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All Classes All Packages

A

A - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
Alpha component [0,1]
aaiStack - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
Acceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
 
Acceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
 
Acceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
Acceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
Acceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
actionPerformed(ActionEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
Called when the user changes one of the Shader parameters.
Activate() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Make this renderer context the active one.
add(double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Add. this.X = this.X + fX; this.Y = this.Y + fY;
add(double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Add the inputs to this, this = this + fX,fY,fZ
add(float) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
New edges that occur because of modified triangles being added to the mesh must be added to the heap and the heap must be updated.
add(float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Add. this.X = this.X + fX; this.Y = this.Y + fY;
add(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Add the inputs to this, this = this + fX,fY,fZ
add(float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Add to this matrix.
add(float, float, float, float, float, float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
add(Object) - Method in class WildMagic.LibGraphics.Detail.ModelSet
DOCUMENT ME!
add(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
this = this + kMat
add(Matrix3f, Matrix3f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
add(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Add. this = this + rkV
add(Vector2d, Vector2d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector2d
Add. this = rkV1 + rkV2.
add(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Add. this = this + rkV
add(Vector2f, Vector2f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector2f
Add. this = rkV1 + rkV2.
add(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Add the input vector to this: this = this + rkV
add(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
Add the two input vectors, setting this: this = rkV1 + rkV2
add(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Add the input vector to this: this = this + rkV
add(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
Add the two input vectors, setting this: this = rkV1 + rkV2
add(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Add the input vector to this: this = this + rkV
add(Vector4f, Vector4f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector4f
Add the two input vectors, setting this: this = rkV1 + rkV2
Add(double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Add(double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Add(float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Add(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Add(float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Add(float, float, float, float, float, float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Add(Integer) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
 
Add(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Add(Matrix3f, Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Add(Polynomial1f, Polynomial1f) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
sets this instance to the sum of two polynomial instances.
Add(Quaternion) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
 
Add(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Add(Vector2d, Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Add(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Add(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Add(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Add(Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Add(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Add(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
AddRendererConstant(RendererConstant) - Method in class WildMagic.LibGraphics.Shaders.Program
Access to renderer constants.
AddSamplerInformation(SamplerInformation) - Method in class WildMagic.LibGraphics.Shaders.Program
Access to Sampler Information.
AddToData(int, int, float) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
addToVector4(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
addTriangle(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
Add a level set triangle that was found in processTetrahedron.
AddUserConstant(UserConstant) - Method in class WildMagic.LibGraphics.Shaders.Program
Access to user constants.
AddUserVariable(String, UserConstant) - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
Adds a user-parameter to the shader with the specified shader name.
AddUserVariables(Program) - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
Adds the User-Defined variables from the input Program to the use-interface.
addVertex(int, int, int, int, int, int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
Add a level set vertex that was found in processTetrahedron.
addVertex(Vector3f, HashMap<Vector3f, Integer>) - Static method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Called to add the specified point to the hashmap.
adj - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable.Vertex
adjacent vertices
Adj - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
 
adjoint() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Compute the adjoint of this matrix: this = Adjoint(this)
adjoint() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
adjoint() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Compute the adjoint of this matrix, setting this: this = Adjoint(this).
adjoint() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Compute the adjoint of this matrix, setting this: this = Adjoint(this).
Adjoint() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Adjoint() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Adjoint() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Adjoint() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
adjQuantity - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable.Vertex
number of adjacent vertices
Align(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
Compute a quaternion that rotates unit-length vector V1 to unit-length vector V2.
AlignTo(Camera) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
the camera to which the billboard is aligned
Allocate() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
Position and derivative storage allocation.
Allocate(boolean) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Support for allocation and deallocation.
Allocate(boolean) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Support for allocation and deallocation.
Alpha - Variable in class WildMagic.LibGraphics.Rendering.MaterialState
Alpha, default: 1
ALPHA - WildMagic.LibGraphics.Rendering.GlobalState.StateType
 
AlphaState - Class in WildMagic.LibGraphics.Rendering
 
AlphaState() - Constructor for class WildMagic.LibGraphics.Rendering.AlphaState
Default constructor.
AlphaState.BlendEquationMode - Enum in WildMagic.LibGraphics.Rendering
Alpha blending: alpha-test modes.
AlphaState.DstBlendMode - Enum in WildMagic.LibGraphics.Rendering
Alpha blending: destination blend modes.
AlphaState.SrcBlendMode - Enum in WildMagic.LibGraphics.Rendering
Alpha blending: source blend modes.
AlphaState.TestMode - Enum in WildMagic.LibGraphics.Rendering
Alpha blending: alpha-test modes.
Ambient - Variable in class WildMagic.LibGraphics.Rendering.Light
The Ambient color of the light. default: ColorRGB(0,0,0)
Ambient - Variable in class WildMagic.LibGraphics.Rendering.MaterialState
Ambient color default: ColorRGB(0.2,0.2,0.2)
angle(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
angle(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
angle(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
angle(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
Angle - Variable in class WildMagic.LibGraphics.Rendering.Light
Parameters for spot lights.
Angle(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Angle(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Angle(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Angle(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
AnglesToMatrix(float[], Matrix3f) - Static method in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
 
append(int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
Append an element to the end of the storage array.
Append(String) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
Append string to the end of the list
Append(StringTree) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
Append child to end of list.
Application - Class in WildMagic.LibApplications.OpenGLApplication
 
Application() - Constructor for class WildMagic.LibApplications.OpenGLApplication.Application
 
ApplicationGUI - Class in WildMagic.LibApplications.OpenGLApplication
 
ApplicationGUI() - Constructor for class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
Constructs an ApplicationGUI object.
ApplyEffect(Geometry, ShaderEffect, boolean) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Object drawing.
ApplyForward(Plane3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Transform the plane Dot(N0,X) = c0 to Dot(N1,Y) = c1 where both N0 and N1 must be unit-length normals.
ApplyForward(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Compute Y = M*X+T where X is the input and Y is the output.
ApplyForward(Vector3f, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Compute Y = M*X+T where X is the input and Y is the output.
ApplyInverse(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Compute X = M^{-1}*(Y-T) where Y is the input and X is the output.
ApplyInverse(Vector3f, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Compute X = M^{-1}*(Y-T) where Y is the input and X is the output.
ApprEllipsoidFit3f - Class in WildMagic.LibFoundation.Approximation
 
ApprEllipsoidFit3f(int, Vector<Vector3f>, Vector3f, Matrix3f, float[]) - Constructor for class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
 
ApprGaussPointsFit3f - Class in WildMagic.LibFoundation.Approximation
 
ApprGaussPointsFit3f() - Constructor for class WildMagic.LibFoundation.Approximation.ApprGaussPointsFit3f
 
ApprPlaneFit3f - Class in WildMagic.LibFoundation.Approximation
 
ApprPlaneFit3f() - Constructor for class WildMagic.LibFoundation.Approximation.ApprPlaneFit3f
 
AttachChild(Spatial) - Method in class WildMagic.LibGraphics.SceneGraph.Node
children
AttachCoplanarChild(Spatial) - Method in class WildMagic.LibGraphics.Sorting.BspNode
These methods should be used instead of the attach/detach methods in the Node base class.
AttachEffect(Effect) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Attach a new effect.
AttachGlobalState(GlobalState) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Attach the input global state to this object.
AttachLight(Light) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Attaches a new Light to this Effect
AttachLight(Light) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Attach the input light.
AttachNegativeChild(Spatial) - Method in class WildMagic.LibGraphics.Sorting.BspNode
These methods should be used instead of the attach/detach methods in the Node base class.
AttachPositiveChild(Spatial) - Method in class WildMagic.LibGraphics.Sorting.BspNode
These methods should be used instead of the attach/detach methods in the Node base class.
AttachTo(ConvexHull3f.Triangle, ConvexHull3f.Triangle, ConvexHull3f.Triangle) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
 
Attributes - Class in WildMagic.LibGraphics.SceneGraph
Set the attributes you want.
Attributes() - Constructor for class WildMagic.LibGraphics.SceneGraph.Attributes
Create default VertexBuffer Rendering Attributes:
Attributes(Attributes) - Constructor for class WildMagic.LibGraphics.SceneGraph.Attributes
Copy constructor:
Axis - Variable in class WildMagic.LibFoundation.Mathematics.Box3f
 
Axis - Variable in class WildMagic.LibFoundation.Mathematics.Cone3f
 
Axis - Variable in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 

B

B - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
Blue component [0,1]
B - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
Blue component [0,1]
B0 - Variable in class WildMagic.LibGraphics.Collision.PickRecord
 
B1 - Variable in class WildMagic.LibGraphics.Collision.PickRecord
 
B2 - Variable in class WildMagic.LibGraphics.Collision.PickRecord
 
Base - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer.DisplayListInfo
 
BasicMesh - Class in WildMagic.LibFoundation.Meshes
 
BasicMesh(int, Vector3f[], int, int[]) - Constructor for class WildMagic.LibFoundation.Meshes.BasicMesh
 
BasicMesh.Edge - Class in WildMagic.LibFoundation.Meshes
 
BasicMesh.Triangle - Class in WildMagic.LibFoundation.Meshes
 
BasicMesh.Vertex - Class in WildMagic.LibFoundation.Meshes
 
BE_ADD - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
BE_LOGIC_OP - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
BE_MAX - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
BE_MIN - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
BE_QUANTITY - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
BE_REVERSE_SUBTRACT - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
BE_SUBTRACT - WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
BeginScene() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Support for predraw and postdraw semantics.
BeginScene() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Begin rendering the scene.
Bias - Variable in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
The offset is Scale*dZ + Bias*r where dZ is the change in depth relative to the screen space area of the poly, and r is the smallest resolvable depth difference.
BillboardNode - Class in WildMagic.LibGraphics.Detail
The model space of the billboard has an up vector of (0,1,0) that is chosen to be the billboard's axis of rotation.
BillboardNode() - Constructor for class WildMagic.LibGraphics.Detail.BillboardNode
Default constructor, uninitialized
BillboardNode(Camera) - Constructor for class WildMagic.LibGraphics.Detail.BillboardNode
Construction and destruction.
Bindable - Class in WildMagic.LibGraphics.Rendering
 
Bindable() - Constructor for class WildMagic.LibGraphics.Rendering.Bindable
Default constructor:
Bindable.Info - Class in WildMagic.LibGraphics.Rendering
Resource information class.
Bisection(float, float, int, float[]) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
Returns Float which is null if no root is found; otherwise contains the value of the root.
BitHacks - Class in WildMagic.LibFoundation.Mathematics
 
BitHacks() - Constructor for class WildMagic.LibFoundation.Mathematics.BitHacks
 
Bitmap - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
Bitmap representing a character:
BitmapFont - Class in WildMagic.LibRenderers.OpenGLRenderer
 
BitmapFont(String, int, BitmapFontChar[]) - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.BitmapFont
Create a new BitmapFont
BitmapFontChar - Class in WildMagic.LibRenderers.OpenGLRenderer
 
BitmapFontChar(int, int, int, int, byte[]) - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
Creates a new BitmapFontChar
BLACK - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
Constant ColorRGB: Black (0,0,0)
BLACK - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
Constant ColorRGBA: Black (0,0,0,1)
BlendEnabled - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
Alpha blending enabled: default: false.
BlendEquation - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
Blend Equation default: BE_ADD
BlendEquationMap - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
Maps alpha-test enum to int values.
BlendEquationMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
BoundaryType() - Constructor for enum WildMagic.LibFoundation.Curves.NaturalSpline3.BoundaryType
 
BoundingVolume - Class in WildMagic.LibGraphics.SceneGraph
 
BoundingVolume() - Constructor for class WildMagic.LibGraphics.SceneGraph.BoundingVolume
streaming constructor.
BoundingVolume.BVType - Enum in WildMagic.LibGraphics.SceneGraph
run-time type information
BoundingVolumeTree - Class in WildMagic.LibGraphics.Collision
 
BoundingVolumeTree() - Constructor for class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
BoundingVolumeTree(BoundingVolume.BVType, TriMesh) - Constructor for class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
BoundingVolumeTree(BoundingVolume.BVType, TriMesh, int, boolean) - Constructor for class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
BoundingVolumeTree(TriMesh) - Constructor for class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
BoundingVolumeTree.ProjectionInfo - Class in WildMagic.LibGraphics.Collision
 
Box(float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Standard meshes.
Box3f - Class in WildMagic.LibFoundation.Mathematics
 
Box3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Box3f
 
Box3f(Vector3f, Vector3f[], float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Box3f
 
Box3f(Vector3f, Vector3f, Vector3f, Vector3f, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Box3f
 
BoxBV - Class in WildMagic.LibGraphics.SceneGraph
 
BoxBV() - Constructor for class WildMagic.LibGraphics.SceneGraph.BoxBV
 
BoxBV(Box3f) - Constructor for class WildMagic.LibGraphics.SceneGraph.BoxBV
 
BoxBV(VertexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.BoxBV
 
BoxBVTree - Class in WildMagic.LibGraphics.Collision
 
BoxBVTree() - Constructor for class WildMagic.LibGraphics.Collision.BoxBVTree
 
BoxBVTree(TriMesh) - Constructor for class WildMagic.LibGraphics.Collision.BoxBVTree
 
BoxBVTree(TriMesh, int, boolean) - Constructor for class WildMagic.LibGraphics.Collision.BoxBVTree
 
BoxIsCulled() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
 
BSplineBasisDiscretef - Class in WildMagic.LibFoundation.Curves
This class is an implementation of an open uniform B-Spline with equally spaced samples taken over the input [0,1] interval.
BSplineBasisDiscretef(int, int, int) - Constructor for class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
Create a set of B-Spline uniform open basis functions for the given number of control points and degree of the basis functions.
BSplineBasisf - Class in WildMagic.LibFoundation.Curves
Basis functions for B-Splines
BSplineBasisf() - Constructor for class WildMagic.LibFoundation.Curves.BSplineBasisf
Empty default constructor.
BSplineBasisf(int, int) - Constructor for class WildMagic.LibFoundation.Curves.BSplineBasisf
Open uniform.
BSplineBasisf(int, int, boolean) - Constructor for class WildMagic.LibFoundation.Curves.BSplineBasisf
Open uniform or periodic uniform.
BSplineBasisf(int, int, float[]) - Constructor for class WildMagic.LibFoundation.Curves.BSplineBasisf
Open nonuniform.
BSplineCurve3f - Class in WildMagic.LibFoundation.Curves
 
BSplineCurve3f(int, Vector3f[], int, boolean, boolean) - Constructor for class WildMagic.LibFoundation.Curves.BSplineCurve3f
Construction and destruction.
BSplineCurve3f(int, Vector3f[], int, boolean, float[]) - Constructor for class WildMagic.LibFoundation.Curves.BSplineCurve3f
Open, nonuniform spline.
BspNode - Class in WildMagic.LibGraphics.Sorting
 
BspNode() - Constructor for class WildMagic.LibGraphics.Sorting.BspNode
Construction and destruction.
BspNode(Plane3f) - Constructor for class WildMagic.LibGraphics.Sorting.BspNode
Construction and destruction.
BT_BUFFERED_DOUBLE - WildMagic.LibGraphics.Rendering.FrameBuffer.BufferingType
 
BT_BUFFERED_SINGLE - WildMagic.LibGraphics.Rendering.FrameBuffer.BufferingType
 
BT_CLAMPED - WildMagic.LibFoundation.Curves.NaturalSpline3.BoundaryType
 
BT_CLOSED - WildMagic.LibFoundation.Curves.NaturalSpline3.BoundaryType
 
BT_FREE - WildMagic.LibFoundation.Curves.NaturalSpline3.BoundaryType
 
BT_QUAD_STEREO - WildMagic.LibGraphics.Rendering.FrameBuffer.BufferingType
 
BufferingType() - Constructor for enum WildMagic.LibGraphics.Rendering.FrameBuffer.BufferingType
 
BuildTree(BoundingVolume.BVType, int, boolean, Vector3f[], int, int, int[], int[]) - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
BV_BOX - WildMagic.LibGraphics.SceneGraph.BoundingVolume.BVType
 
BV_QUANTITY - WildMagic.LibGraphics.SceneGraph.BoundingVolume.BVType
 
BV_SPHERE - WildMagic.LibGraphics.SceneGraph.BoundingVolume.BVType
 
BVType() - Constructor for enum WildMagic.LibGraphics.SceneGraph.BoundingVolume.BVType
 
BytesPerPixel() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
BytesPerPixel() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 

C

Camera - Class in WildMagic.LibGraphics.Rendering
 
Camera() - Constructor for class WildMagic.LibGraphics.Rendering.Camera
Default constructor.
CAMERA_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
CAMERA_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
CAMERA_MODEL_RIGHT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
CAMERA_MODEL_UP - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
CAMERA_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
CAMERA_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
CAMERA_WORLD_RIGHT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
CAMERA_WORLD_UP - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
Camera.ViewFrustum - Enum in WildMagic.LibGraphics.Rendering
The view frustum has parameters [rmin,rmax], [umin,umax], and [dmin,dmax].
CameraNode - Class in WildMagic.LibGraphics.SceneGraph
 
CameraNode() - Constructor for class WildMagic.LibGraphics.SceneGraph.CameraNode
Construction and destruction.
CameraNode(Camera) - Constructor for class WildMagic.LibGraphics.SceneGraph.CameraNode
Construction and destruction.
cameraParams - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Camera parameters.
Center - Variable in class WildMagic.LibFoundation.Mathematics.Box3f
 
Center - Variable in class WildMagic.LibFoundation.Mathematics.Circle2f
 
Center - Variable in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
Center - Variable in class WildMagic.LibFoundation.Mathematics.Segment2f
Segment origin, and unit-length direction.
Center - Variable in class WildMagic.LibFoundation.Mathematics.Segment3f
Segment origin, and unit-length direction.
Center - Variable in class WildMagic.LibFoundation.Mathematics.Sphere3f
The sphere is represented as |X-C| = R where C is the center
CF_ALWAYS - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
CF_ALWAYS - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
CF_EQUAL - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
CF_EQUAL - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
CF_GEQUAL - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
CF_GEQUAL - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
CF_GREATER - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
CF_GREATER - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
CF_LEQUAL - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
CF_LEQUAL - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
CF_LESS - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
CF_LESS - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
CF_NEVER - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
CF_NEVER - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
CF_NOTEQUAL - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
CF_NOTEQUAL - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
CF_QUANTITY - WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
CF_QUANTITY - WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
Chars - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFont
Font characters
Circle2f - Class in WildMagic.LibFoundation.Mathematics
 
Circle2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Circle2f
 
Circle2f(Vector2f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Circle2f
 
Clamp() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
Transform the color channels to [0,1].
Clamp() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
Transform the color channels to [0,1].
CLAMP - WildMagic.LibGraphics.Rendering.Texture.WrapType
 
CLAMP_BORDER - WildMagic.LibGraphics.Rendering.Texture.WrapType
 
CLAMP_EDGE - WildMagic.LibGraphics.Rendering.Texture.WrapType
 
ClampToWindow() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Returns if the Screen wraps or is clamped
clear(int, int) - Method in class WildMagic.LibGraphics.Detail.ModelSet
DOCUMENT ME!
Clear() - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Clear the visible set.
Clear(int, int) - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
DOCUMENT ME!
ClearBackBuffer() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Clear back buffer.
ClearBackBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Clear back buffer.
ClearBackBuffer(int, int, int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Clear the back buffer in the specified subwindow.
ClearBackBuffer(int, int, int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Clear the back buffer in the specified subwindow.
ClearBuffers() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Clear all buffers.
ClearBuffers() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Clear all buffers.
ClearBuffers(int, int, int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Clear the all buffers in the specified subwindow.
ClearBuffers(int, int, int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Clear the all buffers in the specified subwindow.
ClearColorDepth() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Clear Color and Depth buffers.
ClearColorDepth() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Clear all buffers.
ClearDrawable() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
Clears the GLAutoDrawable object.
ClearScreen() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Clears the screen polygon.
ClearScreenOverlay() - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
ClearScreenOverlay() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ClearStencilBuffer() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Clear stencil buffer.
ClearStencilBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Clear stencil buffer.
ClearStencilBuffer(int, int, int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Clear the stencil buffer in the specified subwindow.
ClearStencilBuffer(int, int, int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Clear the stencil buffer in the specified subwindow.
ClearZBuffer() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Clear depth buffer.
ClearZBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Clear depth buffer.
ClearZBuffer(int, int, int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Clear the depth buffer in the specified subwindow.
ClearZBuffer(int, int, int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Clear the depth buffer in the specified subwindow.
Clip(float, float, float[], float[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
ClipConvexPolygonAgainstLine(Vector2f, float, int[], Vector2f[]) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
ClodMesh - Class in WildMagic.LibGraphics.Detail
 
