangle() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
- GetTriangle() - Method in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- GetTriangle() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- GetTriangle() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- GetTriangle() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- GetTriangle() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
- GetTriangle(int) - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- GetTriangle(int, int[]) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
-
Get the triangle at given index.
- GetTriangle(int, int[]) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
-
Get triangl at the specified index.
- GetTriangle0() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- GetTriangle0() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- GetTriangle1() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- GetTriangle1() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- GetTriangleMap() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Access the hash map of triangles.
- GetTriangleQuantity() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
The number of triangles currently in the table.
- GetTriangleQuantity() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- GetTriangleQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
-
Get the number of triangles.
- GetTriangleQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
-
Interpretation of the index buffer data.
- GetTriangles() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
- GetTriangles() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
- GetTriangles() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- GetTriB0() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- GetTriB1() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- GetTriB2() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- GetTriBary0() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- GetTriBary1() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- GetTriBary2() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- GetType() - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
-
Gets the type of linear component
- GetType() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Get the image size.
- GetType() - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Return type of sampler.
- GetType() - Method in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Member access.
- GetType(String) - Static method in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Mappings between enums and strings.
- GetTypeFromInterval(float, float) - Static method in class WildMagic.LibFoundation.Mathematics.LinCompf
-
Determine the type of an interval without having to create an instance of a LinComp object.
- GetU(int) - Method in class WildMagic.LibFoundation.Intersection.Intersector1
- GetUAxis() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
Intersection U-Vector
- GetUC(int) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Access to user constants.
- GetUC(String) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Access to user constants.
- GetUCQuantity() - Method in class WildMagic.LibGraphics.Shaders.Program
-
Access to user constants.
- GetUMax() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get the top frustum value.
- GetUMin() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Get the bottom frustum value.
- GetUniformScale() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Get uniform scale factor.
- GetUnique() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Returns if the program being loaded must be unique.
- GetUpVector() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
member access
- GetUVector() - Method in class WildMagic.LibGraphics.Rendering.Camera
-
The camera frame is always in world coordinates.
- GetV(int) - Method in class WildMagic.LibFoundation.Intersection.Intersector1
- GetVariation(float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
TODO unimplemented
- GetVariation(float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Subdivision by variation.
- GetVariation(float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
- GetVariationKey(int, float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
-
Get variation for a key over a time interval.
- GetVariationKey(int, float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
- GetVAxis() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
Intersection V-Vector
- GetVector() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
- GetVector() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
- GetVector() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
- getVector3() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
- GetVelocity(int) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- GetVelocity(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- GetVelocity(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- GetVersion() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
The version of the last loaded file from disk.
- GetVertex(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Get a copy of a vertex's data
- GetVertexMap() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Access the hash map of vertices.
- GetVertexQuantity() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
The number of vertices currently in the table.
- GetVertexQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
The number of vertices in the buffer.
- GetVertices() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
- GetVertices() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
- GetVertices() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- GetVertices(float, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
- GetVisible() - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Get the visible objects in the set.
- GetVisible(int) - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Get the visible object at the specified index.
- GetVisibleSet() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Access to the potentially visible set.
- GetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.Detail.ClodMesh
- GetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.Rendering.Bindable
- GetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
culling
- GetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
culling
- GetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Get visible set.
- GetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
culling
- GetVProgram(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Returns the Vertex program for the ith Pass
- GetVQuantity() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
- GetVQuantity() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
- GetVQuantity() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- GetWaveDirX(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Returns the Wave x-direction
- GetWaveDirY(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Returns the Wave y-direction
- GetWaveHeight(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Returns the Wave height values
- GetWaveOffset(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Returns the Wave offset values
- GetWaveSpeed(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Returns the Wave speed values
- GetWidth() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
Returns the window width.
- GetWidth() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get Window width parameter.
- GetWindowTitle() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
Returns the window title.
- GetWireframeState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get WireframeState.
- GetWorldBound() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- GetWorldPlane() - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
plane access
- GetWorldTriangle(int, Triangle3f) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
-
Get the triangle in world coodinates.
- GetWrapType(int) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Get to wrap modes.
- getX(int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
-
Access the x sample space coordinates for the specified edge vertex.
- GetXMaxEdges(int, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
- GetXMinEdges(int, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
- GetXPosition() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
Returns the window x-position.
- getY(int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
-
Access the y sample space coordinates for the specified edge vertex.
- GetYMaxEdges(int, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
- GetYMinEdges(int, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
- GetYPosition() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
Returns the window y-position.
- getZ(int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
-
Access the z sample space coordinates for the specified edge vertex.
- GetZBufferState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Get ZBufferState.
- GetZMaxEdges(int, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
- GetZMinEdges(int, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
- GlobalEffect - Variable in class WildMagic.LibGraphics.SceneGraph.VisibleObject
-
Effect: see VisibleSet.java
- GlobalState - Class in WildMagic.LibGraphics.Rendering
- GlobalState() - Constructor for class WildMagic.LibGraphics.Rendering.GlobalState
-
Default constructor.
- GlobalState.StateType - Enum in WildMagic.LibGraphics.Rendering
-
supported global states
- GMatrixd - Class in WildMagic.LibFoundation.Mathematics
-
Matrix operations are applied on the left.
- GMatrixd() - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Construct a general matrix of size 0,0.
- GMatrixd(int, int) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Construct a general matrix of size iRows,iCols.
- GMatrixd(int, int, double[]) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Construct a general matrix of size iRows,iCols.
- GMatrixd(int, int, double[][]) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Construct a general matrix of size iRows,iCols.
- GMatrixd(int, int, float[][]) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Construct a general matrix of size iRows,iCols.
- GMatrixd(GMatrixd) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Construct a general matrix that is the copy of the input matrix.
- GMatrixf - Class in WildMagic.LibFoundation.Mathematics
-
Matrix operations are applied on the left.
- GMatrixf() - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Construct a general matrix of size 0,0.
- GMatrixf(int, int) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Construct a general matrix of size iRows,iCols.
- GMatrixf(int, int, double[][]) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Construct a general matrix of size iRows,iCols.
- GMatrixf(int, int, float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Construct a general matrix of size iRows,iCols.
- GMatrixf(int, int, float[][]) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Construct a general matrix of size iRows,iCols.
- GMatrixf(GMatrixf) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Construct a general matrix that is the copy of the input matrix.
- GoochEffect - Class in WildMagic.LibGraphics.Effects
- GoochEffect() - Constructor for class WildMagic.LibGraphics.Effects.GoochEffect
-
Creates an GoochEffect, with default initialization.
- GraphicsImage - Class in WildMagic.LibGraphics.Rendering
-
The color image data is stored so that the red channel is in low memory, the green channel is next, the blue channel after that, and the alpha channel in high memory.
- GraphicsImage() - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Default constructor.
- GraphicsImage(GraphicsImage.FormatMode, int, byte[], String) - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Construct a 1D image (byte)
- GraphicsImage(GraphicsImage.FormatMode, int, float[], String) - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Construct a 1D image (float)
- GraphicsImage(GraphicsImage.FormatMode, int, int, byte[], String) - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Construct a 2D image (byte)
- GraphicsImage(GraphicsImage.FormatMode, int, int, float[], String) - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Construct a 2D image (float)
- GraphicsImage(GraphicsImage.FormatMode, int, int, int, byte[], String) - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Construct a 3D image (byte)
- GraphicsImage(GraphicsImage.FormatMode, int, int, int, float[], String) - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Construct a 3D image (float)
- GraphicsImage.FormatMode - Enum in WildMagic.LibGraphics.Rendering
-
GraphicsImage format mode:
- GraphicsImage.Type - Enum in WildMagic.LibGraphics.Rendering
-
GraphicsImage format mode:
- GraphicsObject - Class in WildMagic.LibGraphics.ObjectSystem
-
root class of object system
- GraphicsObject() - Constructor for class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
-
default constructor
- GreaterEqual(ImageVersion) - Method in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
For comparisons of versions.
- GreaterEqual(StreamVersion) - Method in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
For comparisons of versions.
- GrowToContain(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Change the current bounding volume so that it contains the input bounding volume as well as its old bounding volume.
- GrowToContain(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- GrowToContain(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Change the current sphere so that it is the minimum volume sphere that contains the input sphere as well as its old sphere.
- gs_aucChar0 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar1 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar10 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar100 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar101 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar102 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar103 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar104 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar105 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar106 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar107 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar108 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar109 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar11 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar110 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar111 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar112 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar113 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar114 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar115 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar116 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar117 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar118 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar119 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar12 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar120 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar121 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar122 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar123 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar124 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar125 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar126 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar127 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar128 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar129 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar13 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar130 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar131 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar132 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar133 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar134 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar135 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar136 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar137 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar138 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar139 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar14 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar140 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar141 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar142 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar143 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar144 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar145 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar146 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar147 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar148 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar149 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar15 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar150 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar151 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar152 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar153 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar154 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar155 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar156 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar157 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar158 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar159 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar16 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar160 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar161 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar162 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar163 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar164 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar165 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar166 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar167 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar168 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar169 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar17 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar170 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar171 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar172 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar173 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar174 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar175 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar176 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar177 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar178 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar179 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar18 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar180 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar181 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar182 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar183 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar184 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar185 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar186 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar187 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar188 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar189 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar19 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar190 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar191 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar192 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar193 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar194 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar195 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar196 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar197 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar198 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar199 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar2 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar20 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar200 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar201 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar202 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar203 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar204 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar205 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar206 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar207 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar208 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar209 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar21 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar210 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar211 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar212 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar213 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar214 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar215 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar216 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar217 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar218 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar219 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar22 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar220 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar221 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar222 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar223 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar224 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar225 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar226 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar227 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar228 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar229 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar23 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar230 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar231 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar232 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar233 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar234 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar235 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar236 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar237 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar238 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar239 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar24 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar240 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar241 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar242 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar243 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar244 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar245 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar246 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar247 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar248 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar249 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar25 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar250 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar251 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar252 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar253 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar254 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar255 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar26 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar27 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar28 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar29 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar3 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar30 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar31 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar32 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar33 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar34 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar35 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar36 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar37 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar38 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar39 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar4 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar40 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar41 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar42 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar43 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar44 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar45 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar46 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar47 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar48 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar49 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar5 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar50 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar51 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar52 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar53 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar54 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar55 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar56 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar57 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar58 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar59 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar6 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar60 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar61 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar62 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar63 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar64 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar65 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar66 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar67 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar68 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar69 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar7 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar70 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar71 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar72 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar73 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar74 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar75 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar76 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar77 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar78 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar79 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar8 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar80 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar81 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar82 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar83 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar84 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar85 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar86 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar87 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar88 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar89 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar9 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar90 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar91 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar92 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar93 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar94 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar95 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar96 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar97 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar98 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_aucChar99 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar0 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar1 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar10 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar100 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar101 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar102 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar103 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar104 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar105 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar106 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar107 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar108 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar109 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar11 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar110 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar111 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar112 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar113 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar114 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar115 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar116 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar117 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar118 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar119 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar12 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar120 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar121 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar122 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar123 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar124 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar125 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar126 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar127 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar128 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar129 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar13 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar130 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar131 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar132 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar133 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar134 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar135 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar136 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar137 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar138 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar139 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar14 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar140 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar141 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar142 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar143 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar144 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar145 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar146 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar147 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar148 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar149 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar15 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar150 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar151 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar152 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar153 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar154 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar155 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar156 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar157 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar158 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar159 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar16 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar160 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar161 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar162 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar163 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar164 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar165 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar166 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar167 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar168 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar169 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar17 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar170 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar171 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar172 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar173 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar174 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar175 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar176 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar177 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar178 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar179 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar18 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar180 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar181 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar182 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar183 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar184 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar185 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar186 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar187 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar188 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar189 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar19 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar190 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar191 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar192 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar193 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar194 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar195 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar196 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar197 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar198 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar199 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar2 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar20 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar200 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar201 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar202 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar203 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar204 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar205 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar206 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar207 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar208 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar209 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar21 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar210 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar211 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar212 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar213 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar214 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar215 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar216 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar217 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar218 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar219 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar22 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar220 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar221 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar222 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar223 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar224 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar225 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar226 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar227 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar228 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar229 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar23 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar230 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar231 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar232 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar233 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar234 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar235 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar236 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar237 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar238 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar239 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar24 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar240 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar241 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar242 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar243 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar244 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar245 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar246 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar247 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar248 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar249 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar25 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar250 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar251 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar252 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar253 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar254 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar255 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar26 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar27 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar28 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar29 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar3 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar30 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar31 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar32 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar33 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar34 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar35 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar36 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar37 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar38 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar39 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar4 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar40 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar41 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar42 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar43 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar44 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar45 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar46 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar47 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar48 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar49 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar5 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar50 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar51 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar52 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar53 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar54 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar55 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar56 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar57 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar58 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar59 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar6 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar60 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar61 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar62 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar63 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar64 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar65 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar66 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar67 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar68 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar69 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar7 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar70 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar71 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar72 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar73 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar74 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar75 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar76 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar77 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar78 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar79 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar8 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar80 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar81 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar82 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar83 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar84 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar85 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar86 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar87 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar88 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar89 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar9 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar90 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar91 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar92 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar93 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar94 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar95 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar96 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar97 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar98 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChar99 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- gs_kChars - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Bitmap Fonts:
- GT_MAX_QUANTITY - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- GT_POLYLINE_CLOSED - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- GT_POLYLINE_OPEN - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- GT_POLYLINE_SEGMENTS - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- GT_POLYPOINT - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- GT_TRIFAN - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- GT_TRIMESH - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- GT_TRISTRIP - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- GuaranteeRotation() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- GVectord - Class in WildMagic.LibFoundation.Mathematics
-
General sized double vector.
- GVectord() - Constructor for class WildMagic.LibFoundation.Mathematics.GVectord
-
Construct a general vector of size 0.
- GVectord(int) - Constructor for class WildMagic.LibFoundation.Mathematics.GVectord
-
Construct a general vector of size iSize.
- GVectord(int, double[]) - Constructor for class WildMagic.LibFoundation.Mathematics.GVectord
-
Construct a general vector of size iSize.
- GVectord(GVectord) - Constructor for class WildMagic.LibFoundation.Mathematics.GVectord
-
Construct a general vector that is the copy of the input vector.
- GVectorf - Class in WildMagic.LibFoundation.Mathematics
-
General sized float vector.
- GVectorf() - Constructor for class WildMagic.LibFoundation.Mathematics.GVectorf
-
Construct a general vector of size 0.
- GVectorf(int) - Constructor for class WildMagic.LibFoundation.Mathematics.GVectorf
-
Construct a general vector of size iSize.
- GVectorf(int, float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.GVectorf
-
Construct a general vector of size iSize.
- GVectorf(GVectorf) - Constructor for class WildMagic.LibFoundation.Mathematics.GVectorf
-
Construct a general vector that is the copy of the input vector.
H
- HALF_PI - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- HALF_PI - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- HasColor(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to color information.
- hashCode() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
- hashCode() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
- hashCode() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
- hashCode() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
- hashCode() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
- hashCode() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
- hashCode() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
- hashCode() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
- hashCode() - Method in class WildMagic.LibFoundation.Meshes.EdgeKey
-
Support for hashing into a map of edges.
- hashCode() - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Edge
-
Support for hashing into a map of edges.
- hashCode() - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Triangle
-
Support for hashing into a map of triangles.
- hashCode() - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Vertex
-
Support for hashing into a map of vertices.
- hashCode() - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix.Index
-
override for Object method used for hashing.
- hashCode() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh.Triangle
-
Support for hashing into a map of triangles.
- hashCode() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh.Vertex
-
Support for hashing into a map of vertices.
- hashCode() - Method in class WildMagic.LibGraphics.Detail.Edge
-
Support for hashing into a map of edges.
- hashCode() - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle
-
Support for hashing into a map of triangles.
- hashCode() - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
-
Support for hashing into a map of triangles.
- hashCode() - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
-
Support for hashing into a map of vertices.
- HasMultipleClosestPoints0() - Method in class WildMagic.LibFoundation.Distance.Distance
- HasMultipleClosestPoints1() - Method in class WildMagic.LibFoundation.Distance.Distance
- HasNormal() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to normal information.
- HasPosition() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to position information.
- HasTCoord(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Access to texture coordinate information.
- HeapRecord() - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh.HeapRecord
-
Creates a new HeapRecord object.
- HeightPlaneFit3(int, Vector3f[], float[]) - Static method in class WildMagic.LibFoundation.Approximation.ApprPlaneFit3f
- Hexahedron() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Platonic solids, inscribed in a unit sphere centered at (0,0,0).
- HierarchicalTriMesh - Class in WildMagic.LibGraphics.Collision
- HierarchicalTriMesh(TriMesh) - Constructor for class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
-
Construction.
- HierarchicalTriMesh(VertexBuffer, IndexBuffer) - Constructor for class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
-
Construction.
- HierarchicalTriMesh(VertexBuffer, IndexBuffer, BoundingVolume) - Constructor for class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
-
Construction.
- HWorld - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
-
homogeneous world matrix
I
- IBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
-
member access: IndexBuffer
- Icosahedron() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Platonic solids, inscribed in a unit sphere centered at (0,0,0).
- ID - Variable in class WildMagic.LibGraphics.Rendering.Bindable.Info
-
The identifier of the resource for the renderer's use.
- ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.ProgramID
-
OpenGL's identifier for the resource.
- ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.TextureID
-
OpenGL's identifier for the resource.
- ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
- identity() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
make this the identity matrix
- identity() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
make this the identity matrix
- identity() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
make this the identity matrix
- identity() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
make this the identity matrix
- IDENTITY - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Identity matrix:
- IDENTITY - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Identity matrix:
- IDENTITY - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Identity matrix:
- IDENTITY - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Identity matrix:
- IDENTITY - Static variable in class WildMagic.LibFoundation.Mathematics.Quaternion
- ImageCatalog - Class in WildMagic.LibGraphics.Shaders
- ImageCatalog(String, String) - Constructor for class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Create the image catalog, with the name of the catalog and the default directory where the images are located.
- ImageVersion - Class in WildMagic.LibGraphics.ObjectSystem
-
Images are stored in files with extension wmif.
- ImageVersion(int, int) - Constructor for class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
Create a new ImageVersion with the iMajor and iMinor version numbers
- ImageVersion(String) - Constructor for class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
Create a new ImageVersion from a Header String
- iMaxTuples - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- InBox(Vector3f, Box3f) - Static method in class WildMagic.LibFoundation.Containment.ContBox3f
-
Test for containment.
- IncreasingSort() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- IncrSortEigenStuff() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- IncrSortEigenStuff2() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- IncrSortEigenStuff3() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- IncrSortEigenStuffN() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- Index - Variable in class WildMagic.LibGraphics.Detail.CollapseRecord
- Index(int, int) - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix.Index
-
Creates a new Index object.
- Index(int, int) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
left-handed screen coordinates
- Index(int, int) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
member access
- Index_ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
- IndexBuffer - Class in WildMagic.LibGraphics.SceneGraph
- IndexBuffer() - Constructor for class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
streaming support
- IndexBuffer(int) - Constructor for class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Create an IndexBuffer with the input number of indices.
- IndexBuffer(int[]) - Constructor for class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Create an IndexBuffer with the connectivity array.
- IndexBuffer(int[], int) - Constructor for class WildMagic.LibGraphics.SceneGraph.IndexBuffer
- IndexBuffer(int, int[]) - Constructor for class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Create an IndexBuffer with the input number of indices and connectivity array.
- IndexBuffer(IndexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Copy constructor.
- IndexFlip(int, int) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
right-handed screen coordinates
- Info() - Constructor for class WildMagic.LibGraphics.Rendering.Bindable.Info
- Information() - Constructor for class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
- Init() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- Init() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- Init() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- Init() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- Init() - Method in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
- Init() - Method in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
- Init() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- Init() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- Init() - Method in enum WildMagic.LibGraphics.Rendering.Light.LightType
- Init() - Method in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- Init() - Method in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
- Init() - Method in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- Init() - Method in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
- Init() - Method in enum WildMagic.LibGraphics.Rendering.Texture.Type
- Init() - Method in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
- Init() - Method in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
- Init() - Method in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- Init() - Method in enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- Init() - Method in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
- Init() - Method in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
- initBuffers() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- InitCanvas() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Initialize canvas with hardware accelerated capabilities.
- InitDataBuffer() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Allocate the data array based on the image type.
- InitialGuess(int, Vector<Vector3f>, Vector3f, Matrix3f, float[]) - Static method in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
- Initialize(int, int, boolean) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Common initialization.
- InitializeBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
Initializes the OpenGLFrameBuffer.
- InitializeBuffer(Texture[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
Initializes the OpenGLFrameBuffer.
- InitializeCameraMotion(float, float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Initialize Camera Motion
- InitializeCameraMotion(float, float, float, float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Initialize Camera Motion
- initializeHeap() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
Allocate the heap and initialize all the heap elements.
- InitializeLength() - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
-
Helper method
- InitializeObjectMotion(Spatial) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Initializes Object Motion
- InitializeState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Initialize the rendering state.
- InitializeState() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Initialize the rendering state (vertices, colors, normals, textures, vertex and pixel programs, etc.)
- initScreenTexture() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- insert(int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Insert an element into the set.
- insert(int, float, float, float) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
-
Insert a vertex along the specified edge.
- insert(int, int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
-
Insert an edge connecting the specified vertices.
- Insert(int, int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
- Insert(int, Vector3f) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
- Insert(Object) - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
DOCUMENT ME!
- Insert(GraphicsObject) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
Add an object to the list of objects to process, each object representing an entry into a connected component of the abstract graph.
- Insert(GraphicsImage) - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Add an image to the catalog, do not add if it already exists in the catalog.
- Insert(Spatial, Effect) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
The base class behavior creates a VisibleObject from the input and appends it to the end of the VisibleObject array.
- Insert(Spatial, Effect) - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Creates a VisibleObject from the input and appends it to the end of the VisibleObject array.
- InsertEdge(int, int) - Method in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
- InsertInMap(Integer, Stream.Link) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- InsertInOrdered(GraphicsObject) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- insertNoCheck(Object) - Method in class WildMagic.LibGraphics.Detail.ModelSet
-
DOCUMENT ME!
- InsertNoCheck(Object) - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
DOCUMENT ME!
- insertTriangle(int, int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
Insert triangle
into the mesh. - insertTriangle(CreateClodMesh.Triangle) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
Convenience function for inserting triangles into the mesh.
- InsertTriangle(int) - Method in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
- InsertTriangle(int, int, int) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Insert triangle
into the mesh. - InsertTriangle(VETMesh.Triangle) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Convenience function for inserting triangles into the mesh.
- InSphere(Vector3f, Sphere3f) - Static method in class WildMagic.LibFoundation.Mathematics.Sphere3f
-
Test if input point is inside input sphere.
- Integrate(float) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
- Integrate(float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3.ThisPlusKey
- Integrate(float) - Method in class WildMagic.LibFoundation.Curves.SingleCurve3f
- Integrate(float) - Method in interface WildMagic.LibFoundation.NumericalAnalysis.IntegrateInterface
- Integrate1 - Class in WildMagic.LibFoundation.NumericalAnalysis
- Integrate1() - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.Integrate1
- IntegrateInterface - Interface in WildMagic.LibFoundation.NumericalAnalysis
- Intensity - Variable in class WildMagic.LibGraphics.Rendering.Light
- Intersected - Variable in class WildMagic.LibGraphics.Collision.PickRecord
- IntersectionInfo(int) - Constructor for enum WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
- Intersector - Class in WildMagic.LibFoundation.Intersection
- Intersector() - Constructor for class WildMagic.LibFoundation.Intersection.Intersector
-
Creates a default Intersector.