ClodMesh() - Constructor for class WildMagic.LibGraphics.Detail.ClodMesh
 
ClodMesh(VertexBuffer, IndexBuffer, CollapseRecordArray) - Constructor for class WildMagic.LibGraphics.Detail.ClodMesh
 
close() - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
Closes the ApplicationGUI frame, and clears all data members.
collapseCausesFolding(int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
A look-ahead test to determine if the requested edge collapse will cause the mesh to fold over itself.
collapseCausesNormalsFlip(int, int, int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
Test for folding.
collapseEdge(int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
The internal edge collapse function.
CollapseRecord - Class in WildMagic.LibGraphics.Detail
 
CollapseRecord() - Constructor for class WildMagic.LibGraphics.Detail.CollapseRecord
 
CollapseRecord(int, int, int, int) - Constructor for class WildMagic.LibGraphics.Detail.CollapseRecord
 
CollapseRecordArray - Class in WildMagic.LibGraphics.Detail
 
CollapseRecordArray() - Constructor for class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
CollapseRecordArray(int, CollapseRecord[]) - Constructor for class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
Color_ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
 
ColorRGB - Class in WildMagic.LibFoundation.Mathematics
ColorRGB.
ColorRGB() - Constructor for class WildMagic.LibFoundation.Mathematics.ColorRGB
Construction.
ColorRGB(float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.ColorRGB
Construction.
ColorRGB(ColorRGB) - Constructor for class WildMagic.LibFoundation.Mathematics.ColorRGB
Construction.
ColorRGBA - Class in WildMagic.LibFoundation.Mathematics
ColorRGBA.
ColorRGBA() - Constructor for class WildMagic.LibFoundation.Mathematics.ColorRGBA
Construction.
ColorRGBA(float, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.ColorRGBA
Construction.
ColorRGBA(ColorRGBA) - Constructor for class WildMagic.LibFoundation.Mathematics.ColorRGBA
Construction.
compactify() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
Use exactly the amount of array storage for the current elements in the set.
compare(GVectord, GVectord) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
Sorting a list of GVectorf in order, where each element is a column when two Vector3d have equal X then the sort is by Y.
compare(GVectorf, GVectorf) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
Sorting a list of GVectorf in order, where each element is a column when two Vector3d have equal X then the sort is by Y.
compare(Vector2d, Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Sorting a list of Vector2d in order, where each element is a column when two Vector2d have equal X then the sort is by Y.
compare(Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Sorting a list of Vector3d in order, where each element is a column when two Vector3d have equal X then the sort is by Y.
compare(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Sorting a list of Vector3f in order, where each element is a column when two Vector3f have equal X then the sort is by Y, then by Z.
compare(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Sorting a list of Vector3d in order, where each element is a column when two Vector3d have equal X then the sort is by Y.
compare(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Sorting a list of Vector3f in order, where each element is a column when two Vector3f have equal X then the sort is by Y, then by Z.
compare(EdgeKey, EdgeKey) - Method in class WildMagic.LibFoundation.Meshes.EdgeKey
 
compare(BoundingVolumeTree.ProjectionInfo, BoundingVolumeTree.ProjectionInfo) - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
Compare - Variable in class WildMagic.LibGraphics.Rendering.StencilState
Compare function default: CF_NEVER
Compare - Variable in class WildMagic.LibGraphics.Rendering.ZBufferState
CompareMode default: CF_LEQUAL
CompareFunction(String) - Constructor for enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
CompareMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
compareNormalsAcrossTriangles(int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
Metric for determining the weight of the edge defined between vertices iV1->iV2.
compareTo(GVectord) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
 
compareTo(GVectorf) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
 
compareTo(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
 
compareTo(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
compareTo(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
compareTo(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
 
compareTo(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
 
compareTo(EdgeKey) - Method in class WildMagic.LibFoundation.Meshes.EdgeKey
 
CompilePrograms(Geometry, Program, Program) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Compiles two shaders into a program.
CompilePrograms(Geometry, Program, Program) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Compiles two shaders into a program.
ComponentType(int) - Constructor for enum WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
 
Compute(float, float[], float[], float[]) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
Evaluate basis functions for the given input and return the knot index i for which knot[i]
Compute(float, int, int[], int[]) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
evaluate basis functions and their derivatives
ComputeBounds(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Box3f
 
ComputeDomain(double[], double[], double[], double[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
computeExtremes(int, Vector3d[], Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
computeExtremes(int, Vector3f[], Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
ComputeExtremes(int, Vector3d[], Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
ComputeExtremes(int, Vector3f[], Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
ComputeFromData(Vector3f[]) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Compute a bounding volume that contains all the points.
ComputeFromData(Vector3f[]) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
ComputeFromData(Vector3f[]) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Compute a sphere that contains all the points.
ComputeFromData(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Compute a bounding volume that contains all the points.
ComputeFromData(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
ComputeFromData(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Compute a sphere that contains all the points in the VertexBuffer.
ComputeIndices(boolean) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
tessellation support
ComputeLightVectors(Triangles) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Computes the LightVectors for the Triangle mesh
ComputeNormals() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
tessellation support
ComputeRadius(Vector2f, Vector2f, Vector2f, float) - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
 
computeRecords() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
All collapse information is known when this is called.
ComputeSinCos() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
tessellation support
ComputeTangent(Vector3f, Vector2f, Vector3f, Vector2f, Vector3f, Vector2f, Vector3f) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Compute a tangent at the vertex P0.
ComputeUVs(Vector2f, Vector2f) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
tessellation support
ComputeVertices() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
tessellation support
ComputeVertices(Vector3f[]) - Method in class WildMagic.LibFoundation.Mathematics.Box3f
 
ComputeVisibleSet(Spatial) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
This is the main function you should use for culling within a scene graph.
Cone(int, int, float, float, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
 
Cone3f - Class in WildMagic.LibFoundation.Mathematics
 
Cone3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Cone3f
 
Cone3f(Vector3f, Vector3f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Cone3f
 
Cone3f(Vector3f, Vector3f, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Cone3f
 
Configure() - Method in class WildMagic.LibGraphics.Effects.LightingEffect
After attaching and/or detaching lights, call Configure() to activate the correct shader program for the current set of lights.
ConformalMap - Class in WildMagic.LibFoundation.Meshes
 
ConformalMap(int, Vector3f[], int, int[], int) - Constructor for class WildMagic.LibFoundation.Meshes.ConformalMap
 
ConformalMap(BasicMesh, int, Vector3f[], int, int) - Constructor for class WildMagic.LibFoundation.Meshes.ConformalMap
 
Constant - Variable in class WildMagic.LibFoundation.Mathematics.Plane3f
Plane constant:
Constant - Variable in class WildMagic.LibGraphics.Rendering.Light
Attenuation is typically specified as a modulator m = 1/(C + L*d + Q*d*d) where C is the constant coefficient, L is the linear coefficient, Q is the quadratic coefficient, and d is the distance from the light position to the vertex position.
Constant - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary.Spring
 
Constant(int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
 
ConstantColor - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
Constant color default: (0,0,0,0)
ConstantType() - Constructor for enum WildMagic.LibGraphics.Rendering.Renderer.ConstantType
 
Contains(float) - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
Determine if the specified parameter is in the interval.
Contains(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
Contains(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
test for containment of a point
Contains(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
Contains(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Test for containment of a point
ContainsLeafData(VertexBuffer, int[], float) - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
ContainsPoint(Triangle3f, Plane3f, Vector3f) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
ContAlignedBox(int, Vector3f[]) - Static method in class WildMagic.LibFoundation.Containment.ContBox3f
Compute the smallest axis-aligned bounding box of the points.
ContBox3f - Class in WildMagic.LibFoundation.Containment
 
ContBox3f() - Constructor for class WildMagic.LibFoundation.Containment.ContBox3f
 
ContOrientedBox(int, Vector<Vector3f>) - Static method in class WildMagic.LibFoundation.Containment.ContBox3f
Compute an oriented bounding box of the points.
ContSphereAverage(int, Vector3f[]) - Static method in class WildMagic.LibFoundation.Mathematics.Sphere3f
Creates a sphere containing all input points, with the center of the sphere the center of the points.
Convert(float[], Matrix3f, Vector3f, float[]) - Static method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
Convert(Matrix3f, Vector3f, float, float[]) - Static method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
ConvexHull - Class in WildMagic.LibFoundation.Meshes
 
ConvexHull(int, float, boolean) - Constructor for class WildMagic.LibFoundation.Meshes.ConvexHull
 
ConvexHull3f - Class in WildMagic.LibFoundation.Meshes
 
ConvexHull3f(int, Vector3f[], float, boolean) - Constructor for class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
ConvexHull3f.Information - Class in WildMagic.LibFoundation.Meshes
 
ConvexHull3f.TerminatorData - Class in WildMagic.LibFoundation.Meshes
 
ConvexHull3f.Triangle - Class in WildMagic.LibFoundation.Meshes
 
copy(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Set the values of this.
copy(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Copy this = rkM
copy(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
copy, overwrite this.
copy(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
copy, overwrite this.
copy(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
 
copy(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
 
copy(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
copy(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
copy(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Set the values of this vector.
copy(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Set the values of this vector.
copy(UnorderedSetInt) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
Make a deep copy of the input set.
Copy(ColorRGB) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
Copy.
Copy(ColorRGBA) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
Copy.
Copy(GMatrixd) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Set this to the copy of the input matrix.
Copy(GMatrixf) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Set this to the copy of the input matrix.
Copy(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Copy(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Copy(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Copy(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
Copy(Polynomial1f) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
set this polynomial to have the same coefficients as those in the specified polynomial.
Copy(Sphere3f) - Method in class WildMagic.LibFoundation.Mathematics.Sphere3f
Copy
Copy(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Copy(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Copy(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Copy(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Copy(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Deprecated. 
Copy(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Deprecated. 
Copy(Geometry) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
Constructor, creates a SphereBV bounding volume.
Copy(Polyline) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
construction
Copy(Transformation) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Copy into this transformation.
copyBuffers(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
CopyFrom(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Make a copy of the bounding volume.
CopyFrom(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
CopyFrom(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Make a copy of the bounding volume.
CopyRGBA(ColorRGBA[]) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Copy to an already existing image of ColorRGBA values.
CosAngle - Variable in class WildMagic.LibFoundation.Mathematics.Cone3f
 
CosAngle - Variable in class WildMagic.LibGraphics.Rendering.Light
 
cost(double[], double[]) - Method in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
 
cost(double[], double[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
cost(double[], double[]) - Method in interface WildMagic.LibFoundation.NumericalAnalysis.PowellCostFunction
 
cost(double, double[]) - Method in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
 
cost(double, double[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
cost(double, double[]) - Method in interface WildMagic.LibFoundation.NumericalAnalysis.PowellCostFunction
 
Create() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
A factory that is used for operations that create new meshes from the current one.
Create(int, int, boolean) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
Open uniform or periodic uniform.
Create(int, int, float[]) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
Open nonuniform.
Create(int, Vector3f[], int, int[]) - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
CreateApproximation(float[], int, int) - Static method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
Create a BSpline curve which best fits a set of 3D points.
CreateApproximation(Vector3f[], int, int) - Static method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
Create a BSpline curve which best fits a set of 3D points.
CreateClampedSpline() - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
Constructor helper
CreateClodMesh - Class in WildMagic.LibGraphics.Detail
A triangle decimator that is used for continuous level of detail of a triangle mesh.
CreateClodMesh(VertexBuffer, IndexBuffer) - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh
The decimator constructed by this method is designed to be reused, if necessary, for decimating multiple meshes.
CreateClodMesh.EdgeAttribute - Class in WildMagic.LibGraphics.Detail
The attributes associated with an edge.
CreateClodMesh.HeapRecord - Class in WildMagic.LibGraphics.Detail
The representation of a heap element.
CreateClodMesh.Triangle - Class in WildMagic.LibGraphics.Detail
A representation of a triangle for the vertex-edge-triangle table.
CreateClodMesh.TriangleAttribute - Class in WildMagic.LibGraphics.Detail
The attributes associated with a triangle.
CreateClodMesh.Vertex - Class in WildMagic.LibGraphics.Detail
A representation of a vertex for the vertex-edge-triangle table.
CreateClodMesh.VertexAttribute - Class in WildMagic.LibGraphics.Detail
The attributes associated with a vertex.
CreateClosedSpline() - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
Constructor helper
CreateControl(Vector3f[]) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
Allocate our control points, with replication
CreateFreeSpline() - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
Constructor helper
createLightShaderText(char) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
 
CreateModelBound(TriMesh, int, int, int[], Line3f) - Static method in class WildMagic.LibGraphics.Collision.BoxBVTree
 
CreateNodes(DefaultMutableTreeNode) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
Creates nodes for the JTree GUI
CreatePlatonicNormals(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Create Platonic normals
CreatePlatonicUVs(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Create Platonic u,v texture-coordinates.
CreateRGBA() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Create an image of ColorRGBA values.
CreateWorldBound() - Static method in class WildMagic.LibGraphics.Collision.BoxBVTree
 
cross(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Returns Cross((x,y,0),(V.x,V.y,0)) = x*V.y - y*V.x.
cross(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Returns Cross((x,y,0),(V.x,V.y,0)) = x*V.y - y*V.x.
cross(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
cross(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
cross(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
cross(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
Cross(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Cross(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Cross(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Cross(Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Cross(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Cross(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
CT_BACK - WildMagic.LibGraphics.Rendering.CullState.CullMode
 
CT_EMPTY - WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
 
CT_FRONT - WildMagic.LibGraphics.Rendering.CullState.CullMode
 
CT_LINE - WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
 
CT_NUMERICAL - WildMagic.LibGraphics.Rendering.Renderer.ConstantType
 
CT_POINT - WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
 
CT_QUANTITY - WildMagic.LibGraphics.Rendering.CullState.CullMode
 
CT_RAY - WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
 
CT_RENDERER - WildMagic.LibGraphics.Rendering.Renderer.ConstantType
 
CT_SEGMENT - WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
 
CT_USER - WildMagic.LibGraphics.Rendering.Renderer.ConstantType
 
CULL - WildMagic.LibGraphics.Rendering.GlobalState.StateType
 
CULL_ALWAYS - WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
 
CULL_DYNAMIC - WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
 
CULL_NEVER - WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
 
Culler - Class in WildMagic.LibGraphics.SceneGraph
 
Culler(int, int, Camera) - Constructor for class WildMagic.LibGraphics.SceneGraph.Culler
Construction and destruction.
CullFace - Variable in class WildMagic.LibGraphics.Rendering.CullState
CullMode default: CT_BACK
Culling - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
Type of culling.
CullingMode(String) - Constructor for enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
 
CullMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.CullState.CullMode
 
CullState - Class in WildMagic.LibGraphics.Rendering
 
CullState() - Constructor for class WildMagic.LibGraphics.Rendering.CullState
Default constructor.
CullState.CullMode - Enum in WildMagic.LibGraphics.Rendering
Culling mode.
CullState.FrontMode - Enum in WildMagic.LibGraphics.Rendering
Front-facing polygon mode.
CURRENT - Static variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
Current Version:
CURRENT - Static variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Current Version:
Curve3f - Class in WildMagic.LibFoundation.Curves
This is an abstract interface for a curve in 3D.
Curve3f(float, float) - Constructor for class WildMagic.LibFoundation.Curves.Curve3f
Create a generalized curve over the specified time interval.
Curve3f.PointList - Class in WildMagic.LibFoundation.Curves
Utility class used in SubdivideByVariation()
Cylinder(int, int, float, float, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Standard meshes.

D

DataChanged(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
 
DBF_CONSTANT_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DBF_CONSTANT_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DBF_DST_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DBF_ONE - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DBF_ONE_MINUS_CONSTANT_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DBF_ONE_MINUS_CONSTANT_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DBF_ONE_MINUS_DST_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DBF_ONE_MINUS_SRC_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DBF_ONE_MINUS_SRC_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DBF_QUANTITY - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DBF_SRC_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DBF_SRC_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DBF_ZERO - WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DC_ALWAYS - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
DC_EQUAL - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
DC_GEQUAL - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
DC_GREATER - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
DC_LEQUAL - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
DC_LESS - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
DC_NEVER - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
DC_NOTEQUAL - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
DC_QUANTITY - WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
Deallocate() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Delete the matrix data.
Deallocate() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Delete the matrix data.
decimate() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
A triangle decimator for a triangle mesh.
DecreasingSort() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
DecrSortEigenStuff() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
DecrSortEigenStuff2() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
DecrSortEigenStuff3() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
DecrSortEigenStuffN() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
Default - Static variable in class WildMagic.LibGraphics.Rendering.GlobalState
default states
DEFAULT_GROW - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
The default growth value for reallocations of the array representing the set.
DefaultInitialized - Static variable in class WildMagic.LibGraphics.Rendering.GlobalState
default states initialized
DefaultShaderEffect - Class in WildMagic.LibGraphics.Effects
 
DefaultShaderEffect() - Constructor for class WildMagic.LibGraphics.Effects.DefaultShaderEffect
Creates a DefaultShaderEffect with default Vertex and Pixel Shaders.
DEG_TO_RAD - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
 
DEG_TO_RAD - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
DeleteHull() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
DepthCompare(String) - Constructor for enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
DepthType() - Constructor for enum WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
 
Destroy() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
Det2(float, float, float, float) - Static method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
Det3(float, float, float, float, float, float, float, float, float) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
DetachAllChildren() - Method in class WildMagic.LibGraphics.SceneGraph.Node
Delete memory.
DetachAllEffects() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Detach all effects.
DetachAllGlobalStates() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Detach all global states.
DetachAllLights() - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Removes all Lights from this Effect
DetachAllLights() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Detach all lights.
DetachChild(Spatial) - Method in class WildMagic.LibGraphics.SceneGraph.Node
children
DetachChildAt(int) - Method in class WildMagic.LibGraphics.SceneGraph.Node
children
DetachCoplanarChild() - Method in class WildMagic.LibGraphics.Sorting.BspNode
These methods should be used instead of the attach/detach methods in the Node base class.
DetachEffect(Effect) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Detach the specified effect.
DetachFrom(int, ConvexHull3f.Triangle) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
 
DetachGlobalState(GlobalState.StateType) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Detach the global state specified by the input type.
DetachLight(Light) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Removes the Light from this Effect
DetachLight(Light) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Detach the input light.
DetachNegativeChild() - Method in class WildMagic.LibGraphics.Sorting.BspNode
These methods should be used instead of the attach/detach methods in the Node base class.
DetachPositiveChild() - Method in class WildMagic.LibGraphics.Sorting.BspNode
These methods should be used instead of the attach/detach methods in the Node base class.
determinant() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Return the determinant of this matrix.
determinant() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
determinant() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Return the determinant of this matrix.
determinant() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Return the determinant of this matrix.
Determinant() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Determinant() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Determinant() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Determinant() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
DetI3(int, int, int, int, int, int, int, int, int) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
DetL3(long, long, long, long, long, long, long, long, long) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
diagonalTimes(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
DiagonalTimes(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Diffuse - Variable in class WildMagic.LibGraphics.Rendering.Light
The Diffuse color of the light. default: ColorRGB(0,0,0)
Diffuse - Variable in class WildMagic.LibGraphics.Rendering.MaterialState
Diffuse color default: ColorRGB(0.8,0.8,0.8)
Direction - Variable in class WildMagic.LibFoundation.Mathematics.Line2f
Line Origin and Direction vectors The line is represented as P+t*D where P is the line origin and D is a unit-length direction vector.
Direction - Variable in class WildMagic.LibFoundation.Mathematics.Line3f
Line Origin and Direction vectors The line is represented as P+t*D where P is the line origin and D is a unit-length direction vector.
Direction - Variable in class WildMagic.LibFoundation.Mathematics.Ray2f
 
Direction - Variable in class WildMagic.LibFoundation.Mathematics.Ray3f
The ray is represented as P+t*D, where P is the ray origin, D is a unit-length direction vector, and t >= 0.
Direction - Variable in class WildMagic.LibFoundation.Mathematics.Segment2f
 
Direction - Variable in class WildMagic.LibFoundation.Mathematics.Segment3f
 
DIRECTX - WildMagic.LibGraphics.Rendering.Renderer.RendererType
 
Disable() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
Disable frame buffer:
Disable() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
Disables the OpenGLFramebuffer
DisableProgram(Program) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Disable the compiled program parameter.
DisableTexture(Texture) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Disable the texture parameter.
DisableUserClipPlane(int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Disables additional clip planes.
DisableUserClipPlane(int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Disables additional clip planes.
DisableVAO() - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
Disk(int, int, float) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Standard meshes.
DISK_USED - Static variable in class WildMagic.LibGraphics.SceneGraph.Transformation
Allow Stream directly read/write the data members and Spatial to access DISK_USED.
Display() - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
Displays the Application Shader GUI
DisplayBackBuffer() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Display the back buffer.
DisplayBackBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Display the back buffer.
DisplayListInfo() - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer.DisplayListInfo
 
dispose() - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
Delete memory.
dispose() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
Delete memory.
dispose() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Delete memory.
dispose() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Delete memory.
dispose() - Method in class WildMagic.LibApplications.OpenGLApplication.StringTreeGUI
Delete memory.
dispose() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
release resources
dispose() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
release resources
dispose() - Method in class WildMagic.LibFoundation.Distance.Distance
 
dispose() - Method in class WildMagic.LibFoundation.Intersection.Intersector1
 
dispose() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
delete memory
dispose() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
delete memory
dispose() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
delete memory
dispose() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
delete memory
dispose() - Method in class WildMagic.LibFoundation.Mathematics.Box3f
 
dispose() - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
dispose() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Deallocate the matrix.
dispose() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Deallocate the matrix.
dispose() - Method in class WildMagic.LibFoundation.Mathematics.GVectord
Delete the vector data.
dispose() - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
Delete the vector data.
dispose() - Method in class WildMagic.LibFoundation.Mathematics.Line2f
delete memory
dispose() - Method in class WildMagic.LibFoundation.Mathematics.Line3f
delete memory
dispose() - Method in class WildMagic.LibFoundation.Mathematics.Plane3f
delete memory
dispose() - Method in class WildMagic.LibFoundation.Mathematics.Ray3f
delete memory
dispose() - Method in class WildMagic.LibFoundation.Mathematics.Segment3f
delete memory
dispose() - Method in class WildMagic.LibFoundation.Mathematics.Sphere3f
delete memory
dispose() - Method in class WildMagic.LibFoundation.Mathematics.Triangle2f
delete memory
dispose() - Method in class WildMagic.LibFoundation.Mathematics.Triangle3f
delete memory
dispose() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
 
dispose() - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
 
dispose() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
dispose() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
dispose() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
dispose() - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
dispose() - Method in class WildMagic.LibGraphics.Detail.BillboardNode
delete memory
dispose() - Method in class WildMagic.LibGraphics.Detail.CollapseRecord
 
dispose() - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
dispose() - Method in class WildMagic.LibGraphics.Effects.GoochEffect
Delete memory
dispose() - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
Delete memory
dispose() - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
Delete memory
dispose() - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Delete memory
dispose() - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Delete data members:
dispose() - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Delete data members:
dispose() - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Delete data members:
dispose() - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Delete data members:
dispose() - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Delete data members:
dispose() - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
destruction
dispose() - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
delete memory
dispose() - Method in class WildMagic.LibGraphics.Rendering.Camera
Delete memory
dispose() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
delete memory
dispose() - Method in class WildMagic.LibGraphics.Rendering.Light
delete memory
dispose() - Method in class WildMagic.LibGraphics.Rendering.MaterialState
delete memory
dispose() - Method in class WildMagic.LibGraphics.Rendering.ReleaseFunction
Free memory.
dispose() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Release memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.Node
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.VisibleObject
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.Shaders.RendererConstant
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.Shaders.SamplerInformation
Delete memory
dispose() - Method in class WildMagic.LibGraphics.Shaders.Shader
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.Shaders.UserConstant
Delete memory.
dispose() - Method in class WildMagic.LibGraphics.Sorting.BspNode
Delete memory
dispose() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
 
dispose() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
 
dispose() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
dispose() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
dispose() - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
dispose() - Method in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFont
Delete memory
dispose() - Method in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
Delete memory
dispose() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
Delete memory
dispose() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Delete memory:
dispose(Renderer) - Method in class WildMagic.LibGraphics.Rendering.Texture
Release memory.
disposeLocal() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
disposeLocal() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
distance(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
distance(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
Distance - Class in WildMagic.LibFoundation.Distance
 
Distance() - Constructor for class WildMagic.LibFoundation.Distance.Distance
 
Distance(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Distance(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
DistanceSegment3Segment3 - Class in WildMagic.LibFoundation.Distance
 
DistanceSegment3Segment3(Segment3f, Segment3f) - Constructor for class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
DistanceTo(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Plane3f
Compute d = Dot(N,Q)-c where N is the plane normal and c is the plane constant.
DistanceTo(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Triangle3f
Calculate distance from the point Q to the triangle
DistanceVector3Ellipsoid3 - Class in WildMagic.LibFoundation.Distance
 
DistanceVector3Ellipsoid3(Vector3f, Ellipsoid3f) - Constructor for class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
 
DistanceVector3Line3 - Class in WildMagic.LibFoundation.Distance
 
DistanceVector3Line3(Vector3f, Line3f) - Constructor for class WildMagic.LibFoundation.Distance.DistanceVector3Line3
 
DistanceVector3Plane3 - Class in WildMagic.LibFoundation.Distance
 
DistanceVector3Plane3(Vector3f, Plane3f) - Constructor for class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
 
DistanceVector3Segment3 - Class in WildMagic.LibFoundation.Distance
 
DistanceVector3Segment3(Vector3f, Segment3f) - Constructor for class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
 
DistanceVector3Triangle3 - Class in WildMagic.LibFoundation.Distance
 
DistanceVector3Triangle3(Vector3f, Triangle3f) - Constructor for class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
 
div(double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
div(double, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
div(float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
div(float, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
Div(double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Div(double, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Div(float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Div(float, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
DoClipping(float[], float[], Vector3f, Vector3f, Box3f, boolean, int[], Vector3f[], Intersector.IntersectionInfo[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
doCollapse() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
The top-level edge collapse operation.
Dodecahedron() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Platonic solids, inscribed in a unit sphere centered at (0,0,0).
DoFlip(boolean) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
For right-handed drawing.
dot(int, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
conjugate gradient methods.
dot(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Compute dot-product of this vector with input vector:
dot(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Compute dot-product of this vector with input vector:
dot(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
dot(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
dot(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Compute dot-product of this vector with input vector:
dot(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Compute dot-product of this vector with input vector:
Dot(int, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
Dot(GVectord) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
Return the dot-product of this vector with the input vector.
Dot(GVectorf) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
Return the dot-product of this vector with the input vector.
Dot(Quaternion) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
 
Dot(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Dot(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Dot(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Dot(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Dot(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Deprecated. 
Dot(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Deprecated. 
dotPerp(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
 
Draw(byte[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
2D drawing.
Draw(byte[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Draw a byte bitmap.
Draw(float, float, float, byte[][], int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
Draw(float, float, float, byte[][], int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
Draw(float, float, float, ColorRGBA, char[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Draw text.
Draw(float, float, float, ColorRGBA, char[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
Draw(int, int, byte[][], int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
Draw(int, int, ColorRGBA, char[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Draw text.
Draw(int, int, ColorRGBA, String) - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
Draw(int, int, ColorRGBA, String) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
Draw(Renderer, Spatial, int, int, VisibleObject[]) - Method in class WildMagic.LibGraphics.Effects.Effect
Override this function to obtain whatever drawing behavior your effect requires.
Draw(Renderer, Spatial, int, int, VisibleObject[]) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Draw the planar reflections
Draw(Renderer, Spatial, int, int, VisibleObject[]) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Draw the planar shadows
Draw(Geometry) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Draw the specified geometry.
DrawBuffers(int[]) - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
 
DrawBuffers(int[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
Enables the OpenGLFramebuffer
DrawCharacter(BitmapFont, char, ColorRGBA) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Text drawing
DrawCircle(int, int, int, ColorRGB, boolean) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Draw a circle centered at iXCenter, iYCenter
DrawDefault() - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
DrawDefault() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
DrawElements() - Method in class WildMagic.LibGraphics.Rendering.Renderer
The main entry point to drawing in the derived-class renderers.
DrawElements() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
The entry point to drawing a geometry object.
DrawFrameRate(int, int, ColorRGBA) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Performance measurement: Draws the frame rate on screen
DrawLeft() - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
DrawLeft() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
DrawLine(int, int, int, int, ColorRGB) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Draw a line from (iX0,iY0) to (iX1,iY1).
DrawRectangle(int, int, int, int, ColorRGB, boolean) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Draw a rectangle with lower-left corner (iXMin,iYMin) and upper-right corner (iXMax,iYMax).
DrawRight() - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
DrawRight() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
DrawScene(VisibleSet) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Object drawing.
DrawScreenOverlay() - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
DrawScreenOverlay() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
drawScreenTexture - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
DstBlend - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
Destination blend mode default: DBF_ONE_MINUS_SRC_ALPHA
DstBlendMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
DstBlendModeMap - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
Maps destination blend enum to int values.
DT_DEPTH_16 - WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
 
DT_DEPTH_24 - WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
 
DT_DEPTH_32 - WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
 
DT_DEPTH_NONE - WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
 
DVector - Variable in class WildMagic.LibGraphics.Rendering.Light
 

E

E - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Triangle
 
E - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
 
EB_XMAX_YMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit mask identifier.
EB_XMAX_YMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit mask identifier.
EB_XMAX_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit mask identifier.
EB_XMAX_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit mask identifier.
EB_XMIN_YMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit mask identifier.
EB_XMIN_YMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit mask identifiers.
EB_XMIN_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit mask identifier.
EB_XMIN_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit mask identifier.
EB_YMAX_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit mask identifier.
EB_YMAX_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit mask identifier.
EB_YMIN_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit mask identifier.
EB_YMIN_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit mask identifier.
Edge - Class in WildMagic.LibGraphics.Detail
A representation of an edge for the vertex-edge-triangle table.
Edge() - Constructor for class WildMagic.LibFoundation.Meshes.BasicMesh.Edge
 
Edge(int, int) - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.Edge
Constructs an edge in the table.
Edge(int, int) - Constructor for class WildMagic.LibGraphics.Detail.Edge
Constructs an edge in the table.
EdgeAttribute() - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.EdgeAttribute
Construct an attribute for an edge.
EdgeAttribute() - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh.EdgeAttribute
Construct an attribute for an edge.
EdgeKey - Class in WildMagic.LibFoundation.Meshes
DOCUMENT ME!
EdgeKey() - Constructor for class WildMagic.LibFoundation.Meshes.EdgeKey
Creates a new MjEdgeKey object.
EdgeKey(int, int) - Constructor for class WildMagic.LibFoundation.Meshes.EdgeKey
Creates a new MjEdgeKey object.
Effect - Class in WildMagic.LibGraphics.Effects
 
Effect() - Constructor for class WildMagic.LibGraphics.Effects.Effect
Streaming constructor:
EI_XMAX_YMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
EI_XMAX_YMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
EI_XMAX_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
EI_XMAX_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
EI_XMIN_YMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
EI_XMIN_YMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
EI_XMIN_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
EI_XMIN_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
EI_YMAX_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
EI_YMAX_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
EI_YMIN_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
EI_YMIN_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
eigenDecomposition(Matrix2f, Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Factor M = R*D*R^T.
eigenDecomposition(Matrix3f, Matrix3f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Factor M = R*D*R^T.
EigenDecomposition(Matrix2f, Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
EigenDecomposition(Matrix3f, Matrix3f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Eigenf - Class in WildMagic.LibFoundation.NumericalAnalysis
 
Eigenf(int) - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
Eigenf(Matrix3f) - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
Ellipsoid(int, int, float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Standard meshes.
Ellipsoid3f - Class in WildMagic.LibFoundation.Mathematics
 
Ellipsoid3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
Ellipsoid3f(Vector3f, Vector3f[], float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
Ellipsoid3f(Vector3f, Vector3f, Vector3f, Vector3f, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
Emissive - Variable in class WildMagic.LibGraphics.Rendering.MaterialState
Emissive color default: ColorRGB(0,0,0)
Enable() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
Enable frame buffer:
Enable() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
Enables the OpenGLFramebuffer
Enabled - Variable in class WildMagic.LibGraphics.Rendering.CullState
Culling enabled default: true
Enabled - Variable in class WildMagic.LibGraphics.Rendering.StencilState
Enabled default: false
Enabled - Variable in class WildMagic.LibGraphics.Rendering.WireframeState
Wireframe enabled default: false
Enabled - Variable in class WildMagic.LibGraphics.Rendering.ZBufferState
ZBuffer enabled default: true
EnableProgram(Program) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Enable the vertex program parameter.
EnableTexture(Texture, SamplerInformation) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Enable the texture parameter.
EnableUserClipPlane(int, Plane3f) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Include additional clip planes.
EnableVAO() - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
EndScene() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Support for predraw and postdraw semantics.
Energy(double[]) - Method in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
 
EPSILON - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
 
EPSILON - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
 
equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
 
equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
 
equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
 
equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
 
equals(Object) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
 
equals(Object) - Method in class WildMagic.LibFoundation.Meshes.EdgeKey
Support for hashing into a map of edges.
equals(Object) - Method in class WildMagic.LibFoundation.Meshes.TriangleKey
 
equals(Object) - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Edge
Support for hashing into a map of edges.
equals(Object) - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Triangle
Support for hashing into a map of triangles.
equals(Object) - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Vertex
Support for hashing into a map of vertices.
equals(Object) - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix.Index
override for Object method used for hashing.
equals(Object) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh.Triangle
Support for hashing into a map of triangles.
equals(Object) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh.Vertex
Support for hashing into a map of vertices.
equals(Object) - Method in class WildMagic.LibGraphics.Detail.Edge
Support for hashing into a map of edges.
equals(Object) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle
Support for hashing into a map of triangles.
equals(Object) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
Support for hashing into a map of triangles.
equals(Object) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
Support for hashing into a map of vertices.
equals(GVectord) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
 
equals(GVectorf) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
 
Eval(float) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
evaluate this polynomial for the specified value.
Evaluate(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
Execute(Spatial, Vector3f, Vector3f, float, float) - Method in class WildMagic.LibGraphics.Collision.Picker
 
ExecuteRecursive(Spatial) - Method in class WildMagic.LibGraphics.Collision.Picker
 
exists(int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
Search the set to see if the input element currently exists.
exists(Object) - Method in class WildMagic.LibGraphics.Detail.ModelSet
DOCUMENT ME!
Exists(Object) - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
DOCUMENT ME!
Exponent - Variable in class WildMagic.LibGraphics.Rendering.Light
 
Extent - Variable in class WildMagic.LibFoundation.Mathematics.Box3f
 
Extent - Variable in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
Extent - Variable in class WildMagic.LibFoundation.Mathematics.Segment2f
Segment extent:
Extent - Variable in class WildMagic.LibFoundation.Mathematics.Segment3f
Segment extent:
ExternalAcceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
 
ExternalAcceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
 
ExternalAcceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
ExternalAcceleration(int, float, Vector3f[], Vector3f[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
ExtractContour(float, Vector<int[]>, Vector<Vector3f>, Vector<TriangleKey>) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
 
ExtractContour(float, Vector<Vector3f>, Vector<TriangleKey>) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
 
ExtractContour(int, HashMap<ExtractSurfaceTetra.Vertex, Integer>, HashSet<ExtractSurfaceTetra.Triangle>) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
Construct a level surface from the 3D image managed by the extractor.
ExtractContour(int, Vector<int[]>, HashMap<ExtractSurfaceTetra.Vertex, Integer>, HashSet<ExtractSurfaceTetra.Triangle>) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
Construct a level surface from the 3D image managed by the extractor.
ExtractIndices() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
ExtractSurfaceCubes - Class in WildMagic.LibImagics.Extraction
A level surface extractor that is based on decomposing voxels into cubes, assuming a linear interpolation on the cubes, and extracting triangular level sets for those cubes.
ExtractSurfaceCubes(int, int, int, int[]) - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Create a level surface extractor for a 3D image.
ExtractSurfaceCubes.Triangle - Class in WildMagic.LibImagics.Extraction
The triangle just stores vertex indices and is unconcerned about the actual vertex locations.
ExtractSurfaceCubes.VETable - Class in WildMagic.LibImagics.Extraction
Vertex-edge table to support mesh topology.
ExtractSurfaceCubes.VETable.Vertex - Class in WildMagic.LibImagics.Extraction
Vertex class which stores the coordinates of an edge-vertex along with the indices of adjacent vertices which comprise the edges intersected by the level surface.
ExtractSurfaceTetra - Class in WildMagic.LibImagics.Extraction
A level surface extractor that is based on decomposing voxels into tetrahedra, assuming a linear interpolation on the tetrahedra, and extracting triangular level sets for those tetrahedra.
ExtractSurfaceTetra(int, int, int, int[]) - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
Create a level surface extractor for a 3D image.
ExtractSurfaceTetra.Triangle - Class in WildMagic.LibImagics.Extraction
A rational representation of a level set triangle.
ExtractSurfaceTetra.Vertex - Class in WildMagic.LibImagics.Extraction
A rational representation of a level set vertex.