- Intersector.IntersectionInfo - Enum in WildMagic.LibFoundation.Intersection
-
information about the intersection set
- Intersector1 - Class in WildMagic.LibFoundation.Intersection
- Intersector1(float[], float[]) - Constructor for class WildMagic.LibFoundation.Intersection.Intersector1
- Intersector1(float, float, float, float) - Constructor for class WildMagic.LibFoundation.Intersection.Intersector1
- IntersectsSegment(Plane3f, Triangle3f, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- IntrBox3Box3f - Class in WildMagic.LibFoundation.Intersection
- IntrBox3Box3f(Box3f, Box3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
- IntrLine2Triangle2f - Class in WildMagic.LibFoundation.Intersection
- IntrLine2Triangle2f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- IntrLine2Triangle2f(Line2f, Triangle2f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- IntrLine3Box3f - Class in WildMagic.LibFoundation.Intersection
- IntrLine3Box3f(Line3f, Box3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- IntrLine3Plane3f - Class in WildMagic.LibFoundation.Intersection
- IntrLine3Plane3f(Line3f, Plane3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
- IntrLine3Sphere3f - Class in WildMagic.LibFoundation.Intersection
- IntrLine3Sphere3f(Line3f, Sphere3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
Creates an IntrLine3Sphere3f object
- IntrLine3Triangle3f - Class in WildMagic.LibFoundation.Intersection
- IntrLine3Triangle3f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- IntrLine3Triangle3f(Line3f, Triangle3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- IntrPlane3Box3f - Class in WildMagic.LibFoundation.Intersection
- IntrPlane3Box3f(Plane3f, Box3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
- IntrPlane3Plane3f - Class in WildMagic.LibFoundation.Intersection
- IntrPlane3Plane3f(Plane3f, Plane3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
- IntrRay2Segment2f - Class in WildMagic.LibFoundation.Intersection
- IntrRay2Segment2f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrRay2Segment2f
- IntrRay3Box3f - Class in WildMagic.LibFoundation.Intersection
- IntrRay3Box3f(Ray3f, Box3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
- IntrRay3Sphere3f - Class in WildMagic.LibFoundation.Intersection
- IntrRay3Sphere3f(Ray3f, Sphere3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
Creates an IntrRay3Sphere3f object
- IntrSegment2Circle2f - Class in WildMagic.LibFoundation.Intersection
- IntrSegment2Circle2f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment2Circle2f
- IntrSegment2Triangle2f - Class in WildMagic.LibFoundation.Intersection
- IntrSegment2Triangle2f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- IntrSegment2Triangle2f(Segment2f, Triangle2f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- IntrSegment3Box3f - Class in WildMagic.LibFoundation.Intersection
- IntrSegment3Box3f(Segment3f, Box3f, boolean) - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- IntrSegment3Plane3f - Class in WildMagic.LibFoundation.Intersection
- IntrSegment3Plane3f(Segment3f, Plane3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
- IntrSegment3Sphere3f - Class in WildMagic.LibFoundation.Intersection
- IntrSegment3Sphere3f(Segment3f, Sphere3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
Creates an IntrSegment3Sphere3f object
- IntrSegment3Triangle3f - Class in WildMagic.LibFoundation.Intersection
- IntrSegment3Triangle3f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- IntrSegment3Triangle3f(Segment3f, Triangle3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- IntrSphere3Sphere3f - Class in WildMagic.LibFoundation.Intersection
- IntrSphere3Sphere3f(Sphere3f, Sphere3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
Creates an IntrSphere3Sphere3f object
- IntrTriangle2Triangle2f - Class in WildMagic.LibFoundation.Intersection
- IntrTriangle2Triangle2f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- IntrTriangle2Triangle2f(Triangle2f, Triangle2f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- IntrTriangle3Cone3f - Class in WildMagic.LibFoundation.Intersection
- IntrTriangle3Cone3f(Triangle3f, Cone3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
- IntrTriangle3Triangle3f - Class in WildMagic.LibFoundation.Intersection
- IntrTriangle3Triangle3f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- IntrTriangle3Triangle3f(Triangle3f, Triangle3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- INV_LN_10 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- INV_LN_10 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- INV_LN_2 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- INV_LN_2 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- INV_PI - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- INV_PI - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- INVALID - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Constant ColorRGB: Invalid color (-1,-1,-1)
- INVALID - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Constant ColorRGBA: Invalid color (-1,-1,-1,-1)
- inverse() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Invert a 3x3 using cofactors.
- inverse() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Invert a 3x3 using cofactors.
- inverse() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Invert a 4x4 using cofactors.
- inverse() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Invert a 4x4 using cofactors.
- inverse(Matrix2f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Invert using cofactors.
- inverse(Matrix3f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Invert a 3x3 using cofactors.
- inverse(Matrix4d) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Invert a 4x4 using cofactors.
- inverse(Matrix4f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Invert a 4x4 using cofactors.
- Inverse() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
- Inverse() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
- Inverse() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Set this to the inverse transformation.
- Inverse(GMatrixf, GMatrixf) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- invert() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Invert this vector: this = 1/this;
- invert() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Invert this vector: this = 1/this;
- InvertVector(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Inverse-transform the input vector V0.
- InvSqrt(double) - Static method in class WildMagic.LibFoundation.Mathematics.Mathd
-
Calculation of 1/sqrt(dValue)
- InvSqrt(double) - Static method in class WildMagic.LibFoundation.Mathematics.Mathf
-
Calculation of 1/sqrt(fValue)
- InvSqrt(float) - Static method in class WildMagic.LibFoundation.Mathematics.Mathf
-
Calculation of 1/sqrt(fValue)
- IQuantity - Variable in class WildMagic.LibGraphics.Detail.CollapseRecord
- IridescenceEffect - Class in WildMagic.LibGraphics.Effects
- IridescenceEffect() - Constructor for class WildMagic.LibGraphics.Effects.IridescenceEffect
-
streaming constructor
- IridescenceEffect(String, String) - Constructor for class WildMagic.LibGraphics.Effects.IridescenceEffect
-
Creates an IridescenceEffect withe the texture images in the acBaseName and acGradName image files.
- IsCanonical() - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
-
The canonical intervals are [-MAX_REAL,MAX_REAL] for a line; [0,MAX_REAL] for a ray; [-e,e] for a segment, where e > 0; [0,0] for a point, and [MAX_REAL,-MAX_REAL] for the empty set.
- IsClosed() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
- IsColorsChanged(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- IsCompiled() - Method in class WildMagic.LibGraphics.Shaders.Program
- IsConnected() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Determine if the triangle mesh is connected.
- IsCubeImage() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Return true if this is a cube image.
- IsDataChanged() - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
- IsDepthImage() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Return true if this is a depth image.
- IsDepthTexture() - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Support for depth textures.
- IsDrawable() - Method in class WildMagic.LibGraphics.SceneGraph.VisibleObject
-
Return true if this object is drawable (non-null).
- isEmpty() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh.EdgeAttribute
-
Test if the set of adjacent triangles is empty.
- isEmpty() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh.VertexAttribute
-
Test if the sets of adjacent edges and triangles are empty.
- isEmpty() - Method in class WildMagic.LibGraphics.Detail.ModelSet
-
DOCUMENT ME!
- IsEmpty() - Method in class WildMagic.LibFoundation.Meshes.VETMesh.EdgeAttribute
-
Test if the set of adjacent triangles is empty.
- IsEmpty() - Method in class WildMagic.LibFoundation.Meshes.VETMesh.VertexAttribute
-
Test if the sets of adjacent edges and triangles are empty.
- IsEmpty() - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
DOCUMENT ME!
- isEqual(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Return true if the input Vector3d is equal to this.
- isEqual(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Return true if the input Vector3f is equal to this.
- isEqual(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Return true if the input Vector4d is equal to this.
- isEqual(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Return true if the input Vector4f is equal to this.
- IsIdentity() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Hints about the structure of the transformation.
- IsInteriorNode() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- IsLeafNode() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- isLessThan(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Return true if the input Vector3d is less than to this.
- isLessThan(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Return true if the input Vector3f is less than to this.
- IsLoadSub() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- IsLoop() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
- IsManifold() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Determine if the triangle mesh is manifold (closed).
- IsNormalsChanged() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- IsOffscreenTexture() - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Support for offscreen textures.
- IsOpen() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
- IsOpen() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
- IsParsed() - Method in class WildMagic.LibGraphics.Shaders.Program
- IsPositionsChanged() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- IsPowerOfTwo(int) - Static method in class WildMagic.LibFoundation.Mathematics.BitHacks
-
Deterimes if the input is an exact power of two.
- IsReload() - Method in class WildMagic.LibGraphics.Rendering.Bindable
-
Get reload flag.
- IsReload(Renderer) - Method in class WildMagic.LibGraphics.Rendering.Bindable
-
Get reload flag.
- IsRSMatrix() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Hints about the structure of the transformation.
- IsSameAs(BSplineBasisf) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Return indication of whether two BSpline basis instances are the same.
- IsTexturesChanged(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- IsTopLevel(GraphicsObject) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
Return true if the object is in the TopLevel list
- IsUniform() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
- IsUniform() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
- IsUniformScale() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Hints about the structure of the transformation.
- IsValid() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
- IsValid() - Method in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
The version is valid if major is 4 and minor in [0,99].
- IsValid() - Method in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
The version is valid if major is 4 and minor in [0,99].
- IsValidFrame() - Method in class WildMagic.LibGraphics.Rendering.Light
-
This is for debug mode to allow you to check if the coordinate frame vectors form a right-handed orthonormal set.
- IsVisible(int, Vector3f[], boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Support for Portal::GetVisibleSet.
- IsVisible(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Compare the object's world bounding volume against the culling planes.
- IT_BYTE - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- IT_CUBE_RGB888 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_CUBE_RGBA8888 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_DEPTH16 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_DEPTH24 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_DEPTH32 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_DOUBLE - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- IT_EMPTY - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
- IT_FLOAT - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- IT_INT - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- IT_L32F - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_L8 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_LINE - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
- IT_LONG - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- IT_OTHER - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
- IT_PLANE - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
- IT_POINT - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
- IT_POLYGON - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
- IT_POLYHEDRON - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
- IT_QUANTITY - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_QUANTITY - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- IT_R32 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_RAY - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
- IT_RGB16 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_RGB32 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_RGB888 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_RGBA16 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_RGBA32 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_RGBA8888 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- IT_SEGMENT - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
- IT_SHORT - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- IT_UBYTE - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- IT_UINT - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- IT_USHORT - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- iterator() - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
Return iterator to non-zero elements in the matrix.
- iV0 - Variable in class WildMagic.LibGraphics.Collision.PickRecord
- iV1 - Variable in class WildMagic.LibGraphics.Collision.PickRecord
- iV2 - Variable in class WildMagic.LibGraphics.Collision.PickRecord
J
- JavaApplication - Class in WildMagic.LibApplications.OpenGLApplication
- JavaApplication(String, int, int, int, int, ColorRGBA) - Constructor for class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
Creates a new JavaApplication3.
- JavaApplication2D - Class in WildMagic.LibApplications.OpenGLApplication
- JavaApplication2D(String, int, int, int, int, ColorRGBA) - Constructor for class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Constructs a 2D application.
- JavaApplication3D - Class in WildMagic.LibApplications.OpenGLApplication
- JavaApplication3D(String, int, int, int, int, ColorRGBA) - Constructor for class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Creates a new JavaApplication3.
K
- Key - Variable in class WildMagic.LibFoundation.Curves.NaturalSpline3.ThisPlusKey
- keyPressed(KeyEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
KeyEvents:
- keyPressed(KeyEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
keyPressed callback.
- keyReleased(KeyEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
- keyReleased(KeyEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
keyReleased callback.
- keyTyped(KeyEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
- keyTyped(KeyEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
L
- LABEL - Static variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
Version label:
- LABEL - Static variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Version label:
- LatticeEffect - Class in WildMagic.LibGraphics.Effects
- LatticeEffect() - Constructor for class WildMagic.LibGraphics.Effects.LatticeEffect
-
streaming constructor
- LatticeEffect(String, String) - Constructor for class WildMagic.LibGraphics.Effects.LatticeEffect
-
Creates an LatticeEffect withe the texture images in the acBaseName and acGradName image files.
- length() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Compute length this vector:
- length() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Compute length this vector:
- length() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Compute length this vector:
- length() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Compute length this vector:
- length() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Compute length this vector:
- length() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Compute length this vector:
- Length - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary.Spring
- Length() - Method in class WildMagic.LibFoundation.Mathematics.GVectord
-
Return the length of this vector.
- Length() - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Return the length of this vector.
- Length(int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
- LENGTH - Static variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
Version label length:
- LENGTH - Static variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Version label length:
- lessThan(TriangleKey) - Method in class WildMagic.LibFoundation.Meshes.TriangleKey
- LessThan(EdgeKey) - Method in class WildMagic.LibFoundation.Meshes.EdgeKey
- Light - Class in WildMagic.LibGraphics.Rendering
-
If the Light class were to have no data, or just ambient color and intensity, you could use a standard class hierarchy: class Light [ambient, intensity] class AmbientLight : public Light [no additional data] class DirectionalLight : public Light [direction, diffuse, specular] class PointLight : public Light [position, diffuse, specular, attenuation] class SpotLight : public PointLight [cone axis, cone angle, spot exponent] The renderer holds onto lights via the base class Light.
- Light() - Constructor for class WildMagic.LibGraphics.Rendering.Light
-
Default light constructor, type defaults to ambient light.
- Light(Light) - Constructor for class WildMagic.LibGraphics.Rendering.Light
-
Copy constructor
- Light(Light.LightType) - Constructor for class WildMagic.LibGraphics.Rendering.Light
-
Light constructor, creates a light of the given type.
- Light.LightType - Enum in WildMagic.LibGraphics.Rendering
-
Light types.
- LIGHT0_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT0_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT0_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT0_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT0_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT0_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT0_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT0_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT0_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT1_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT1_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT1_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT1_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT1_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT1_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT1_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT1_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT1_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT2_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT2_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT2_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT2_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT2_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT2_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT2_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT2_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT2_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT3_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT3_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT3_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT3_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT3_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT3_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT3_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT3_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT3_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT4_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT4_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT4_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT4_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT4_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT4_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT4_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT4_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT4_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT5_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT5_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT5_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT5_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT5_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT5_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT5_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT5_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT5_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT6_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT6_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT6_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT6_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT6_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT6_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT6_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT6_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT6_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT7_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT7_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT7_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT7_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT7_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT7_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT7_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT7_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LIGHT7_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- LightingEffect - Class in WildMagic.LibGraphics.Effects
- LightingEffect() - Constructor for class WildMagic.LibGraphics.Effects.LightingEffect
-
Creates a LightingEffect
- LightNode - Class in WildMagic.LibGraphics.SceneGraph
- LightNode() - Constructor for class WildMagic.LibGraphics.SceneGraph.LightNode
-
Construction and destruction.
- LightNode(Light) - Constructor for class WildMagic.LibGraphics.SceneGraph.LightNode
-
Construction and destruction.
- LightType(String) - Constructor for enum WildMagic.LibGraphics.Rendering.Light.LightType
- LinCompf - Class in WildMagic.LibFoundation.Mathematics
-
The linear component is represented as P+t*D where P is the component origin and D is a unit-length direction vector.
- LinCompf() - Constructor for class WildMagic.LibFoundation.Mathematics.LinCompf
-
Constructs an new LinComf object: default is CT_NONE
- LinCompf.ComponentType - Enum in WildMagic.LibFoundation.Mathematics
-
component type
- Line - Variable in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- Line - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- Line2f - Class in WildMagic.LibFoundation.Mathematics
-
The line is represented as P+t*D where P is the line origin and D is a unit-length direction vector.
- Line2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Line2f
-
construction
- Line2f(Line2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Line2f
-
copy construction
- Line2f(Vector2f, Vector2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Line2f
-
construction
- Line3f - Class in WildMagic.LibFoundation.Mathematics
-
The line is represented as P+t*D where P is the line origin and D is a unit-length direction vector.
- Line3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Line3f
-
construction
- Line3f(Line3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Line3f
-
copy construction
- Line3f(Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Line3f
-
construction
- Linear - Variable in class WildMagic.LibGraphics.Rendering.Light
- LINEAR - WildMagic.LibGraphics.Rendering.Texture.FilterType
- LINEAR_LINEAR - WildMagic.LibGraphics.Rendering.Texture.FilterType
- LINEAR_NEAREST - WildMagic.LibGraphics.Rendering.Texture.FilterType
- LinearSystem - Class in WildMagic.LibFoundation.NumericalAnalysis
- LinearSystem() - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- LineEnabled - Variable in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
-
Set whether offset should be enabled for the various polygon drawing modes (fill, line, point).
- Link() - Constructor for class WildMagic.LibGraphics.ObjectSystem.Stream.Link
- Link(GraphicsObject) - Constructor for class WildMagic.LibGraphics.ObjectSystem.Stream.Link
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.Effect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.MaterialEffect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.TextureEffect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.VertexColor3Effect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in interface WildMagic.LibGraphics.ObjectSystem.StreamInterface
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.AlphaState
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.CullState
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.PixelShader
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.VertexShader
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
- LN_10 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- LN_10 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- LN_2 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- LN_2 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- Load(ByteArrayInputStream, int) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
Memory loads and saves.
- Load(String) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
File loads and saves.
- Load(String, String) - Static method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Streaming support.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.Effect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.MaterialEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.TextureEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.VertexColor3Effect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in interface WildMagic.LibGraphics.ObjectSystem.StreamInterface
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.AlphaState
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.CullState
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.Light
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.MaterialState
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.StencilState
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.WireframeState
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.ZBufferState
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.PixelShader
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.VertexShader
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
- LoadAllResources(Spatial) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing.
- LoadFile(String) - Static method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
File loads and saves.
- LoadFile(String) - Static method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Opens an input stream from the input filename.
- LoadImage(String, String, String) - Static method in class WildMagic.LibGraphics.Rendering.GraphicsImage
- LoadProgram(Program) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing.
- LoadPrograms(Renderer, Geometry, int, int, int, int, int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
The renderers call this to load the shader programs from disk.
- LoadResources(Renderer, Geometry) - Method in class WildMagic.LibGraphics.Effects.Effect
-
Override these to allow loading and releasing of any resources your effect requires.
- LoadResources(Renderer, Geometry) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
The functions are called by Renderer::LoadResources and Renderer::ReleaseResources for Geometry and Effect objects.
- LoadResources(Geometry) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing.
- LoadSub(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- LoadSub(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- LoadTexture(Texture) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing.
- LoadVAO(Geometry) - Method in class WildMagic.LibGraphics.Rendering.Renderer
- Local - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Local transforms.
- Log2(float) - Static method in class WildMagic.LibFoundation.Mathematics.Mathd
- Log2(float) - Static method in class WildMagic.LibFoundation.Mathematics.Mathf
- Log2OfPowerOfTwo(int) - Static method in class WildMagic.LibFoundation.Mathematics.BitHacks
-
Returns the Log2 of an integer that is a power of two.
- LookDown() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Causes the camera to look down.
- LookUp() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Causes the camera to look up.
- LT_AMBIENT - WildMagic.LibGraphics.Rendering.Light.LightType
- LT_DIRECTIONAL - WildMagic.LibGraphics.Rendering.Light.LightType
- LT_POINT - WildMagic.LibGraphics.Rendering.Light.LightType
- LT_QUANTITY - WildMagic.LibGraphics.Rendering.Light.LightType
- LT_SPOT - WildMagic.LibGraphics.Rendering.Light.LightType
M
- m_aafBD0 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Storage for the basis functions.
- m_aafBD1 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Storage for first three derivatives.
- m_aafBD2 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
bd2[d+1][n+d+1]
- m_aafBD3 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
bd3[d+1][n+d+1]
- m_aafDirection - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- m_aafSampleD0 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
Position
- m_aafSampleD1 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
First derivative
- m_aafSampleD2 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
Second derivative
- m_acBuffer - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
- m_acBufferOut - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
- m_acDataIn - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
- m_acDataOut - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
- m_acWindowTitle - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
constructor inputs
- m_adData - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
the matrix is stored in row-major form as a 1-dimensional array
- m_adTuple - Variable in class WildMagic.LibFoundation.Mathematics.GVectord
-
Vector data.
- m_aeWType - Variable in class WildMagic.LibGraphics.Rendering.Texture
-
Default wrap types.
- m_afAccumLength - Variable in class WildMagic.LibFoundation.Curves.MultipleCurve3
- m_afBumpSpeed - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Bump-map speed:
- m_afCoeff - Variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
DOCUMENT ME!
- m_afColors - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- m_afConstants - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Index 0 is averageDuDxDvDy, index 1 is ambient, index 2 is texture repeat, and index 3 is time.
- m_afCos - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
- m_afData - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
the matrix is stored in row-major form as a 1-dimensional array
- m_afData - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- m_afData - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- m_afData - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Image float data.
- m_afData - Variable in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Data (maximum storage, avoid dynamic allocation)
- m_afData - Variable in class WildMagic.LibGraphics.Shaders.UserConstant
-
Data
- m_afDConj - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- m_afDCurr - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- m_afDiag - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- m_afFrustum - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
view frustum (near, far, bottom, top, left, right)
- m_afFrustum - Variable in class WildMagic.LibGraphics.SceneGraph.Culler
-
A copy of the view frustum for the input camera.
- m_afInterpolate - Variable in class WildMagic.LibGraphics.Effects.IridescenceEffect
-
The interpolation factor is stored at index 0.
- m_afKnot - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
knot[n+d+2]
- m_afLength - Variable in class WildMagic.LibFoundation.Curves.MultipleCurve3
- m_afLightDir - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
The light direction is a 3-tuple.
- m_afLightPosition - Variable in class WildMagic.LibGraphics.Effects.GoochEffect
-
The light pos is stored at index 0, 1, 2.
- m_afLineArg - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- m_afLineT - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
information about the intersection set: line equation T-values of intersections
- m_afMaxCurvature - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
- m_afMeanCurvature - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
- m_afMinCurvature - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
- m_afNormals - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- m_afPositions - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
The vertex buffer data.
- m_afRayT - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
information about the intersection set: line equation T-values of intersections
- m_afReflectance - Variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Reflectance factors
- m_afScale - Variable in class WildMagic.LibGraphics.Effects.LatticeEffect
-
The scale is stored at index 0, 1.
- m_afSegmentT - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
information about the intersection set: line equation T-values of intersections
- m_afSin - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
- m_afSubd - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- m_afTCurr - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- m_afTextures - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- m_afThreshold - Variable in class WildMagic.LibGraphics.Effects.LatticeEffect
- m_afTime - Variable in class WildMagic.LibFoundation.Curves.MultipleCurve3
-
Array of time values
- m_afTSave - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- m_afTuple - Variable in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Vector data.
- m_afTuple - Variable in class WildMagic.LibFoundation.Mathematics.Quaternion
- m_afWaveDirX - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Wave x-direction:
- m_afWaveDirY - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Wave y-direction:
- m_afWaveHeight - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Wave height:
- m_afWaveOffset - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Wave offset:
- m_afWaveSpeed - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Wave speed:
- m_aiBound - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Image extents.
- m_aiConnect - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_aiControlPointSampleIndexMax - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
sample max
- m_aiControlPointSampleIndexMin - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
sample min
- m_aiData - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
Data
- m_aiData - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
data
- m_aiElement - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
-
The array storage for the set.
- m_aiIndex - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
- m_aiIndex - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
- m_aiIndex - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
- m_aiIndex - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_aiIndex - Variable in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Index data array.
- m_aiNeighborCount - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
- m_aiNewConnect - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_aiParams - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
reusable storage avoids repeated 'new' calls
- m_aiVOrdered - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_aiVPermute - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_akA - Variable in class WildMagic.LibFoundation.Curves.NaturalSpline3
-
Points along the curve
- m_akArray - Variable in class WildMagic.LibGraphics.Detail.CollapseRecordArray
- m_akB - Variable in class WildMagic.LibFoundation.Curves.NaturalSpline3
-
Data, relates to first derivative
- m_akC - Variable in class WildMagic.LibFoundation.Curves.NaturalSpline3
-
Data, relates to second derivative
- m_akColorBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- m_akCtrlPoint - Variable in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
Set of control points
- m_akD - Variable in class WildMagic.LibFoundation.Curves.NaturalSpline3
-
Data, relates to third derivative
- m_akEdge - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
- m_akFlipScreen - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
For right-handed drawing.
- m_akHeap - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_akMaxDirection - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
- m_akMean - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
- m_akMinDirection - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
- m_akNormal - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
- m_akNormal - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
- m_akNormalBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- m_akPlane - Variable in class WildMagic.LibFoundation.Meshes.ConformalMap
- m_akPlane - Variable in class WildMagic.LibGraphics.SceneGraph.Culler
-
The world culling planes corresponding to the view frustum plus any additional user-defined culling planes.
- m_akPoint - Variable in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
- m_akPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- m_akPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
information about the intersection set: intersection points
- m_akPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
- m_akPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
information about the intersection set: intersection points
- m_akPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- m_akPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
information about the intersection set: intersection points
- m_akPoint - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
- m_akPositionBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- m_akRecord - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
the incremental changes representing the decimation.
- m_akScreen - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Screen polygon
- m_akShadowColor - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
The Shadow Colors
- m_akSphere - Variable in class WildMagic.LibFoundation.Meshes.ConformalMap
- m_akTexCoordBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- m_akTriangle - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
- m_akVertex - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
- m_akVertex - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
- m_akVertex - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
- m_akVertex - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
-
internal data
- m_akVisible - Variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Set of visible objects.
- m_akWorldAxis - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
camera motion parameters
- m_apkTarget - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
FrameBuffer Texture target when render-to-texture:
- m_apkTopLevel - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
-
top level object storage
- m_aspkLight - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Light storage for lookup by the shader-constant-setting functions.
- m_aspkPlane - Variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Reflection planes
- m_aspkPlane - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
The Light Planes
- m_aspkProjector - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
The Light Projectors
- m_aspkState - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Global render states.
- m_atElement - Variable in class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
set of elements
- m_atElement - Variable in class WildMagic.LibGraphics.Detail.ModelSet
-
DOCUMENT ME!
- m_aucData - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Image byte data.
- m_auiTargetID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
OpenGL TextureID:
- m_bAllowAlpha - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Color mask filter flags.
- m_bAllowBlue - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Color mask filter flags.
- m_bAllowGreen - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Color mask filter flags.
- m_bAllowRed - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Color mask filter flags.
- m_bCameraMoveable - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
flag indicating the camera is movable
- m_bClampToWindow - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Screen wraps or is clamped
- m_bClosed - Variable in class WildMagic.LibGraphics.SceneGraph.Polyline
-
polyline is open or closed
- m_bClosed - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
- m_bCollapsing - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_bColorsChanged - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- m_bCompiled - Variable in class WildMagic.LibGraphics.Shaders.Program
-
Flag indicating if the program is compiled or not.
- m_bContiguous - Variable in class WildMagic.LibGraphics.SceneGraph.Polyline
-
polyline is contiguous or disjoint segments
- m_bDArrowPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
flag indicating the down arrow was pressed
- m_bDataChanged - Variable in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
- m_bEndPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
flag indicating the end key was pressed
- m_bFlipScreen - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Set to true to flip the screen:
- m_bFullscreen - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Toggle for fullscreen/window mode.
- m_bHasMultipleClosestPoints0 - Variable in class WildMagic.LibFoundation.Distance.Distance
- m_bHasMultipleClosestPoints1 - Variable in class WildMagic.LibFoundation.Distance.Distance
- m_bHomePressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
flag indicating the home key was pressed
- m_bInside - Variable in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Inside mesh, or Outside mesh.
- m_bInside - Variable in class WildMagic.LibGraphics.SceneGraph.Triangles
-
Inside mesh, or Outside mesh.
- m_bIsIdentity - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
-
True if the Transformation is the identity matrix.
- m_bIsRotation - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- m_bIsRSMatrix - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
-
True if the Transformation is a rotation/scale matrix.
- m_bIsUniformScale - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
-
True if Transformation is a uniform scale.
- m_bIsValid - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
- m_bLArrowPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
flag indicating the left arrow was pressed
- m_bLInsertPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
flag indicating the insert key was pressed.
- m_bLoadSub - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set to true to load a sub-vertex buffer to the GPU
- m_bLoop - Variable in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
Loop flag
- m_bNormalsChanged - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- m_bObjectZoomed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Trackball rotation flags:
- m_bOffscreenTexture - Variable in class WildMagic.LibGraphics.Rendering.Texture
-
Support for offscreen textures.
- m_bOpen - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
flags
- m_bParsed - Variable in class WildMagic.LibGraphics.Shaders.Program
-
Flag indicating if the program was parsed or not.
- m_bPgDnPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
flag indicating page down was pressed
- m_bPgUpPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
flag indicating page up was pressed
- m_bPositionsChanged - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- m_bRArrowPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
flag indicating the right arrow was pressed
- m_bRDeletePressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
flag indicating the delete key was pressed.
- m_bReverseCullFace - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Support for mirror effects (default 'false').
- m_bSampleByArcLength - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
- m_bShared - Variable in class WildMagic.LibGraphics.Rendering.Bindable
- m_bSolid - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- m_bTextureLoadFail - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- m_bTexturesChanged - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- m_bTrackBallDown - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Trackball rotation flags:
- m_bUArrowPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
flag indicating the up arrow was pressed
- m_bUniform - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
flags
- m_bUpdateBuffer - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
- m_bUpdateInverse - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
-
True is the matrix inverse needs to be updated.
- m_bUseTrackBall - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Trackball rotation flags:
- m_dAccumulatedTime - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Frame-rate Performance parameters:
- m_dFrameRate - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Frame-rate Performance parameters:
- m_dLastTime - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Frame-rate Performance parameters:
- m_eBuffering - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
- m_eBuffering - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
FrameBuffer buffering type:
- m_eBuffering - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Frame buffer buffering type.
- m_eCompare - Variable in class WildMagic.LibGraphics.Rendering.Texture
-
Support for depth textures.
- m_eDepth - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
- m_eDepth - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
FrameBuffer depth type:
- m_eDepth - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Frame buffer depth type.
- m_eFormat - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
The frame buffer parameters for the renderer creation.
- m_eFormat - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
FrameBuffer format type:
- m_eFormat - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Image format mode.
- m_eFormat - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Frame buffer format type.
- m_eFormatModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Initializes format mode static enum:
- m_eFType - Variable in class WildMagic.LibGraphics.Rendering.Texture
-
Default filter type
- m_eMultisampling - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
- m_eMultisampling - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
FrameBuffer multi-sampling type:
- m_eMultisampling - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Frame buffer multisampling type.
- m_eStencil - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
- m_eStencil - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
FrameBuffer stencil type:
- m_eStencil - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Frame buffer stencil type.
- m_eType - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Image format mode.
- m_eType - Variable in class WildMagic.LibGraphics.Rendering.Texture
-
Sampler type.
- m_eType - Variable in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Type of RendererConstant
- m_eTypeStatic - Static variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Initializes format mode static enum:
- m_eTypeStatic - Static variable in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Initializes type enum:
- m_fAngleCutoff - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
Small angle cutoff for creating new triangles on an edge collapse.
- m_fAverageEdgesPerVertex - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
-
self-explanatory statistics.
- m_fAverageTrianglesPerEdge - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
-
DOCUMENT ME!
- m_fAverageTrianglesPerVertex - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
-
DOCUMENT ME!
- m_fContactTime - Variable in class WildMagic.LibFoundation.Distance.Distance
- m_fContactTime - Variable in class WildMagic.LibFoundation.Intersection.Intersector
-
Contact time
- m_fDifferenceStep - Variable in class WildMagic.LibFoundation.Distance.Distance
- m_fError - Variable in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
- m_fFCurr - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- m_fFMin - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- m_fInvTwoDifferenceStep - Variable in class WildMagic.LibFoundation.Distance.Distance
- m_fLineParameter - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
- m_fLineParameter - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
- m_fLineT - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- m_fLineWidth - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- m_fMax - Variable in class WildMagic.LibFoundation.Mathematics.LinCompf
-
the interval of restriction for t
- m_fMetric - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.HeapRecord
-
DOCUMENT ME!
- m_fMin - Variable in class WildMagic.LibFoundation.Mathematics.LinCompf
-
the interval of restriction for t
- m_fPointSize - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Data for point size, line width, and line stipple.
- m_fPortB - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
viewport
- m_fPortF - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
depth range
- m_fPortL - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
viewport
- m_fPortN - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
depth range
- m_fPortR - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
viewport
- m_fPortT - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
viewport
- m_fProjection - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree.ProjectionInfo
- m_fRadius - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
- m_fRadius - Variable in class WildMagic.LibFoundation.Meshes.ConformalMap
- m_fRotSpeed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Rotation speed
- m_fRotSpeedFactor - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Increase/Decrease rotation speed factor
- m_fSaveLineWidth - Variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
- m_fSegmentParameter - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
- m_fSegmentParameter - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
- m_fSegmentParameter - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- m_fTMax - Variable in class WildMagic.LibFoundation.Curves.Curve3f
-
curve parameter is t where tmin <= t <= tmax
- m_fTMax - Variable in class WildMagic.LibGraphics.Collision.Picker
- m_fTMin - Variable in class WildMagic.LibFoundation.Curves.Curve3f
-
curve parameter is t where tmin <= t <= tmax
- m_fTMin - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- m_fTMin - Variable in class WildMagic.LibGraphics.Collision.Picker
- m_fTriB0 - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- m_fTriB1 - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- m_fTriB2 - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- m_fTrnSpeed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Translation speed
- m_fTrnSpeedFactor - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Increase/Decrease translation speed factor
- m_fXDelta - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
deltas
- m_fXDrag0 - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Drag xy pixel coordinates:
- m_fXTrack0 - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Trackball start and end xy pixel coordinates:
- m_fXTrack1 - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Trackball start and end xy pixel coordinates:
- m_fYDelta - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
deltas
- m_fYDrag0 - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Drag xy pixel coordinates:
- m_fYTrack0 - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Trackball start and end xy pixel coordinates:
- m_fYTrack1 - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Trackball start and end xy pixel coordinates:
- m_fZDelta - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
deltas
- m_fZoomSpeed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Zoom speed
- m_iAccumulatedFrameCount - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Frame-rate Performance parameters:
- m_iActiveQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Allow application to specify fewer than the maximum number of vertices to draw.
- m_iActiveQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.Polypoint
-
Allow application to specify fewer than the maximum number of vertices to draw.
- m_iBaseRegister - Variable in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Base register (nonnegative)
- m_iBaseRegister - Variable in class WildMagic.LibGraphics.Shaders.SamplerInformation
-
The base register for the program.
- m_iBaseRegister - Variable in class WildMagic.LibGraphics.Shaders.UserConstant
-
Base register (nonnegative)
- m_iBufferNext - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
-
read/write always applied to buffer in memory
- m_iBufferSize - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
-
read/write always applied to buffer in memory
- m_iCapacity - Variable in class WildMagic.LibGraphics.Detail.ModelSet
-
DOCUMENT ME!
- m_iChannelQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
-
The number of 'float' channels used by all attributes.
- m_iCol - Variable in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix.Index
-
DOCUMENT ME!
- m_iCols - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
rows, columns, and size:
- m_iCols - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
rows, columns, and size:
- m_iCurrent - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
- m_iCurrentRecord - Variable in class WildMagic.LibGraphics.Detail.ClodMesh
- m_iDegree - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
d
- m_iDegree - Variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
DOCUMENT ME!
- m_iDimension - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Image number of dimensions.
- m_iDimensions - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- m_iDoPitch - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Roll, yaw, pitch:
- m_iDoRoll - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Roll, yaw, pitch:
- m_iDoYaw - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Roll, yaw, pitch:
- m_iDrawBuffer - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- m_iDrawBufferSave - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- m_iEQuantity - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
- m_iEQuantity - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
-
DOCUMENT ME!
- m_iFontID - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Current font for text drawing.
- m_iFrameCount - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Frame-rate Performance parameters:
- m_iGrow - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
-
On a reallocation, the old maximum quantity is incremented by this value.
- m_iGrowBy - Variable in class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
DOCUMENT ME!
- m_iGrowBy - Variable in class WildMagic.LibGraphics.Detail.ModelSet
-
DOCUMENT ME!
- m_iGrowBy - Variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Local grow step size.
- m_iHeight - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
- m_iHeight - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Window width, height.
- m_iHIndex - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.HeapRecord
-
DOCUMENT ME!
- m_iHQuantity - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
collapse support.
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.Light.LightType
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.Texture.Type
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
- m_iInitValue - Static variable in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
- m_iIntersectionType - Variable in class WildMagic.LibFoundation.Intersection.Intersector
-
Intersection type
- m_iIQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Number of int elements.
- m_iLineStippleRepeat - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- m_iMajor - Variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
Major and Minor version numbers:
- m_iMajor - Variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Major and Minor version numbers:
- m_iMax3DTexSize - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum 3D texture size.
- m_iMaxBracket - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- m_iMaxColors - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum number of color units.
- m_iMaximumEdgesPerVertex - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
-
DOCUMENT ME!
- m_iMaximumTrianglesPerEdge - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
-
DOCUMENT ME!
- m_iMaximumTrianglesPerVertex - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
-
DOCUMENT ME!
- m_iMaxIterations - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- m_iMaxLevel - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- m_iMaxLights - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum number of lights.
- m_iMaxPShaderImages - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum number of pixel shader images.
- m_iMaxQuantity - Variable in class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
DOCUMENT ME!
- m_iMaxQuantity - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
-
The maximum number of elements in the array.
- m_iMaxQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Local maximum set size.
- m_iMaxStencilIndices - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum number of stencil indices.
- m_iMaxTCoords - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum number of texture coordinates.
- m_iMaxTimer - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Frame-rate Performance parameters:
- m_iMaxUserClipPlanes - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum number of user clip planes.
- m_iMaxVShaderImages - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Maximum number of vertex shader images.
- m_iMedialSamples - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
- m_iMinor - Variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
Major and Minor version numbers:
- m_iMinor - Variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Major and Minor version numbers:
- m_iMouseButton - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
The last button on the mouse to be pressed/released
- m_iNChannels - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
-
number of floats per normal.
- m_iNewIndex - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Support for remove and removeAt.
- m_iNextIndex - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
for unique indexing of vertices.
- m_iNOffset - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
-
normal offset.
- m_iNumCtrlPoints - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
n+1
- m_iNumCtrlPoints - Variable in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
Larger than basis control points, because of replication
- m_iNumFloats - Variable in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Number of floats in the renderer constant.
- m_iNumFloats - Variable in class WildMagic.LibGraphics.Shaders.UserConstant
-
Data size.
- m_iNumKnots - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
number of knots
- m_iNumSamples - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
-
num samples
- m_iOffset - Variable in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Index offset.
- m_iOldIndex - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Support for remove and removeAt.
- m_iPassQuantity - Variable in class WildMagic.LibGraphics.Effects.ShaderEffect
-
The number of passes
- m_iPChannels - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
-
number of floats per position.
- m_iPlaneQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.Culler
-
number of culling planes.
- m_iPOffset - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
-
position offset.
- m_iProgramID - Variable in class WildMagic.LibGraphics.Shaders.Program
-
The shader ID for compiling programs.
- m_iQuantity - Variable in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
- m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
information about the intersection set: number of intersections
- m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
- m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
information about the intersection set: number of intersections
- m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
information about the intersection set: number of intersections
- m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- m_iQuantity - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
rows, columns, and size:
- m_iQuantity - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
rows, columns, and size:
- m_iQuantity - Variable in class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
DOCUMENT ME!
- m_iQuantity - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
-
The number of valid elements in the array.
- m_iQuantity - Variable in class WildMagic.LibGraphics.Detail.CollapseRecordArray
- m_iQuantity - Variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Number of reflection planes
- m_iQuantity - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
The number of Light Planes
- m_iQuantity - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Image size.
- m_iQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Current set size.
- m_iRegisterQuantity - Variable in class WildMagic.LibGraphics.Shaders.RendererConstant
-
Register quantity (maximum of 4)
- m_iRegisterQuantity - Variable in class WildMagic.LibGraphics.Shaders.UserConstant
-
Register quantity (positive)
- m_iReplicate - Variable in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
the number of replicated control points
- m_iRow - Variable in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix.Index
-
DOCUMENT ME!
- m_iRows - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
rows, columns, and size:
- m_iRows - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
rows, columns, and size:
- m_iScrHeight - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Screen width, height
- m_iScrWidth - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Screen width, height
- m_iSegments - Variable in class WildMagic.LibFoundation.Curves.MultipleCurve3
-
Number of segments
- m_iShaderID - Variable in class WildMagic.LibGraphics.Shaders.Program
-
The shader ID for compiling programs.
- m_iShadingLanguage - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- m_iSize - Variable in class WildMagic.LibFoundation.Mathematics.GVectord
-
Vector size.
- m_iSize - Variable in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Vector size.
- m_iSize - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- m_iSize - Variable in class WildMagic.LibGraphics.Detail.ModelSet
-
DOCUMENT ME!
- m_iSliceSamples - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
- m_iStartEffect - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Normally, all effects are applied to an object.
- m_iTargetRecord - Variable in class WildMagic.LibGraphics.Detail.ClodMesh
- m_iTCurrent - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_iTextureUnit - Variable in class WildMagic.LibGraphics.Shaders.SamplerInformation
-
Sampler texture unit -- matches shader program.
- m_iTimer - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Frame-rate Performance parameters:
- m_iTQuantity - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
- m_iTQuantity - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
- m_iTQuantity - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
- m_iTQuantity - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
-
DOCUMENT ME!
- m_iTQuantity - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_iTriangle - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree.ProjectionInfo
- m_iTriangleQuantity - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- m_iType - Variable in class WildMagic.LibFoundation.Mathematics.LinCompf
-
component type
- m_iV - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Vertex
-
DOCUMENT ME!
- m_iV - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.Vertex
-
DOCUMENT ME!
- m_iV0 - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Edge
-
DOCUMENT ME!
- m_iV0 - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Triangle
-
DOCUMENT ME!
- m_iV0 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.Triangle
-
DOCUMENT ME!
- m_iV0 - Variable in class WildMagic.LibGraphics.Detail.Edge
-
DOCUMENT ME!
- m_iV0 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle
-
indices into the vertex array.
- m_iV0 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
-
indices into the vertex array.
- m_iV1 - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Edge
-
DOCUMENT ME!
- m_iV1 - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Triangle
-
DOCUMENT ME!
- m_iV1 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.Triangle
-
DOCUMENT ME!
- m_iV1 - Variable in class WildMagic.LibGraphics.Detail.Edge
-
DOCUMENT ME!
- m_iV1 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle
-
indices into the vertex array.
- m_iV1 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
-
indices into the vertex array.
- m_iV2 - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Triangle
-
DOCUMENT ME!
- m_iV2 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.Triangle
-
DOCUMENT ME!
- m_iV2 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle
-
indices into the vertex array.
- m_iV2 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
-
indices into the vertex array.
- m_iValue - Variable in enum WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
- m_iValue - Variable in enum WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.GlobalState.StateType
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.Light.LightType
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.Texture.Type
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
- m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- m_iValue - Variable in enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- m_iValue - Variable in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
- m_iValue - Variable in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
- m_iVCurrent - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
for reordering vertices and triangles.
- m_iVertexQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
The number of vertices in the buffer.
- m_iVQuantity - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
- m_iVQuantity - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
- m_iVQuantity - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
- m_iVQuantity - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
-
number of vertices, edge, and triangles in the mesh.
- m_iVQuantity - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
triangle mesh to be decimated.
- m_iWidth - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
- m_iWidth - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Window width, height.
- m_iXBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
bounds on each dimension of 3D data set and data itself.
- m_iXBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
bounds on each dimension of 3D data set and data itself.
- m_iXDenom - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
-
Vertices are stored as rational numbers (xn/xd,yn/yd,zn/zd).
- m_iXNumer - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
-
Vertices are stored as rational numbers (xn/xd,yn/yd,zn/zd).
- m_iXPosition - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
- m_iXYBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
bound
- m_iXYProduct - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
??
- m_iXYZProduct - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
??
- m_iYBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
bounds on each dimension of 3D data set and data itself.
- m_iYBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
bounds on each dimension of 3D data set and data itself.
- m_iYDenom - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
-
Y rational
- m_iYNumer - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
-
Y rational
- m_iYPosition - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
- m_iZBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
bounds on each dimension of 3D data set and data itself.
- m_iZBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
bounds on each dimension of 3D data set and data itself.
- m_iZDenom - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
-
Z rational
- m_iZNumer - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
-
Z rational
- m_kAlphaState - Variable in class WildMagic.LibGraphics.Effects.ShaderEffect
-
The AlphaState blending modes
- m_kAttr - Variable in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Mesh Attributes.
- m_kAttributes - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
The format of a single vertex in the buffer.
- m_kBackgroundColor - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
- m_kBackgroundColor - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Background color.
- m_kBasis - Variable in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
Spline basis
- m_kBorderColor - Variable in class WildMagic.LibGraphics.Rendering.Texture
-
Default border color.
- m_kBoundingTree - Variable in class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
- m_kBox - Variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
- m_kBox - Variable in class WildMagic.LibGraphics.SceneGraph.BoxBV
- m_kBuffer - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
- m_kCanvas - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
GLCanvas for Java/JOGL
- m_kCChannels - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
-
color channels (1-4 color units).
- m_kCenter - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
Circle of intersection for static spheres.
- m_kCentroid - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
centroid
- m_kCentroid - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
temporary variables to eliminate 'new' calls for Vector3f.
- m_kChild - Variable in class WildMagic.LibGraphics.SceneGraph.Node
-
children
- m_kChildren - Variable in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
StringTree children:
- m_kClosestPoint0 - Variable in class WildMagic.LibFoundation.Distance.Distance
- m_kClosestPoint1 - Variable in class WildMagic.LibFoundation.Distance.Distance
- m_kCOffset - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
-
color offsets (1-4 color units).
- m_kColor - Variable in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Constant per-vertex color
- m_kCompiledPrograms - Variable in class WildMagic.LibGraphics.Effects.ShaderEffect
-
The Compiled Programs
- m_kConstantMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- m_kContactPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
Point of intersection for dynamic spheres.
- m_kCross - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
temporary variables to avoid 'new' calls.
- m_kData - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.EdgeAttribute
-
support for application-specific data.
- m_kData - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.TriangleAttribute
-
support for application-specific data.
- m_kData - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.VertexAttribute
-
support for application-specific data.
- m_kData - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.EdgeAttribute
-
support for application-specific data.
- m_kData - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.TriangleAttribute
-
support for application-specific data.
- m_kData - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.VertexAttribute
-
support for application-specific data.
- m_kDefaultDir - Variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Default directory where images are stored.
- m_kDiff - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
temporary variables to avoid 'new' calls.
- m_kDirection - Variable in class WildMagic.LibGraphics.Collision.Picker
- m_kDLInfo - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Our display lists.
- m_kDVector - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
world coordinate frame
- m_kE0 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
temporary variables to avoid 'new' calls.
- m_kE0 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
temporary variables to avoid 'new' calls.
- m_kE0 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
temporary variables to eliminate 'new' calls for Vector3f
- m_kE1 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
temporary variables to avoid 'new' calls.
- m_kE1 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
temporary variable
- m_kE1 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
temporary variables to eliminate 'new' calls for Vector3f
- m_kEDelete - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_kEdge - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.HeapRecord
-
DOCUMENT ME!
- m_kEffects - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Effect state.
- m_kEMap - Variable in class WildMagic.LibFoundation.Meshes.VETMesh
-
map of
. - m_kEMap - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
map of
. - m_kEntry - Variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Map
for mapping an image to its name. - m_kESet - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.VertexAttribute
-
set of
. - m_kESet - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.VertexAttribute
-
set of
. - m_kExternalDir - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- m_kFrame - Variable in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
-
Local JFrame
- m_kGL - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
JOGL GL for access to JOGL function calls.
- m_kGL - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
GL object from GLCanvas.getGL() used to access openGL calls.
- m_kGlobalStates - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
-
global render state
- m_kGradient - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
temporary variable
- m_kGradient - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
temporary variables to eliminate 'new' calls for Vector3f
- m_kIBuffer - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_kIBufferData - Variable in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
- m_kImageNames - Variable in class WildMagic.LibGraphics.Shaders.Shader
-
The names of images used by an instance of a shader program.
- m_kIndexKeyTmp - Variable in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
Instantiate once instead of each time a value key (Index) is needed.
- m_kInfoArray - Variable in class WildMagic.LibGraphics.Rendering.Bindable
-
Resource information.
- m_kIntersectionType - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
- m_kIntrLine - Variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
- m_kIntrPlane - Variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
- m_kLight0Save - Variable in class WildMagic.LibGraphics.Effects.LightingEffect
- m_kLightDirection - Variable in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
The light direction vector for the bump map effect.
- m_kLights - Variable in class WildMagic.LibGraphics.Effects.LightingEffect
-
The list of Lights in this Effect:
- m_kLights - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
-
light state
- m_kLine - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
- m_kLinkID - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
- m_kLocation - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
world coordinate frame
- m_kMap - Variable in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
Mapping of Index(row,col).
- m_kMap - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
-
registration of objects on Save
- m_kMat - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- m_kMatrix - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Transformation matrix.
- m_kMatrixInverse - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
- m_kMinimizer - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- m_kModelPlane - Variable in class WildMagic.LibGraphics.Sorting.BspNode
-
ModelPlane
- m_kN - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
-
temporary variable
- m_kN - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
temporary variables to eliminate 'new' calls for Vector3f
- m_kN0 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
temporary variables to avoid 'new' calls.
- m_kN1 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
temporary variables to avoid 'new' calls.
- m_kName - Variable in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.Light.LightType
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
- m_kName - Variable in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- m_kName - Variable in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
- m_kName - Variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Name of the ImageCatalog -- typically "Main"
- m_kName - Variable in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
- m_kName - Variable in class WildMagic.LibGraphics.Shaders.SamplerInformation
-
Sampler name -- matches shader program sampler name.
- m_kName - Variable in class WildMagic.LibGraphics.Shaders.UserConstant
-
UserConstant name.
- m_kNewVBuffer - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_kNext - Variable in class WildMagic.LibFoundation.Curves.Curve3f.PointList
- m_kNormal - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
Circle of intersection for static spheres.
- m_kOrdered - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
-
For saving objects in depth-first order.
- m_kOrigin - Variable in class WildMagic.LibGraphics.Collision.Picker
- m_kParent - Variable in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
-
Parent Application
- m_kPlane - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
- m_kPlane - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
- m_kPlane - Variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
- m_kPlane - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
- m_kPlane0 - Variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
- m_kPlane1 - Variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
- m_kPlaneMax - Variable in class WildMagic.LibFoundation.Meshes.ConformalMap
- m_kPlaneMin - Variable in class WildMagic.LibFoundation.Meshes.ConformalMap
- m_kPoint - Variable in class WildMagic.LibFoundation.Curves.Curve3f.PointList
- m_kPoint - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
- m_kPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- m_kPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- m_kPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- m_kPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- m_kPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- m_kProgramText - Variable in class WildMagic.LibGraphics.Shaders.Program
-
The program as a text string.
- m_kProgramType - Variable in class WildMagic.LibGraphics.Shaders.Program
-
The type of program, from file extension.
- m_kProjectionMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- m_kPShader - Variable in class WildMagic.LibGraphics.Effects.ShaderEffect
-
The PixelShaders
- m_kReleaseFunction - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Function pointer types for binding and unbinding resources.
- m_kRenderer - Variable in class WildMagic.LibGraphics.Rendering.ReleaseFunction
-
store the Renderer to access the Renderer.ReleaseXXX function call.
- m_kRendererConstants - Variable in class WildMagic.LibGraphics.Shaders.Program
-
The renderer constants required by the shader program.
- m_kRotate - Variable in class WildMagic.LibGraphics.Detail.BillboardNode
- m_kRVector - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
world coordinate frame
- m_kSamplerImageNames - Variable in class WildMagic.LibGraphics.Shaders.Shader
- m_kSamplerInformation - Variable in class WildMagic.LibGraphics.Shaders.Program
-
Information about the sampler units required by a shader program.
- m_kSaveEmissive - Variable in class WildMagic.LibGraphics.Effects.LightingEffect
-
The Emissive Material color for Emissive Lighting Effects.
- m_kSaveProjectionMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- m_kSaveRotate - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Current rotation, saved during trackball rotate:
- m_kSaveViewMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- m_kSaveWorldMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Transformations used in the geometric pipeline.
- m_kScale - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Scale vector.
- m_kSegment - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
- m_kShaderMap - Variable in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
-
HashTable maps Shader parameters to the Shader name:
- m_kShaderName - Variable in class WildMagic.LibGraphics.Shaders.Shader
-
The shader name, which contributes to a uniquely identifying string for a shader program.
- m_kSphere - Variable in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Sphere in this bounding volume:
- m_kStrings - Variable in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
String belonging to the current node:
- m_kTChannels - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
-
texture coordinate channels (1-4 texture coordinate units).
- m_kTemp - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- m_kTextures - Variable in class WildMagic.LibGraphics.Shaders.Shader
-
Texture objects store the actual images and the samplers that are used to sample the images.
- m_kTMap - Variable in class WildMagic.LibFoundation.Meshes.VETMesh
-
map of
. - m_kTMap - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
map of
. - m_kTOffset - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
-
texture coordinate offsets (1-4 texture coordinate units).
- m_kTranslate - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Translation vector.
- m_kTree - Variable in class WildMagic.LibApplications.OpenGLApplication.StringTreeGUI
-
JTree represents the scene-graph object.
- m_kTriangles - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- m_kTSet - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.EdgeAttribute
-
set of
. - m_kTSet - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.VertexAttribute
-
set of
. - m_kTSet - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.EdgeAttribute
-
set of
. - m_kTSet - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.VertexAttribute
-
set of
. - m_kTSet - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
set of
- m_kUAxis - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
Circle of intersection for static spheres.
- m_kUpVector - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
- m_kUserConstants - Variable in class WildMagic.LibGraphics.Shaders.Program
-
The user constants required by the shader program.
- m_kUserData - Variable in class WildMagic.LibGraphics.Shaders.Shader
-
The user-defined data are specific to each shader object.
- m_kUVector - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
world coordinate frame
- m_kV0 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
temporary variables to eliminate 'new' calls for Vector3f.
- m_kV1 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
temporary variables to eliminate 'new' calls for Vector3f.
- m_kV2 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
temporary variables to eliminate 'new' calls for Vector3f.
- m_kVAxis - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
Circle of intersection for static spheres.
- m_kVBuffer - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_kVDelete - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
DOCUMENT ME!
- m_kVersion - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
-
version of last loaded file
- m_kViewMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- m_kVisible - Variable in class WildMagic.LibGraphics.SceneGraph.Culler
-
The potentially visible set for a call to GetVisibleSet.
- m_kVMap - Variable in class WildMagic.LibFoundation.Meshes.VETMesh
-
map of
. - m_kVMap - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
map of
. - m_kVMap - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
temporary storage for use in extraction.
- m_kVShader - Variable in class WildMagic.LibGraphics.Effects.ShaderEffect
-
The VertexShaders
- m_kWorldMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Transformations used in the geometric pipeline.