F

FI_XMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
FI_XMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
FI_YMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
FI_YMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
FI_ZMAX - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
FI_ZMIN - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Bit-field identifier.
Fill - Variable in class WildMagic.LibGraphics.Rendering.WireframeState
FillMode default: FM_FILL
Fill(int, int, ColorRGB, ColorRGB) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Flood fill operation.
FillEnabled - Variable in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
Set whether offset should be enabled for the various polygon drawing modes (fill, line, point).
FillMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
 
FilterType(String) - Constructor for enum WildMagic.LibGraphics.Rendering.Texture.FilterType
 
finalize() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
Cleanup memory.
Find() - Method in class WildMagic.LibFoundation.Intersection.Intersector
Static intersection queries.
Find() - Method in class WildMagic.LibFoundation.Intersection.Intersector1
 
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
 
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
find-intersection query returns true if the line and sphere intersect, false otherwise
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
 
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
 
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
find-intersection query returns true if the ray and sphere intersect, false otherwise
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
 
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
find-intersection query
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
static find-intersection query
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
Find() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
Find(float, float, float) - Method in class WildMagic.LibFoundation.Intersection.Intersector1
 
Find(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
dynamic find-intersection query
Find(String) - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
Find an image in the catalog based on the image's name.
Find(Vector2f, Vector2f, Vector2f, float, float[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrSegment2Circle2f
Intersection of a the line P+t*D and the circle |X-C| = R.
Find(Vector2f, Vector2f, Vector2f, Vector2f, Vector2f, float[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrRay2Segment2f
Intersection is a solution to P0+s*D0 = P1+t*D1.
FindIntersection(Ray2f, Segment2f, float[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrRay2Segment2f
The return quantity is 0 if the objects do not intersect, or is 1 or 2 if they do intersect.
FindIntersection(Segment2f, Circle2f, Vector2f[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrSegment2Circle2f
The value is 0 if the objects do not intersect.
Finish() - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
Finish() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Include additional clip planes.
fInv255 - Static variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
Converting from 0-255 range to 0-1 range.
flushTriangles() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
When all edges have infinite weight, no further edge collapses are allowed.
flushVertices() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
When all edges have infinite weight, no further edge collapses are allowed.
FM_FILL - WildMagic.LibGraphics.Rendering.WireframeState.FillMode
 
FM_LINE - WildMagic.LibGraphics.Rendering.WireframeState.FillMode
 
FM_POINT - WildMagic.LibGraphics.Rendering.WireframeState.FillMode
 
FM_QUANTITY - WildMagic.LibGraphics.Rendering.WireframeState.FillMode
 
Format(Class<?>, String) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (native types)
Format(String) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (native types)
Format(String, boolean) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (native types)
Format(String, byte) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (native types)
Format(String, char) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (native types)
Format(String, double) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (native types)
Format(String, float) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (native types)
Format(String, int) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (native types)
Format(String, int, float[]) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (non-native types)
Format(String, int, int[]) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (non-native types)
Format(String, long) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (native types)
Format(String, short) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (native types)
Format(String, String) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (native types)
Format(String, ColorRGB) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (non-native types)
Format(String, ColorRGBA) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (non-native types)
Format(String, Line3f) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (non-native types)
Format(String, Matrix3f) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (non-native types)
Format(String, Plane3f) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (non-native types)
Format(String, Vector2f) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (non-native types)
Format(String, Vector3f) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (non-native types)
Format(String, BoundingVolume) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
string creation helpers (non-native types)
FormatDouble(double) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
Format double into String, prints INFINITY or -INFINITY if Double.MAX_VALUE
FormatFloat(float) - Static method in class WildMagic.LibGraphics.ObjectSystem.StringTree
Format float into String, prints INFINITY or -INFINITY if Float.MAX_VALUE
FormatMode(int, String) - Constructor for enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
FormatName() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
FormatType() - Constructor for enum WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
 
FrameBuffer - Class in WildMagic.LibGraphics.Rendering
 
FrameBuffer(FrameBuffer.FormatType, FrameBuffer.DepthType, FrameBuffer.StencilType, FrameBuffer.BufferingType, FrameBuffer.MultisamplingType, Renderer, Texture[]) - Constructor for class WildMagic.LibGraphics.Rendering.FrameBuffer
Create a new FrameBuffer
FrameBuffer.BufferingType - Enum in WildMagic.LibGraphics.Rendering
Frame buffer buffering type:
FrameBuffer.DepthType - Enum in WildMagic.LibGraphics.Rendering
Frame buffer depth type:
FrameBuffer.FormatType - Enum in WildMagic.LibGraphics.Rendering
Frame buffer format type:
FrameBuffer.MultisamplingType - Enum in WildMagic.LibGraphics.Rendering
Frame buffer multi-sampling type:
FrameBuffer.StencilType - Enum in WildMagic.LibGraphics.Rendering
Frame buffer stencil type:
FrameBufferToTexSubImage3D(Texture, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
FrameBufferToTexSubImage3D(Texture, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
FrameBufferToTexSubImage3D(Texture, int, boolean) - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
FrameBufferToTexSubImage3D(Texture, int, boolean) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
FrameBufferToTexture(Texture) - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
FrameBufferToTexture(Texture) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
fromAngle(float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Create a rotation matrix from an angle in radians.
FromAngle(float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
fromAxisAngle(Vector3f, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
FromAxisAngle(Vector3f, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
FromAxisAngle(Vector3f, float) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
 
FromCoefficients(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
FromCoefficients(Matrix3f, Vector3f, float) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
FromRotationMatrix(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
 
FromRotationMatrix(Vector3f[]) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
 
FrontFace - Variable in class WildMagic.LibGraphics.Rendering.CullState
FrontMode default: FT_CCW
FrontMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
 
FT_CCW - WildMagic.LibGraphics.Rendering.CullState.FrontMode
 
FT_CW - WildMagic.LibGraphics.Rendering.CullState.FrontMode
 
FT_FORMAT_DEPTH - WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
 
FT_FORMAT_NONE - WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
 
FT_FORMAT_RGB - WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
 
FT_FORMAT_RGBA - WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
 
FT_QUANTITY - WildMagic.LibGraphics.Rendering.CullState.FrontMode
 

G

G - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
Green component [0,1]
G - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
Green component [0,1]
g_kVerdana_S16B0I0 - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
GaussianQuadrature(float, float, IntegrateInterface) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.Integrate1
 
GaussPointsFit3f(int, Vector<Vector3f>) - Static method in class WildMagic.LibFoundation.Approximation.ApprGaussPointsFit3f
Fit points with a Gaussian distribution.
generateComplementBasis(Vector3d, Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
generateComplementBasis(Vector3f, Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
GenerateComplementBasis(Vector3d, Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
GenerateComplementBasis(Vector3f, Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
generateOrthonormalBasis(Vector3d, Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
generateOrthonormalBasis(Vector3f, Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
GenerateOrthonormalBasis(Vector3d, Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
GenerateOrthonormalBasis(Vector3f, Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Geometry - Class in WildMagic.LibGraphics.SceneGraph
 
Geometry() - Constructor for class WildMagic.LibGraphics.SceneGraph.Geometry
Default constructor, creates a SphereBV bounding volume.
Geometry(Geometry) - Constructor for class WildMagic.LibGraphics.SceneGraph.Geometry
Constructor, creates a SphereBV bounding volume.
Geometry(VertexBuffer, IndexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.Geometry
Constructor, creates a SphereBV bounding volume.
Geometry(VertexBuffer, IndexBuffer, BoundingVolume) - Constructor for class WildMagic.LibGraphics.SceneGraph.Geometry
Constructor, creates a SphereBV bounding volume.
Geometry.GeometryType - Enum in WildMagic.LibGraphics.SceneGraph
Type of geometry:
GeometryType() - Constructor for enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
get(int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Get member access
get(int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
get(int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
Retrieve the element in the array location i.
get(int) - Method in class WildMagic.LibGraphics.Detail.ModelSet
DOCUMENT ME!
get(int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
Access the specified edge vertex.
get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Get member access
get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Get member access
get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Get member access
Get() - Method in class WildMagic.LibFoundation.Distance.Distance
 
Get() - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
Get() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
 
Get() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
 
Get() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
 
Get() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
 
Get() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
 
Get(float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.Distance
 
Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.Distance
 
Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
 
Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
 
Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
 
Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
 
Get(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
 
Get(float, Vector3f, Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
If you need position and derivatives at the same time, it is more efficient to call these functions.
Get(int) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
Get the vector value at position i.
Get(int) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
Get the vector value at position i.
Get(int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Get(int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Get the value of the matrix at the location iRow, iCol.
Get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Get the value of the matrix at the location iRow, iCol.
Get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Get(int, int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
GetActive() - Static method in class WildMagic.LibGraphics.Shaders.ImageCatalog
Get the active image catalog.
GetActiveQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Get the number of active points.
GetActiveQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Polypoint
 
GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in interface WildMagic.LibGraphics.ObjectSystem.NameIdInterface
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.SceneGraph.Node
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
GetAllObjectsByName(String, Vector<GraphicsObject>) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Writes all GraphicsObjects with the name that matches the input parameter, rkName into the Vector parameter rkObjects.
GetAlphaState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get AlphaState.
GetAmbient() - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Returns the Ambient value
GetAspectRatio() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
Returns the window aspect ratio.
GetAttenuation - Static variable in class WildMagic.LibGraphics.Effects.LightingEffect
 
GetAttributes() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
The format of a single vertex in the buffer.
GetAutomatedTargetRecord() - Method in class WildMagic.LibGraphics.Detail.ClodMesh
 
GetAverageDuDxDvDy() - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Returns the Average DuDxDvDy value
GetBackgroundColor() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get the Background color.
GetBaseRegister() - Method in class WildMagic.LibGraphics.Shaders.RendererConstant
Member access.
GetBaseRegister() - Method in class WildMagic.LibGraphics.Shaders.SamplerInformation
 
GetBaseRegister() - Method in class WildMagic.LibGraphics.Shaders.UserConstant
Member access.
GetBasis() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
Access the basis function to compute it without control points.
GetBinormal(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Binormal at a point on the curve.
GetBlending(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Blending modes for multipass effects.
GetBorderColor() - Method in class WildMagic.LibGraphics.Rendering.Texture
Access to the border color used for sampling outside the texture image.
GetBound(int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Get the image extent in the given dimension.
GetBoundingVolumeTree() - Method in class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
 
GetBox() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
GetBox() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
 
GetBox() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
 
GetBox() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
GetBox() - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
GetBox0() - Method in class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
 
GetBox1() - Method in class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
 
GetBracketedMinimum(double, double, double, double, double, double, int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
GetBufferData() - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
 
GetBufferingType() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
Get buffering type.
GetBufferingType() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get Frame buffer buffering type parameter.
GetBufferNext() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
GetBufferSize() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
GetBumpSpeed(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Returns the Bump speed values
GetBVType() - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Get the type of BoundingVolume.
GetBVType() - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
GetBVType() - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Get bounding volume type.
GetBytesPerPixel() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Get the number of bytes per pixel in the image.
GetBytesPerPixel(GraphicsImage.FormatMode) - Static method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Get the number of bytes per pixel for the given format enum.
GetCamera() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get the camera.
GetCamera() - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
Return camera contained in this node.
GetCamera() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Access to the camera.
getCameraLocation() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Get the camera current location
getCameraParameters() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Get the camera parameters for move and turn.
GetCanvas() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
GetCChannels(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to color information.
GetCenter() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
Intersection center
GetCenter() - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
all bounding volumes must define a center and radius
GetCenter() - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
GetCenter() - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
All bounding volumes must define a center and radius
GetChannelQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
The number of 'float' channels used by all the attributes.
GetChild(int) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
Get child at position i
GetChild(int) - Method in class WildMagic.LibGraphics.SceneGraph.Node
children
GetChildQuantity() - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
Return the number of children StringTree nodes
GetClosed() - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Get closed value.
GetClosestNonnegative() - Method in class WildMagic.LibGraphics.Collision.Picker
 
GetClosestNonpositive() - Method in class WildMagic.LibGraphics.Collision.Picker
 
GetClosestPoint0() - Method in class WildMagic.LibFoundation.Distance.Distance
 
GetClosestPoint1() - Method in class WildMagic.LibFoundation.Distance.Distance
 
GetClosestToZero() - Method in class WildMagic.LibGraphics.Collision.Picker
 
GetCoeff(int) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
DOCUMENT ME!
GetCOffset(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to color information.
GetColor1(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the color at the given index.
GetColor3(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the color at the given index.
GetColor3(int, int, ColorRGB) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the color at the given index.
GetColor4(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the color at the given index.
GetColor4(int, int, ColorRGBA) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the color at the given index.
GetColorMask(boolean[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get which color channels will be written to the color buffer.
GetColors(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
getColumn(int) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
getColumn(int, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Get member access
getColumn(int, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
GetColumn(int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Get the value of the matrix for the iCol th column.
GetColumn(int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Get the value of the matrix for the iCol th column.
GetColumn(int, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
GetColumn(int, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
getColumnMajor(double[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Get member access.
getColumnMajor(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Get member access.
getColumnMajor(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
getColumnMajor(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Get member access.
GetColumnMajor(double[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
GetColumnMajor(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
GetColumnMajor(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
GetColumnMajor(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
GetColumns() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Get the number of columns in the matrix.
GetColumns() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Get the number of columns in the matrix.
GetCombined() - Method in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
Returns the combined version number values: 100*major + minor
GetCombined() - Method in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Returns the combined version number values: 100*major + minor
GetCommentCharacter() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Renderer-specific information for loading shader programs.
GetCommentCharacter() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Renderer-specific information for loading shader programs.
GetComponents(Vector<VETMesh>) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Construct the connected components of the mesh.
GetCone() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
 
getConsistentComponents() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
Construct the connected components of the mesh.
GetConsistentComponents(Vector<VETMesh>) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Construct the connected components of the mesh.
GetConstant(int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
 
GetConstantC(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
GetConstantC(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetConstantR(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
GetConstantR(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetConstantS(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetContactPoint() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
intersection set for dynamic find-intersection query
GetContactTime() - Method in class WildMagic.LibFoundation.Distance.Distance
 
GetContactTime() - Method in class WildMagic.LibFoundation.Intersection.Intersector
The time at which two objects are in first contact for the dynamic intersection queries.
GetContainingNode(Vector3f) - Method in class WildMagic.LibGraphics.Sorting.BspNode
determine the portion of the scene that contains the point
GetContext() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
GetContiguous() - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Get contiguous value.
GetControlPoint(int) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
Retrieve a control point.
GetControlPointSampleIndexMax(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
Return the maximum index of the range of samples affected by the specified control point.
GetControlPointSampleIndexMin(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
Return the minimum index of the range of samples affected by the specified control point.
GetCoordinates(int, int[], int[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
GetCoordinates(int, int[], int[], int[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetCoplanarChild() - Method in class WildMagic.LibGraphics.Sorting.BspNode
Returns the coplanar subtree
GetCoplanarIntersection(Plane3f, Triangle3f, Triangle3f) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
GetCProgram(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Returns the Vertex program for the ith Pass
GetCullState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get CullState.
GetCurvature(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Curvature at a point on the curve.
GetD0(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
 
GetD0(int, int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
Return the position basis function evaluation which determines how much the specified control point affects the specified sample.
GetD1(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
 
GetD1(int, int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
Return the first derivative basis function evaluation which determines how much the specified control point affects the specified sample.
GetD2(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
 
GetD2(int, int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
Return the second derivative basis function evaluation which determines how much the specified control point affects the specified sample.
GetD3(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
 
getData(double[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Get member access.
getData(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Get member access.
getData(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
getData(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Get member access.
getData(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Get member access.
getData(CreateClodMesh.Triangle) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
Get the attribute data associated with the specified triangle.
GetData() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Get the matrix values in double[] format.
GetData() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Get the matrix values in float[] format.
GetData() - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
GetData() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Get the image data.
GetData() - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Direct access to the index buffer data.
GetData() - Method in class WildMagic.LibGraphics.Shaders.RendererConstant
Member access.
GetData() - Method in class WildMagic.LibGraphics.Shaders.UserConstant
Member access.
GetData(double[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
GetData(double[][]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
 
GetData(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
GetData(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
GetData(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
GetData(float[][]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
 
GetData(int) - Method in class WildMagic.LibGraphics.Shaders.UserConstant
The Shader base class provides storage for the user constants and will set the float pointer to this storage when the shader program is loaded.
GetData(int, int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
GetData(VETMesh.Edge) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Get the attribute data associated with the specified edge.
GetData(VETMesh.Triangle) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Get the attribute data associated with the specified triangle.
GetData(VETMesh.Vertex) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Get the attribute data associated with the specified vertex.
GetDataBuffer() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Get the imag data in Buffer format.
GetDataSize() - Method in class WildMagic.LibGraphics.Shaders.UserConstant
Get the number of floats.
GetDefaultDir() - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
Get the name of the default image directory.
GetDegree() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
 
GetDegree() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
 
GetDegree() - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
DOCUMENT ME!
GetDepthCompare() - Method in class WildMagic.LibGraphics.Rendering.Texture
Get depth compare type.
GetDepthType() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
Get depth type.
GetDepthType() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get Frame buffer depth type parameter.
GetDerivative() - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
return new instance which is the derivative of this instance.
GetDerivative(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.Distance
 
GetDerivativeSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.Distance
 
GetDifferenceStep() - Method in class WildMagic.LibFoundation.Distance.Distance
 
GetDimension() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull
 
GetDimension() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Get the dimension of this image (1D, 2D, 3D).
GetDirectionalLightFactors - Static variable in class WildMagic.LibGraphics.Effects.LightingEffect
 
GetDiskUsed() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
support for disk usage
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.Effect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
Returns the size of this object and its children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.MaterialEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.TextureEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.VertexColor3Effect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in interface WildMagic.LibGraphics.ObjectSystem.StreamInterface
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.AlphaState
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.Camera
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.CullState
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.Light
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.MaterialState
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.StencilState
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.Texture
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.WireframeState
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Rendering.ZBufferState
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.Node
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Shaders.PixelShader
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Shaders.Program
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Shaders.Shader
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Shaders.VertexShader
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDiskUsed(StreamVersion) - Method in class WildMagic.LibGraphics.Sorting.BspNode
Returns the size of this object and it's children on disk for the current StreamVersion parameter.
GetDMax() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get the far frustum value.
GetDMin() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get the near frustum value.
GetDrawBuffer() - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
GetDrawBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
GetDVector() - Method in class WildMagic.LibGraphics.Rendering.Camera
The camera frame is always in world coordinates.
GetEdgeMap() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Access the hash map of edges.
GetEdgeQuantity() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
The number of edges currently in the table.
GetEdges() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
 
GetEffect(int) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Get the effect at index.
GetEffectQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Get the number of attached effects.
GetEigenvalue(int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
GetEigenvector(int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
GetEigenvector(int, int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
GetEigenvector(int, Vector2f) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
GetEigenvector(int, Vector3f) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
getElement(int, int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
Get the element value at the specified row,col.
GetElement(int) - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
DOCUMENT ME!
GetEllipsoid() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
 
GetEpsilon() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull
 
GetEQuantity() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
 
GetExtension() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Renderer-specific information for loading shader programs.
GetExtension() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Renderer-specific information for loading shader programs.
GetFilterType() - Method in class WildMagic.LibGraphics.Rendering.Texture
Fet filter modes.
GetFirstDerivative(float) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
 
GetFirstDerivative(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Get the 3D coordinates of the 1st derivative vector at the point along the curve evaluated for the input time value.
GetFirstDerivative(float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
 
GetFirstTime() - Method in class WildMagic.LibFoundation.Intersection.Intersector1
 
GetFloatData() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Get image float data.
GetFormat() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Return image format.
GetFormatName() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Return image format name.
GetFormatName(GraphicsImage.FormatMode) - Static method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Return image format name for the input enum.
GetFormatType() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
Get format type.
GetFormatType() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get Frame buffer format type parameter.
GetFrame(float, Vector3f, Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Several quantities at once at a point on the curve.
GetFromMap(Integer) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
GetFrustum() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get the view frustum.
GetFrustum() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Access to frustum copy.
getFunction(Vector3f) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
Interpolation of the image.
GetGeometry() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get the geometry object.
GetGetSamplerInformation(int) - Method in class WildMagic.LibGraphics.Shaders.Shader
Returns the SamplerInformation associated with the ith texture or sampler in the shader program.
GetGlobalState(int) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Get global state at position i.
GetGlobalState(GlobalState.StateType) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Get global state by type.
GetGlobalStateQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
global state size
getGradient(Vector3f) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Interpolation of the gradient vector of the image.
getGradient(Vector3f) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
Interpolation of the gradient vector of the image.
getGrow() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
The growth value for reallocations.
GetHeight() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
Returns the window height.
GetHeight() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get Window height parameter.
GetHomogeneous(Matrix4f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Pack the transformation into a 4-by-4 matrix, stored so that it may be applied to 1-by-4 vectors on the left.
GetID() - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
GetIdentifier(int, Renderer) - Method in class WildMagic.LibGraphics.Rendering.Bindable
Use these functions when the resource has multiple representations in VRAM (vertex buffers).
GetIdentifier(Renderer) - Method in class WildMagic.LibGraphics.Rendering.Bindable
Use this function when the resource has a unique representation in VRAM (all resources except for vertex buffers).
GetImage() - Method in class WildMagic.LibGraphics.Rendering.Texture
Get texture image.
GetImageName(int) - Method in class WildMagic.LibGraphics.Shaders.Shader
Get the image name.
GetIndex(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
GetIndex(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetIndexQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Direct access to the index buffer data.
GetIndices() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
 
GetIndices() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull
 
GetIndices() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
GetIndices() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
GetInfoQuantity() - Method in class WildMagic.LibGraphics.Rendering.Bindable
Get number of bound resources.
getInformation(int, Vector3f[], float, ConvexHull3f.Information) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
GetInterpolateFactor() - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
Returns the interpolation factor
GetIntersection(int) - Method in class WildMagic.LibFoundation.Intersection.Intersector1
 
GetIntersectionLine() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
 
GetIntersectionPlane() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
 
GetIntersectionType() - Method in class WildMagic.LibFoundation.Intersection.Intersector
Returns the intersection type
GetInterval(Triangle3f, Line3f, float[], int[], float[]) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
GetInterval(Vector2f, Vector2f, Triangle2f, float[], int[], float[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
GetKey(float[]) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
Determine knot index i for which knot[i]
GetKeyInfo(float, int[], float[]) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
Helper method
GetKnot(int) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
Knot access for nonuniform splines
GetKnot(int) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
 
GetKnotIndex(float) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
Return the knot index i for which knot[i]
GetLastTime() - Method in class WildMagic.LibFoundation.Intersection.Intersector1
 
GetLChild() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
GetLength(float, float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Get the length of the curve for the specified time subinterval.
GetLength(float, float) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
Get the arc length of the curve for the specified interval of times within the specified segment.
GetLength(float, float) - Method in class WildMagic.LibFoundation.Curves.SingleCurve3f
 
GetLength(int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
 
GetLengthC(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
GetLengthC(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetLengthKey(int, float, float) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
Get the (integrated) length for a key over a time interval.
GetLengthKey(int, float, float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
 