- m_kWorldPlane - Variable in class WildMagic.LibGraphics.Sorting.BspNode
-
WorldPlane
- m_kXFrm - Variable in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Mesh Transformation
- m_mouseRotSpeed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
mouse control rotation speed
- m_oFunction - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- m_oFunction - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- m_oRadial - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
- m_pkCamera - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
The camera for establishing the view frustum.
- m_pkCamera - Variable in class WildMagic.LibGraphics.SceneGraph.Culler
-
The input camera has information that might be needed during the culling pass over the scene.
- m_pkEllipsoid - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
- m_pkGeometry - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
Current Geometry object for drawing.
- m_pkLChild - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- m_pkLine - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
- m_pkMedial - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
- m_pkMesh - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- m_pkObject - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
- m_pkParent - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
-
support for hierarchical scene graph
- m_pkProjector - Variable in class WildMagic.LibGraphics.Rendering.Renderer
-
The projector for various effects such as projected textures and shadow maps.
- m_pkRChild - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- m_pkRenderer - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
The renderer (used for 2D and 3D applications).
- m_pkRenderer - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
The renderer to which this camera has been attached.
- m_pkRenderer - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
FrameBuffer Renderer:
- m_pkSegment - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
- m_pkVector - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
- m_pkVector - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
- m_pkVector - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
- m_rkBox - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- m_rkBox - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
- m_rkBox - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- m_rkBox0 - Variable in class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
- m_rkBox1 - Variable in class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
- m_rkCone - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
- m_rkLine - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- m_rkLine - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
the objects to intersect: Line
- m_rkRay - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
- m_rkRay - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
the objects to intersect: Line
- m_rkSegment - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- m_rkSegment - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
the objects to intersect: Segment
- m_rkSphere - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
the objects to intersect: Sphere
- m_rkSphere - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
the objects to intersect: Sphere
- m_rkSphere - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
the objects to intersect: Sphere
- m_rkSphere0 - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
the objects to intersect: Sphere0
- m_rkSphere1 - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
the objects to intersect: Sphere1
- m_rkTriangle - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
- m_spkAState - Variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Temporary render state for drawing.
- m_spkAState - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Temporary render state for drawing.
- m_spkCamera - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Camera object.
- m_spkCamera - Variable in class WildMagic.LibGraphics.Detail.BillboardNode
-
Camera to which the billboard is aligned
- m_spkCamera - Variable in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Camera contained in this node.
- m_spkCullState - Variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
-
Saved and modified rendering states
- m_spkDefaultImage - Variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Default image when no image can be found.
- m_spkImage - Variable in class WildMagic.LibGraphics.Rendering.Texture
-
GraphicsImage texture data.
- m_spkLEffect - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Dynamic lighting.
- m_spkLight - Variable in class WildMagic.LibGraphics.SceneGraph.LightNode
-
light in this node.
- m_spkMEffect - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Temporary render state for drawing.
- m_spkModelBound - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- m_spkMotionObject - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Object rotation node:
- m_spkMState - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Temporary render state for drawing.
- m_spkProgram - Variable in class WildMagic.LibGraphics.Shaders.Shader
-
The shader program, which is dependent on graphics API.
- m_spkRecordArray - Variable in class WildMagic.LibGraphics.Detail.ClodMesh
- m_spkSaveCullState - Variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
-
Saved and modified rendering states
- m_spkSaveWireframeState - Variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
- m_spkSaveZState - Variable in class WildMagic.LibGraphics.Effects.GoochEffect
-
Saved and modified z-buffer state.
- m_spkSState - Variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Temporary render state for drawing.
- m_spkSState - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Temporary render state for drawing.
- m_spkWireframeState - Variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
- m_spkWorldBound - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- m_spkZState - Variable in class WildMagic.LibGraphics.Effects.GoochEffect
-
Saved and modified z-buffer state.
- m_spkZState - Variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Temporary render state for drawing.
- m_spkZState - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Temporary render state for drawing.
- m_uiDepthBufferID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
OpenGL DepthBufferID:
- m_uiFrameBufferID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
OpenGL FrameBufferID:
- m_uiID - Variable in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- m_uiPlaneState - Variable in class WildMagic.LibGraphics.SceneGraph.Culler
-
The member m_uiPlaneState represents bit flags to store whether or not a plane is active in the culling system.
- m_usLineStipplePattern - Variable in class WildMagic.LibGraphics.Rendering.Renderer
- M00 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Matrix data:
- M00 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Matrix data:
- M00 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Matrix data:
- M00 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Matrix data:
- M01 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Matrix data:
- M01 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Matrix data:
- M01 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Matrix data:
- M01 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Matrix data:
- M02 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Matrix data:
- M02 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Matrix data:
- M02 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Matrix data:
- M03 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Matrix data:
- M03 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Matrix data:
- M10 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
- M10 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
- M10 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- M10 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- M11 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
- M11 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
- M11 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- M11 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- M12 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
- M12 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- M12 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- M13 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- M13 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- M20 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
- M20 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- M20 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- M21 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
- M21 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- M21 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- M22 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
- M22 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- M22 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- M23 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- M23 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- M30 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- M30 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- M31 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- M31 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- M32 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- M32 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- M33 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- M33 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- mAdjacent - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
- main(String[]) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
- MAJOR - Static variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
Version major number:
- MAJOR - Static variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Version major number:
- MakeCanonical() - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
-
The canonical intervals are [-MAX_REAL,MAX_REAL] for a line; [0,MAX_REAL] for a ray; [-e,e] for a segment, where e > 0; [0,0] for a point, and [MAX_REAL,-MAX_REAL] for the empty set.
- makeDiagonal(float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Create a diagonal matrix:
- makeDiagonal(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Create a diagonal matrix:
- MakeIdentity() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Set the transformation to the identity.
- makeObliqueProjection(Vector3d, Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
projection matrices onto a specified plane The projection plane is Dot(N,X-P) = 0 where N is a 3-by-1 unit-length normal vector and P is a 3-by-1 point on the plane.
- makeObliqueProjection(Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
projection matrices onto a specified plane The projection plane is Dot(N,X-P) = 0 where N is a 3-by-1 unit-length normal vector and P is a 3-by-1 point on the plane.
- makePerspectiveProjection(Vector3d, Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
+- -+ M = | Dot(N,E-P)*I - E*N^T -(Dot(N,E-P)*I - E*N^T)*E | | -N^t Dot(N,E) | +- -+ where E is the eye point, P is a point on the plane, and N is a unit-length plane normal.
- makePerspectiveProjection(Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
+- -+ M = | Dot(N,E-P)*I - E*N^T -(Dot(N,E-P)*I - E*N^T)*E | | -N^t Dot(N,E) | +- -+ where E is the eye point, P is a point on the plane, and N is a unit-length plane normal.
- makeReflection(Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
reflection matrix through a specified plane +- -+ M = | I-2*N*N^T 2*Dot(N,P)*N | | 0^T 1 | +- -+ where P is a point on the plane and N is a unit-length plane normal.
- makeReflection(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
reflection matrix through a specified plane +- -+ M = | I-2*N*N^T 2*Dot(N,P)*N | | 0^T 1 | +- -+ where P is a point on the plane and N is a unit-length plane normal.
- makeTensorProduct(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
create a tensor product U*V^T
- makeTensorProduct(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
create a tensor product U*V^T
- MakeUnique(Vector<Vector3f>, Vector<TriangleKey>, Vector<Vector3f>, Vector<TriangleKey>) - Static method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
- MakeUnitScale() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Set the scales to 1.
- makeZero() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
make this the zero matrix
- makeZero() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
make this the zero matrix
- makeZero() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
make this the zero matrix
- Mask - Variable in class WildMagic.LibGraphics.Rendering.StencilState
-
Mask default: ~0
- MassSpringArbitrary - Class in WildMagic.LibPhysics.ParticleSystem
- MassSpringArbitrary(int, int, float) - Constructor for class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
- MassSpringArbitrary.Spring - Class in WildMagic.LibPhysics.ParticleSystem
- MassSpringArbitrary.TreeSetInt - Class in WildMagic.LibPhysics.ParticleSystem
- MassSpringCurve - Class in WildMagic.LibPhysics.ParticleSystem
- MassSpringCurve(int, float) - Constructor for class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
- MassSpringSurface - Class in WildMagic.LibPhysics.ParticleSystem
- MassSpringSurface(int, int, float) - Constructor for class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- MassSpringVolume - Class in WildMagic.LibPhysics.ParticleSystem
- MassSpringVolume(int, int, int, float) - Constructor for class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- MATERIAL - WildMagic.LibGraphics.Rendering.GlobalState.StateType
- MATERIAL_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- MATERIAL_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- MATERIAL_EMISSIVE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- MATERIAL_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- MaterialEffect - Class in WildMagic.LibGraphics.Effects
- MaterialEffect() - Constructor for class WildMagic.LibGraphics.Effects.MaterialEffect
-
Creates a new MaterialEffect:
- MaterialState - Class in WildMagic.LibGraphics.Rendering
- MaterialState() - Constructor for class WildMagic.LibGraphics.Rendering.MaterialState
-
Default constructor.
- MaterialTextureEffect - Class in WildMagic.LibGraphics.Effects
- MaterialTextureEffect() - Constructor for class WildMagic.LibGraphics.Effects.MaterialTextureEffect
-
streaming constructor
- MaterialTextureEffect(String) - Constructor for class WildMagic.LibGraphics.Effects.MaterialTextureEffect
-
Creates a new MaterialTextureEffect with the texture stored in the rkBaseName image file.
- Mathd - Class in WildMagic.LibFoundation.Mathematics
- Mathd() - Constructor for class WildMagic.LibFoundation.Mathematics.Mathd
- Mathf - Class in WildMagic.LibFoundation.Mathematics
- Mathf() - Constructor for class WildMagic.LibFoundation.Mathematics.Mathf
- Matrix2f - Class in WildMagic.LibFoundation.Mathematics
-
Matrix operations are applied on the left.
- Matrix2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Constructor, defaults to zero-matrix:
- Matrix2f(boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
-
If bZero is true, create the zero matrix.
- Matrix2f(float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Create rotation matrices (positive angle - counterclockwise).
- Matrix2f(float[], boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Create a matrix from an array of numbers.
- Matrix2f(float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
-
create a diagonal matrix
- Matrix2f(float, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
-
input Mrc is in row r, column c.
- Matrix2f(Matrix2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
-
copy constructor
- Matrix2f(Vector2f[], boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Create matrices based on vector input.
- Matrix2f(Vector2f, Vector2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
-
create a tensor product U*V^T
- Matrix2f(Vector2f, Vector2f, boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Create matrices based on vector input.
- Matrix3f - Class in WildMagic.LibFoundation.Mathematics
-
Matrix operations are applied on the left.
- Matrix3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Constructor, defaults to zero-matrix:
- Matrix3f(boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
-
If bZero is true, create the zero matrix.
- Matrix3f(float[], boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Create a matrix from an array of numbers.
- Matrix3f(float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
-
create a diagonal matrix
- Matrix3f(float, float, float, float, float, float, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
-
input Mrc is in row r, column c.
- Matrix3f(Matrix3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
-
copy constructor
- Matrix3f(Vector3f[], boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Create matrices based on vector input.
- Matrix3f(Vector3f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Create rotation matrices (positive angle - counterclockwise).
- Matrix3f(Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
-
create a tensor product U*V^T
- Matrix3f(Vector3f, Vector3f, Vector3f, boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Create matrices based on vector input.
- Matrix4d - Class in WildMagic.LibFoundation.Mathematics
-
Matrix operations are applied on the left.
- Matrix4d() - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Create the zero matrix.
- Matrix4d(boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4d
-
If bZero is true, create the zero matrix.
- Matrix4d(double[], boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Create a matrix from an array of numbers.
- Matrix4d(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4d
-
input Mrc is in row r, column c.
- Matrix4d(Matrix4d) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4d
-
copy constructor
- Matrix4f - Class in WildMagic.LibFoundation.Mathematics
-
Matrix operations are applied on the left.
- Matrix4f() - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Create the zero matrix.
- Matrix4f(boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4f
-
If bZero is true, create the zero matrix.
- Matrix4f(float[], boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Create a matrix from an array of numbers.
- Matrix4f(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4f
-
input Mrc is in row r, column c.
- Matrix4f(Matrix4f) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4f
-
copy constructor
- MatrixToAngles(Matrix3f, float[]) - Static method in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
- max(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Maximum function.
- max(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Maximum function.
- Max(ColorRGB) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Maximum function.
- MAX_CULLING_MODE - WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
- MAX_FILTER_TYPES - WildMagic.LibGraphics.Rendering.Texture.FilterType
- MAX_RENDERER_TYPES - WildMagic.LibGraphics.Rendering.Renderer.RendererType
- MAX_SAMPLER_TYPES - WildMagic.LibGraphics.Rendering.Texture.Type
- MAX_STATE_TYPE - WildMagic.LibGraphics.Rendering.GlobalState.StateType
- MAX_TYPES - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- MAX_WRAP_TYPES - WildMagic.LibGraphics.Rendering.Texture.WrapType
- MaxBracket() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- MaxBracket() - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- MaximumIterations - Variable in class WildMagic.LibFoundation.Distance.Distance
- MaxLevel() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- MaxLevel() - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- mConstants - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
- mConstantsC - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- mConstantsC - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mConstantsR - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- mConstantsR - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mConstantsS - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mDimension - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull
- mDimension - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
- mDirection - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
- mDPTmp1 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mDPTmp2 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mDPTmp3 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mDPTmp4 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mDVTmp1 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mDVTmp2 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mDVTmp3 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mDVTmp4 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- MeasureTime() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Performance measurement: Measure time
- mEpsilon - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull
- MergeBoxes(Box3f, Box3f) - Static method in class WildMagic.LibFoundation.Containment.ContBox3f
-
Construct an oriented box that contains two other oriented boxes.
- MergeSpheres(Sphere3f) - Method in class WildMagic.LibFoundation.Mathematics.Sphere3f
-
Merge this with input sphere, changing this.
- MergeSpheres(Sphere3f, Sphere3f) - Static method in class WildMagic.LibFoundation.Mathematics.Sphere3f
-
Merge the two input spheres, return result.
- MeshCurvature - Class in WildMagic.LibFoundation.Meshes
- MeshCurvature(int, Vector3f[], int, int[]) - Constructor for class WildMagic.LibFoundation.Meshes.MeshCurvature
- MeshSmoother - Class in WildMagic.LibFoundation.Meshes
- MeshSmoother() - Constructor for class WildMagic.LibFoundation.Meshes.MeshSmoother
- MeshSmoother(int, Vector3f[], int, int[]) - Constructor for class WildMagic.LibFoundation.Meshes.MeshSmoother
- mExtreme - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
- mExtremeCCW - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
- mFirstTime - Variable in class WildMagic.LibFoundation.Intersection.Intersector1
- mHalfStep - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mHull - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- MidPoint(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
- min(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Minimum function.
- min(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Minimum function.
- Min(ColorRGB) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Minimum function.
- mIndices - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull
- Minimize1 - Class in WildMagic.LibFoundation.NumericalAnalysis
- Minimize1(PowellCostFunction, int, int, double[]) - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
- MinimizeN - Class in WildMagic.LibFoundation.NumericalAnalysis
- MinimizeN(int, PowellCostFunction, int, int, int, double[]) - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- MINOR - Static variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
-
Version minor number:
- MINOR - Static variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Version minor number:
- mIntersections - Variable in class WildMagic.LibFoundation.Intersection.Intersector1
- mInvMasses - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- MIRRORED_REPEAT - WildMagic.LibGraphics.Rendering.Texture.WrapType
- mLastTime - Variable in class WildMagic.LibFoundation.Intersection.Intersector1
- mLengths - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
- mLengthsC - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- mLengthsC - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mLengthsR - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- mLengthsR - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mLengthsS - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mLineDirection - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- mLineOrigin - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- mMasses - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mMax - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
- mMaxRange - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
- mMin - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
- mNumCols - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- mNumCols - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mNumColsM1 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- mNumColsM1 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mNumIntersections - Variable in class WildMagic.LibFoundation.Intersection.Intersector1
- mNumParticles - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mNumRows - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- mNumRows - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mNumRowsM1 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- mNumRowsM1 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mNumSimplices - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull
- mNumSlices - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mNumSlicesM1 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mNumSprings - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
- mNumSprings - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
- mNumVertices - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull
- ModelBound - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
-
member access: BoundingVolume
- ModelPlane() - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
plane access
- ModelSet - Class in WildMagic.LibGraphics.Detail
-
Used in ModelSurfaceDecimator and ModelSurfaceTopology.
- ModelSet() - Constructor for class WildMagic.LibGraphics.Detail.ModelSet
-
Creates a new ModelSet object.
- ModelSet(int, int) - Constructor for class WildMagic.LibGraphics.Detail.ModelSet
-
Creates a new ModelSet object.
- ModelSet(ModelSet) - Constructor for class WildMagic.LibGraphics.Detail.ModelSet
-
Creates a new ModelSet object.
- modifyTriangle(CreateClodMesh.Triangle, int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
When an edge is collapsed, all triangles sharing the edge have been removed.
- mOrigin - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
- mouseClicked(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
User input: stub
- mouseDragged(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Rotates the object with a virtual trackball:
- mouseEntered(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
User input: stub
- mouseExited(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
User input: stub
- mouseMoved(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
User input: stub
- mousePressed(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Initializes trackball rotation:
- mouseReleased(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Ends trackball rotation:
- mouseWheelMoved(MouseWheelEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
- MoveBackward() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Moves the camera backward.
- MoveCamera() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Camera Motion
- MoveDown() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Moves the camera down.
- MoveForward() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Moves the camera forward.
- MoveLeft() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Moves the camera left.
- MoveObject() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Moves object.
- MoveRight() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Moves the camera right.
- MoveUp() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Moves the camera up.
- mOwner - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull
- mPlaneDirection - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- mPlaneOrigin - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- mPoint - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
- mPositions - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mPositionsSave - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mPTmp - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- ms_acTopLevel - Static variable in class WildMagic.LibGraphics.ObjectSystem.Stream
- ms_aDrawBuffers - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
- ms_aeAlphaDstBlend - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeAlphaSrcBlend - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeAlphaTest - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeBlendEquation - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Blend Equation mappings from Wild Magic to OpenGL enumerations.
- ms_aeCullFace - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeDepthCompare - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeFillTypes - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeFrontFace - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeImageComponents - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeImageFormats - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeImageTypes - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeObjectType - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeSamplerTypes - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeStencilCompare - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeStencilOperation - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeTextureMipmap - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeWrapMode - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aeZBufferCompare - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Mappings from Wild Magic constants to OpenGL enumerations.
- ms_aiBytesPerPixel - Variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- ms_aiBytesPerPixel - Variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- ms_akFormatName - Variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- ms_bInit - Variable in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
-
Initialize the interface once.
- ms_eBlendEquationStatic - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
- ms_eCompareFunctionStatic - Static variable in class WildMagic.LibGraphics.Rendering.StencilState
-
Initializes static enum for compare function.
- ms_eCompareModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.ZBufferState
-
Initializes static enum for depth compare modes.
- ms_eCullModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.CullState
-
Initializes static CullMode enum
- ms_eDepthCompareStatic - Static variable in class WildMagic.LibGraphics.Rendering.Texture
-
Initializes static enum for depth compare.
- ms_eDstBlendModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Initializes static enum for dst blend modes.
- ms_eFillModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.WireframeState
-
Initializes static enum for depth compare modes.
- ms_eFilterTypeStatic - Static variable in class WildMagic.LibGraphics.Rendering.Texture
-
Initializes static enum for filter type.
- ms_eFrontModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.CullState
-
Initializes static FrontMode enum
- ms_eOperationTypeStatic - Static variable in class WildMagic.LibGraphics.Rendering.StencilState
-
Initializes static enum for operation type.
- ms_eSrcBlendModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Initializes static enum for src blend modes.
- ms_eTestModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Initializes static enum for alpha-test modes.
- ms_eWrapTypeStatic - Static variable in class WildMagic.LibGraphics.Rendering.Texture
-
Initializes static enum for wrap type.
- ms_fInvLog2 - Static variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
DOCUMENT ME!
- ms_fLog10 - Static variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
DOCUMENT ME!
- ms_fSqrt3 - Static variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
DOCUMENT ME!
- ms_fThird - Static variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
DOCUMENT ME!
- ms_fTolerance - Static variable in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
DOCUMENT ME!
- ms_fTwentySeventh - Static variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
DOCUMENT ME!
- ms_iNext - Static variable in class WildMagic.LibFoundation.Mathematics.Quaternion
-
support for FromRotationMatrix
- ms_kColor0Str - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kColor0Str - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kColor1Str - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kColor1Str - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kColorStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kColorStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kContext - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
GLContext for Java/JOGL
- ms_kDefaultString - Static variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
default string comparison
- ms_kEOL - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kEOL - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kInStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kInStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kInvalid - Static variable in class WildMagic.LibGraphics.Collision.Picker
- ms_kName - Variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- ms_kNormalStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kNormalStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kNullString - Static variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
null string comparison
- ms_kPositionStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kPositionStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kSampler1DStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
-
For use by the constructor for loading and parsing a shader program.
- ms_kSampler1DStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
For loading and parsing a shader program.
- ms_kSampler2DStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kSampler2DStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kSampler3DStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kSampler3DStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kSamplerCubeStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kSamplerCubeStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kSamplerProjStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kSamplerProjStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kTexCoordStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kTexCoordStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kTexUnitString - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kTexUnitString - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_kUserString - Static variable in class WildMagic.LibGraphics.Shaders.Program
- ms_kUserString - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ms_pkActive - Static variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Active ImageCatalog.
- ms_pkCompareFunctionMap - Static variable in class WildMagic.LibGraphics.Rendering.StencilState
-
Maps compare function enum to int values.
- ms_pkCompareModeMap - Static variable in class WildMagic.LibGraphics.Rendering.ZBufferState
-
Maps compare mode enum to int values.
- ms_pkCullingModeMap - Static variable in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Map culling mode to type integer value.
- ms_pkCullModeMap - Static variable in class WildMagic.LibGraphics.Rendering.CullState
-
Maps culling mode enum to int values.
- ms_pkDepthCompareMap - Static variable in class WildMagic.LibGraphics.Rendering.Texture
-
Maps depth compare enum to int values.
- ms_pkFillModeMap - Static variable in class WildMagic.LibGraphics.Rendering.WireframeState
-
Maps compare mode enum to int values.
- ms_pkFilterTypeMap - Static variable in class WildMagic.LibGraphics.Rendering.Texture
-
Maps filter type enum to int values.
- ms_pkFormatModeMap - Static variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
For a lookup of the renderer constant type from its string name.
- ms_pkFrontModeMap - Static variable in class WildMagic.LibGraphics.Rendering.CullState
-
Maps front facing mode enum to int values.
- ms_pkOperationTypeMap - Static variable in class WildMagic.LibGraphics.Rendering.StencilState
-
Maps operation type enum to int values.
- ms_pkTypeMap - Static variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
For a lookup of the renderer constant type from its string name.
- ms_pkTypeMap - Static variable in class WildMagic.LibGraphics.Shaders.RendererConstant
-
For a lookup of the renderer constant type from its string name.
- ms_pkWrapTypeMap - Static variable in class WildMagic.LibGraphics.Rendering.Texture
-
Maps wrap type enum to int values.
- ms_uiNextID - Static variable in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- mSegment0 - Variable in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- mSegment0Parameter - Variable in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- mSegment1 - Variable in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- mSegment1Parameter - Variable in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
- mSixthStep - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mSliceQuantity - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- mSprings - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
- mStep - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mSVertices - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- MT_SAMPLING_2 - WildMagic.LibGraphics.Rendering.FrameBuffer.MultisamplingType
- MT_SAMPLING_4 - WildMagic.LibGraphics.Rendering.FrameBuffer.MultisamplingType
- MT_SAMPLING_NONE - WildMagic.LibGraphics.Rendering.FrameBuffer.MultisamplingType
- mTriangle - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
- mTriangleBary - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
- mTriBary0 - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- mTriBary1 - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- mTriBary2 - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- mU - Variable in class WildMagic.LibFoundation.Intersection.Intersector1
- mult(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Multiply this matrix to the input matrix: this = this * kM.
- mult(Matrix2f, Matrix2f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Multiply this matrix to the input matrix: this = kM1 * kM2.
- mult(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Multiply this matrix to the input matrix: this = this * kM.
- mult(Matrix3f, Matrix3f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Multiply this matrix to the input matrix: this = kM1 * kM2.
- mult(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Multiply this matrix to the input matrix: this = this * kM
- mult(Matrix4d, Matrix4d) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Multiply the two input matrices, setting this: this = kM1 * kM2
- mult(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Multiply this matrix to the input matrix: this = this * kM
- mult(Matrix4f, Matrix4f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Multiply the two input matrices, setting this: this = kM1 * kM2
- mult(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Matrix times vector: Result = this * v
- mult(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Matrix times vector: Result = this * v
- mult(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Multiply the input vector to this: this = this * rkV
- mult(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Multiply the two input vectors, setting this: this = rkV1 * rkV2
- mult(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
- mult(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Multiply the input vector to this: this = this * rkV
- mult(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
kResult = this * kV
- mult(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Multiply the two input vectors, setting this: this = rkV1 * rkV2
- mult(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
matrix times vector: kOut = this * kIn
- mult(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
matrix times vector: kOut = this * kIn
- mult(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
matrix times vector: kOut = this * kIn
- mult(Vector4f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
- mult(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
matrix times vector: kOut = this * kIn
- Mult(GMatrixd) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
- Mult(GMatrixf) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
- Mult(Polynomial1f, Polynomial1f) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
set this polynomial to the product of two polynomials.
- MultipleCurve3 - Class in WildMagic.LibFoundation.Curves
-
This is an abstract interface for a curve in 3D.
- MultipleCurve3(int, float[]) - Constructor for class WildMagic.LibFoundation.Curves.MultipleCurve3
-
Create a segment-based 3D curve.
- multiply(int, float[], float[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
DOCUMENT ME!
- Multiply(int, SparseMatrix, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- Multiply(GMatrixf, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- MultisamplingType() - Constructor for enum WildMagic.LibGraphics.Rendering.FrameBuffer.MultisamplingType
- multLeft(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Multiply this matrix to the input matrix: this = kM * this.