GetLengthR(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
GetLengthR(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetLengthS(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetLight() - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
Return light in this node.
GetLight(int) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Returns the ith Light in this Effect
GetLight(int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get light.
GetLight(int) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Return the light specified by the input index.
GetLightDir() - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Returns the Light direction
GetLightDirection() - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Returns the light direction vector
GetLightPosition() - Method in class WildMagic.LibGraphics.Effects.GoochEffect
Parameters for the vertex program
GetLightQuantity() - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Returns the number of lights in this Effect
GetLightQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
light state.
GetLine() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
 
GetLine() - Method in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
GetLine() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
GetLine() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
 
GetLine() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
object access
GetLine() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
GetLineDirection() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
GetLineOrigin() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
GetLineParameter() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
 
GetLineParameter() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
 
GetLineStipplePattern() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get Line stippling pattern.
GetLineStippleRepeat() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get Line stippling repeat.
GetLineT() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
GetLineT(int) - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
Returns the ith intersection point line parameter t
GetLineWidth() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get line width.
GetLinkID() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
 
GetLocation() - Method in class WildMagic.LibGraphics.Rendering.Camera
The camera frame is always in world coordinates.
GetM(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
GetMajor() - Method in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
Return the major version number
GetMajor() - Method in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Return the major version number
GetMass(int) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
GetMass(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
GetMass(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetMaterialState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get MaterialState.
GetMatrix() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Get matrix reference.
GetMax() - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
access the interval [min,max]
GetMaxColors() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Maximum colors resource limits.
GetMaxColors() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to color information.
GetMaxCurvatures() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
GetMaxDirections() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
GetMaximumLOD() - Method in class WildMagic.LibGraphics.Detail.ClodMesh
 
GetMaxLights() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Maximum lights resource limits.
GetMaxPShaderImages() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Maximum pixel shader resource limits.
getMaxQuantity() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
The maximum quantity of elements in the set.
GetMaxStencilIndices() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Maximum stencil resource limits.
GetMaxTCoords() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Maximum texture coordinates resource limits.
GetMaxTCoords() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to texture coordinate information.
GetMaxTime() - Method in class WildMagic.LibFoundation.Curves.Curve3f
Get the maximum time value for which this curve is defined.
GetMaxUserClipPlanes() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Maximum user clip planes resource limits.
GetMaxVShaderImages() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Maximum vertex shader images resource limits.
GetMeanCurvatures() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
GetMeans() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
GetMedial() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
member access
GetMesh() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
getMetric(Edge, CreateClodMesh.EdgeAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
Computes the weight associated with an edge.
GetMin() - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
access the interval [min,max]
GetMinCurvatures() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
GetMinDirections() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
GetMinimum(double[], double[], double[], double[], double[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
GetMinimum(double, double, double, double[], double[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
GetMinimum(double, double, double, double, double, double, int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
GetMinimum(double, double, double, double, int) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
GetMinNumControlPoints(int) - Static method in class WildMagic.LibFoundation.Curves.BSplineBasisf
Given a BSpline degree, return the minimum number of control points that is required.
GetMinor() - Method in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
Return the minor version number
GetMinor() - Method in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Return the minor version number
GetMinTime() - Method in class WildMagic.LibFoundation.Curves.Curve3f
Get the minimum time value for which this curve is defined.
GetMInverse(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
GetModelBound() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
GetModelBound() - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
 
GetModelPlane() - Method in class WildMagic.LibGraphics.Sorting.BspNode
plane access
GetModelTriangle(int, Triangle3f) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
Get the triangle in model coodinates.
GetMultisamplingType() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
Get multi-sampling type.
GetMultisamplingType() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get Frame buffer multisampling type parameter.
GetName() - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
GetName() - Method in class WildMagic.LibGraphics.Rendering.Texture
Get texture image name.
GetName() - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
Get the name of the image catalog.
GetName() - Method in class WildMagic.LibGraphics.Shaders.SamplerInformation
Return name of sampler.
GetName() - Method in class WildMagic.LibGraphics.Shaders.UserConstant
Return name of this UserConstant.
GetName(RendererConstant.Type) - Static method in class WildMagic.LibGraphics.Shaders.RendererConstant
Mappings between enums and strings.
GetNChannels() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to normal information.
GetNegativeChild() - Method in class WildMagic.LibGraphics.Sorting.BspNode
Returns the negative subtree
GetNegEnd() - Method in class WildMagic.LibFoundation.Mathematics.Segment2f
 
GetNegEnd(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Segment3f
Returns the negative end point: P-e*D
getNewIndex() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
On a call to remove or removeAt, the last element in the array is potentially moved to the array location vacated by the removed element.
GetNextID() - Static method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
getNextTriangle() - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
Loop through all edge connections extracting triangles.
GetNOffset() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to normal information.
GetNorm() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
For M = R*S, the largest value of S in absolute value is returned.
getNormal(CreateClodMesh.Triangle) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
 
GetNormal() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
Intersection plane normal
GetNormal(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Normal at a point on the curve.
GetNormal3(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the normal at the given index.
GetNormal3(int, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the normal at the given index.
GetNormal3fX(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
GetNormal3fY(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
GetNormal3fZ(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
GetNormals() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
GetNormals() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
GetNormals() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
GetNormalWeight(int, float) - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
GetNumCols() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
GetNumCols() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetNumCtrlPoints() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
 
GetNumCtrlPoints() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
 
GetNumFloats() - Method in class WildMagic.LibGraphics.Shaders.RendererConstant
Returns the number of floats in this renderer constant
GetNumIntersections() - Method in class WildMagic.LibFoundation.Intersection.Intersector1
 
GetNumParticles() - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
GetNumRows() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
GetNumRows() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetNumSamples() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
Return the number of samples specified in the constructor.
GetNumSimplices() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull
 
GetNumSlices() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetNumSprings() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
 
GetNumSprings() - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
 
GetNumVertices() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull
 
GetObject() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
 
GetObjectAt(int) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
Return the object at position i on the list.
GetObjectByID(int) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
GetObjectByID(int) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
GetObjectByID(int) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
GetObjectByID(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
GetObjectByID(int) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
GetObjectByID(int) - Method in interface WildMagic.LibGraphics.ObjectSystem.NameIdInterface
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
GetObjectByID(int) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
GetObjectByID(int) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
GetObjectByID(int) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
GetObjectByID(int) - Method in class WildMagic.LibGraphics.SceneGraph.Node
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
GetObjectByID(int) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Returns the GraphicsObject with the ID that matches the input parameter, uiID.
GetObjectByIDBase(int) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
GetObjectByName(String) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
Returns the GraphicsObject with the name that matches the input parameter, rkName.
GetObjectByName(String) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Returns the GraphicsObject with the name that matches the input parameter, rkName.
GetObjectByName(String) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Returns the GraphicsObject with the name that matches the input parameter, rkName.
GetObjectByName(String) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Returns the GraphicsObject with the name that matches the input parameter, rkName.
GetObjectByName(String) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
GetObjectByName(String) - Method in interface WildMagic.LibGraphics.ObjectSystem.NameIdInterface
Returns the GraphicsObject with the name that matches the input parameter, rkName.
GetObjectByName(String) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
Returns the GraphicsObject with the name that matches the input parameter, rkName.
GetObjectByName(String) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
Returns the GraphicsObject with the name that matches the input parameter, rkName.
GetObjectByName(String) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
Returns the GraphicsObject with the name that matches the input parameter, rkName.
GetObjectByName(String) - Method in class WildMagic.LibGraphics.SceneGraph.Node
Returns the GraphicsObject with the name that matches the input parameter, rkName.
GetObjectByName(String) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Returns the GraphicsObject with the name that matches the input parameter, rkName.
GetObjectByNameBase(String) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
GetObjectCount() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
Return the number of objects one the list of objects to process.
getObjectParameters() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Get the object rotation parameters ( roll, pitch, yaw )
getObjectRotation() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Get the object rotation matrix.
GetOffset() - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
The offset into the indices is used by the renderer for drawing.
getOldIndex() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
On a call to remove or removeAt, the last element in the array is moved to the array location vacated by the removed element.
GetOrderedObject(int) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
Access the array of unique objects, ordered by time of visitation in the Register traversal.
GetOrderedQuantity() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
Access the array of unique objects, ordered by time of visitation in the Register traversal.
GetOwner() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull
 
GetParent() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Return parent node.
GetPassQuantity() - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
 
GetPChannels() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to position information.
GetPickRay(int, int, int, int, Vector3f, Vector3f) - Method in class WildMagic.LibGraphics.Rendering.Camera
Mouse picking support.
GetPixel(int, int) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Returns the pixel color at the specified location.
GetPixelColor(int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Read the pixel color at the current mouse location.
GetPixelColor(int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
GetPlane() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
 
GetPlane() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
 
GetPlane() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
 
GetPlane() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
 
GetPlane(int) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Returns the ith reflection plane
GetPlane(int) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Returns the ith shadow plane
GetPlane0() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
 
GetPlane1() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
 
GetPlaneCoordinates() - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
 
GetPlaneDirection(int) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
GetPlaneMax() - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
 
GetPlaneMin() - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
 
GetPlaneOrigin() - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
GetPlaneQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Get the number of culling planes.
GetPlanes() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Get the culling planes.
GetPlaneState() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Get the culling plane state.
GetPOffset() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to position information.
GetPoint() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
 
GetPoint() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
 
GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
Returns the ith intersection point
GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
 
GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
Returns the ith intersection point
GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
Returns the ith intersection point
GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
GetPoint(int) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
GetPointLightFactors - Static variable in class WildMagic.LibGraphics.Effects.LightingEffect
 
GetPoints() - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
Accessor
GetPoints() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
 
GetPointSize() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get point size
GetPolygonOffsetState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get PolygonOffsetState.
GetPortB() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get the viewport (contained in [0,1]^2)
GetPortF() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get depth range (contained in [0,1])
GetPortL() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get the viewport (contained in [0,1]^2)
GetPortN() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get depth range (contained in [0,1])
GetPortR() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get the viewport (contained in [0,1]^2)
GetPortT() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get the viewport (contained in [0,1]^2)
GetPosEnd() - Method in class WildMagic.LibFoundation.Mathematics.Segment2f
 
GetPosEnd(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Segment3f
Returns the positive end point: P+e*D
GetPosition(float) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
The spline is defined for 0
GetPosition(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Get the 3D coordinates of the position along the curve evaluated for the input time value.
GetPosition(float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
 
GetPosition(int) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
GetPosition(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
GetPosition(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetPosition3(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the position at the given index.
GetPosition3(int, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the position at the given index.
GetPosition3fX(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the position at the given index.
GetPosition3fY(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
GetPosition3fZ(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
GetPositionArray() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Return an array of the positions in the VertexBuffer.
GetPositionList() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Return an array of the positions in the VertexBuffer.
GetPositions() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
GetPositiveChild() - Method in class WildMagic.LibGraphics.Sorting.BspNode
Returns the positive subtree
GetPProgram(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Returns the PixelProgram for the ith Pass
GetProgram() - Method in class WildMagic.LibGraphics.Shaders.PixelShader
Return the pixel program in this pixel shader.
GetProgram() - Method in class WildMagic.LibGraphics.Shaders.VertexShader
Return the vertex program in this vertex shader.
GetProgramID() - Method in class WildMagic.LibGraphics.Shaders.Program
 
GetProgramText() - Method in class WildMagic.LibGraphics.Shaders.Program
Return the program text.
GetProgramType() - Method in class WildMagic.LibGraphics.Shaders.Program
Return the program type string, its extension.
GetProjectionMatrix(int, BoundingVolume, Matrix4f) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Computes the ith Light Projection Matrix
GetProjector() - Method in class WildMagic.LibGraphics.Rendering.Renderer
For use by effects with projectors.
GetProjector(int) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Returns the ith Light projector for the shadows.
getQuantity() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
The current number of valid elements in the array.
GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
Returns the number of intersections
GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
 
GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
Returns the number of intersections
GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
Returns the number of intersections
GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
GetQuantity() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
GetQuantity() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Get the size of the matrix rows*columns.
GetQuantity() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Get the size of the matrix rows*columns.
GetQuantity() - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
DOCUMENT ME!
GetQuantity() - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
GetQuantity() - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Return the number of reflection planes
GetQuantity() - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Return the number of shadow planes
GetQuantity() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
 
GetQuantity() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Get the image size.
GetQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Node
children
GetQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Get the size of the set.
GetRadial() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
member access
GetRadius() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
Intersection radius
GetRadius() - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
all bounding volumes must define a center and radius
GetRadius() - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
GetRadius() - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
All bounding volumes must define a center and radius
GetRay() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
 
GetRay() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
object access
GetRayT(int) - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
Returns the ith intersection point ray parameter t
GetRC(int) - Method in class WildMagic.LibGraphics.Shaders.Program
Access to renderer constants.
GetRC(RendererConstant.Type) - Method in class WildMagic.LibGraphics.Shaders.Program
Access to renderer constants.
GetRChild() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
GetRCQuantity() - Method in class WildMagic.LibGraphics.Shaders.Program
Access to renderer constants.
GetRecord(int) - Method in class WildMagic.LibGraphics.Detail.ClodMesh
 
GetRecordQuantity() - Method in class WildMagic.LibGraphics.Detail.ClodMesh
 
getRecords() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
The collapse records that have been created by the constructor for ModelSurfaceDecimator.
GetReflectance(int) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Returns the reflectance for the ith reflection plane
GetReflectionMatrixAndPlane(int, Matrix4f, Plane3f) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Computes and returns the reflection matrix for the ith plane in world coordinates.
GetRegisterQuantity() - Method in class WildMagic.LibGraphics.Shaders.RendererConstant
Member access.
GetRegisterQuantity() - Method in class WildMagic.LibGraphics.Shaders.UserConstant
Member access.
GetRenderer() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
Returns the Renderer object.
GetRenderer() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
Get Renderer.
GetReverseCullFace() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get reverse cull face.
GetReversedOrderMesh() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Reverse the order of each triangle in the mesh.
GetRMax() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get the right frustum value.
GetRMin() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get the left frustum value.
GetRootBisection() - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
Called by computeRadius, finds the root of the
GetRootsOnInterval(float, float, float[], int) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
afRoot should have length 2; returns number roots found, which are returned in the afRoot array.
GetRotate() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Get the rotation matrix.
GetRow(int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Get the value of the matrix for the iRow th row.
GetRow(int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Get the value of the matrix for the iRow th row.
GetRows() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Get the number of rows in the matrix.
GetRows() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Get the number of rows in the matrix.
GetRVector() - Method in class WildMagic.LibGraphics.Rendering.Camera
The camera frame is always in world coordinates.
GetSamplerInformation(int, int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Returns the SamplerInformation for the iPass & ith PixelShader
GetScale() - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
Parameters for the pixel program
GetScale() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Get the scale vector.
GetScreenImage(int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
GetScreenImage(int, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
GetSecondDerivative(float) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
 
GetSecondDerivative(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Get the 3D coordinates of the 2nd derivative vector at the point along the curve evaluated for the input time value.
GetSecondDerivative(float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
 
GetSegment() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
 
GetSegment() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
GetSegment() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
GetSegment() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
 
GetSegment() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
object access
GetSegment() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
GetSegment0() - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
GetSegment0Parameter() - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
GetSegment1() - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
GetSegment1Parameter() - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
GetSegmentParameter() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
 
GetSegmentParameter() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
 
GetSegmentParameter() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
GetSegments() - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
Accessor
GetSegmentT(int) - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
Returns the ith intersection point segment parameter t
GetShaderID() - Method in class WildMagic.LibGraphics.Shaders.Program
 
GetShaderName() - Method in class WildMagic.LibGraphics.Shaders.Shader
The name of the shader object.
GetShadowColor(int) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Returns the ith shadow color.
GetShared() - Method in class WildMagic.LibGraphics.Rendering.Bindable
 
GetSI(int) - Method in class WildMagic.LibGraphics.Shaders.Program
Access to samplers.
GetSI(String) - Method in class WildMagic.LibGraphics.Shaders.Program
Access to samplers.
GetSign(int, ConvexHull3f) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
 
GetSIQuantity() - Method in class WildMagic.LibGraphics.Shaders.Program
Access to samplers.
GetSize() - Method in class WildMagic.LibFoundation.Mathematics.GVectord
Get the vector size.
GetSize() - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
Get the vector size.
GetSizeOnScreen(char[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
GetSizeOnScreen(char[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
GetSizeOnScreen(BitmapFont, char, int[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
GetSliceSamples() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
member access
GetSpeed(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Get the speed at the point along the curve evaluated for the input time value.
GetSpeedKey(int, float) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
Get the speed (velocity) for a key and time
GetSpeedKey(int, float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
 
GetSpeedWithData(float, Curve3f) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
Helper method
GetSphere() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
object access
GetSphere() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
object access
GetSphere() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
object access
GetSphere() - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Return bounding volume sphere object.
GetSphere0() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
object access
GetSphere1() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
object access
GetSphereCoordinates() - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
 
GetSphereRadius() - Method in class WildMagic.LibFoundation.Meshes.ConformalMap
 
GetSpotLightFactors - Static variable in class WildMagic.LibGraphics.Effects.LightingEffect
 
GetSpring(int, int[], int[], float[], float[]) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
 
GetSquared() - Method in class WildMagic.LibFoundation.Distance.Distance
 
GetSquared() - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
GetSquared() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
 
GetSquared() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
 
GetSquared() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
 
GetSquared() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
 
GetSquared() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
 
GetSquared(float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.Distance
 
GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.Distance
 
GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
 
GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
 
GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
 
GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
 
GetSquared(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
 
GetStartEffect() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Get the start effect index.
GetStateType() - Method in class WildMagic.LibGraphics.Rendering.AlphaState
Return type.
GetStateType() - Method in class WildMagic.LibGraphics.Rendering.CullState
Return type.
GetStateType() - Method in class WildMagic.LibGraphics.Rendering.GlobalState
Return the type of state.
GetStateType() - Method in class WildMagic.LibGraphics.Rendering.MaterialState
Return type.
GetStateType() - Method in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
Return type.
GetStateType() - Method in class WildMagic.LibGraphics.Rendering.StencilState
Return type.
GetStateType() - Method in class WildMagic.LibGraphics.Rendering.WireframeState
Return type.
GetStateType() - Method in class WildMagic.LibGraphics.Rendering.ZBufferState
Return type.
GetStencilState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get StencilState.
GetStencilType() - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
Get stencil type.
GetStencilType() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get Frame buffer stencil type parameter.
GetStep() - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
GetString(int) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
Get string at position i
GetStringQuantity() - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
return number of strings
GetTangent(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Get the 3D coordinates of the tangent vector at the point along the curve evaluated for the input time value.
GetTangentWeight(int, float) - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
GetTarget(int) - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
Get Texture target.
GetTChannels(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to texture coordinate information.
GetTCoord1(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the texture coordinate (1D) at the given index.
GetTCoord2(int, int, Vector2f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the texture coordinate (2D) at the given index.
GetTCoord2fX(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the texture coordinate (2D) at the given index.
GetTCoord2fY(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
GetTCoord3(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the texture coordinate (3D) at the given index.
GetTCoord3(int, int, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get the texture coordinate (3D) at the given index.
GetTCoords(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
GetTexImage(Texture) - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
GetTexImage(Texture) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
GetTexture(int) - Method in class WildMagic.LibGraphics.Shaders.Shader
Get the texture at position i.
GetTexture(int, int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Returns the Texture with the specified name for the ith PixelShader
GetTexture(int, String) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Returns the Texture with the specified name for the ith PixelShader
GetTexture(String) - Method in class WildMagic.LibGraphics.Shaders.Shader
 
GetTextureQuantity() - Method in class WildMagic.LibGraphics.Shaders.Shader
Return number of textures in this shader.
GetTextureQuantity(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Returns the number of Textures for the ith PixelShader
GetTextureRepeat() - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Returns the Texture repeat value
GetTextureUnit() - Method in class WildMagic.LibGraphics.Shaders.SamplerInformation
Return sampler texture unit.
GetThirdDerivative(float) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
 
GetThirdDerivative(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
 
GetThirdDerivative(float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
 
GetThreshold() - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
Parameters for the pixel program
GetTime() - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Returns the animation time value
GetTime(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Locate the time value associated with this arc length along the curve.
GetTime(float, int, float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Re-parameterize the curve where the time value is defined as a function of arc length.
GetTime(float, int, float) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
 
GetTime(float, int, float) - Method in class WildMagic.LibFoundation.Curves.SingleCurve3f
 