- multLeft(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
this = kM * this
- multLeft(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Multiply the two input matrices, setting this: this = kM1 * this
- multLeft(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Multiply the two input matrices, setting this: this = kM1 * this
- multLeft(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
matrix times vector: kResult = v^T * this
- multLeft(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
matrix times vector: kResult = v^T * this
- multLeft(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
- multLeft(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
matrix times vector: kResult = v^T * this
- multLeft(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
matrix times vector: v^T * this
- multLeft(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
matrix times vector: v^T * this
- multLeft(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
matrix times vector: v^T * this
- multLeft(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
matrix times vector: v^T * this
- multRight(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Matrix times vector: Result = this * v
- multRight(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Matrix times vector: Result = this * v
- multRight(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
- multRight(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Matrix times vector: Result = this * v
- multRight(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
matrix times vector: kOut = this * kIn
- multRight(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
matrix times vector: kOut = this * kIn
- multRight(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
matrix times vector: kOut = this * kIn
- multRight(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
matrix times vector: kOut = this * kIn
- mV - Variable in class WildMagic.LibFoundation.Intersection.Intersector1
- mVelocities - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mVelocitiesSave - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- mVertices - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- mVTmp - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
N
- Name - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFont
-
Font name:
- Name() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- Name() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- Name() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- Name() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- Name() - Method in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
- Name() - Method in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
- Name() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- Name() - Method in enum WildMagic.LibGraphics.Rendering.Light.LightType
- Name() - Method in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- Name() - Method in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
- Name() - Method in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- Name() - Method in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
- Name() - Method in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
- Name() - Method in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
- Name() - Method in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- Name() - Method in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
- Name() - Method in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
- NameIdInterface - Interface in WildMagic.LibGraphics.ObjectSystem
- NaturalSpline3 - Class in WildMagic.LibFoundation.Curves
-
This is an implementation for a curve in 3D defined by a natural spline.
- NaturalSpline3(NaturalSpline3.BoundaryType, int, float[], Vector3f[]) - Constructor for class WildMagic.LibFoundation.Curves.NaturalSpline3
-
Create a natural spline curve in 3D through the set of input points.
- NaturalSpline3.BoundaryType - Enum in WildMagic.LibFoundation.Curves
- NaturalSpline3.ThisPlusKey - Class in WildMagic.LibFoundation.Curves
-
helper for GetLengthKey()
- NEAREST - WildMagic.LibGraphics.Rendering.Texture.FilterType
- NEAREST_LINEAR - WildMagic.LibGraphics.Rendering.Texture.FilterType
- NEAREST_NEAREST - WildMagic.LibGraphics.Rendering.Texture.FilterType
- neg() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Negate this vector: this = - this.
- neg() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Negate this vector: this = - this.
- neg() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Negate this vector: this = - this.
- neg() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Negate this vector: this = - this.
- neg(Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Set this to the negative of the input vector: this = -kV.
- neg(Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Set this to the negative of the input vector: this = -kV.
- neg(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Negate this vector: this = - this.
- neg(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Negate this vector: this = - this.
- Neg() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
- Node - Class in WildMagic.LibGraphics.SceneGraph
- Node() - Constructor for class WildMagic.LibGraphics.SceneGraph.Node
-
Default construction.
- Norm() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
-
Caculate the square length
- Normal - Variable in class WildMagic.LibFoundation.Mathematics.Plane3f
-
Plane normal:
- Normal_ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
- normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Normalize this vector, return original length:
- normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Normalize this vector, return original length:
- normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Normalize this vector, return original length:
- normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Normalize this vector, return original length:
- normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Normalize this vector, return original length:
- normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Normalize this vector, return original length:
- normalize(Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Normalize this vector, return original length:
- normalize(Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Normalize this vector, return original length:
- Normalize() - Method in class WildMagic.LibFoundation.Mathematics.GVectord
-
Normalize this vector, return the length.
- Normalize() - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Normalize this vector, return the length.
- Normalize() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
-
Normalizes the value of this quaternion in place.
- NullIndex - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.TerminatorData
O
- Object - Variable in class WildMagic.LibGraphics.SceneGraph.VisibleObject
-
Object: see VisibleSet.java
- objectParams - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Object rotation parameters.
- Octahedron() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Platonic solids, inscribed in a unit sphere centered at (0,0,0).
- On - Variable in class WildMagic.LibGraphics.Rendering.Light
-
Turn the light on or off
- OnDepthRangeChange() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Called when the depth range changes.
- OnDepthRangeChange() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Called when the depth range changes.
- OnDisableProgram(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Disable the PixelProgram spefified by the ResourceIdentifer parameter pkID.
- OnDisableProgram(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Disable the Compiled Program specified by the ResourceIdentifer parameter pkID.
- OnDisableTexture(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Disable the Texture spefified by the ResourceIdentifer parameter pkID.
- OnDisableTexture(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Disable the Texture specified by the ResourceIdentifer parameter pkID.
- OnDisableVAO() - Method in class WildMagic.LibGraphics.Rendering.Renderer
- OnDisableVAO() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- OnDisplay() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
OnDisplay call back, called when the application window is displayed
- OnDisplay() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Display event callback.
- OnDisplay() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
OnDisplay callback, called when the application window is displayed.
- ONE - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2d
-
One vector: (1,1)
- ONE - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2f
-
One vector: (1,1)
- ONE - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
-
One vector: (1,1,1)
- ONE - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
-
One vector: (1,1,1)
- ONE - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
-
One vector: (1,1,1,1)
- ONE - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
-
One vector: (1,1,1,1)
- OnEdgeInsert(VETMesh.Edge, boolean, VETMesh.EdgeAttribute) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Stub provided for overriding in derived classes.
- OnEdgeInsert(Edge, boolean, CreateClodMesh.EdgeAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
An override of the base class ModelSurfaceTopology member function.
- OnEdgeRemove(VETMesh.Edge, boolean, VETMesh.EdgeAttribute) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Stub provided for overriding in derived classes.
- OnEdgeRemove(Edge, boolean, CreateClodMesh.EdgeAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
An override of the base class ModelSurfaceTopology member function.
- OnEnableProgram(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Enable the VertexProgram specified by the ResourceIdentifer parameter pkID.
- OnEnableProgram(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Enable the VertexProgram specified by the ResourceIdentifer parameter pkID.
- OnEnableTexture(ResourceIdentifier, SamplerInformation) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Enable the Texture spefified by the ResourceIdentifer parameter pkID.
- OnEnableTexture(ResourceIdentifier, SamplerInformation) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Enable the Texture specified by the ResourceIdentifer parameter pkID and the SamplerInformation pkSI.
- OnEnableVAO(Geometry, ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
- OnEnableVAO(Geometry, ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- OnFail - Variable in class WildMagic.LibGraphics.Rendering.StencilState
-
OnFail default: OT_KEEP
- OnFrameChange() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Support for camera access and transformation setting.
- OnFrustumChange() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Support for camera access and transformation setting.
- OnGetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Culling callback.
- OnIdle() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
OnIdle call back, called when the application is idle
- OnInitialize() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
OnInitialize call back, called when the application is created.
- OnInitialize() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Initialize event callback.
- OnInitialize() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
OnInitialize callback, called when the application is created.
- OnLoad(Renderer, ReleaseFunction, ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Bindable
-
Called when the resource is loaded, creates the Info object to contain the resource.
- OnLoadProgram(Program) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing (to/from video memory).
- OnLoadProgram(Program) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Called when a program is loaded.
- OnLoadProgram(Program) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Resource loading and releasing (to/from video memory).
- OnLoadPrograms(int, Program, Program, Program) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
-
Set the user-defined constants to use local storage.
- OnLoadPrograms(int, Program, Program, Program) - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
-
Set the user-defined constants to use local storage.
- OnLoadPrograms(int, Program, Program, Program) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
-
Set the user-defined constants to use local storage.
- OnLoadPrograms(int, Program, Program, Program) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
- OnLoadPrograms(int, Program, Program, Program) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Exchange information between the effect and the programs.
- OnLoadPrograms(int, Program, Program, Program) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
This function is called in LoadPrograms once the shader programs are created.
- OnLoadTexture(Texture) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing (to/from video memory).
- OnLoadTexture(Texture) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Resource loading and releasing (to/from video memory).
- OnLoadVAO(Geometry) - Method in class WildMagic.LibGraphics.Rendering.Renderer
- OnLoadVAO(Geometry) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- OnMove(int, int) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
OnMove call back, called when the application window is moved.
- OnPrecreate() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
OnPrecreate call back, called before the application is created.
- OnRelease(Renderer, ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Bindable
-
Called when the resouce is released.
- OnReleaseProgram() - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Called when a program is released.
- OnReleaseProgram(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Release the VertexProgram described in the ResourceIdentifier parameter.
- OnReleaseProgram(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- OnReleasePrograms(int, Program, Program) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
This function is called in ReleasePrograms once the shader programs are ready to be released.
- OnReleaseTexture(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Release the Texture described in the ResourceIdentifier parameter.
- OnReleaseTexture(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Release the Texture described in the ResourceIdentifier parameter.
- OnReleaseVAOBuffer(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Release the Vertex Array Object described in the ResourceIdentifier parameter.
- OnReleaseVAOBuffer(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Release the IndexBuffer described in the ResourceIdentifier parameter.
- OnReloadTexture(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing (to/from video memory).
- OnReloadTexture(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Resource loading and releasing (to/from video memory).
- OnReloadVAO(Geometry, ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing (to/from video memory).
- OnReloadVAO(Geometry, ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- OnResize(int, int) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
OnResize call back, called when the application window is resized
- OnResize(int, int) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Resize event callback.
- OnStack - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
- OnTerminate() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
OnTerminate call back, called when the application is terminated.
- OnTerminate() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Terminate event callback.
- OnTerminate() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
OnTerminate callback, called when the application terminates.
- OnTriangleInsert(VETMesh.Triangle, boolean, VETMesh.TriangleAttribute) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Stub provided for overriding in derived classes.
- OnTriangleInsert(CreateClodMesh.Triangle, boolean, CreateClodMesh.TriangleAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
An override of the base class ModelSurfaceTopology member function.
- OnTriangleRemove(VETMesh.Triangle, boolean, VETMesh.TriangleAttribute) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Stub provided for overriding in derived classes.
- OnTriangleRemove(CreateClodMesh.Triangle, boolean, CreateClodMesh.TriangleAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
An override of the base class ModelSurfaceTopology member function.
- OnVertexInsert(VETMesh.Vertex, boolean, VETMesh.VertexAttribute) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Stub provided for overriding in derived classes.
- OnVertexInsert(CreateClodMesh.Vertex, boolean, CreateClodMesh.VertexAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
An override of the base class ModelSurfaceTopology member function.
- OnVertexRemove(VETMesh.Vertex, boolean, VETMesh.VertexAttribute) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Stub provided for overriding in derived classes.
- OnVertexRemove(CreateClodMesh.Vertex, boolean, CreateClodMesh.VertexAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
An override of the base class ModelSurfaceTopology member function.
- OnViewportChange() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Called when the viewport changes.
- OnViewportChange() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Called when the viewport changes.
- OnZFail - Variable in class WildMagic.LibGraphics.Rendering.StencilState
-
OnZFail default: OT_KEEP
- OnZPass - Variable in class WildMagic.LibGraphics.Rendering.StencilState
-
OnZPass default: OT_KEEP
- OPENGL - WildMagic.LibGraphics.Rendering.Renderer.RendererType
- OpenGLFrameBuffer - Class in WildMagic.LibRenderers.OpenGLRenderer
- OpenGLFrameBuffer(FrameBuffer.FormatType, FrameBuffer.DepthType, FrameBuffer.StencilType, FrameBuffer.BufferingType, FrameBuffer.MultisamplingType, Renderer, GLAutoDrawable) - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
- OpenGLRenderer - Class in WildMagic.LibRenderers.OpenGLRenderer
- OpenGLRenderer(FrameBuffer.FormatType, FrameBuffer.DepthType, FrameBuffer.StencilType, FrameBuffer.BufferingType, FrameBuffer.MultisamplingType, int, int) - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Create an OpenGLRenderer
- OpenGLRenderer(FrameBuffer.FormatType, FrameBuffer.DepthType, FrameBuffer.StencilType, FrameBuffer.BufferingType, FrameBuffer.MultisamplingType, int, int, GLCanvas) - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- OpenGLRenderer.DisplayListInfo - Class in WildMagic.LibRenderers.OpenGLRenderer
-
Display list base indices for fonts/characters.
- OperationType(String) - Constructor for enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
- OrientTriangles(Vector<Vector3f>, Vector<TriangleKey>, boolean) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
- Origin - Variable in class WildMagic.LibFoundation.Mathematics.Line2f
-
Line Origin and Direction vectors The line is represented as P+t*D where P is the line origin and D is a unit-length direction vector.
- Origin - Variable in class WildMagic.LibFoundation.Mathematics.Line3f
-
Line Origin and Direction vectors The line is represented as P+t*D where P is the line origin and D is a unit-length direction vector.
- Origin - Variable in class WildMagic.LibFoundation.Mathematics.Ray2f
- Origin - Variable in class WildMagic.LibFoundation.Mathematics.Ray3f
-
The ray is represented as P+t*D, where P is the ray origin, D is a unit-length direction vector, and t >= 0.
- OrthogonalPlaneFit3(int, Vector<Vector3f>) - Static method in class WildMagic.LibFoundation.Approximation.ApprPlaneFit3f
- orthonormalize() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
The matrix must be a rotation for these functions to be valid.
- orthonormalize() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
The matrix must be a rotation for these functions to be valid.
- OT_DECREMENT - WildMagic.LibGraphics.Rendering.StencilState.OperationType
- OT_INCREMENT - WildMagic.LibGraphics.Rendering.StencilState.OperationType
- OT_INVERT - WildMagic.LibGraphics.Rendering.StencilState.OperationType
- OT_KEEP - WildMagic.LibGraphics.Rendering.StencilState.OperationType
- OT_QUANTITY - WildMagic.LibGraphics.Rendering.StencilState.OperationType
- OT_REPLACE - WildMagic.LibGraphics.Rendering.StencilState.OperationType
- OT_ZERO - WildMagic.LibGraphics.Rendering.StencilState.OperationType
P
- p - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable.Vertex
-
position?
- P_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- P_MATRIX_INVERSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- P_MATRIX_INVERSE_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- P_MATRIX_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- ParseProgram(Program, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Parse the input program for the parameters.
- ParseProgram(Program, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Parse the input program for the parameters.
- Particle0 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary.Spring
- Particle1 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary.Spring
- ParticleSystem - Class in WildMagic.LibPhysics.ParticleSystem
- ParticleSystem(int, float) - Constructor for class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- perp(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Set this vector to the 'perp' of the specified vector.
- perp(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Set this vector to the 'perp' of the specified vector.
- Perspective - Variable in class WildMagic.LibGraphics.Rendering.Camera
-
Allow for orthogonal cameras as well as perspective cameras.
- Picker - Class in WildMagic.LibGraphics.Collision
- Picker() - Constructor for class WildMagic.LibGraphics.Collision.Picker
- PickRecord - Class in WildMagic.LibGraphics.Collision
- PickRecord() - Constructor for class WildMagic.LibGraphics.Collision.PickRecord
- pitchRotationAngle - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Roll, yaw, pitch rotation angle
- PIXEL - Static variable in class WildMagic.LibGraphics.Shaders.Program
- PixelShader - Class in WildMagic.LibGraphics.Shaders
- PixelShader() - Constructor for class WildMagic.LibGraphics.Shaders.PixelShader
-
Default constructor.
- PixelShader(String) - Constructor for class WildMagic.LibGraphics.Shaders.PixelShader
-
Create a pixel shader with the input shader name:
- PixelShader(String, String) - Constructor for class WildMagic.LibGraphics.Shaders.PixelShader
-
The constructor called by the derived classes VertexShader and PixelShader.
- pixelShaderTexture2 - Static variable in class WildMagic.LibGraphics.Shaders.Shader
- pixelShaderTextureTransparent2 - Static variable in class WildMagic.LibGraphics.Shaders.Shader
- PlanarReflectionEffect - Class in WildMagic.LibGraphics.Effects
- PlanarReflectionEffect() - Constructor for class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Streaming constructor
- PlanarReflectionEffect(int) - Constructor for class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Creates a new PlanarReflectionEffect for the number of planes specified.
- PlanarShadowEffect - Class in WildMagic.LibGraphics.Effects
- PlanarShadowEffect() - Constructor for class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Streaming constructor:
- PlanarShadowEffect(int) - Constructor for class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Creates a new PlanarShadowEffect for the number of planes specified.
- Plane3f - Class in WildMagic.LibFoundation.Mathematics
-
The plane is represented as Dot(N,X) = c where N is a unit-length normal vector, c is the plane constant, and X is any point on the plane.
- Plane3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Plane3f
-
Default constructor, uninitialized.
- Plane3f(Plane3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Plane3f
-
Copy constructor.
- Plane3f(Vector3f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Plane3f
-
specify N and c directly
- Plane3f(Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Plane3f
-
N is specified, c = Dot(N,P) where P is on the plane
- Plane3f(Vector3f, Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Plane3f
-
N = Cross(P1-P0,P2-P0)/Length(Cross(P1-P0,P2-P0)), c = Dot(N,P0) where P0, P1, P2 are points on the plane.
- PointEnabled - Variable in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
-
Set whether offset should be enabled for the various polygon drawing modes (fill, line, point).
- PointList(Vector3f, Curve3f.PointList) - Constructor for class WildMagic.LibFoundation.Curves.Curve3f.PointList
- POLYGONOFFSET - WildMagic.LibGraphics.Rendering.GlobalState.StateType
- PolygonOffsetState - Class in WildMagic.LibGraphics.Rendering
- PolygonOffsetState() - Constructor for class WildMagic.LibGraphics.Rendering.PolygonOffsetState
-
Default constructor.
- Polyline - Class in WildMagic.LibGraphics.SceneGraph
- Polyline() - Constructor for class WildMagic.LibGraphics.SceneGraph.Polyline
-
Default constructor.
- Polyline(VertexBuffer, boolean, boolean) - Constructor for class WildMagic.LibGraphics.SceneGraph.Polyline
-
construction
- Polynomial1f - Class in WildMagic.LibFoundation.Mathematics
-
Limited implementation of a floating-point polynomial of 1 variable.
- Polynomial1f() - Constructor for class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
Creates a new Polynomial1f object.
- Polynomial1f(int) - Constructor for class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
Creates a new Polynomial1f object.
- Polynomial1f(Polynomial1f) - Constructor for class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
set this polynomial to have the same coefficients as those in the specified polynomial.
- Polypoint - Class in WildMagic.LibGraphics.SceneGraph
- Polypoint() - Constructor for class WildMagic.LibGraphics.SceneGraph.Polypoint
- Polypoint(VertexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.Polypoint
- PopPlane() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Remove the last plane from the culling planes, if the current number of planes is not already 0.
- PopState(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Pop state from current render state stack.
- Position - Variable in class WildMagic.LibGraphics.Rendering.Light
-
Although the standard directional and spot lights need only a direction vector, to allow for new types of derived-class lights that would use a full coordinate frame, Light provides storage for such a frame.
- Position_ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
- Positions() - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- PowellCostFunction - Interface in WildMagic.LibFoundation.NumericalAnalysis
- print() - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
-
Print the statistics information to System.out.
- PrintEntries() - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Prints the Entries in the Catalog.
- processTetrahedron(float, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
-
Find the triangles that are the level set for a linear function defined on a single tetrahedron.
- Product(Transformation, Transformation) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Compute this = A*B.
- Program - Class in WildMagic.LibGraphics.Shaders
- Program() - Constructor for class WildMagic.LibGraphics.Shaders.Program
- ProgramID - Class in WildMagic.LibRenderers.OpenGLRenderer
- ProgramID() - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.ProgramID
- ProjectionInfo() - Constructor for class WildMagic.LibGraphics.Collision.BoundingVolumeTree.ProjectionInfo
- ProjectOntoAxis(Triangle3f, Vector3f, float[], float[]) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- PROJECTOR_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- PROJECTOR_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- PROJECTOR_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- PROJECTOR_MODEL_RIGHT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- PROJECTOR_MODEL_UP - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- PROJECTOR_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- PROJECTOR_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- PROJECTOR_WORLD_RIGHT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- PROJECTOR_WORLD_UP - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- PropagateBoundToRoot() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Propagate bound to root.
- PropagateStateFromRoot(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
render state updates
- PushPlane(Plane3f) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Add a plane to the culling planes, if the current number of planes has not been exceeded.
- PushState(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Push state onto current render state stack.
Q
- qForm(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Calculate and return u^T*M*v
- qForm(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Calculate and return u^T*M*v
- qForm(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Calculate and return u^T*M*v
- qForm(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Calculate and return u^T*M*v
- qlAlgorithm(Matrix3f, float[], float[]) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
This is an implementation of the symmetric QR algorithm from the book "Matrix Computations" by Gene H.
- QLAlgorithm() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- Quadratic - Variable in class WildMagic.LibGraphics.Rendering.Light
- Quantity - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFont
-
Number of characters
- Quantity - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer.DisplayListInfo
- Quaternion - Class in WildMagic.LibFoundation.Mathematics
-
A quaternion is q = w + x*i + y*j + z*k where (w,x,y,z) is not necessarily a unit length vector in 4D.
- Quaternion() - Constructor for class WildMagic.LibFoundation.Mathematics.Quaternion
-
construction: uninitialized
- Quaternion(float, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Quaternion
- Quaternion(Matrix3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Quaternion
-
quaternion for the input rotation matrix
- Quaternion(Quaternion) - Constructor for class WildMagic.LibFoundation.Mathematics.Quaternion
- Quaternion(Vector3f[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Quaternion
-
quaternion for the rotation matrix with specified columns
- Quaternion(Vector3f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Quaternion
-
quaternion for the rotation of the axis-angle pair
R
- R - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Red component [0,1]
- R - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Red component [0,1]
- RAD_TO_DEG - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- RAD_TO_DEG - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- Radius - Variable in class WildMagic.LibFoundation.Mathematics.Circle2f
- Radius - Variable in class WildMagic.LibFoundation.Mathematics.Sphere3f
-
Sphere Radius
- Ray2f - Class in WildMagic.LibFoundation.Mathematics
-
The ray is represented as P+t*D, where P is the ray origin, D is a unit-length direction vector, and t >= 0.
- Ray2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Ray2f
- Ray2f(Vector2f, Vector2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Ray2f
- Ray3f - Class in WildMagic.LibFoundation.Mathematics
-
The ray is represented as P+t*D, where P is the ray origin, D is a unit-length direction vector, and t >= 0.
- Ray3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Ray3f
-
construction
- Ray3f(Ray3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Ray3f
-
Copy constructor
- Ray3f(Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Ray3f
-
construction
- Read(boolean[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(float[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(int[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(int, byte[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(int, float[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(int, int[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(int, ColorRGB[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(int, ColorRGBA[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(ColorRGB) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(ColorRGBA) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(Matrix3f) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(Plane3f) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(Vector3f) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Read(Transformation) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- ReadBoolean() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- ReadFloat() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- ReadInt() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- readObject(ObjectInputStream) - Method in class WildMagic.LibGraphics.Rendering.Bindable
- readObject(ObjectInputStream) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
- readObject(ObjectInputStream) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- ReadProgram(String, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Read a Shader Program from a file.
- ReadProgram(String, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Read a Shader Program from file.
- ReadProgramFile(Program, String, String) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Read text file containing one or more shader programs from disk, set program name, type, and program text string
- ReadString() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Records - Variable in class WildMagic.LibGraphics.Collision.Picker
- Rectangle(int, int, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Standard meshes.
- RecurseParamsInProgram(Program) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Query the linked program, setup the RendererConstants, UserConstants, and Samplers.
- Reference - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Reference default: 0, always in [0,1]
- Reference - Variable in class WildMagic.LibGraphics.Rendering.StencilState
-
Renference default: 0
- Register(Stream) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.Effect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.MaterialEffect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.TextureEffect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.VertexColor3Effect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in interface WildMagic.LibGraphics.ObjectSystem.StreamInterface
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Rendering.AlphaState
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Rendering.CullState
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Shaders.PixelShader
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Shaders.VertexShader
-
Registers this object with the input Stream parameter.
- Register(Stream) - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
Registers this object with the input Stream parameter.
- Release - Variable in class WildMagic.LibGraphics.Rendering.Bindable.Info
-
The renderer function to call to release the resource.
- Release(Bindable) - Method in class WildMagic.LibGraphics.Rendering.ReleaseFunction
-
Call the Renderer.ReleaseXXX function.
- Release(Bindable) - Method in class WildMagic.LibGraphics.Rendering.ReleaseFunctionProgram
-
Call the Renderer.ReleaseVProgram function.
- Release(Bindable) - Method in class WildMagic.LibGraphics.Rendering.ReleaseFunctionTexture
-
Call the Renderer.ReleaseTexture function.
- Release(Bindable) - Method in class WildMagic.LibGraphics.Rendering.ReleaseFunctionVAOBuffer
-
Call the Renderer.ReleaseIBuffer function.
- Release(Renderer) - Method in class WildMagic.LibGraphics.Rendering.Bindable
-
Release the resource from this renderer.
- ReleaseAllResources(Spatial) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing.
- ReleaseFunction - Class in WildMagic.LibGraphics.Rendering
- ReleaseFunction(Renderer) - Constructor for class WildMagic.LibGraphics.Rendering.ReleaseFunction
-
Create a ReleaseFunction, store the Renderer to access the Renderer.ReleaseXXX function call.
- ReleaseFunctionProgram - Class in WildMagic.LibGraphics.Rendering
- ReleaseFunctionProgram(Renderer) - Constructor for class WildMagic.LibGraphics.Rendering.ReleaseFunctionProgram
-
Create a ReleaseFunctionVertex, store the Renderer to access the Renderer.ReleaseVProgram function call.
- ReleaseFunctionTexture - Class in WildMagic.LibGraphics.Rendering
- ReleaseFunctionTexture(Renderer) - Constructor for class WildMagic.LibGraphics.Rendering.ReleaseFunctionTexture
-
Create a ReleaseFunctionTexture, store the Renderer to access the Renderer.ReleaseTexture function call.
- ReleaseFunctionVAOBuffer - Class in WildMagic.LibGraphics.Rendering
- ReleaseFunctionVAOBuffer(Renderer) - Constructor for class WildMagic.LibGraphics.Rendering.ReleaseFunctionVAOBuffer
-
Create a ReleaseFunctionIBuffer, store the Renderer to access the Renderer.ReleaseIBuffer function call.
- ReleaseProgram(Bindable) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing.
- ReleasePrograms(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Releases the Vertex and Pixel programs
- ReleaseResources(Effect) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing.
- ReleaseResources(Renderer, Geometry) - Method in class WildMagic.LibGraphics.Effects.Effect
-
Override these to allow loading and releasing of any resources your effect requires.
- ReleaseResources(Renderer, Geometry) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
The functions are called by Renderer::LoadResources and Renderer::ReleaseResources for Geometry and Effect objects.
- ReleaseResources(Geometry) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing.
- ReleaseTexture(Bindable) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing.
- ReleaseVAO(Bindable) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource loading and releasing.
- Reload - Variable in class WildMagic.LibGraphics.Rendering.Bindable.Info
- Reload(boolean) - Method in class WildMagic.LibGraphics.Rendering.Bindable
-
Set to true to reload the texture data to the GPU
- Reload(Renderer, boolean) - Method in class WildMagic.LibGraphics.Rendering.Bindable
- reloadShaders() - Method in class WildMagic.LibApplications.OpenGLApplication.Application
-
Stub for derived classes:
- remove() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
The only remove operation from a heap occurs at the root of the heap.
- remove(int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Remove the specified element from the set.
- remove(Object) - Method in class WildMagic.LibGraphics.Detail.ModelSet
-
DOCUMENT ME!
- remove(TriangleKey) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
- Remove() - Method in class WildMagic.LibGraphics.Rendering.Bindable
-
Delete memory
- Remove() - Method in class WildMagic.LibGraphics.Shaders.Program
-
Delete memory.
- Remove(Object) - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
DOCUMENT ME!
- Remove(GraphicsObject) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
Remove an object from the list of objects to process, each object representing an entry into a connected component of the abstract graph.
- Remove(GraphicsImage) - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Remove the image from the catalog.
- RemoveAll() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
Remove all objects from the list of objects to process.
- removeAt(int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Remove the element from the set in the specified location.
- RemoveComponent(int, int[]) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Extract a connected component from the mesh and remove all the triangles of the component from the mesh.
- removeTriangle(int, int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
Remove triangle
from the mesh. - removeTriangle(CreateClodMesh.Triangle) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
An override of the ModelSurfaceTopology member function.
- RemoveTriangle(int, int, int) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Remove triangle
from the mesh. - RemoveTriangle(VETMesh.Triangle) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Convenience function for removing triangles from the mesh.
- removeTriangles(Vector<Vector3f>, Vector<TriangleKey>) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
- removeVertex(int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
-
Mark the specified edge vertex as no longer being used to create triangles.
- Renderer - Class in WildMagic.LibGraphics.Rendering
-
Abstract API for renderers.
- Renderer(FrameBuffer.FormatType, FrameBuffer.DepthType, FrameBuffer.StencilType, FrameBuffer.BufferingType, FrameBuffer.MultisamplingType, int, int) - Constructor for class WildMagic.LibGraphics.Rendering.Renderer
-
The Renderer is an abstract base class.
- Renderer.ConstantType - Enum in WildMagic.LibGraphics.Rendering
-
ConstantType
- Renderer.RendererType - Enum in WildMagic.LibGraphics.Rendering
-
Run-time type information.
- RendererConstant - Class in WildMagic.LibGraphics.Shaders
- RendererConstant(RendererConstant.Type, int, int, int) - Constructor for class WildMagic.LibGraphics.Shaders.RendererConstant
-
Construction and destruction.
- RendererConstant.Type - Enum in WildMagic.LibGraphics.Shaders
-
RendererConstant types:
- RendererType() - Constructor for enum WildMagic.LibGraphics.Rendering.Renderer.RendererType
- reorder() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
After edge collapses are finished, the actual vertex locations, the triangle connectivity array, and the collapse record information must be reordered to support fast dynamic change in level of detail.
- REPEAT - WildMagic.LibGraphics.Rendering.Texture.WrapType
- reset() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Reset the unordered set to its initial state.
- reset() - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable.Vertex
-
mark invalid
- reset(int, int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Reset the unordered set to the specified state.
- Reset() - Method in class WildMagic.LibGraphics.Shaders.Program
- ResetTime() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Performance measurement: Resets time
- Resize(int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set Window parameters.
- Resize(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Resize based on the maximum quantity and the grow step size.
- ResourceIdentifier - Class in WildMagic.LibGraphics.Rendering
-
Abstract base class.
- ResourceIdentifier() - Constructor for class WildMagic.LibGraphics.Rendering.ResourceIdentifier
-
Abstract base class.
- RestoreGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
-
Restore default rendering state.
- RestoreGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Enable and disable lights for multipass drawing.
- RestoreGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Set any global state needed by the pass and restore it later.
- RestoreGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
-
Restore saved states.
- RestoreGlobalState(GlobalState[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Global render state management.
- RestorePostWorldTransformation() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Restores view matrix.
- RestoreWorldTransformation() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Support for model-to-world transformation management.
- ReverseTriangleOrder(int, int[]) - Static method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Reverse triangle order of a mesh.
- RipplingOceanEffect - Class in WildMagic.LibGraphics.Effects
- RipplingOceanEffect() - Constructor for class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
streaming constructor
- RipplingOceanEffect(String, String, String) - Constructor for class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Creates a new RipplingOceanEffect
- rollRotationAngle - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Roll, yaw, pitch rotation angle
- RombergIntegral(int, float, float, IntegrateInterface) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.Integrate1
- RootsDegree3(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
afRoot should have length 3 which is used to return the real roots found; returns 0 if no root can be found, otherwise returns the number of real roots found (1 or 3);
- RotateTrackBall(float, float, float, float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Rotate the the object with a virtual trackball
- RVector - Variable in class WildMagic.LibGraphics.Rendering.Light
S
- SAMPLER_1D - WildMagic.LibGraphics.Rendering.Texture.Type
- SAMPLER_2D - WildMagic.LibGraphics.Rendering.Texture.Type
- SAMPLER_3D - WildMagic.LibGraphics.Rendering.Texture.Type
- SAMPLER_CUBE - WildMagic.LibGraphics.Rendering.Texture.Type
- SAMPLER_PROJ - WildMagic.LibGraphics.Rendering.Texture.Type
- SAMPLER_RECTANGLE - WildMagic.LibGraphics.Rendering.Texture.Type
- SamplerInformation - Class in WildMagic.LibGraphics.Shaders
- SamplerInformation(String, int, int) - Constructor for class WildMagic.LibGraphics.Shaders.SamplerInformation
-
Construction and destruction.
- Save(int[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
Memory loads and saves.
- Save(FileOutputStream, int, int) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
Save this StringTree to the FileOutputStream
- Save(String) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
File loads and saves.
- Save(String, int) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
Save the StringTree and children to the file.
- Save(Stream) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.Effect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.MaterialEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.TextureEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.VertexColor3Effect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
-
Write this object and all its children to the Stream.
- Save(Stream) - Method in interface WildMagic.LibGraphics.ObjectSystem.StreamInterface
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.AlphaState
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.CullState
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.Light
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.MaterialState
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.StencilState
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.WireframeState
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.ZBufferState
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Shaders.PixelShader
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Shaders.VertexShader
-
Write this object and all it's children to the Stream.
- Save(Stream) - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
Write this object and all it's children to the Stream.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.Effect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.MaterialEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.TextureEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.VertexColor3Effect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in interface WildMagic.LibGraphics.ObjectSystem.StreamInterface
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.AlphaState
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.CullState
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.GlobalState
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.Light
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.MaterialState
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.StencilState
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.WireframeState
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.ZBufferState
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Shaders.PixelShader
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Shaders.VertexShader
-
Write this object into a StringTree for the scene-graph visualization.
- SaveStrings(String) - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
Write this object into a StringTree for the scene-graph visualization.
- SaveText(String, int) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
-
file save (ASCII text)
- SBF_CONSTANT_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_CONSTANT_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_DST_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_DST_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_ONE - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_ONE_MINUS_CONSTANT_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_ONE_MINUS_CONSTANT_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_ONE_MINUS_DST_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_ONE_MINUS_DST_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_ONE_MINUS_SRC_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_QUANTITY - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_SRC_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_SRC_ALPHA_SATURATE - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SBF_ZERO - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- scale(double) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Scale this vector by input. this = this * fScalar.
- scale(double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
this = this * fScalar
- scale(double) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Scale this vector by input: this = this * fScalar.
- scale(double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Scale this vector by input: this = this * fScalar.
- scale(double, Vector2d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Scale the input vector by input. this = rkV * fScalar.
- scale(double, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
- scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Multiply this matrix by the scalar input: this = this * fScalar.
- scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
this = this * fScalar
- scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Scale this vector by input. this = this * fScalar.
- scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
this = this * fScalar
- scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Scale this vector by input: this = this * fScalar.
- scale(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Scale this vector by input: this = this * fScalar.
- scale(float, Vector2f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Scale the input vector by input. this = rkV * fScalar.
- scale(float, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
- scale(float, Vector4f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
- scale(float, Vector4f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector4f
- Scale - Variable in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
-
The offset is Scale*dZ + Bias*r where dZ is the change in depth relative to the screen space area of the poly, and r is the smallest resolvable depth difference.
- Scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
sets this instance to the scalar product with itself.
- Scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
- scaleAdd(double, Vector2d, Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Scale the input vector by the scalar, setting this: this = fScalar * rkV1 + rkV2.
- scaleAdd(double, Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Scale the input vector by the scalar, setting this: this = fScalar * rkV1 + rkV2.
- scaleAdd(float, Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Scale the input vector by the scalar, setting this: this = fScalar * rkV1 + rkV2.
- scaleAdd(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Scale the input vector by the scalar, setting this: this = fScalar * rkV1 + rkV2.
- scaleAddS(float, Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
- ScaleByMax() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Transform the color channels to [0,1].
- ScaleByMax() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Transform the color channels to [0,1].
- SCFunction(int, int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Choose which Set RendererConstant function to call.
- screenCamera - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- ScreenOverlay() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Allows you to do additional drawing after the screen polygon is drawn.
- screenPolygon - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- Screenshot() - Method in class WildMagic.LibGraphics.Rendering.Renderer
- Screenshot() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- screenTexture - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- Segment - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- Segment - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- Segment2f - Class in WildMagic.LibFoundation.Mathematics
- Segment2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Segment2f
- Segment2f(Segment2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Segment2f
-
Copy constructor.
- Segment2f(Vector2f, Vector2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Segment2f
- Segment2f(Vector2f, Vector2f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Segment2f
- Segment3f - Class in WildMagic.LibFoundation.Mathematics
-
The segment is represented as P+t*D, where P is the segment origin, D is a unit-length direction vector and |t| <= e.
- Segment3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Segment3f
-
construction -- uninitialized
- Segment3f(Segment3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Segment3f
-
Copy constructor.
- Segment3f(Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Segment3f
- Segment3f(Vector3f, Vector3f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Segment3f
-
construction
- SelectFont(int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Select a font based on ID.
- SelectFont(int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Select a font based on ID.
- SelectLevelOfDetail() - Method in class WildMagic.LibGraphics.Detail.ClodMesh
- serialVersionUID - Static variable in class WildMagic.LibApplications.OpenGLApplication.Application
- serialVersionUID - Static variable in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
- serialVersionUID - Static variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
- serialVersionUID - Static variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
- serialVersionUID - Static variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
- serialVersionUID - Static variable in class WildMagic.LibApplications.OpenGLApplication.StringTreeGUI
-
Serialization ID
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Approximation.ApprGaussPointsFit3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Containment.ContBox3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.BSplineCurve3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.Curve3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.MultipleCurve3
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.NaturalSpline3
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.SingleCurve3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.Intersector
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrRay2Segment2f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSegment2Circle2f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.BitHacks
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Box3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Circle2f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Cone3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.GMatrixd
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.GMatrixf
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.GVectord
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.GVectorf
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.LinCompf
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Line2f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Line3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Plane3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Quaternion
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Ray2f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Ray3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Segment2f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Segment3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Sphere3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Triangle2f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Triangle3f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2d
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Serialization support
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Serialization support
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.BasicMesh
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.ConformalMap
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.EdgeKey
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.TriangleKey
- serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.VETMesh
- serialVersionUID - Static variable in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- serialVersionUID - Static variable in class WildMagic.LibFoundation.NumericalAnalysis.Integrate1
- serialVersionUID - Static variable in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- serialVersionUID - Static variable in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
- serialVersionUID - Static variable in class WildMagic.LibFoundation.System.TSmallUnorderedSet
- serialVersionUID - Static variable in class WildMagic.LibFoundation.System.UnorderedSetInt
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Collision.BoxBVTree
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Collision.Picker
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Collision.PickRecord
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.BillboardNode
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.ClodMesh
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.CollapseRecord
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.CollapseRecordArray
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.Edge
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.ModelSet
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.Effect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.GoochEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.IridescenceEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.LatticeEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.LightingEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.MaterialEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.ShaderEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.TextureEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.VertexColor3Effect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
- serialVersionUID - Static variable in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- serialVersionUID - Static variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
- serialVersionUID - Static variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.Bindable
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.Camera
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.CullState
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.GlobalState
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.Light
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.MaterialState
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.ReleaseFunction
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.ReleaseFunctionProgram
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.ReleaseFunctionTexture
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.ReleaseFunctionVAOBuffer
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.Renderer
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.StencilState
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.Texture
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.WireframeState
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.ZBufferState
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Attributes
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.BoxBV
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.CameraNode
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Culler
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Geometry
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.LightNode
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Node
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Polyline
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Polypoint
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Spatial
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.SphereBV
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.StandardMesh
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Transformation
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Triangles
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.TriMesh
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.VisibleObject
- serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.PixelShader
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.Program
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.RendererConstant
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.SamplerInformation
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.Shader
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.UserConstant
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.VertexShader
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Sorting.BspNode
- serialVersionUID - Static variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
- serialVersionUID - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
- serialVersionUID - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
- serialVersionUID - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
- serialVersionUID - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- set(double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
construction
- set(double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
construction
- set(double, double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Set the values of this vector.
- set(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
input Mrc is in row r, column c.
- set(float[], boolean) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Create a matrix from an array of numbers.
- set(float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
construction
- set(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
construction
- set(float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
input Mrc is in row r, column c.
- set(float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Set the values of this vector.
- set(float, float, float, float, float, float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
input Mrc is in row r, column c.
- set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
input Mrc is in row r, column c.
- set(int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
- set(int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
- set(int, int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
-
Assign the specified element to array location i.
- set(int, int, double) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Set member access
- set(int, int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Set the values of this.
- set(int, int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Set the values of this.
- set(int, int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Set member access
- Set(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Sets the R,G,B values of this ColorRGB The components are intended to be in the interval [0,1].
- Set(float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Sets the R,G,B values of this ColorRGB The components are intended to be in the interval [0,1].
- Set(int, double) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
-
Set the vector value at position i.
- Set(int, float) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Set the vector value at position i.
- Set(int, int, double) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Set the value of the matrix at the location iRow, iCol.
- Set(int, int, float) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Set the value of the matrix at the location iRow, iCol.
- SetActive(ImageCatalog) - Static method in class WildMagic.LibGraphics.Shaders.ImageCatalog
-
Set the active image catalog.
- SetActiveQuantity(int) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Set the number of active points.
- SetActiveQuantity(int) - Method in class WildMagic.LibGraphics.SceneGraph.Polypoint
- SetAlphaState(AlphaState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Alpha state management.
- SetAlphaState(AlphaState) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Sets the AlphaState for the OpenGLRenderer.
- SetAmbient(float) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Sets the Ambient value
- SetAngle(float) - Method in class WildMagic.LibGraphics.Rendering.Light
-
A helper function that lets you set Angle and have CosAngle and SinAngle computed for you.
- SetAverageDuDxDvDy(float) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Sets the Average DuDxDvDy value
- SetAxes(Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
The camera frame is always in world coordinates.
- SetBackgroundColor(ColorRGBA) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set the Background color.
- SetBackgroundColor(ColorRGBA) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Set the background color
- SetBorderColor(ColorRGBA) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Access to the border color used for sampling outside the texture image.
- SetBoundingVolumeTree(BoundingVolumeTree) - Method in class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
- SetBox(Box3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- SetBumpSpeed(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Sets the Bump speed values
- SetCamera(Camera) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set the camera.
- SetCamera(Camera) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
When you set the camera, the node's local transformation is set to the camera's current current coordinate system.
- SetCamera(Camera) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Access to the camera.
- setCameraLocation(Vector3f) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Set the camera location.
- setCameraParameters(float[]) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Get the camera parameters for move and turn.
- SetCChannels(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Set color attribute.
- SetCenter(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
all bounding volumes must define a center and radius
- SetCenter(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- SetCenter(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
All bounding volumes must define a center and radius
- SetChanged(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- SetChild(int, StringTree) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
Set child i
- SetChild(int, Spatial) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
children
- SetClosed(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Set closed value.
- SetCoeff(int, float) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
DOCUMENT ME!
- SetColor(ColorRGBA) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Set the constant per-vertex color for standard objects.
- SetColor1(int, int, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- SetColor3(int, int, float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the color at the given index.
- SetColor3(int, int, ColorRGB) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the color at the given index.
- SetColor4(int, int, float, float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the color at the given index.
- SetColor4(int, int, ColorRGBA) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the color at the given index.
- SetColorMask(boolean, boolean, boolean, boolean) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Enable which color channels will be written to the color buffer.
- SetColorMask(boolean, boolean, boolean, boolean) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Enable or disable which color channels will be written to the color buffer.
- setColumn(int, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Set member access
- setColumn(int, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Set member access
- SetColumn(int, GVectord) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Set the value of the matrix for the iCol th column.
- SetColumn(int, GVectorf) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Set the value of the matrix for the iCol th column.
- SetCompiled(boolean) - Method in class WildMagic.LibGraphics.Shaders.Program
- SetConstant(int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
- SetConstantC(int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- SetConstantC(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- SetConstantCameraModelDirection(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Camera Model Direction, store in float[] parameter.
- SetConstantCameraModelPosition(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Camera Model Position, store in float[] parameter.
- SetConstantCameraModelRight(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Camera Model Right Vector, store in float[] parameter.
- SetConstantCameraModelUp(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Camera Model Up Vector, store in float[] parameter.
- SetConstantCameraWorldDirection(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Camera World Direction Vector, store in float[] parameter.
- SetConstantCameraWorldPosition(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Camera World Position, store in float[] parameter.
- SetConstantCameraWorldRight(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Camera World Right Vector, store in float[] parameter.
- SetConstantCameraWorldUp(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Camera World Up Vector, store in float[] parameter.
- SetConstantLightAmbient(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Light Ambient color, store in float[] parameter.
- SetConstantLightAttenuation(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Light Attenuation, store in float[] parameter.
- SetConstantLightDiffuse(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Light Diffuse color, store in float[] parameter.
- SetConstantLightModelDirection(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Light Model Direction, store in float[] parameter.
- SetConstantLightModelPosition(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Light Model Position, store in float[] parameter.
- SetConstantLightSpecular(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Light Specular color, store in float[] parameter.
- SetConstantLightSpotCutoff(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Light Spot Cutoff, store in float[] parameter.
- SetConstantLightWorldDirection(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Light World Direction, store in float[] parameter.
- SetConstantLightWorldPosition(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Light World Position, store in float[] parameter.
- SetConstantMaterialAmbient(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Material Ambient color, store in float[] parameter.
- SetConstantMaterialDiffuse(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Material Diffuse color, store in float[] parameter.
- SetConstantMaterialEmissive(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Material Emissive color, store in float[] parameter.
- SetConstantMaterialSpecular(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Material Specular color, store in float[] parameter.
- SetConstantPMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Projection matrix, store in float[] parameter.
- SetConstantProjectorMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Projector Matrix, store in float[] parameter.
- SetConstantProjectorModelDirection(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Projector Model Direction Vector, store in float[] parameter.
- SetConstantProjectorModelPosition(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Projector Model Position, store in float[] parameter.
- SetConstantProjectorModelRight(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Projector Model Right Vector, store in float[] parameter.
- SetConstantProjectorModelUp(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Projector Model Up Vector, store in float[] parameter.
- SetConstantProjectorWorldDirection(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Projector World Direction Vector, store in float[] parameter.
- SetConstantProjectorWorldPosition(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Projector World Position, store in float[] parameter.
- SetConstantProjectorWorldRight(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Projector World Right Vector, store in float[] parameter.
- SetConstantProjectorWorldUp(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant Projector World Up Vector, store in float[] parameter.
- SetConstantR(int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- SetConstantR(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- SetConstantS(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- SetConstantVMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant View matrix, store in float[] parameter.
- SetConstantVPMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant View*Projection matrix, store in float[] parameter.
- SetConstantWMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant World matrix, store in float[] parameter.
- SetConstantWVMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant World*View matrix, store in float[] parameter.
- SetConstantWVPMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant World*View*Projection matrix, store in float[] parameter.
- SetContiguous(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Set contiguous value.
- SetControlPoint(int, Vector3f) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
Control points may be changed at any time.
- SetCProgram(int, Program) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
- SetCullState(CullState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Cull state management.
- SetCullState(CullState) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Sets the CullState for the OpenGLRenderer.
- setData(CreateClodMesh.Triangle, Object) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
Set the attribute data associated with the specified triangle.
- SetData(byte[], int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Set the image data for 1D image.
- SetData(byte[], int, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Set the image data for 2D image.
- SetData(byte[], int, int, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Set the image data for 3D image.
- SetData(float[], int, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Set the image data for 2D image.
- SetData(int, float) - Method in class WildMagic.LibGraphics.Shaders.UserConstant
-
The Shader base class provides storage for the user constants and will set the float pointer to this storage when the shader program is loaded.
- SetData(int, int, float) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- SetData(Buffer, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
- SetData(ByteBuffer, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
- SetData(VETMesh.Edge, Object) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Set the attribute data associated with the specified edge.
- SetData(VETMesh.Triangle, Object) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Set the attribute data associated with the specified triangle.
- SetData(VETMesh.Vertex, Object) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
-
Set the attribute data associated with the specified vertex.
- SetDataSource(float[]) - Method in class WildMagic.LibGraphics.Shaders.UserConstant
-
The Shader base class provides storage for the user constants and will set the float pointer to this storage when the shader program is loaded.
- SetDefaultAlphaState() - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Create default alpha states.
- SetDepthCompare(Texture.DepthCompare) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Set depth compare type.
- SetDepthRange(float, float) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Set depth range (contained in [0,1])
- SetDifferenceStep(float) - Method in class WildMagic.LibFoundation.Distance.Distance
- SetDirection(Vector3f) - Method in class WildMagic.LibGraphics.Rendering.Light
-
A helper function that lets you set the direction vector and computes the up and right vectors automatically.
- SetDrawable(GLAutoDrawable) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
Sets the GLAutoDrawable object for accessing JOGL function calls.
- SetDrawable(GLAutoDrawable) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- setElement(int, int, float) - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
Set the element value at the specified row,col.
- SetExternalDir(String) - Method in class WildMagic.LibGraphics.Rendering.Renderer
- SetFilterType(Texture.FilterType) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Set filter modes.
- SetFloatData(float[], int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Set the image data for 1D image.
- SetFloatData(float[], int, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Set the image data for 2D image.
- SetFloatData(float[], int, int, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
-
Set the image data for 3D image.
- SetFrame(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
The camera frame is always in world coordinates.
- SetFrustum(float[]) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Access to frustum copy.
- SetFrustum(float, float, float, float) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Set a symmetric view frustum (umin = -umax, rmin = -rmax) using a field of view in the "up" direction and an aspect ratio "width/height".
- SetFrustum(float, float, float, float, float, float) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Set the view frustum.
- SetGeometry(Geometry) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set the geometry object that is to be drawn.
- SetGeometryType(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
-
Sets the geometric type based on the closed and contiguous values.
- SetGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
-
Override default rendering state to change the z-buffer comparison test.
- SetGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
-
Enable and disable lights for multipass drawing.
- SetGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Set any global state needed by the pass and restore it later.
- SetGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
-
Override the default rendering state, to change cull state, wireframe state and line width so we render a black outline of the back faces of the model.
- SetGlobalState(GlobalState[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Global render state management.
- SetImage(GraphicsImage) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Set texture image.
- SetImage(GraphicsImage, Texture.Type) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Set texture image.
- SetImageName(int, String, String) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Set the image name.
- SetIndexQuantity(int) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
An application might want to vary the "active quantity" of indices.
- SetInside(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
- SetInside(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
- SetInterpolateFactor(float) - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
-
Sets the interpolation factor
- SetInterval(float, float) - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
-
The interval of restriction for t, as defined above.
- SetIsIdentity(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Set IsIdentity flag.
- SetIsRSMatrix(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Set IsRSMatrix flag.
- SetIsUniformScale(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Set IsUniformScale flag.
- SetKnot(int, float) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
-
Knot access for nonuniform splines
- SetKnot(int, float) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
-
The knot values can be changed only if the basis function is nonuniform and the input index is valid (0 <= i <= n-d-1).
- SetLength(int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
- SetLengthC(int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- SetLengthC(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- SetLengthR(int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- SetLengthR(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- SetLengthS(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- SetLight(int, Light) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set light.
- SetLight(Light) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
When you set the light, the node's local transformation is set to the light's current current coordinate system.
- SetLightDir(Vector3f) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Sets the Light direction
- SetLightDirection(Vector3f) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Sets the light direction
- SetLightPosition(Vector3f) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
-
Parameters for the vertex program
- SetLineStipple(int, short) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Line stippling is disabled when either of "repeat" or "pattern" is zero.
- SetLineStipple(int, short) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Set the line stipple.
- SetLineWidth(float) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set line width.
- SetLineWidth(float) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Set the line width.
- SetLocalRotate(Matrix3f) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
- SetLocation(Vector3f) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
The camera frame is always in world coordinates.
- SetMass(int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- SetMass(int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- SetMass(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- SetMaterialState(MaterialState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Material state management.
- SetMatrix(int, int, double[]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
- SetMatrix(int, int, double[][]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Construct a general matrix of size iRows,iCols.
- SetMatrix(int, int, double[][]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Construct a general matrix of size iRows,iCols.
- SetMatrix(int, int, float[]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
- SetMatrix(int, int, float[][]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Construct a general matrix of size iRows,iCols.
- SetMatrix(int, int, float[][]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Construct a general matrix of size iRows,iCols.
- SetMatrix(Matrix3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
The Set* functions set the is-identity hint to false.
- SetMatrixCopy(Matrix3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
The Set* functions set the is-identity hint to false.
- setMedial(Curve3f) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
member access
- SetName(String) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
- SetNChannels(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Set normal attribute.
- SetNormal3(int, float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the normal at the given index.
- SetNormal3(int, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the normal at the given index.
- SetObject(GraphicsObject) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
- setObjectParameters(float[]) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Get the object rotation parameters ( roll, pitch, yaw )
- setObjectRotation(Matrix3f) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Set the object rotation matrix
- SetOffscreenTexture(boolean) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Set offscreen texture flag.
- SetOffset(int) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
-
The offset into the indices is used by the renderer for drawing.
- setParent(Application) - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
-
Sets the parent Application
- SetParent(Spatial) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Parent access (Node calls this during attach/detach of children)
- SetParsed() - Method in class WildMagic.LibGraphics.Shaders.Program
- SetPassQuantity(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
The number of vertex/pixel shader pairs.