GetTimes() - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
Accessor
GetTMaxSlice(Vector3f[]) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
Generate vertices for the end slices.
GetTMinSlice(Vector3f[]) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
Generate vertices for the end slices.
GetTOffset(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to texture coordinate information.
GetTorsion(float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Torsion at a point on the curve.
GetTotalLength() - Method in class WildMagic.LibFoundation.Curves.Curve3f
Get the length total length of the curve from start to end.
GetTQuantity() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
 
GetTQuantity() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
GetTQuantity() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
GetTransform(Matrix4f, int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get from Matrix parameter and write into float[] parameter.
GetTransformation() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Get mesh transformation.
GetTranslate() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Get the translation vector.
GetTriangle() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
 
GetTriangle() - Method in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
GetTriangle() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
GetTriangle() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
GetTriangle() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
GetTriangle() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
 
GetTriangle(int) - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
GetTriangle(int, int[]) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
Get the triangle at given index.
GetTriangle(int, int[]) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
Get triangl at the specified index.
GetTriangle0() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
GetTriangle0() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
GetTriangle1() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
GetTriangle1() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
GetTriangleMap() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Access the hash map of triangles.
GetTriangleQuantity() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
The number of triangles currently in the table.
GetTriangleQuantity() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
GetTriangleQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
Get the number of triangles.
GetTriangleQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
Interpretation of the index buffer data.
GetTriangles() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
 
GetTriangles() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
 
GetTriangles() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
GetTriB0() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
GetTriB1() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
GetTriB2() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
GetTriBary0() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
GetTriBary1() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
GetTriBary2() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
GetType() - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
Gets the type of linear component
GetType() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Get the image size.
GetType() - Method in class WildMagic.LibGraphics.Rendering.Texture
Return type of sampler.
GetType() - Method in class WildMagic.LibGraphics.Shaders.RendererConstant
Member access.
GetType(String) - Static method in class WildMagic.LibGraphics.Shaders.RendererConstant
Mappings between enums and strings.
GetTypeFromInterval(float, float) - Static method in class WildMagic.LibFoundation.Mathematics.LinCompf
Determine the type of an interval without having to create an instance of a LinComp object.
GetU(int) - Method in class WildMagic.LibFoundation.Intersection.Intersector1
 
GetUAxis() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
Intersection U-Vector
GetUC(int) - Method in class WildMagic.LibGraphics.Shaders.Program
Access to user constants.
GetUC(String) - Method in class WildMagic.LibGraphics.Shaders.Program
Access to user constants.
GetUCQuantity() - Method in class WildMagic.LibGraphics.Shaders.Program
Access to user constants.
GetUMax() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get the top frustum value.
GetUMin() - Method in class WildMagic.LibGraphics.Rendering.Camera
Get the bottom frustum value.
GetUniformScale() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Get uniform scale factor.
GetUnique() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Returns if the program being loaded must be unique.
GetUpVector() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
member access
GetUVector() - Method in class WildMagic.LibGraphics.Rendering.Camera
The camera frame is always in world coordinates.
GetV(int) - Method in class WildMagic.LibFoundation.Intersection.Intersector1
 
GetVariation(float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
TODO unimplemented
GetVariation(float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Subdivision by variation.
GetVariation(float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
 
GetVariationKey(int, float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
Get variation for a key over a time interval.
GetVariationKey(int, float, float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3
 
GetVAxis() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
Intersection V-Vector
GetVector() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
 
GetVector() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
 
GetVector() - Method in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
 
getVector3() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
 
GetVelocity(int) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
GetVelocity(int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
GetVelocity(int, int, int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
GetVersion() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
The version of the last loaded file from disk.
GetVertex(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Get a copy of a vertex's data
GetVertexMap() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Access the hash map of vertices.
GetVertexQuantity() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
The number of vertices currently in the table.
GetVertexQuantity() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
The number of vertices in the buffer.
GetVertices() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
 
GetVertices() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
GetVertices() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
GetVertices(float, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
 
GetVisible() - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Get the visible objects in the set.
GetVisible(int) - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Get the visible object at the specified index.
GetVisibleSet() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Access to the potentially visible set.
GetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.Detail.ClodMesh
 
GetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.Rendering.Bindable
 
GetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
culling
GetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Node
culling
GetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Get visible set.
GetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.Sorting.BspNode
culling
GetVProgram(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Returns the Vertex program for the ith Pass
GetVQuantity() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
 
GetVQuantity() - Method in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
GetVQuantity() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
GetWaveDirX(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Returns the Wave x-direction
GetWaveDirY(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Returns the Wave y-direction
GetWaveHeight(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Returns the Wave height values
GetWaveOffset(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Returns the Wave offset values
GetWaveSpeed(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Returns the Wave speed values
GetWidth() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
Returns the window width.
GetWidth() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get Window width parameter.
GetWindowTitle() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
Returns the window title.
GetWireframeState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get WireframeState.
GetWorldBound() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
GetWorldPlane() - Method in class WildMagic.LibGraphics.Sorting.BspNode
plane access
GetWorldTriangle(int, Triangle3f) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
Get the triangle in world coodinates.
GetWrapType(int) - Method in class WildMagic.LibGraphics.Rendering.Texture
Get to wrap modes.
getX(int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
Access the x sample space coordinates for the specified edge vertex.
GetXMaxEdges(int, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
 
GetXMinEdges(int, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
 
GetXPosition() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
Returns the window x-position.
getY(int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
Access the y sample space coordinates for the specified edge vertex.
GetYMaxEdges(int, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
 
GetYMinEdges(int, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
 
GetYPosition() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
Returns the window y-position.
getZ(int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
Access the z sample space coordinates for the specified edge vertex.
GetZBufferState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Get ZBufferState.
GetZMaxEdges(int, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
 
GetZMinEdges(int, int, int, int, ExtractSurfaceCubes.VETable) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
 
GlobalEffect - Variable in class WildMagic.LibGraphics.SceneGraph.VisibleObject
Effect: see VisibleSet.java
GlobalState - Class in WildMagic.LibGraphics.Rendering
 
GlobalState() - Constructor for class WildMagic.LibGraphics.Rendering.GlobalState
Default constructor.
GlobalState.StateType - Enum in WildMagic.LibGraphics.Rendering
supported global states
GMatrixd - Class in WildMagic.LibFoundation.Mathematics
Matrix operations are applied on the left.
GMatrixd() - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixd
Construct a general matrix of size 0,0.
GMatrixd(int, int) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixd
Construct a general matrix of size iRows,iCols.
GMatrixd(int, int, double[]) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixd
Construct a general matrix of size iRows,iCols.
GMatrixd(int, int, double[][]) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixd
Construct a general matrix of size iRows,iCols.
GMatrixd(int, int, float[][]) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixd
Construct a general matrix of size iRows,iCols.
GMatrixd(GMatrixd) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixd
Construct a general matrix that is the copy of the input matrix.
GMatrixf - Class in WildMagic.LibFoundation.Mathematics
Matrix operations are applied on the left.
GMatrixf() - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixf
Construct a general matrix of size 0,0.
GMatrixf(int, int) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixf
Construct a general matrix of size iRows,iCols.
GMatrixf(int, int, double[][]) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixf
Construct a general matrix of size iRows,iCols.
GMatrixf(int, int, float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixf
Construct a general matrix of size iRows,iCols.
GMatrixf(int, int, float[][]) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixf
Construct a general matrix of size iRows,iCols.
GMatrixf(GMatrixf) - Constructor for class WildMagic.LibFoundation.Mathematics.GMatrixf
Construct a general matrix that is the copy of the input matrix.
GoochEffect - Class in WildMagic.LibGraphics.Effects
 
GoochEffect() - Constructor for class WildMagic.LibGraphics.Effects.GoochEffect
Creates an GoochEffect, with default initialization.
GraphicsImage - Class in WildMagic.LibGraphics.Rendering
The color image data is stored so that the red channel is in low memory, the green channel is next, the blue channel after that, and the alpha channel in high memory.
GraphicsImage() - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
Default constructor.
GraphicsImage(GraphicsImage.FormatMode, int, byte[], String) - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
Construct a 1D image (byte)
GraphicsImage(GraphicsImage.FormatMode, int, float[], String) - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
Construct a 1D image (float)
GraphicsImage(GraphicsImage.FormatMode, int, int, byte[], String) - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
Construct a 2D image (byte)
GraphicsImage(GraphicsImage.FormatMode, int, int, float[], String) - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
Construct a 2D image (float)
GraphicsImage(GraphicsImage.FormatMode, int, int, int, byte[], String) - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
Construct a 3D image (byte)
GraphicsImage(GraphicsImage.FormatMode, int, int, int, float[], String) - Constructor for class WildMagic.LibGraphics.Rendering.GraphicsImage
Construct a 3D image (float)
GraphicsImage.FormatMode - Enum in WildMagic.LibGraphics.Rendering
GraphicsImage format mode:
GraphicsImage.Type - Enum in WildMagic.LibGraphics.Rendering
GraphicsImage format mode:
GraphicsObject - Class in WildMagic.LibGraphics.ObjectSystem
root class of object system
GraphicsObject() - Constructor for class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
default constructor
GreaterEqual(ImageVersion) - Method in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
For comparisons of versions.
GreaterEqual(StreamVersion) - Method in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
For comparisons of versions.
GrowToContain(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Change the current bounding volume so that it contains the input bounding volume as well as its old bounding volume.
GrowToContain(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
GrowToContain(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Change the current sphere so that it is the minimum volume sphere that contains the input sphere as well as its old sphere.
gs_aucChar0 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar1 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar10 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar100 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar101 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar102 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar103 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar104 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar105 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar106 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar107 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar108 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar109 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar11 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar110 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar111 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar112 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar113 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar114 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar115 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar116 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar117 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar118 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar119 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar12 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar120 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar121 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar122 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar123 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar124 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar125 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar126 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar127 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar128 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar129 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar13 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar130 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar131 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar132 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar133 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar134 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar135 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar136 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar137 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar138 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar139 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar14 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar140 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar141 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar142 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar143 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar144 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar145 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar146 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar147 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar148 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar149 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar15 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar150 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar151 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar152 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar153 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar154 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar155 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar156 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar157 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar158 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar159 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar16 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar160 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar161 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar162 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar163 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar164 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar165 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar166 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar167 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar168 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar169 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar17 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar170 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar171 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar172 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar173 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar174 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar175 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar176 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar177 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar178 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar179 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar18 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar180 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar181 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar182 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar183 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar184 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar185 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar186 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar187 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar188 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar189 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar19 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar190 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar191 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar192 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar193 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar194 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar195 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar196 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar197 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar198 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar199 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar2 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar20 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar200 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar201 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar202 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar203 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar204 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar205 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar206 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar207 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar208 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar209 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar21 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar210 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar211 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar212 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar213 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar214 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar215 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar216 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar217 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar218 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar219 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar22 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar220 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar221 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar222 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar223 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar224 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar225 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar226 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar227 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar228 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar229 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar23 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar230 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar231 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar232 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar233 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar234 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar235 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar236 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar237 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar238 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar239 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar24 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar240 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar241 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar242 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar243 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar244 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar245 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar246 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar247 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar248 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar249 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar25 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar250 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar251 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar252 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar253 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar254 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar255 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar26 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar27 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar28 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar29 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar3 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar30 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar31 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar32 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar33 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar34 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar35 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar36 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar37 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar38 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar39 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar4 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar40 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar41 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar42 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar43 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar44 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar45 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar46 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar47 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar48 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar49 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar5 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar50 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar51 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar52 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar53 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar54 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar55 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar56 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar57 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar58 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar59 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar6 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar60 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar61 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar62 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar63 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar64 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar65 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar66 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar67 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar68 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar69 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar7 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar70 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar71 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar72 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar73 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar74 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar75 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar76 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar77 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar78 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar79 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar8 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar80 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar81 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar82 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar83 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar84 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar85 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar86 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar87 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar88 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar89 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar9 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar90 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar91 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar92 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar93 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar94 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar95 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar96 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar97 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar98 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_aucChar99 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar0 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar1 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar10 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar100 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar101 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar102 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar103 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar104 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar105 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar106 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar107 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar108 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar109 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar11 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar110 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar111 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar112 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar113 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar114 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar115 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar116 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar117 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar118 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar119 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar12 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar120 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar121 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar122 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar123 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar124 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar125 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar126 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar127 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar128 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar129 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar13 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar130 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar131 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar132 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar133 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar134 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar135 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar136 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar137 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar138 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar139 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar14 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar140 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar141 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar142 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar143 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar144 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar145 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar146 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar147 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar148 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar149 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar15 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar150 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar151 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar152 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar153 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar154 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar155 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar156 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar157 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar158 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar159 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar16 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar160 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar161 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar162 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar163 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar164 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar165 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar166 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar167 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar168 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar169 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar17 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar170 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar171 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar172 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar173 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar174 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar175 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar176 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar177 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar178 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar179 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar18 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar180 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar181 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar182 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar183 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar184 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar185 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar186 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar187 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar188 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar189 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar19 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar190 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar191 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar192 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar193 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar194 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar195 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar196 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar197 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar198 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar199 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar2 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar20 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar200 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar201 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar202 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar203 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar204 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar205 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar206 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar207 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar208 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar209 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar21 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar210 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar211 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar212 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar213 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar214 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar215 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar216 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar217 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar218 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar219 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar22 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar220 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar221 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar222 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar223 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar224 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar225 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar226 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar227 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar228 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar229 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar23 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar230 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar231 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar232 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar233 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar234 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar235 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar236 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar237 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar238 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar239 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar24 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar240 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar241 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar242 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar243 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar244 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar245 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar246 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar247 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar248 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar249 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar25 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar250 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar251 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar252 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar253 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar254 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar255 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar26 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar27 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar28 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar29 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar3 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar30 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar31 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar32 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar33 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar34 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar35 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar36 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar37 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar38 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar39 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar4 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar40 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar41 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar42 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar43 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar44 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar45 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar46 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar47 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar48 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar49 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar5 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar50 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar51 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar52 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar53 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar54 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar55 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar56 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar57 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar58 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar59 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar6 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar60 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar61 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar62 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar63 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar64 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar65 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar66 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar67 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar68 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar69 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar7 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar70 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar71 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar72 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar73 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar74 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar75 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar76 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar77 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar78 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar79 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar8 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar80 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar81 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar82 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar83 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar84 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar85 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar86 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar87 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar88 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar89 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar9 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar90 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar91 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar92 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar93 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar94 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar95 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar96 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar97 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar98 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChar99 - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
gs_kChars - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Bitmap Fonts:
GT_MAX_QUANTITY - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
GT_POLYLINE_CLOSED - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
GT_POLYLINE_OPEN - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
GT_POLYLINE_SEGMENTS - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
GT_POLYPOINT - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
GT_TRIFAN - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
GT_TRIMESH - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
GT_TRISTRIP - WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
GuaranteeRotation() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
GVectord - Class in WildMagic.LibFoundation.Mathematics
General sized double vector.
GVectord() - Constructor for class WildMagic.LibFoundation.Mathematics.GVectord
Construct a general vector of size 0.
GVectord(int) - Constructor for class WildMagic.LibFoundation.Mathematics.GVectord
Construct a general vector of size iSize.
GVectord(int, double[]) - Constructor for class WildMagic.LibFoundation.Mathematics.GVectord
Construct a general vector of size iSize.
GVectord(GVectord) - Constructor for class WildMagic.LibFoundation.Mathematics.GVectord
Construct a general vector that is the copy of the input vector.
GVectorf - Class in WildMagic.LibFoundation.Mathematics
General sized float vector.
GVectorf() - Constructor for class WildMagic.LibFoundation.Mathematics.GVectorf
Construct a general vector of size 0.
GVectorf(int) - Constructor for class WildMagic.LibFoundation.Mathematics.GVectorf
Construct a general vector of size iSize.
GVectorf(int, float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.GVectorf
Construct a general vector of size iSize.
GVectorf(GVectorf) - Constructor for class WildMagic.LibFoundation.Mathematics.GVectorf
Construct a general vector that is the copy of the input vector.

H

HALF_PI - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
 
HALF_PI - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
HasColor(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to color information.
hashCode() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
 
hashCode() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
 
hashCode() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
 
hashCode() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
 
hashCode() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
hashCode() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
hashCode() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
 
hashCode() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
 
hashCode() - Method in class WildMagic.LibFoundation.Meshes.EdgeKey
Support for hashing into a map of edges.
hashCode() - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Edge
Support for hashing into a map of edges.
hashCode() - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Triangle
Support for hashing into a map of triangles.
hashCode() - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Vertex
Support for hashing into a map of vertices.
hashCode() - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix.Index
override for Object method used for hashing.
hashCode() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh.Triangle
Support for hashing into a map of triangles.
hashCode() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh.Vertex
Support for hashing into a map of vertices.
hashCode() - Method in class WildMagic.LibGraphics.Detail.Edge
Support for hashing into a map of edges.
hashCode() - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle
Support for hashing into a map of triangles.
hashCode() - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
Support for hashing into a map of triangles.
hashCode() - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
Support for hashing into a map of vertices.
HasMultipleClosestPoints0() - Method in class WildMagic.LibFoundation.Distance.Distance
 
HasMultipleClosestPoints1() - Method in class WildMagic.LibFoundation.Distance.Distance
 
HasNormal() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to normal information.
HasPosition() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to position information.
HasTCoord(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Access to texture coordinate information.
HeapRecord() - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh.HeapRecord
Creates a new HeapRecord object.
HeightPlaneFit3(int, Vector3f[], float[]) - Static method in class WildMagic.LibFoundation.Approximation.ApprPlaneFit3f
 
Hexahedron() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Platonic solids, inscribed in a unit sphere centered at (0,0,0).
HierarchicalTriMesh - Class in WildMagic.LibGraphics.Collision
 
HierarchicalTriMesh(TriMesh) - Constructor for class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
Construction.
HierarchicalTriMesh(VertexBuffer, IndexBuffer) - Constructor for class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
Construction.
HierarchicalTriMesh(VertexBuffer, IndexBuffer, BoundingVolume) - Constructor for class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
Construction.
HWorld - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
homogeneous world matrix

I

IBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
member access: IndexBuffer
Icosahedron() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Platonic solids, inscribed in a unit sphere centered at (0,0,0).
ID - Variable in class WildMagic.LibGraphics.Rendering.Bindable.Info
The identifier of the resource for the renderer's use.
ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.ProgramID
OpenGL's identifier for the resource.
ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.TextureID
OpenGL's identifier for the resource.
ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
 
identity() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
make this the identity matrix
identity() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
identity() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
make this the identity matrix
identity() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
make this the identity matrix
IDENTITY - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
Identity matrix:
IDENTITY - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
Identity matrix:
IDENTITY - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
Identity matrix:
IDENTITY - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
Identity matrix:
IDENTITY - Static variable in class WildMagic.LibFoundation.Mathematics.Quaternion
 