- SetPChannels(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Set position attribute.
- SetPixel(int, int, ColorRGB) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Sets the pixel color.
- SetPlane(int, TriMesh) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Sets the ith reflection plane
- SetPlane(int, TriMesh) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Sets the ith shadow plane
- SetPlaneState(int) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Set the culling plane state.
- SetPointSize(float) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set point size.
- SetPointSize(float) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Set the point size.
- SetPolygonOffsetState(PolygonOffsetState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
PolygonOffset state management.
- SetPolygonOffsetState(PolygonOffsetState) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Sets the PolygonOffsetState for the OpenGLRenderer.
- SetPosition(float[]) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- SetPosition(int, int, int, Vector3f) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- SetPosition(int, int, Vector3f) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- SetPosition(int, Vector3f) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- SetPosition3(int, float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the position at the given index.
- SetPosition3(int, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the position at the given index.
- SetPostWorldTransformation(Matrix4f) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
The input transformation is applied to world-space vertices before the view matrix is applied.
- SetProgramConstant(Renderer.ConstantType, RendererConstant.Type, int, int, int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Resource enabling and disabling.
- SetProgramConstant(Renderer.ConstantType, RendererConstant.Type, int, int, int, float[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Resource enabling and disabling.
- SetProgramID(int) - Method in class WildMagic.LibGraphics.Shaders.Program
- SetProgramText(String) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Set the program text.
- SetProgramType(String) - Method in class WildMagic.LibGraphics.Shaders.Program
-
Return the program type string, its extension.
- SetProjector(int, Light) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Sets the ith Light projector for the shadows.
- SetProjector(Camera) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
For use by effects with projectors.
- SetPShader(int, PixelShader) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Sets the Pixel shader for the ith Pass
- setRadial(float) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
member access
- SetRadius(float) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
all bounding volumes must define a center and radius
- SetRadius(float) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- SetRadius(float) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
All bounding volumes must define a center and radius
- SetReflectance(int, float) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
-
Sets the reflectance for the ith reflection plane
- SetRenderer(Renderer) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
-
Set the Renderer object.
- SetRendererConstant(RendererConstant.Type, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set RendererConstant based on eRCType parameter, store in float[] parameter.
- SetReverseCullFace(boolean) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Set reverse cull face.
- SetRotate(Matrix3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
The Set* functions set the is-identity hint to false.
- SetRotateCopy(Matrix3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
The Set* functions set the is-identity hint to false.
- SetRow(int, GVectord) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Set the value of the matrix for the iRow th row.
- SetRow(int, GVectorf) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Set the value of the matrix for the iRow th row.
- SetScale(float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
The Set* functions set the is-identity hint to false.
- SetScale(Vector2f) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
-
Parameters for the pixel program
- SetScale(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
The Set* functions set the is-identity hint to false.
- SetShaderID(int) - Method in class WildMagic.LibGraphics.Shaders.Program
- SetShadowColor(int, ColorRGBA) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
-
Sets the ith shadow color.
- SetShared(boolean) - Method in class WildMagic.LibGraphics.Rendering.Bindable
- SetSize(int) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
-
Set the vector size.
- SetSize(int) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Set the vector size.
- SetSize(int, int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Set the matrix size.
- SetSize(int, int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Set the matrix size.
- SetSpring(int, int, int, float, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
- SetStartEffect(int) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Set the start effect to the specified index.
- SetStencilState(StencilState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Stencil state management.
- SetStencilState(StencilState) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Sets the StencilState for the OpenGLRenderer.
- SetStep(float) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- SetString(int, String) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
-
Set string at position i
- SetTarget(int, Texture) - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
-
Set Texture target.
- SetTChannels(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Set texture coordinate attriubute.
- SetTCoord1(int, int, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the texture coordinate (1D) at the given index.
- SetTCoord2(int, int, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the texture coordiante (2D) at the given index.
- SetTCoord2(int, int, Vector2f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the texture coordiante (2D) at the given index.
- SetTCoord3(int, int, float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the texture coordinate (3D) at the given index.
- SetTCoord3(int, int, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set the texture coordiante (3D) at the given index.
- SetTexture(int, Texture, String) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Set the texture at position i.
- SetTextureQuantity(int) - Method in class WildMagic.LibGraphics.Shaders.Shader
-
Set the number of textures in this shader.
- SetTextureRepeat(float) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Sets the Texture repeat value
- SetThickPixel(int, int, int, ColorRGB) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
-
Sets a thick pixel color.
- SetThreshold(Vector2f) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
-
Parameters for the pixel program
- SetTime(float) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Sets the animation time value
- SetTimeInterval(float, float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
If you are interested in only a subinterval of the actual domain of the curve, you may set that subinterval with SetTimeInterval.
- SetTransformation(Transformation) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Set mesh transformation.
- SetTranslate(float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Set the translation vector.
- SetTranslate(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Set the translation vector.
- SetUniformScale(float) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
-
Set uniform scale factor.
- SetVelocity(int, int, int, Vector3f) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
- SetVelocity(int, int, Vector3f) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
- SetVelocity(int, Vector3f) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- SetVertex(int, float[]) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Set a vertex's data
- SetVertexQuantity(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
An application might want to vary the "active quantity" of vertices.
- SetViewport(float, float, float, float) - Method in class WildMagic.LibGraphics.Rendering.Camera
-
Set the viewport (contained in [0,1]^2)
- SetVShader(int, VertexShader) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
-
Sets the Vertex shader for the ith Pass
- SetWaveDirX(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Sets the Wave x-direction
- SetWaveDirY(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Sets the Wave y-direction
- SetWaveHeight(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Sets the Wave height values
- SetWaveOffset(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Sets the Wave offset values
- SetWaveSpeed(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
-
Sets the Wave speed values
- SetWireframeState(WireframeState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Wireframe state management.
- SetWireframeState(WireframeState) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Sets the WireframeState for the OpenGLRenderer.
- SetWorldTransformation() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Support for model-to-world transformation management.
- SetWorldTransformation(Matrix4f) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Support for model-to-world transformation management.
- SetWrapType(int, Texture.WrapType) - Method in class WildMagic.LibGraphics.Rendering.Texture
-
Set to wrap modes.
- SetZBufferState(ZBufferState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
ZBuffer state management.
- SetZBufferState(ZBufferState) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Sets the ZBufferState for the OpenGLRenderer.
- SetZOffset(int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
- Shader - Class in WildMagic.LibGraphics.Shaders
- Shader() - Constructor for class WildMagic.LibGraphics.Shaders.Shader
-
Support for streaming.
- Shader(String) - Constructor for class WildMagic.LibGraphics.Shaders.Shader
-
The constructor called by the derived classes VertexShader and PixelShader.
- Shader(String, String) - Constructor for class WildMagic.LibGraphics.Shaders.Shader
-
The constructor called by the derived classes VertexShader and PixelShader.
- ShaderEffect - Class in WildMagic.LibGraphics.Effects
-
The shader effect is a manager of the vertex and pixel shaders.
- ShaderEffect() - Constructor for class WildMagic.LibGraphics.Effects.ShaderEffect
-
streaming constructor
- ShaderEffect(int) - Constructor for class WildMagic.LibGraphics.Effects.ShaderEffect
-
Creates a ShaderEffect with the specified number of rendering passes.
- Shininess - Variable in class WildMagic.LibGraphics.Rendering.MaterialState
-
Shininess default: 1
- Sign - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
- SimpleBumpMapEffect - Class in WildMagic.LibGraphics.Effects
- SimpleBumpMapEffect() - Constructor for class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Streaming constructor
- SimpleBumpMapEffect(String, String, Vector3f) - Constructor for class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
-
Creates a new BumpMapEffect.
- SinAngle - Variable in class WildMagic.LibFoundation.Mathematics.Cone3f
- SinAngle - Variable in class WildMagic.LibGraphics.Rendering.Light
- SingleCurve3f - Class in WildMagic.LibFoundation.Curves
- SingleCurve3f(float, float) - Constructor for class WildMagic.LibFoundation.Curves.SingleCurve3f
- size() - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
return number of non-zero entries in the matrix.
- size() - Method in class WildMagic.LibGraphics.Detail.ModelSet
-
DOCUMENT ME!
- SIZEOF_BOOLEAN - Static variable in class WildMagic.LibGraphics.ObjectSystem.Stream
- SIZEOF_BYTE - Static variable in class WildMagic.LibGraphics.ObjectSystem.Stream
- SIZEOF_FLOAT - Static variable in class WildMagic.LibGraphics.ObjectSystem.Stream
- SIZEOF_INT - Static variable in class WildMagic.LibGraphics.ObjectSystem.Stream
- SOFTWARE - WildMagic.LibGraphics.Rendering.Renderer.RendererType
- Solve(GMatrixf, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- Solve2(float[][], float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- Solve3(float[][], float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- solveSymmetricCG(int, float[], float[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
Conjugate gradient method for sparse, symmetric matrices.
- SolveSymmetricCG(int, SparseMatrix, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- SolveSymmetricCG(GMatrixf, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- sort() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
After the heap is initialized, it must be sorted.
- Sort(int[]) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- Sort(int[], int[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- SparseMatrix - Class in WildMagic.LibFoundation.NumericalAnalysis
-
Sparse matrix implemented with a hash map.
- SparseMatrix() - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
Matrix of undefined dimensions.
- SparseMatrix.Index - Class in WildMagic.LibFoundation.NumericalAnalysis
-
Used to reference a single element in the matrix.
- Spatial - Class in WildMagic.LibGraphics.SceneGraph
- Spatial() - Constructor for class WildMagic.LibGraphics.SceneGraph.Spatial
-
Default constructor.
- Spatial.CullingMode - Enum in WildMagic.LibGraphics.SceneGraph
-
Culling parameters.
- Specular - Variable in class WildMagic.LibGraphics.Rendering.Light
-
The Specular color of the light. default: ColorRGB(0,0,0)
- Specular - Variable in class WildMagic.LibGraphics.Rendering.MaterialState
-
Specular color default: ColorRGB(0,0,0)
- Sphere() - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Return bounding volume sphere object.
- Sphere(int) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Standard meshes.
- Sphere(int, int, float) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Standard meshes.
- Sphere3f - Class in WildMagic.LibFoundation.Mathematics
-
The sphere is represented as |X-C| = R where C is the center and R is the radius.
- Sphere3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Sphere3f
-
Constructor: uninitialized
- Sphere3f(Sphere3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Sphere3f
-
Copy Constructor
- Sphere3f(Vector3f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Sphere3f
-
Constructor
- SphereBV - Class in WildMagic.LibGraphics.SceneGraph
- SphereBV() - Constructor for class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Default construction.
- SphereBV(Sphere3f) - Constructor for class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Set constructor
- SplitTriangles(Vector3f[], int, int, int[], int[], int[], Line3f) - Static method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- Spring() - Constructor for class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary.Spring
- SQRT2 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- SQRT2 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- squaredDistance(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Compute the distance from this vector to the input vector.
- squaredDistance(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Compute the distance from this vector to the input vector.
- squaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Compute squared-length this vector:
- squaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Compute squared-length this vector:
- squaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Compute squared-length this vector:
- squaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Compute squared-length this vector:
- squaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Compute squared-length this vector:
- squaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Compute squared-length this vector:
- SquaredLength() - Method in class WildMagic.LibFoundation.Mathematics.GVectord
-
Return the squared length of this vector.
- SquaredLength() - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Return the squared length of this vector.
- squaredRootLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
- SrcBlend - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Source blend mode default: SBF_SRC_ALPHA
- SrcBlendMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- SrcBlendModeMap - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Maps source blend enum to int values.
- ST_STENCIL_8 - WildMagic.LibGraphics.Rendering.FrameBuffer.StencilType
- ST_STENCIL_NONE - WildMagic.LibGraphics.Rendering.FrameBuffer.StencilType
- StandardMesh - Class in WildMagic.LibGraphics.SceneGraph
- StandardMesh(Attributes) - Constructor for class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Create a StandardMesh with the input attributes.
- StandardMesh(Attributes, boolean, Transformation) - Constructor for class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Create a StandardMesh with the input attributes.
- Start - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer.DisplayListInfo
- States - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Render state and lights in path to this object.
- StateType(int) - Constructor for enum WildMagic.LibGraphics.Rendering.GlobalState.StateType
- Statistics(VETMesh) - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
-
The constructor and only member function for the class.
- STENCIL - WildMagic.LibGraphics.Rendering.GlobalState.StateType
- StencilState - Class in WildMagic.LibGraphics.Rendering
- StencilState() - Constructor for class WildMagic.LibGraphics.Rendering.StencilState
-
Default constructor.
- StencilState.CompareFunction - Enum in WildMagic.LibGraphics.Rendering
-
Stencil compare function.
- StencilState.OperationType - Enum in WildMagic.LibGraphics.Rendering
-
Stencil operation type.
- StencilType() - Constructor for enum WildMagic.LibGraphics.Rendering.FrameBuffer.StencilType
- Stream - Class in WildMagic.LibGraphics.ObjectSystem
- Stream() - Constructor for class WildMagic.LibGraphics.ObjectSystem.Stream
-
construction
- Stream.Link - Class in WildMagic.LibGraphics.ObjectSystem
- StreamInterface - Interface in WildMagic.LibGraphics.ObjectSystem
- StreamVersion - Class in WildMagic.LibGraphics.ObjectSystem
-
Scene graphs are stored in files with extension wmof.
- StreamVersion() - Constructor for class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Create a new StreamVersion with default iMajor and iMinor version numbers
- StreamVersion(int, int) - Constructor for class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Create a new StreamVersion with the iMajor and iMinor version numbers
- StreamVersion(String) - Constructor for class WildMagic.LibGraphics.ObjectSystem.StreamVersion
-
Create a new StreamVersion from a Header String
- StringTree - Class in WildMagic.LibGraphics.ObjectSystem
- StringTree() - Constructor for class WildMagic.LibGraphics.ObjectSystem.StringTree
-
default construction
- StringTreeGUI - Class in WildMagic.LibApplications.OpenGLApplication
- StringTreeGUI(StringTree) - Constructor for class WildMagic.LibApplications.OpenGLApplication.StringTreeGUI
-
Creates and new StringTreeGUI with the StringTree parameter.
- sub(double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Sub. this.X = this.X - fX; this.Y = this.Y - fY;
- sub(float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Sub. this.X = this.X - fX; this.Y = this.Y - fY;
- sub(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Sub. this = this - rkV
- sub(Vector2d, Vector2d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Sub. this = rkV1 - rkV2.
- sub(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Sub. this = this - rkV
- sub(Vector2f, Vector2f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Sub. this = rkV1 - rkV2.
- sub(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
this = this - rkV
- sub(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Subtract the two input vectors, setting this: this = rkV1 - rkV2
- sub(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
this = this - rkV
- sub(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Subtract the two input vectors, setting this: this = rkV1 - rkV2
- Sub(Polynomial1f, Polynomial1f) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
-
sets this instance to the difference of two polynomial instances.
- Sub(Quaternion) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
- subDivide(Vector3f, Vector3f, Vector3f, Vector<Vector3f>, float) - Static method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
- SubDivide(TriMesh, float) - Static method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
- SubdivideByLength(int, Vector3f[]) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Perform subdivision
- SubdivideByTime(int, Vector3f[]) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Perform subdivision
- SubdivideByVariation(float, int, int, Vector3f[]) - Method in class WildMagic.LibFoundation.Curves.Curve3f
- SubdivideByVariation(float, Vector3f, float, Vector3f, float, int, int, Curve3f.PointList) - Method in class WildMagic.LibFoundation.Curves.Curve3f
-
Subdivision by variation.
- SubVBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Sum the elements of the vector.
- sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Sum the elements of the vector.
- sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Sum the elements of the vector.
- sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Sum the elements of the vector.
- sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Sum the elements of the vector.
- sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Sum the elements of the vector.
- superRemoveTriangle(CreateClodMesh.Triangle) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
Convenience function for removing triangles from the mesh.
- SwapRows(int, int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
-
Swap the iRow0 and iRow1 in the matrix.
- SwapRows(int, int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
-
Swap the iRow0 and iRow1 in the matrix.
- SymmetricRandom() - Static method in class WildMagic.LibFoundation.Mathematics.Mathd
-
Generate a random number in [-1,1).
- SymmetricRandom() - Static method in class WildMagic.LibFoundation.Mathematics.Mathf
-
Generate a random number in [-1,1).
T
- T - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Edge
- T - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Triangle
- T - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
- T - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.TerminatorData
- T - Variable in class WildMagic.LibGraphics.Collision.PickRecord
- TargetRecord() - Method in class WildMagic.LibGraphics.Detail.ClodMesh
- TargetRecord(int) - Method in class WildMagic.LibGraphics.Detail.ClodMesh
- TerminateBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
-
Deletes the OpenGLFramebuffer and Renderbuffer
- TerminatorData() - Constructor for class WildMagic.LibFoundation.Meshes.ConvexHull3f.TerminatorData
- TerminatorData(int, int, int, ConvexHull3f.Triangle) - Constructor for class WildMagic.LibFoundation.Meshes.ConvexHull3f.TerminatorData
- test() - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
- test(int) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
- Test - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Test mode: default: TF_ALWAYS
- Test() - Method in class WildMagic.LibFoundation.Intersection.Intersector
-
Static intersection queries.
- Test() - Method in class WildMagic.LibFoundation.Intersection.Intersector1
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
-
test-intersection query returns true if the line and sphere intersect, false otherwise
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
-
test-intersection query returns true if the ray and sphere intersect, false otherwise
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
-
test-intersection query
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
static test-intersection query
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
- Test() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- Test(float, float, float) - Method in class WildMagic.LibFoundation.Intersection.Intersector1
- Test(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
-
dynamic test-intersection query
- TestEnabled - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Alpha test enabled default: false;
- TestIntersection(Vector3f, Vector3f, float, float) - Method in class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
- TestIntersection(Vector3f, Vector3f, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Test for intersection of linear component and bound (points of intersection not computed).
- TestIntersection(Vector3f, Vector3f, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- TestIntersection(Vector3f, Vector3f, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Test for intersection of linear component and bound (points of intersection not computed).
- TestIntersection(BoundingVolumeTree, Vector3f, Vector3f, float, float) - Method in class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
- TestIntersection(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Test for intersection of the two bounds.
- TestIntersection(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- TestIntersection(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Test for intersection of the two bounds.
- TestMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- TestModeMap - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
-
Maps alpha-test enum to int values.
- TestStreaming(Spatial, String) - Method in class WildMagic.LibApplications.OpenGLApplication.Application
-
TestStreaming.
- Tetrahedron() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Platonic solids, inscribed in a unit sphere centered at (0,0,0).
- Texture - Class in WildMagic.LibGraphics.Rendering
- Texture() - Constructor for class WildMagic.LibGraphics.Rendering.Texture
-
Default constructor.
- Texture(GraphicsImage) - Constructor for class WildMagic.LibGraphics.Rendering.Texture
-
Construct a Texture object with the given GraphicsImage.
- Texture_ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
- Texture.DepthCompare - Enum in WildMagic.LibGraphics.Rendering
-
Texture depth comparison types:
- Texture.FilterType - Enum in WildMagic.LibGraphics.Rendering
-
Texture filter type:
- Texture.Type - Enum in WildMagic.LibGraphics.Rendering
-
Type of Sampler
- Texture.WrapType - Enum in WildMagic.LibGraphics.Rendering
-
Texture wrap type:
- TextureEffect - Class in WildMagic.LibGraphics.Effects
- TextureEffect() - Constructor for class WildMagic.LibGraphics.Effects.TextureEffect
-
streaming constructor
- TextureEffect(String) - Constructor for class WildMagic.LibGraphics.Effects.TextureEffect
-
Creates a new TextureEffect with the texture specified.
- TextureEffect(Texture) - Constructor for class WildMagic.LibGraphics.Effects.TextureEffect
-
Creates a new TextureEffect with the texture specified.
- TextureEffect(Texture, boolean) - Constructor for class WildMagic.LibGraphics.Effects.TextureEffect
-
Creates a new TextureEffect with the texture specified.
- textureID - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- TextureID - Class in WildMagic.LibRenderers.OpenGLRenderer
- TextureID() - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.TextureID
- TextureObject - Variable in class WildMagic.LibRenderers.OpenGLRenderer.TextureID
-
Reference to the Texture.
- TF_ALWAYS - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- TF_EQUAL - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- TF_GEQUAL - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- TF_GREATER - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- TF_LEQUAL - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- TF_LESS - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- TF_NEVER - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- TF_NOTEQUAL - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- TF_QUANTITY - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- This - Variable in class WildMagic.LibFoundation.Curves.NaturalSpline3.ThisPlusKey
- ThisPlusKey(NaturalSpline3, int) - Constructor for class WildMagic.LibFoundation.Curves.NaturalSpline3.ThisPlusKey
- Time - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
- timesDiagonal(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Compute this matrix times the diagonal vector: this = M*D
- timesTranspose(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Multiply this matrix by transpose of the input matrix: this = this * M^T
- timesTranspose(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Multiply this matrix by transpose of the input matrix: this = this * M^T
- timesTranspose(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Multiply this matrix by transpose of the input matrix, setting this: this = this * M^T
- timesTranspose(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Multiply this matrix by transpose of the input matrix, setting this: this = this * M^T
- toAngle() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
The matrix must be a rotation.
- toAxisAngle(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
The matrix must be a rotation for these functions to be valid.
- ToAxisAngle(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
- ToCoefficients(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- ToCoefficients(Matrix3f, Vector3f, float[]) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
- ToggleFullscreen() - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Toggle full screen mode.
- ToLine(Vector2f[], Vector2f, int, int) - Static method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- ToPlane(int, int, int, int) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- ToPlaneI(int, int, int, int) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- ToPlaneL(int, int, int, int) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- ToRotationMatrix(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
- ToRotationMatrix(Vector3f[]) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
- Torus(int, int, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Standard meshes.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Returns a string representation of the vector values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Returns a string representation of the vector values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
- toString() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
- toString() - Method in class WildMagic.LibFoundation.Mathematics.GVectord
-
Returns a string representation of the vector values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
-
Returns a string representation of the vector values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Returns a string representation of the matrix values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Returns a string representation of the matrix values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Returns a string representation of the matrix values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Returns a string representation of the matrix values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Returns a string representation of the vector values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Returns a string representation of the vector values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Returns a string representation of the vector values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Returns a string representation of the vector values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Returns a string representation of the vector values.
- toString() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Returns a string representation of the vector values.
- toString() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh.Triangle
- ToTriangle(Vector2f[], Vector2f, int, int, int) - Static method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- TQuantity - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
- TQuantity - Variable in class WildMagic.LibGraphics.Detail.CollapseRecord
- Transformation - Class in WildMagic.LibGraphics.SceneGraph
-
The transformation is Y = M*X+T, where M is a 3-by-3 matrix and T is a translation vector.
- Transformation() - Constructor for class WildMagic.LibGraphics.SceneGraph.Transformation
-
The default constructor produces the identity transformation.
- Transformation(Transformation) - Constructor for class WildMagic.LibGraphics.SceneGraph.Transformation
-
Copy into this transformation.
- TransformBy(Transformation, BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Transform the bounding volume (model-to-world conversion).
- TransformBy(Transformation, BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- TransformBy(Transformation, BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Transform the sphere (model-to-world conversion).
- TransformData(Transformation, VertexBuffer) - Static method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Transform data in VertexBuffer
- TransformData(Transformation, VertexBuffer, boolean) - Static method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Transform data in VertexBuffer
- TransformData(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
-
Transform data in VertexBuffer
- transpose() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Transpose this matrix: this = this^T
- transpose() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Transpose this matrix: this = this^T
- transpose() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Transpose this matrix, setting this, this = this^T
- transpose() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Transpose this matrix, setting this, this = this^T
- transpose(Matrix4d) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Transpose the input matrix, setting this, this = kM^T
- transpose(Matrix4f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Transpose the input matrix, setting this, this = kM^T
- transposeTimes(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
-
Transpose this matrix and multiply by input: this = this^T * M
- transposeTimes(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Transpose this matrix and multiply by input: this = this^T * M
- transposeTimes(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Transpose this matrix and multiply by input, setting this: this = this^T * M
- transposeTimes(Matrix4d, Matrix4d) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4d
-
Transpose M1 and multiply by M2, setting this: this = M1^T * M2
- transposeTimes(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Transpose this matrix and multiply by input, setting this: this = this^T * M
- transposeTimes(Matrix4f, Matrix4f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4f
-
Transpose M1 and multiply by M2, setting this: this = M1^T * M2
- TrapezoidRule(int, float, float, IntegrateInterface) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.Integrate1
- TreeSetInt() - Constructor for class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary.TreeSetInt
- Triangle - Variable in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- Triangle - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
- Triangle - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
- Triangle - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
- Triangle - Variable in class WildMagic.LibGraphics.Collision.PickRecord
- Triangle() - Constructor for class WildMagic.LibFoundation.Meshes.BasicMesh.Triangle
- Triangle() - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
-
Create a triangle (invalid one since the indices are negative).
- Triangle(int, int, int) - Constructor for class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
- Triangle(int, int, int) - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.Triangle
-
Constructs a triangle in the table.
- Triangle(int, int, int) - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh.Triangle
-
Constructs a triangle in the table.
- Triangle(int, int, int) - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle
-
Create a triangle.
- Triangle(int, int, int) - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
-
Create a triangle.
- Triangle0 - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- Triangle0 - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- Triangle1 - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- Triangle1 - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- Triangle2f - Class in WildMagic.LibFoundation.Mathematics
-
The triangle is represented as an array of three vertices, V0, V1, and V2.
- Triangle2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Triangle2f
-
construction, uninitialized.
- Triangle2f(Triangle2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Triangle2f
-
construction, uninitialized.
- Triangle2f(Vector2f, Vector2f, Vector2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Triangle2f
-
construction, uninitialized.
- Triangle3f - Class in WildMagic.LibFoundation.Mathematics
-
The triangle is represented as an array of three vertices, V0, V1, and V2.
- Triangle3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Triangle3f
-
construction, uninitialized.
- Triangle3f(Triangle3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Triangle3f
-
construction, uninitialized.
- Triangle3f(Vector3f, Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Triangle3f
-
construction, uninitialized.
- TriangleAttribute() - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.TriangleAttribute
-
Construct an attribute for a triangle.
- TriangleAttribute() - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh.TriangleAttribute
-
Construct an attribute for a triangle.
- TriangleKey - Class in WildMagic.LibFoundation.Meshes
-
DOCUMENT ME!
- TriangleKey() - Constructor for class WildMagic.LibFoundation.Meshes.TriangleKey
- TriangleKey(int, int, int) - Constructor for class WildMagic.LibFoundation.Meshes.TriangleKey
- TriangleKey(TriangleKey) - Constructor for class WildMagic.LibFoundation.Meshes.TriangleKey
- TriangleLineRelations(Vector2f, Vector2f, Triangle2f, float[], int[], int[], int[], int[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
- TrianglePlaneRelations(Triangle3f, Plane3f, float[], int[], int[], int[], int[]) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
- Triangles - Class in WildMagic.LibGraphics.SceneGraph
-
These functions depend on the interpretation of the index buffer of the triangle primitive.
- Triangles() - Constructor for class WildMagic.LibGraphics.SceneGraph.Triangles
-
Default constructor.
- Triangles(Triangles) - Constructor for class WildMagic.LibGraphics.SceneGraph.Triangles
-
Protected constructor.
- Triangles(VertexBuffer, IndexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.Triangles
-
Protected constructor.
- Triangles(VertexBuffer, IndexBuffer, BoundingVolume) - Constructor for class WildMagic.LibGraphics.SceneGraph.Triangles
-
Protected constructor.
- Tridiagonal2() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- Tridiagonal3() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- tridiagonalize(Matrix3f, float[], float[]) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
-
Householder reduction T = Q^t M Q Input: mat, symmetric 3x3 matrix M Output:
- TridiagonalN() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
- TriMesh - Class in WildMagic.LibGraphics.SceneGraph
- TriMesh() - Constructor for class WildMagic.LibGraphics.SceneGraph.TriMesh
-
Default constructor.
- TriMesh(TriMesh) - Constructor for class WildMagic.LibGraphics.SceneGraph.TriMesh
-
Construction.
- TriMesh(VertexBuffer, IndexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.TriMesh
-
Construction.
- TriMesh(VertexBuffer, IndexBuffer, boolean) - Constructor for class WildMagic.LibGraphics.SceneGraph.TriMesh
- TriMesh(VertexBuffer, IndexBuffer, BoundingVolume) - Constructor for class WildMagic.LibGraphics.SceneGraph.TriMesh
-
Construction.
- TSmallUnorderedSet - Class in WildMagic.LibFoundation.System
-
Used in ModelSurfaceDecimator and ModelSurfaceTopology.
- TSmallUnorderedSet() - Constructor for class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
Creates a new TSmallUnorderedSet object.
- TSmallUnorderedSet(int, int) - Constructor for class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
Creates a new TSmallUnorderedSet object.
- TSmallUnorderedSet(TSmallUnorderedSet) - Constructor for class WildMagic.LibFoundation.System.TSmallUnorderedSet
-
Creates a new TSmallUnorderedSet object.
- Tube(int, int, float, float, Polyline) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
- TubeSurface - Class in WildMagic.LibGraphics.Surfaces
- TubeSurface() - Constructor for class WildMagic.LibGraphics.Surfaces.TubeSurface
-
default constructor, streaming
- TubeSurface(Curve3f, float, boolean, Vector3f, int, int, Attributes, boolean, boolean, Vector2f, Vector2f) - Constructor for class WildMagic.LibGraphics.Surfaces.TubeSurface
-
Construction and destruction.
- TurnLeft() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Turns the camera left.
- TurnRight() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Turns the camera right.
- TWO_PI - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- TWO_PI - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- Type - Variable in class WildMagic.LibGraphics.Rendering.Light
-
Type default: LT_AMBIENT
- Type - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
-
Type of geometry:
- Type() - Constructor for enum WildMagic.LibGraphics.Rendering.Texture.Type
- Type(int, String) - Constructor for enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- Type(String) - Constructor for enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
U
- UndoUpdate() - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- UNIT_W - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Unit-W vector: (0,0,0,1)
- UNIT_W - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Unit-W vector: (0,0,0,1)
- UNIT_X - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Unit-X vector: (1,0)
- UNIT_X - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Unit-X vector: (1,0)
- UNIT_X - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Unit-X vector: (1,0,0)
- UNIT_X - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Unit-X vector: (1,0,0)
- UNIT_X - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Unit-X vector: (1,0,0,0)
- UNIT_X - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Unit-X vector: (1,0,0,0)
- UNIT_X_NEG - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
-
negative unit-X vector: (-1,0,0)
- UNIT_X_NEG - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
-
negative unit-X vector: (-1,0,0)
- UNIT_Y - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Unit-Y vector: (0,1)
- UNIT_Y - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Unit-Y vector: (0,1)
- UNIT_Y - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Unit-Y vector: (0,1,0)
- UNIT_Y - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Unit-Y vector: (0,1,0)
- UNIT_Y - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Unit-Y vector: (0,1,0,0)
- UNIT_Y - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Unit-Y vector: (0,1,0,0)
- UNIT_Y_NEG - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
-
negative unit-Y vector: (0,-1,0)
- UNIT_Y_NEG - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
-
negative unit-Y vector: (0,-1,0)
- UNIT_Z - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Unit-Z vector: (0,0,1)
- UNIT_Z - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Unit-Z vector: (0,0,1)
- UNIT_Z - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Unit-Z vector: (0,0,1,0)
- UNIT_Z - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Unit-Z vector: (0,0,1,0)
- UNIT_Z_NEG - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
-
negative unit-Z vector: (0,0,-1)
- UNIT_Z_NEG - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
-
negative unit-Z vector: (0,0,-1)
- unitCross(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
The cross products are computed using the right-handed rule.
- unitCross(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
-
The cross products are computed using the right-handed rule.
- unitCross(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
The cross products are computed using the right-handed rule.
- unitCross(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
-
The cross products are computed using the right-handed rule.
- UnitRandom() - Static method in class WildMagic.LibFoundation.Mathematics.Mathd
- UnitRandom() - Static method in class WildMagic.LibFoundation.Mathematics.Mathf
- UnloadFont(int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
-
Clear a font based on ID.
- UnloadFont(int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
-
Clear a font based on ID.
- UnorderedSetInt - Class in WildMagic.LibFoundation.System
-
DOCUMENT ME!
- UnorderedSetInt() - Constructor for class WildMagic.LibFoundation.System.UnorderedSetInt
-
Construct an empty unordered set.
- UnorderedSetInt(int, int) - Constructor for class WildMagic.LibFoundation.System.UnorderedSetInt
-
Construct an empty unordered set with the specified maximum quantity and growth values.
- UnorderedSetInt(UnorderedSetInt) - Constructor for class WildMagic.LibFoundation.System.UnorderedSetInt
-
Create an unordered set that is a deep copy of the input set.
- update(int, float) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
-
If an edge weight changes for an edge whose heap element is interior to the heap tree, the heap must be updated.
- Update() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- Update(float) - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- Update(float) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- Update(int) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
- UpdateBS() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Update of geometric state and controllers.
- UpdateCameraRotationSpeed(float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
update camera rotation speed
- UpdateCameraTranslationSpeed(float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
update camera translation speed
- UpdateCameraZoomSpeed(float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
update camera zoom speed
- UpdateFrameCount() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Performance measurement: Update frame count
- UpdateGS() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Update of geometric state and controllers.
- UpdateGS(double, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Update of geometric state and controllers.
- UpdateModelBound() - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
geometric updates
- UpdateModelNormals() - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
geometric updates
- UpdateModelNormals() - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
-
Update model normals.
- UpdateMouseRotationSpeed(float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
update camera rotation speed
- UpdateMS() - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
geometric updates
- UpdateMS(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
geometric updates
- UpdateOffsets() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
-
Update offsets when attributes change.
- updateP(int, float[], float, float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
DOCUMENT ME!
- UpdateP(int, float[], float, float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- updateR(int, float[], float, float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
DOCUMENT ME!
- UpdateR(int, float[], float, float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- UpdateRS() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Update render state.
- UpdateRS(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
update of render state
- UpdateState(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.Rendering.Bindable
- UpdateState(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
render state updates
- UpdateState(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
render state updates
- UpdateState(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Update state.
- UpdateSurface() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
If the medial curve is modified, for example if it is control point based and the control points are modified, then you should call this update function to recompute the tube surface geometry.
- UpdateWorldBound() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
- UpdateWorldBound() - Method in class WildMagic.LibGraphics.Rendering.Bindable
- UpdateWorldBound() - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
geometric updates
- UpdateWorldBound() - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
geometric updates
- UpdateWorldBound() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Update world bound.
- UpdateWorldData(double) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
-
geometric updates
- UpdateWorldData(double) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
-
geometric updates
- UpdateWorldData(double) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
-
internal use Compute the homogeneous world matrix from the components of the World transformation.
- UpdateWorldData(double) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
-
geometric updates
- UpdateWorldData(double) - Method in class WildMagic.LibGraphics.SceneGraph.Node
-
geometric updates
- UpdateWorldData(double) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
-
geometric updates
- UpdateWorldData(double) - Method in class WildMagic.LibGraphics.Sorting.BspNode
-
geometric updates
- updateX(int, float[], float, float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
-
DOCUMENT ME!
- UpdateX(int, float[], float, float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
- UpVector() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
-
member access
- User - Variable in class WildMagic.LibGraphics.Rendering.Bindable.Info
-
The renderer to which the resource is bound.
- UserConstant - Class in WildMagic.LibGraphics.Shaders
- UserConstant(String, String, int, int, int) - Constructor for class WildMagic.LibGraphics.Shaders.UserConstant
-
Construction and destruction.
- UserData() - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
- UVector - Variable in class WildMagic.LibGraphics.Rendering.Light
V
- V - Variable in class WildMagic.LibFoundation.Mathematics.Triangle2f
-
Three triangle points:
- V - Variable in class WildMagic.LibFoundation.Mathematics.Triangle3f
-
Three triangle points:
- V - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Edge
- V - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Triangle
- V - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
- V - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.TerminatorData
- V - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
- V - Variable in class WildMagic.LibFoundation.Meshes.EdgeKey
-
DOCUMENT ME!
- V - Variable in class WildMagic.LibFoundation.Meshes.TriangleKey
- V_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- V_MATRIX_INVERSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- V_MATRIX_INVERSE_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- V_MATRIX_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- valid - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable.Vertex
-
valid flag
- Value() - Method in enum WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
- Value() - Method in enum WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
- Value() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
- Value() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
- Value() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
- Value() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
- Value() - Method in enum WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
- Value() - Method in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
- Value() - Method in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
- Value() - Method in enum WildMagic.LibGraphics.Rendering.GlobalState.StateType
- Value() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
- Value() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
- Value() - Method in enum WildMagic.LibGraphics.Rendering.Light.LightType
- Value() - Method in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
- Value() - Method in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
- Value() - Method in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
- Value() - Method in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
- Value() - Method in enum WildMagic.LibGraphics.Rendering.Texture.Type
- Value() - Method in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
- Value() - Method in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
- Value() - Method in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
- Value() - Method in enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
- Value() - Method in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
- Value() - Method in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
- valueChanged(TreeSelectionEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.StringTreeGUI
-
Required by TreeSelectionListener interface.
- valueOf(String) - Static method in enum WildMagic.LibFoundation.Curves.NaturalSpline3.BoundaryType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.BufferingType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.MultisamplingType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.StencilType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.GlobalState.StateType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Light.LightType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Renderer.ConstantType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Renderer.RendererType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Texture.Type
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.SceneGraph.BoundingVolume.BVType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum WildMagic.LibFoundation.Curves.NaturalSpline3.BoundaryType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.BufferingType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.MultisamplingType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.StencilType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.GlobalState.StateType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.Light.LightType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.Renderer.ConstantType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.Renderer.RendererType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.Texture.Type
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.SceneGraph.BoundingVolume.BVType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
-
Returns an array containing the constants of this enum type, in the order they are declared.
- VAOBufferID - Class in WildMagic.LibRenderers.OpenGLRenderer
- VAOBufferID(int, int) - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
-
OpenGL's identifier for the resource.
- VBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
-
member access: VertexBuffer
- Vector2d - Class in WildMagic.LibFoundation.Mathematics
-
2D Vector object.
- Vector2d() - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2d
-
construction, defaults to (0,0)
- Vector2d(double, double) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2d
-
construction
- Vector2d(Vector2d) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2d
-
copy construction
- Vector2f - Class in WildMagic.LibFoundation.Mathematics
-
2D Vector object.
- Vector2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2f
-
construction, defaults to (0,0)
- Vector2f(float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2f
- Vector2f(float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2f
-
construction
- Vector2f(Vector2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2f
-
copy construction
- Vector3d - Class in WildMagic.LibFoundation.Mathematics
-
3D Vector object.
- Vector3d() - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3d
-
construction, initialized to (0,0,0)
- Vector3d(double[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3d
-
construction
- Vector3d(double, double, double) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3d
-
construction
- Vector3d(Vector3d) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3d
-
copy construction
- Vector3f - Class in WildMagic.LibFoundation.Mathematics
-
3D Vector object.
- Vector3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3f
-
construction, initialized to (0,0,0)
- Vector3f(float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3f
-
construction
- Vector3f(float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3f
-
construction
- Vector3f(Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3f
-
copy construction
- Vector4d - Class in WildMagic.LibFoundation.Mathematics
-
3D Vector object (X,Y,Z,W).
- Vector4d() - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4d
-
construction, initialized to 0,0,0,0
- Vector4d(double[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4d
-
construction
- Vector4d(double, double, double, double) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4d
-
construction
- Vector4d(Vector4d) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4d
-
copy construction
- Vector4f - Class in WildMagic.LibFoundation.Mathematics
-
3D Vector object (X,Y,Z,W).
- Vector4f() - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4f
-
construction, initialized to 0,0,0,0
- Vector4f(float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4f
-
construction
- Vector4f(float, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4f
-
construction
- Vector4f(Vector4f) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4f
-
copy construction
- Velocities() - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
- Vertex - Variable in class WildMagic.LibFoundation.Mathematics.Cone3f
- Vertex() - Constructor for class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
- Vertex() - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable.Vertex
-
Creates a new Vertex object.
- Vertex() - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
-
Create a vertex (invalid one since the denominators are zero).
- Vertex(int) - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.Vertex
-
Constructs a vertex in the table.
- Vertex(int) - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh.Vertex
-
Constructs a vertex in the table.
- Vertex(int, int, int, int, int, int) - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
-
Create a vertex.
- VERTEX - Static variable in class WildMagic.LibGraphics.Shaders.Program
- VertexAttribute() - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.VertexAttribute
-
Construct an attribute for a vertex.
- VertexAttribute() - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh.VertexAttribute
-
Construct an attribute for a vertex.
- VertexBuffer - Class in WildMagic.LibGraphics.SceneGraph
- VertexBuffer() - Constructor for class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Default constructor.
- VertexBuffer(Vector<Vector3f>) - Constructor for class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Create a VertexBuffer from a list of vertices.
- VertexBuffer(Vector3f[]) - Constructor for class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Create a VertexBuffer from a list of vertices.
- VertexBuffer(Attributes, int) - Constructor for class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Create a VertexBuffer with the given attributes and number of vertices.
- VertexBuffer(VertexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.VertexBuffer
-
Copy constructor.
- VertexColor3Effect - Class in WildMagic.LibGraphics.Effects
- VertexColor3Effect() - Constructor for class WildMagic.LibGraphics.Effects.VertexColor3Effect
-
Creates an new VertexColor3Effect
- VertexColor3Effect(String) - Constructor for class WildMagic.LibGraphics.Effects.VertexColor3Effect
-
Creates an new VertexColor3Effect
- VertexInfluenced(int, float) - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
- VertexShader - Class in WildMagic.LibGraphics.Shaders
- VertexShader() - Constructor for class WildMagic.LibGraphics.Shaders.VertexShader
-
Default constructor.
- VertexShader(String) - Constructor for class WildMagic.LibGraphics.Shaders.VertexShader
-
Create a vertex shader with the input shader name:
- VertexShader(String, String) - Constructor for class WildMagic.LibGraphics.Shaders.VertexShader
-
The constructor called by the derived classes VertexShader and PixelShader.
- vertexShaderString - Variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
- vertexShaderTexture2 - Static variable in class WildMagic.LibGraphics.Shaders.Shader
- vertexShaderTexture3 - Static variable in class WildMagic.LibGraphics.Shaders.Shader
- VETable() - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
-
Allocate a table for all possible edge vertices.
- VETMesh - Class in WildMagic.LibFoundation.Meshes
-
This is an implementation of a vertex-edge-triangle table.
- VETMesh() - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh
-
The default constructor whose job is solely to allocate the hashmaps for the vertex-edge-triangle table.
- VETMesh(int, float, int, float, int, float) - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh
-
Creates a new VETMesh object.
- VETMesh(int, float, int, float, int, float, int[]) - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh
- VETMesh.Edge - Class in WildMagic.LibFoundation.Meshes
-
A representation of an edge for the vertex-edge-triangle table.
- VETMesh.EdgeAttribute - Class in WildMagic.LibFoundation.Meshes
-
The attributes associated with an edge.
- VETMesh.Statistics - Class in WildMagic.LibFoundation.Meshes
-
For debugging and testing.
- VETMesh.Triangle - Class in WildMagic.LibFoundation.Meshes
-
A representation of a triangle for the vertex-edge-triangle table.
- VETMesh.TriangleAttribute - Class in WildMagic.LibFoundation.Meshes
-
The attributes associated with a triangle.
- VETMesh.Vertex - Class in WildMagic.LibFoundation.Meshes
-
A representation of a vertex for the vertex-edge-triangle table.
- VETMesh.VertexAttribute - Class in WildMagic.LibFoundation.Meshes
-
The attributes associated with a vertex.
- VF_DMAX - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
- VF_DMIN - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
- VF_QUANTITY - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
- VF_RMAX - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
- VF_RMIN - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
- VF_UMAX - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
- VF_UMIN - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
- ViewFrustum(int) - Constructor for enum WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
- VisibleObject - Class in WildMagic.LibGraphics.SceneGraph
- VisibleObject() - Constructor for class WildMagic.LibGraphics.SceneGraph.VisibleObject
- VisibleSet - Class in WildMagic.LibGraphics.SceneGraph
- VisibleSet(int, int) - Constructor for class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Construct a visible set with the maximum size and grow step.
- VKeep - Variable in class WildMagic.LibGraphics.Detail.CollapseRecord
- VP_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- VP_MATRIX_INVERSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- VP_MATRIX_INVERSE_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- VP_MATRIX_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- VQuantity - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
- VQuantity - Variable in class WildMagic.LibGraphics.Detail.CollapseRecord
- VS_DEFAULT_GROWBY - Static variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Default grow step size.
- VS_DEFAULT_MAX_QUANTITY - Static variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
-
Default maximum set size.
- VS_MAX_PLANE_QUANTITY - Static variable in class WildMagic.LibGraphics.SceneGraph.Culler
-
Access to the stack of world culling planes.
- VThrow - Variable in class WildMagic.LibGraphics.Detail.CollapseRecord
W
- W - Variable in class WildMagic.LibFoundation.Mathematics.Vector4d
- W - Variable in class WildMagic.LibFoundation.Mathematics.Vector4f
- W() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
-
Get the W-component.
- W_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- W_MATRIX_INVERSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- W_MATRIX_INVERSE_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- W_MATRIX_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- WhichSide(Plane3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
-
Determine if the bounding volume is one side of the plane, the other side, or straddles the plane.
- WhichSide(Plane3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
- WhichSide(Plane3f) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
-
Support for BspNode::GetVisibleSet.
- WhichSide(Plane3f) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
-
Determine if the bounding volume is one side of the plane, the other side, or straddles the plane.
- WhichSide(Vector2f[], Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
- WhichSide(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Plane3f
-
The "positive side" of the plane is the half space to which the plane normal points.
- WHITE - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
-
Constant ColorRGB: White (1,1,1)
- WHITE - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
-
Constant ColorRGBA: White (1,1,1,1)
- WildMagic.LibApplications.OpenGLApplication - package WildMagic.LibApplications.OpenGLApplication
- WildMagic.LibFoundation.Approximation - package WildMagic.LibFoundation.Approximation
- WildMagic.LibFoundation.Containment - package WildMagic.LibFoundation.Containment
- WildMagic.LibFoundation.Curves - package WildMagic.LibFoundation.Curves
- WildMagic.LibFoundation.Distance - package WildMagic.LibFoundation.Distance
- WildMagic.LibFoundation.Intersection - package WildMagic.LibFoundation.Intersection
- WildMagic.LibFoundation.Mathematics - package WildMagic.LibFoundation.Mathematics
- WildMagic.LibFoundation.Meshes - package WildMagic.LibFoundation.Meshes
- WildMagic.LibFoundation.NumericalAnalysis - package WildMagic.LibFoundation.NumericalAnalysis
- WildMagic.LibFoundation.System - package WildMagic.LibFoundation.System
- WildMagic.LibGraphics.Collision - package WildMagic.LibGraphics.Collision
- WildMagic.LibGraphics.Detail - package WildMagic.LibGraphics.Detail
- WildMagic.LibGraphics.Effects - package WildMagic.LibGraphics.Effects
- WildMagic.LibGraphics.ObjectSystem - package WildMagic.LibGraphics.ObjectSystem
- WildMagic.LibGraphics.Rendering - package WildMagic.LibGraphics.Rendering
- WildMagic.LibGraphics.SceneGraph - package WildMagic.LibGraphics.SceneGraph
- WildMagic.LibGraphics.Shaders - package WildMagic.LibGraphics.Shaders
- WildMagic.LibGraphics.Sorting - package WildMagic.LibGraphics.Sorting
- WildMagic.LibGraphics.Surfaces - package WildMagic.LibGraphics.Surfaces
- WildMagic.LibImagics.Extraction - package WildMagic.LibImagics.Extraction
- WildMagic.LibPhysics.ParticleSystem - package WildMagic.LibPhysics.ParticleSystem
- WildMagic.LibRenderers.OpenGLRenderer - package WildMagic.LibRenderers.OpenGLRenderer
- WIREFRAME - WildMagic.LibGraphics.Rendering.GlobalState.StateType
- WireframeBehindEffect - Class in WildMagic.LibGraphics.Effects
- WireframeBehindEffect() - Constructor for class WildMagic.LibGraphics.Effects.WireframeBehindEffect
-
Creates an new WireframeBehindEffect
- WireframeState - Class in WildMagic.LibGraphics.Rendering
- WireframeState() - Constructor for class WildMagic.LibGraphics.Rendering.WireframeState
-
Default constructor.
- WireframeState.FillMode - Enum in WildMagic.LibGraphics.Rendering
-
Depth compre modes.
- World - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
-
World transforms.
- WorldBound - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
-
World bound access.
- WorldBoundIsCurrent - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
-
If WorldBound is set directly, the WorldBoundIsCurrent flag should be set to true.
- WorldIsCurrent - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
-
Set when World transform is set directly.
- WrapType(String) - Constructor for enum WildMagic.LibGraphics.Rendering.Texture.WrapType
- Writable - Variable in class WildMagic.LibGraphics.Rendering.ZBufferState
-
ZBuffer writeable default: true
- Write(boolean) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(float) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(int) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(int, byte[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(int, float[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(int, int[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(int, ColorRGB[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(int, ColorRGBA[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(String) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(ColorRGB) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(ColorRGBA) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(Matrix3f) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(Plane3f) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(Vector3f) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- Write(Transformation) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
- WriteMask - Variable in class WildMagic.LibGraphics.Rendering.StencilState
-
Write Mask default: ~0
- writeObject(ObjectOutputStream) - Method in class WildMagic.LibGraphics.Rendering.Bindable
- writeObject(ObjectOutputStream) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
- writeObject(ObjectOutputStream) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
- WV_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- WV_MATRIX_INVERSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- WV_MATRIX_INVERSE_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- WV_MATRIX_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- WVP_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- WVP_MATRIX_INVERSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- WVP_MATRIX_INVERSE_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
- WVP_MATRIX_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
X
- X - Variable in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Vector data X-Component:
- X - Variable in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Vector data X-Component:
- X - Variable in class WildMagic.LibFoundation.Mathematics.Vector3d
-
Vector data:
- X - Variable in class WildMagic.LibFoundation.Mathematics.Vector3f
-
Vector data:
- X - Variable in class WildMagic.LibFoundation.Mathematics.Vector4d
-
Vector data:
- X - Variable in class WildMagic.LibFoundation.Mathematics.Vector4f
-
Vector data:
- X() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
-
Get the X-component
- xCameraMove - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Move the camera right or left.
- xCameraTurn - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Turn the camera left or right.
- XOrigin - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
-
BitmapFontChar position and size:
- xPos - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- XSize - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
-
BitmapFontChar position and size:
Y
- Y - Variable in class WildMagic.LibFoundation.Mathematics.Vector2d
-
Vector data Y-Component:
- Y - Variable in class WildMagic.LibFoundation.Mathematics.Vector2f
-
Vector data Y-Component:
- Y - Variable in class WildMagic.LibFoundation.Mathematics.Vector3d
- Y - Variable in class WildMagic.LibFoundation.Mathematics.Vector3f
- Y - Variable in class WildMagic.LibFoundation.Mathematics.Vector4d
- Y - Variable in class WildMagic.LibFoundation.Mathematics.Vector4f
- Y() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
-
Get the Y-component
- yawRotationAngle - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Roll, yaw, pitch rotation angle
- yCameraMove - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Move the camera up or down.
- yCameraTurn - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Turn the camera to up or down.
- YOrigin - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
-
BitmapFontChar position and size:
- yPos - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
- YSize - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
-
BitmapFontChar position and size:
Z
- Z - Variable in class WildMagic.LibFoundation.Mathematics.Vector3d
- Z - Variable in class WildMagic.LibFoundation.Mathematics.Vector3f
- Z - Variable in class WildMagic.LibFoundation.Mathematics.Vector4d
- Z - Variable in class WildMagic.LibFoundation.Mathematics.Vector4f
- Z() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
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Get the Z-component
- ZBUFFER - WildMagic.LibGraphics.Rendering.GlobalState.StateType
- ZBufferState - Class in WildMagic.LibGraphics.Rendering
- ZBufferState() - Constructor for class WildMagic.LibGraphics.Rendering.ZBufferState
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Default constructor
- ZBufferState.CompareMode - Enum in WildMagic.LibGraphics.Rendering
-
Depth compre modes.
- zCameraMove - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
-
Move the camera forward or backward.
- zero() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
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make this the zero matrix
- ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
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Zero matrix:
- ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
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Zero matrix:
- ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
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Zero matrix:
- ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
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Zero matrix:
- ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Quaternion
- ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2d
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Zero vector: (0,0)
- ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2f
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Zero vector: (0,0)
- ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
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Zero vector: (0,0,0)
- ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
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Zero vector: (0,0,0)
- ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
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Zero vector: (0,0,0,0)
- ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
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Zero vector: (0,0,0,0)
- ZERO_TOLERANCE - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
- ZERO_TOLERANCE - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
- ZeroThreshold - Variable in class WildMagic.LibFoundation.Distance.Distance
- ZeroThreshold - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
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default = Mathf::ZERO_TOLERANCE
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