ImageCatalog - Class in WildMagic.LibGraphics.Shaders
 
ImageCatalog(String, String) - Constructor for class WildMagic.LibGraphics.Shaders.ImageCatalog
Create the image catalog, with the name of the catalog and the default directory where the images are located.
ImageVersion - Class in WildMagic.LibGraphics.ObjectSystem
Images are stored in files with extension wmif.
ImageVersion(int, int) - Constructor for class WildMagic.LibGraphics.ObjectSystem.ImageVersion
Create a new ImageVersion with the iMajor and iMinor version numbers
ImageVersion(String) - Constructor for class WildMagic.LibGraphics.ObjectSystem.ImageVersion
Create a new ImageVersion from a Header String
iMaxTuples - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
InBox(Vector3f, Box3f) - Static method in class WildMagic.LibFoundation.Containment.ContBox3f
Test for containment.
IncreasingSort() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
IncrSortEigenStuff() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
IncrSortEigenStuff2() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
IncrSortEigenStuff3() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
IncrSortEigenStuffN() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
Index - Variable in class WildMagic.LibGraphics.Detail.CollapseRecord
 
Index(int, int) - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix.Index
Creates a new Index object.
Index(int, int) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
left-handed screen coordinates
Index(int, int) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
member access
Index_ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
 
IndexBuffer - Class in WildMagic.LibGraphics.SceneGraph
 
IndexBuffer() - Constructor for class WildMagic.LibGraphics.SceneGraph.IndexBuffer
streaming support
IndexBuffer(int) - Constructor for class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Create an IndexBuffer with the input number of indices.
IndexBuffer(int[]) - Constructor for class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Create an IndexBuffer with the connectivity array.
IndexBuffer(int[], int) - Constructor for class WildMagic.LibGraphics.SceneGraph.IndexBuffer
 
IndexBuffer(int, int[]) - Constructor for class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Create an IndexBuffer with the input number of indices and connectivity array.
IndexBuffer(IndexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Copy constructor.
IndexFlip(int, int) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
right-handed screen coordinates
Info() - Constructor for class WildMagic.LibGraphics.Rendering.Bindable.Info
 
Information() - Constructor for class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.Light.LightType
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.Texture.Type
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
 
Init() - Method in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
Init() - Method in enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
Init() - Method in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
 
Init() - Method in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
initBuffers() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
InitCanvas() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Initialize canvas with hardware accelerated capabilities.
InitDataBuffer() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Allocate the data array based on the image type.
InitialGuess(int, Vector<Vector3f>, Vector3f, Matrix3f, float[]) - Static method in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
 
Initialize(int, int, boolean) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
Common initialization.
InitializeBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
Initializes the OpenGLFrameBuffer.
InitializeBuffer(Texture[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
Initializes the OpenGLFrameBuffer.
InitializeCameraMotion(float, float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Initialize Camera Motion
InitializeCameraMotion(float, float, float, float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Initialize Camera Motion
initializeHeap() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
Allocate the heap and initialize all the heap elements.
InitializeLength() - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
Helper method
InitializeObjectMotion(Spatial) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Initializes Object Motion
InitializeState() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Initialize the rendering state.
InitializeState() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Initialize the rendering state (vertices, colors, normals, textures, vertex and pixel programs, etc.)
initScreenTexture() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
insert(int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
Insert an element into the set.
insert(int, float, float, float) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
Insert a vertex along the specified edge.
insert(int, int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
Insert an edge connecting the specified vertices.
Insert(int, int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
 
Insert(int, Vector3f) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
 
Insert(Object) - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
DOCUMENT ME!
Insert(GraphicsObject) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
Add an object to the list of objects to process, each object representing an entry into a connected component of the abstract graph.
Insert(GraphicsImage) - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
Add an image to the catalog, do not add if it already exists in the catalog.
Insert(Spatial, Effect) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
The base class behavior creates a VisibleObject from the input and appends it to the end of the VisibleObject array.
Insert(Spatial, Effect) - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Creates a VisibleObject from the input and appends it to the end of the VisibleObject array.
InsertEdge(int, int) - Method in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
 
InsertInMap(Integer, Stream.Link) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
InsertInOrdered(GraphicsObject) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
insertNoCheck(Object) - Method in class WildMagic.LibGraphics.Detail.ModelSet
DOCUMENT ME!
InsertNoCheck(Object) - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
DOCUMENT ME!
insertTriangle(int, int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
Insert triangle into the mesh.
insertTriangle(CreateClodMesh.Triangle) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
Convenience function for inserting triangles into the mesh.
InsertTriangle(int) - Method in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
 
InsertTriangle(int, int, int) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Insert triangle into the mesh.
InsertTriangle(VETMesh.Triangle) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Convenience function for inserting triangles into the mesh.
InSphere(Vector3f, Sphere3f) - Static method in class WildMagic.LibFoundation.Mathematics.Sphere3f
Test if input point is inside input sphere.
Integrate(float) - Method in class WildMagic.LibFoundation.Curves.MultipleCurve3
 
Integrate(float) - Method in class WildMagic.LibFoundation.Curves.NaturalSpline3.ThisPlusKey
 
Integrate(float) - Method in class WildMagic.LibFoundation.Curves.SingleCurve3f
 
Integrate(float) - Method in interface WildMagic.LibFoundation.NumericalAnalysis.IntegrateInterface
 
Integrate1 - Class in WildMagic.LibFoundation.NumericalAnalysis
 
Integrate1() - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.Integrate1
 
IntegrateInterface - Interface in WildMagic.LibFoundation.NumericalAnalysis
 
Intensity - Variable in class WildMagic.LibGraphics.Rendering.Light
 
Intersected - Variable in class WildMagic.LibGraphics.Collision.PickRecord
 
IntersectionInfo(int) - Constructor for enum WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
 
Intersector - Class in WildMagic.LibFoundation.Intersection
 
Intersector() - Constructor for class WildMagic.LibFoundation.Intersection.Intersector
Creates a default Intersector.
Intersector.IntersectionInfo - Enum in WildMagic.LibFoundation.Intersection
information about the intersection set
Intersector1 - Class in WildMagic.LibFoundation.Intersection
 
Intersector1(float[], float[]) - Constructor for class WildMagic.LibFoundation.Intersection.Intersector1
 
Intersector1(float, float, float, float) - Constructor for class WildMagic.LibFoundation.Intersection.Intersector1
 
IntersectsSegment(Plane3f, Triangle3f, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
IntrBox3Box3f - Class in WildMagic.LibFoundation.Intersection
 
IntrBox3Box3f(Box3f, Box3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
 
IntrLine2Triangle2f - Class in WildMagic.LibFoundation.Intersection
 
IntrLine2Triangle2f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
IntrLine2Triangle2f(Line2f, Triangle2f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
IntrLine3Box3f - Class in WildMagic.LibFoundation.Intersection
 
IntrLine3Box3f(Line3f, Box3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
IntrLine3Plane3f - Class in WildMagic.LibFoundation.Intersection
 
IntrLine3Plane3f(Line3f, Plane3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
 
IntrLine3Sphere3f - Class in WildMagic.LibFoundation.Intersection
 
IntrLine3Sphere3f(Line3f, Sphere3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
Creates an IntrLine3Sphere3f object
IntrLine3Triangle3f - Class in WildMagic.LibFoundation.Intersection
 
IntrLine3Triangle3f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
IntrLine3Triangle3f(Line3f, Triangle3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
IntrPlane3Box3f - Class in WildMagic.LibFoundation.Intersection
 
IntrPlane3Box3f(Plane3f, Box3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
 
IntrPlane3Plane3f - Class in WildMagic.LibFoundation.Intersection
 
IntrPlane3Plane3f(Plane3f, Plane3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
 
IntrRay2Segment2f - Class in WildMagic.LibFoundation.Intersection
 
IntrRay2Segment2f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrRay2Segment2f
 
IntrRay3Box3f - Class in WildMagic.LibFoundation.Intersection
 
IntrRay3Box3f(Ray3f, Box3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
 
IntrRay3Sphere3f - Class in WildMagic.LibFoundation.Intersection
 
IntrRay3Sphere3f(Ray3f, Sphere3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
Creates an IntrRay3Sphere3f object
IntrSegment2Circle2f - Class in WildMagic.LibFoundation.Intersection
 
IntrSegment2Circle2f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment2Circle2f
 
IntrSegment2Triangle2f - Class in WildMagic.LibFoundation.Intersection
 
IntrSegment2Triangle2f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
IntrSegment2Triangle2f(Segment2f, Triangle2f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
IntrSegment3Box3f - Class in WildMagic.LibFoundation.Intersection
 
IntrSegment3Box3f(Segment3f, Box3f, boolean) - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
IntrSegment3Plane3f - Class in WildMagic.LibFoundation.Intersection
 
IntrSegment3Plane3f(Segment3f, Plane3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
 
IntrSegment3Sphere3f - Class in WildMagic.LibFoundation.Intersection
 
IntrSegment3Sphere3f(Segment3f, Sphere3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
Creates an IntrSegment3Sphere3f object
IntrSegment3Triangle3f - Class in WildMagic.LibFoundation.Intersection
 
IntrSegment3Triangle3f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
IntrSegment3Triangle3f(Segment3f, Triangle3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
IntrSphere3Sphere3f - Class in WildMagic.LibFoundation.Intersection
 
IntrSphere3Sphere3f(Sphere3f, Sphere3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
Creates an IntrSphere3Sphere3f object
IntrTriangle2Triangle2f - Class in WildMagic.LibFoundation.Intersection
 
IntrTriangle2Triangle2f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
IntrTriangle2Triangle2f(Triangle2f, Triangle2f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
IntrTriangle3Cone3f - Class in WildMagic.LibFoundation.Intersection
 
IntrTriangle3Cone3f(Triangle3f, Cone3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
 
IntrTriangle3Triangle3f - Class in WildMagic.LibFoundation.Intersection
 
IntrTriangle3Triangle3f() - Constructor for class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
IntrTriangle3Triangle3f(Triangle3f, Triangle3f) - Constructor for class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
INV_LN_10 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
 
INV_LN_10 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
INV_LN_2 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
 
INV_LN_2 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
INV_PI - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
 
INV_PI - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
INVALID - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
Constant ColorRGB: Invalid color (-1,-1,-1)
INVALID - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
Constant ColorRGBA: Invalid color (-1,-1,-1,-1)
inverse() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Invert a 3x3 using cofactors.
inverse() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Invert a 3x3 using cofactors.
inverse() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Invert a 4x4 using cofactors.
inverse() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Invert a 4x4 using cofactors.
inverse(Matrix2f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Invert using cofactors.
inverse(Matrix3f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
inverse(Matrix4d) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Invert a 4x4 using cofactors.
inverse(Matrix4f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Invert a 4x4 using cofactors.
Inverse() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
 
Inverse() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
 
Inverse() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Inverse() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Inverse() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Inverse() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
Inverse() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Set this to the inverse transformation.
Inverse(GMatrixf, GMatrixf) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
Inverse(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Inverse(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Inverse(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Inverse(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
invert() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
invert() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
Invert() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Invert() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
InvertVector(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Inverse-transform the input vector V0.
InvSqrt(double) - Static method in class WildMagic.LibFoundation.Mathematics.Mathd
Calculation of 1/sqrt(dValue)
InvSqrt(double) - Static method in class WildMagic.LibFoundation.Mathematics.Mathf
Calculation of 1/sqrt(fValue)
InvSqrt(float) - Static method in class WildMagic.LibFoundation.Mathematics.Mathf
Calculation of 1/sqrt(fValue)
IQuantity - Variable in class WildMagic.LibGraphics.Detail.CollapseRecord
 
IridescenceEffect - Class in WildMagic.LibGraphics.Effects
 
IridescenceEffect() - Constructor for class WildMagic.LibGraphics.Effects.IridescenceEffect
streaming constructor
IridescenceEffect(String, String) - Constructor for class WildMagic.LibGraphics.Effects.IridescenceEffect
Creates an IridescenceEffect withe the texture images in the acBaseName and acGradName image files.
IsCanonical() - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
The canonical intervals are [-MAX_REAL,MAX_REAL] for a line; [0,MAX_REAL] for a ray; [-e,e] for a segment, where e > 0; [0,0] for a point, and [MAX_REAL,-MAX_REAL] for the empty set.
IsClosed() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
 
IsColorsChanged(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
IsCompiled() - Method in class WildMagic.LibGraphics.Shaders.Program
 
IsConnected() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Determine if the triangle mesh is connected.
IsCubeImage() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Return true if this is a cube image.
IsDataChanged() - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
 
IsDepthImage() - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Return true if this is a depth image.
IsDepthTexture() - Method in class WildMagic.LibGraphics.Rendering.Texture
Support for depth textures.
IsDrawable() - Method in class WildMagic.LibGraphics.SceneGraph.VisibleObject
Return true if this object is drawable (non-null).
isEmpty() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh.EdgeAttribute
Test if the set of adjacent triangles is empty.
isEmpty() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh.VertexAttribute
Test if the sets of adjacent edges and triangles are empty.
isEmpty() - Method in class WildMagic.LibGraphics.Detail.ModelSet
DOCUMENT ME!
IsEmpty() - Method in class WildMagic.LibFoundation.Meshes.VETMesh.EdgeAttribute
Test if the set of adjacent triangles is empty.
IsEmpty() - Method in class WildMagic.LibFoundation.Meshes.VETMesh.VertexAttribute
Test if the sets of adjacent edges and triangles are empty.
IsEmpty() - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
DOCUMENT ME!
isEqual(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
isEqual(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
isEqual(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Return true if the input Vector4d is equal to this.
isEqual(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Return true if the input Vector4f is equal to this.
IsEqual(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
IsEqual(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
IsEqual(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Deprecated. 
IsEqual(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Deprecated. 
IsIdentity() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Hints about the structure of the transformation.
IsInteriorNode() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
IsLeafNode() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
isLessThan(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
isLessThan(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
IsLessThan(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
IsLessThan(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
IsLoadSub() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
IsLoop() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
 
IsManifold() - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Determine if the triangle mesh is manifold (closed).
IsNormalsChanged() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
IsOffscreenTexture() - Method in class WildMagic.LibGraphics.Rendering.Texture
Support for offscreen textures.
IsOpen() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
 
IsOpen() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
 
IsParsed() - Method in class WildMagic.LibGraphics.Shaders.Program
 
IsPositionsChanged() - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
IsPowerOfTwo(int) - Static method in class WildMagic.LibFoundation.Mathematics.BitHacks
Deterimes if the input is an exact power of two.
IsReload() - Method in class WildMagic.LibGraphics.Rendering.Bindable
Get reload flag.
IsReload(Renderer) - Method in class WildMagic.LibGraphics.Rendering.Bindable
Get reload flag.
IsRSMatrix() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Hints about the structure of the transformation.
IsSameAs(BSplineBasisf) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
Return indication of whether two BSpline basis instances are the same.
IsTexturesChanged(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
IsTopLevel(GraphicsObject) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
Return true if the object is in the TopLevel list
IsUniform() - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
 
IsUniform() - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
 
IsUniformScale() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Hints about the structure of the transformation.
IsValid() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh
 
IsValid() - Method in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
The version is valid if major is 4 and minor in [0,99].
IsValid() - Method in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
The version is valid if major is 4 and minor in [0,99].
IsValidFrame() - Method in class WildMagic.LibGraphics.Rendering.Light
This is for debug mode to allow you to check if the coordinate frame vectors form a right-handed orthonormal set.
IsVisible(int, Vector3f[], boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Support for Portal::GetVisibleSet.
IsVisible(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Compare the object's world bounding volume against the culling planes.
IT_BYTE - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
IT_CUBE_RGB888 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_CUBE_RGBA8888 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_DEPTH16 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_DEPTH24 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_DEPTH32 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_DOUBLE - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
IT_EMPTY - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
 
IT_FLOAT - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
IT_INT - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
IT_L32F - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_L8 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_LINE - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
 
IT_LONG - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
IT_OTHER - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
 
IT_PLANE - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
 
IT_POINT - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
 
IT_POLYGON - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
 
IT_POLYHEDRON - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
 
IT_QUANTITY - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_QUANTITY - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
IT_R32 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_RAY - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
 
IT_RGB16 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_RGB32 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_RGB888 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_RGBA16 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_RGBA32 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_RGBA8888 - WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
IT_SEGMENT - WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
 
IT_SHORT - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
IT_UBYTE - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
IT_UINT - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
IT_USHORT - WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
iterator() - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
Return iterator to non-zero elements in the matrix.
iV0 - Variable in class WildMagic.LibGraphics.Collision.PickRecord
 
iV1 - Variable in class WildMagic.LibGraphics.Collision.PickRecord
 
iV2 - Variable in class WildMagic.LibGraphics.Collision.PickRecord
 

J

JavaApplication - Class in WildMagic.LibApplications.OpenGLApplication
 
JavaApplication(String, int, int, int, int, ColorRGBA) - Constructor for class WildMagic.LibApplications.OpenGLApplication.JavaApplication
Creates a new JavaApplication3.
JavaApplication2D - Class in WildMagic.LibApplications.OpenGLApplication
 
JavaApplication2D(String, int, int, int, int, ColorRGBA) - Constructor for class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Constructs a 2D application.
JavaApplication3D - Class in WildMagic.LibApplications.OpenGLApplication
 
JavaApplication3D(String, int, int, int, int, ColorRGBA) - Constructor for class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Creates a new JavaApplication3.

K

Key - Variable in class WildMagic.LibFoundation.Curves.NaturalSpline3.ThisPlusKey
 
keyPressed(KeyEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
KeyEvents:
keyPressed(KeyEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
keyPressed callback.
keyReleased(KeyEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
 
keyReleased(KeyEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
keyReleased callback.
keyTyped(KeyEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
 
keyTyped(KeyEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
 

L

LABEL - Static variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
Version label:
LABEL - Static variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Version label:
LatticeEffect - Class in WildMagic.LibGraphics.Effects
 
LatticeEffect() - Constructor for class WildMagic.LibGraphics.Effects.LatticeEffect
streaming constructor
LatticeEffect(String, String) - Constructor for class WildMagic.LibGraphics.Effects.LatticeEffect
Creates an LatticeEffect withe the texture images in the acBaseName and acGradName image files.
length() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Compute length this vector:
length() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Compute length this vector:
length() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
length() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
length() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Compute length this vector:
length() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Compute length this vector:
Length - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary.Spring
 
Length() - Method in class WildMagic.LibFoundation.Mathematics.GVectord
Return the length of this vector.
Length() - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
Return the length of this vector.
Length() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Length() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Length() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Length() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Length() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Deprecated. 
Length() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Deprecated. 
Length(int) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
 
LENGTH - Static variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
Version label length:
LENGTH - Static variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Version label length:
lessThan(TriangleKey) - Method in class WildMagic.LibFoundation.Meshes.TriangleKey
 
LessThan(EdgeKey) - Method in class WildMagic.LibFoundation.Meshes.EdgeKey
 
Light - Class in WildMagic.LibGraphics.Rendering
If the Light class were to have no data, or just ambient color and intensity, you could use a standard class hierarchy: class Light [ambient, intensity] class AmbientLight : public Light [no additional data] class DirectionalLight : public Light [direction, diffuse, specular] class PointLight : public Light [position, diffuse, specular, attenuation] class SpotLight : public PointLight [cone axis, cone angle, spot exponent] The renderer holds onto lights via the base class Light.
Light() - Constructor for class WildMagic.LibGraphics.Rendering.Light
Default light constructor, type defaults to ambient light.
Light(Light) - Constructor for class WildMagic.LibGraphics.Rendering.Light
Copy constructor
Light(Light.LightType) - Constructor for class WildMagic.LibGraphics.Rendering.Light
Light constructor, creates a light of the given type.
Light.LightType - Enum in WildMagic.LibGraphics.Rendering
Light types.
LIGHT0_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT0_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT0_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT0_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT0_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT0_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT0_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT0_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT0_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT1_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT1_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT1_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT1_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT1_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT1_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT1_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT1_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT1_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT2_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT2_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT2_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT2_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT2_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT2_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT2_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT2_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT2_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT3_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT3_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT3_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT3_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT3_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT3_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT3_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT3_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT3_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT4_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT4_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT4_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT4_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT4_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT4_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT4_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT4_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT4_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT5_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT5_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT5_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT5_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT5_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT5_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT5_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT5_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT5_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT6_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT6_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT6_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT6_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT6_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT6_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT6_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT6_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT6_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT7_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT7_ATTENUATION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT7_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT7_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT7_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT7_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT7_SPOTCUTOFF - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT7_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LIGHT7_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
LightingEffect - Class in WildMagic.LibGraphics.Effects
 
LightingEffect() - Constructor for class WildMagic.LibGraphics.Effects.LightingEffect
Creates a LightingEffect
LightNode - Class in WildMagic.LibGraphics.SceneGraph
 
LightNode() - Constructor for class WildMagic.LibGraphics.SceneGraph.LightNode
Construction and destruction.
LightNode(Light) - Constructor for class WildMagic.LibGraphics.SceneGraph.LightNode
Construction and destruction.
LightType(String) - Constructor for enum WildMagic.LibGraphics.Rendering.Light.LightType
 
LinCompf - Class in WildMagic.LibFoundation.Mathematics
The linear component is represented as P+t*D where P is the component origin and D is a unit-length direction vector.
LinCompf() - Constructor for class WildMagic.LibFoundation.Mathematics.LinCompf
Constructs an new LinComf object: default is CT_NONE
LinCompf.ComponentType - Enum in WildMagic.LibFoundation.Mathematics
component type
Line - Variable in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
Line - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
Line2f - Class in WildMagic.LibFoundation.Mathematics
The line is represented as P+t*D where P is the line origin and D is a unit-length direction vector.
Line2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Line2f
construction
Line2f(Line2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Line2f
copy construction
Line2f(Vector2f, Vector2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Line2f
construction
Line3f - Class in WildMagic.LibFoundation.Mathematics
The line is represented as P+t*D where P is the line origin and D is a unit-length direction vector.
Line3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Line3f
construction
Line3f(Line3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Line3f
copy construction
Line3f(Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Line3f
construction
Linear - Variable in class WildMagic.LibGraphics.Rendering.Light
 
LINEAR - WildMagic.LibGraphics.Rendering.Texture.FilterType
 
LINEAR_LINEAR - WildMagic.LibGraphics.Rendering.Texture.FilterType
 
LINEAR_NEAREST - WildMagic.LibGraphics.Rendering.Texture.FilterType
 
LinearSystem - Class in WildMagic.LibFoundation.NumericalAnalysis
 
LinearSystem() - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
LineEnabled - Variable in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
Set whether offset should be enabled for the various polygon drawing modes (fill, line, point).
Link() - Constructor for class WildMagic.LibGraphics.ObjectSystem.Stream.Link
 
Link(GraphicsObject) - Constructor for class WildMagic.LibGraphics.ObjectSystem.Stream.Link
 
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.Effect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.MaterialEffect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.TextureEffect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.VertexColor3Effect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in interface WildMagic.LibGraphics.ObjectSystem.StreamInterface
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.AlphaState
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.Camera
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.CullState
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Node
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.PixelShader
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.Program
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.Shader
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.VertexShader
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
Link(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Sorting.BspNode
Copies this objects children objects from the input Stream's HashTable, based on the LinkID of the child stored in the pkLink parameter.
LN_10 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
 
LN_10 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
LN_2 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
 
LN_2 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
Load(ByteArrayInputStream, int) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
Memory loads and saves.
Load(String) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
File loads and saves.
Load(String, String) - Static method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Streaming support.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.Effect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.MaterialEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.TextureEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.VertexColor3Effect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in interface WildMagic.LibGraphics.ObjectSystem.StreamInterface
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.AlphaState
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.Camera
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.CullState
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.Light
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.MaterialState
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.StencilState
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.Texture
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.WireframeState
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Rendering.ZBufferState
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Node
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.PixelShader
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.Program
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.Shader
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Shaders.VertexShader
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
Load(Stream, Stream.Link) - Method in class WildMagic.LibGraphics.Sorting.BspNode
Loads this object from the input parameter rkStream, using the input Stream.Link to store the IDs of children objects of this object for linking after all objects are loaded from the Stream.
LoadAllResources(Spatial) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing.
LoadFile(String) - Static method in class WildMagic.LibGraphics.ObjectSystem.Stream
File loads and saves.
LoadFile(String) - Static method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Opens an input stream from the input filename.
LoadImage(String, String, String) - Static method in class WildMagic.LibGraphics.Rendering.GraphicsImage
 
LoadProgram(Program) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing.
LoadPrograms(Renderer, Geometry, int, int, int, int, int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
The renderers call this to load the shader programs from disk.
LoadResources(Renderer, Geometry) - Method in class WildMagic.LibGraphics.Effects.Effect
Override these to allow loading and releasing of any resources your effect requires.
LoadResources(Renderer, Geometry) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
The functions are called by Renderer::LoadResources and Renderer::ReleaseResources for Geometry and Effect objects.
LoadResources(Geometry) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing.
LoadSub(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
LoadSub(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
LoadTexture(Texture) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing.
LoadVAO(Geometry) - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
Local - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
Local transforms.
Log2(float) - Static method in class WildMagic.LibFoundation.Mathematics.Mathd
 
Log2(float) - Static method in class WildMagic.LibFoundation.Mathematics.Mathf
 
Log2OfPowerOfTwo(int) - Static method in class WildMagic.LibFoundation.Mathematics.BitHacks
Returns the Log2 of an integer that is a power of two.
LookDown() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Causes the camera to look down.
LookUp() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Causes the camera to look up.
LT_AMBIENT - WildMagic.LibGraphics.Rendering.Light.LightType
 
LT_DIRECTIONAL - WildMagic.LibGraphics.Rendering.Light.LightType
 
LT_POINT - WildMagic.LibGraphics.Rendering.Light.LightType
 
LT_QUANTITY - WildMagic.LibGraphics.Rendering.Light.LightType
 
LT_SPOT - WildMagic.LibGraphics.Rendering.Light.LightType
 

M

m_aafBD0 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
Storage for the basis functions.
m_aafBD1 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
Storage for first three derivatives.
m_aafBD2 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
bd2[d+1][n+d+1]
m_aafBD3 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
bd3[d+1][n+d+1]
m_aafDirection - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
m_aafSampleD0 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
Position
m_aafSampleD1 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
First derivative
m_aafSampleD2 - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
Second derivative
m_acBuffer - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
 
m_acBufferOut - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
 
m_acDataIn - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
 
m_acDataOut - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
 
m_acWindowTitle - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
constructor inputs
m_adData - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixd
the matrix is stored in row-major form as a 1-dimensional array
m_adTuple - Variable in class WildMagic.LibFoundation.Mathematics.GVectord
Vector data.
m_aeWType - Variable in class WildMagic.LibGraphics.Rendering.Texture
Default wrap types.
m_afAccumLength - Variable in class WildMagic.LibFoundation.Curves.MultipleCurve3
 
m_afBumpSpeed - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Bump-map speed:
m_afCoeff - Variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
DOCUMENT ME!
m_afColors - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
m_afConstants - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Index 0 is averageDuDxDvDy, index 1 is ambient, index 2 is texture repeat, and index 3 is time.
m_afCos - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
 
m_afData - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixf
the matrix is stored in row-major form as a 1-dimensional array
m_afData - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
m_afData - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
m_afData - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
Image float data.
m_afData - Variable in class WildMagic.LibGraphics.Shaders.RendererConstant
Data (maximum storage, avoid dynamic allocation)
m_afData - Variable in class WildMagic.LibGraphics.Shaders.UserConstant
Data
m_afDConj - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
m_afDCurr - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
m_afDiag - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
m_afFrustum - Variable in class WildMagic.LibGraphics.Rendering.Camera
view frustum (near, far, bottom, top, left, right)
m_afFrustum - Variable in class WildMagic.LibGraphics.SceneGraph.Culler
A copy of the view frustum for the input camera.
m_afInterpolate - Variable in class WildMagic.LibGraphics.Effects.IridescenceEffect
The interpolation factor is stored at index 0.
m_afKnot - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
knot[n+d+2]
m_afLength - Variable in class WildMagic.LibFoundation.Curves.MultipleCurve3
 
m_afLightDir - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
The light direction is a 3-tuple.
m_afLightPosition - Variable in class WildMagic.LibGraphics.Effects.GoochEffect
The light pos is stored at index 0, 1, 2.
m_afLineArg - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
m_afLineT - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
information about the intersection set: line equation T-values of intersections
m_afMaxCurvature - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
m_afMeanCurvature - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
m_afMinCurvature - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
m_afNormals - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
m_afPositions - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
The vertex buffer data.
m_afRayT - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
information about the intersection set: line equation T-values of intersections
m_afReflectance - Variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Reflectance factors
m_afScale - Variable in class WildMagic.LibGraphics.Effects.LatticeEffect
The scale is stored at index 0, 1.
m_afSegmentT - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
information about the intersection set: line equation T-values of intersections
m_afSin - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
 
m_afSubd - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
m_afTCurr - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
m_afTextures - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
m_afThreshold - Variable in class WildMagic.LibGraphics.Effects.LatticeEffect
 
m_afTime - Variable in class WildMagic.LibFoundation.Curves.MultipleCurve3
Array of time values
m_afTSave - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
m_afTuple - Variable in class WildMagic.LibFoundation.Mathematics.GVectorf
Vector data.
m_afTuple - Variable in class WildMagic.LibFoundation.Mathematics.Quaternion
 
m_afWaveDirX - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Wave x-direction:
m_afWaveDirY - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Wave y-direction:
m_afWaveHeight - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Wave height:
m_afWaveOffset - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Wave offset:
m_afWaveSpeed - Variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Wave speed:
m_aiBound - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
Image extents.
m_aiConnect - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_aiControlPointSampleIndexMax - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
sample max
m_aiControlPointSampleIndexMin - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
sample min
m_aiData - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
Data
m_aiData - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
data
m_aiElement - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
The array storage for the set.
m_aiIndex - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
 
m_aiIndex - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
m_aiIndex - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
m_aiIndex - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_aiIndex - Variable in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Index data array.
m_aiNeighborCount - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
m_aiNewConnect - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_aiParams - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
reusable storage avoids repeated 'new' calls
m_aiVOrdered - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_aiVPermute - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_akA - Variable in class WildMagic.LibFoundation.Curves.NaturalSpline3
Points along the curve
m_akArray - Variable in class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
m_akB - Variable in class WildMagic.LibFoundation.Curves.NaturalSpline3
Data, relates to first derivative
m_akC - Variable in class WildMagic.LibFoundation.Curves.NaturalSpline3
Data, relates to second derivative
m_akColorBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
m_akCtrlPoint - Variable in class WildMagic.LibFoundation.Curves.BSplineCurve3f
Set of control points
m_akD - Variable in class WildMagic.LibFoundation.Curves.NaturalSpline3
Data, relates to third derivative
m_akEdge - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
 
m_akFlipScreen - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
For right-handed drawing.
m_akHeap - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_akMaxDirection - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
m_akMean - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
m_akMinDirection - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
m_akNormal - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
m_akNormal - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
m_akNormalBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
m_akPlane - Variable in class WildMagic.LibFoundation.Meshes.ConformalMap
 
m_akPlane - Variable in class WildMagic.LibGraphics.SceneGraph.Culler
The world culling planes corresponding to the view frustum plus any additional user-defined culling planes.
m_akPoint - Variable in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
 
m_akPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
m_akPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
information about the intersection set: intersection points
m_akPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
 
m_akPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
information about the intersection set: intersection points
m_akPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
m_akPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
information about the intersection set: intersection points
m_akPoint - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
 
m_akPositionBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
m_akRecord - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
the incremental changes representing the decimation.
m_akScreen - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Screen polygon
m_akShadowColor - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
The Shadow Colors
m_akSphere - Variable in class WildMagic.LibFoundation.Meshes.ConformalMap
 
m_akTexCoordBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
m_akTriangle - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
 
m_akVertex - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
 
m_akVertex - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
m_akVertex - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
m_akVertex - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
internal data
m_akVisible - Variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Set of visible objects.
m_akWorldAxis - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
camera motion parameters
m_apkTarget - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
FrameBuffer Texture target when render-to-texture:
m_apkTopLevel - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
top level object storage
m_aspkLight - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Light storage for lookup by the shader-constant-setting functions.
m_aspkPlane - Variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Reflection planes
m_aspkPlane - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
The Light Planes
m_aspkProjector - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
The Light Projectors
m_aspkState - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Global render states.
m_atElement - Variable in class WildMagic.LibFoundation.System.TSmallUnorderedSet
set of elements
m_atElement - Variable in class WildMagic.LibGraphics.Detail.ModelSet
DOCUMENT ME!
m_aucData - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
Image byte data.
m_auiTargetID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
OpenGL TextureID:
m_bAllowAlpha - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Color mask filter flags.
m_bAllowBlue - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Color mask filter flags.
m_bAllowGreen - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Color mask filter flags.
m_bAllowRed - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Color mask filter flags.
m_bCameraMoveable - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
flag indicating the camera is movable
m_bClampToWindow - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Screen wraps or is clamped
m_bClosed - Variable in class WildMagic.LibGraphics.SceneGraph.Polyline
polyline is open or closed
m_bClosed - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
 
m_bCollapsing - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_bColorsChanged - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
m_bCompiled - Variable in class WildMagic.LibGraphics.Shaders.Program
Flag indicating if the program is compiled or not.
m_bContiguous - Variable in class WildMagic.LibGraphics.SceneGraph.Polyline
polyline is contiguous or disjoint segments
m_bDArrowPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
flag indicating the down arrow was pressed
m_bDataChanged - Variable in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
 
m_bEndPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
flag indicating the end key was pressed
m_bFlipScreen - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Set to true to flip the screen:
m_bFullscreen - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Toggle for fullscreen/window mode.
m_bHasMultipleClosestPoints0 - Variable in class WildMagic.LibFoundation.Distance.Distance
 
m_bHasMultipleClosestPoints1 - Variable in class WildMagic.LibFoundation.Distance.Distance
 
m_bHomePressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
flag indicating the home key was pressed
m_bInside - Variable in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Inside mesh, or Outside mesh.
m_bInside - Variable in class WildMagic.LibGraphics.SceneGraph.Triangles
Inside mesh, or Outside mesh.
m_bIsIdentity - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
True if the Transformation is the identity matrix.
m_bIsRotation - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
m_bIsRSMatrix - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
True if the Transformation is a rotation/scale matrix.
m_bIsUniformScale - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
True if Transformation is a uniform scale.
m_bIsValid - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
 
m_bLArrowPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
flag indicating the left arrow was pressed
m_bLInsertPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
flag indicating the insert key was pressed.
m_bLoadSub - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set to true to load a sub-vertex buffer to the GPU
m_bLoop - Variable in class WildMagic.LibFoundation.Curves.BSplineCurve3f
Loop flag
m_bNormalsChanged - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
m_bObjectZoomed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Trackball rotation flags:
m_bOffscreenTexture - Variable in class WildMagic.LibGraphics.Rendering.Texture
Support for offscreen textures.
m_bOpen - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
flags
m_bParsed - Variable in class WildMagic.LibGraphics.Shaders.Program
Flag indicating if the program was parsed or not.
m_bPgDnPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
flag indicating page down was pressed
m_bPgUpPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
flag indicating page up was pressed
m_bPositionsChanged - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
m_bRArrowPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
flag indicating the right arrow was pressed
m_bRDeletePressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
flag indicating the delete key was pressed.
m_bReverseCullFace - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Support for mirror effects (default 'false').
m_bSampleByArcLength - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
 
m_bShared - Variable in class WildMagic.LibGraphics.Rendering.Bindable
 
m_bSolid - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
m_bTextureLoadFail - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
m_bTexturesChanged - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
m_bTrackBallDown - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Trackball rotation flags:
m_bUArrowPressed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
flag indicating the up arrow was pressed
m_bUniform - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
flags
m_bUpdateBuffer - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
 
m_bUpdateInverse - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
True is the matrix inverse needs to be updated.
m_bUseTrackBall - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Trackball rotation flags:
m_dAccumulatedTime - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Frame-rate Performance parameters:
m_dFrameRate - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Frame-rate Performance parameters:
m_dLastTime - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Frame-rate Performance parameters:
m_eBuffering - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
 
m_eBuffering - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
FrameBuffer buffering type:
m_eBuffering - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Frame buffer buffering type.
m_eCompare - Variable in class WildMagic.LibGraphics.Rendering.Texture
Support for depth textures.
m_eDepth - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
 
m_eDepth - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
FrameBuffer depth type:
m_eDepth - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Frame buffer depth type.
m_eFormat - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
The frame buffer parameters for the renderer creation.
m_eFormat - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
FrameBuffer format type:
m_eFormat - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
Image format mode.
m_eFormat - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Frame buffer format type.
m_eFormatModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
Initializes format mode static enum:
m_eFType - Variable in class WildMagic.LibGraphics.Rendering.Texture
Default filter type
m_eMultisampling - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
 
m_eMultisampling - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
FrameBuffer multi-sampling type:
m_eMultisampling - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Frame buffer multisampling type.
m_eStencil - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
 
m_eStencil - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
FrameBuffer stencil type:
m_eStencil - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Frame buffer stencil type.
m_eType - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
Image format mode.
m_eType - Variable in class WildMagic.LibGraphics.Rendering.Texture
Sampler type.
m_eType - Variable in class WildMagic.LibGraphics.Shaders.RendererConstant
Type of RendererConstant
m_eTypeStatic - Static variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
Initializes format mode static enum:
m_eTypeStatic - Static variable in class WildMagic.LibGraphics.Shaders.RendererConstant
Initializes type enum:
m_fAngleCutoff - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
Small angle cutoff for creating new triangles on an edge collapse.
m_fAverageEdgesPerVertex - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
self-explanatory statistics.
m_fAverageTrianglesPerEdge - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
DOCUMENT ME!
m_fAverageTrianglesPerVertex - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
DOCUMENT ME!
m_fContactTime - Variable in class WildMagic.LibFoundation.Distance.Distance
 
m_fContactTime - Variable in class WildMagic.LibFoundation.Intersection.Intersector
Contact time
m_fDifferenceStep - Variable in class WildMagic.LibFoundation.Distance.Distance
 
m_fError - Variable in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
 
m_fFCurr - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
m_fFMin - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
m_fInvTwoDifferenceStep - Variable in class WildMagic.LibFoundation.Distance.Distance
 
m_fLineParameter - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
 
m_fLineParameter - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
 
m_fLineT - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
m_fLineWidth - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
m_fMax - Variable in class WildMagic.LibFoundation.Mathematics.LinCompf
the interval of restriction for t
m_fMetric - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.HeapRecord
DOCUMENT ME!
m_fMin - Variable in class WildMagic.LibFoundation.Mathematics.LinCompf
the interval of restriction for t
m_fPointSize - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Data for point size, line width, and line stipple.
m_fPortB - Variable in class WildMagic.LibGraphics.Rendering.Camera
viewport
m_fPortF - Variable in class WildMagic.LibGraphics.Rendering.Camera
depth range
m_fPortL - Variable in class WildMagic.LibGraphics.Rendering.Camera
viewport
m_fPortN - Variable in class WildMagic.LibGraphics.Rendering.Camera
depth range
m_fPortR - Variable in class WildMagic.LibGraphics.Rendering.Camera
viewport
m_fPortT - Variable in class WildMagic.LibGraphics.Rendering.Camera
viewport
m_fProjection - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree.ProjectionInfo
 
m_fRadius - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
 
m_fRadius - Variable in class WildMagic.LibFoundation.Meshes.ConformalMap
 
m_fRotSpeed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Rotation speed
m_fRotSpeedFactor - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Increase/Decrease rotation speed factor
m_fSaveLineWidth - Variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
 
m_fSegmentParameter - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
 
m_fSegmentParameter - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
 
m_fSegmentParameter - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
m_fTMax - Variable in class WildMagic.LibFoundation.Curves.Curve3f
curve parameter is t where tmin
m_fTMax - Variable in class WildMagic.LibGraphics.Collision.Picker
 
m_fTMin - Variable in class WildMagic.LibFoundation.Curves.Curve3f
curve parameter is t where tmin
m_fTMin - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
m_fTMin - Variable in class WildMagic.LibGraphics.Collision.Picker
 
m_fTriB0 - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
m_fTriB1 - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
m_fTriB2 - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
m_fTrnSpeed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Translation speed
m_fTrnSpeedFactor - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Increase/Decrease translation speed factor
m_fXDelta - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
deltas
m_fXDrag0 - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Drag xy pixel coordinates:
m_fXTrack0 - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Trackball start and end xy pixel coordinates:
m_fXTrack1 - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Trackball start and end xy pixel coordinates:
m_fYDelta - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
deltas
m_fYDrag0 - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Drag xy pixel coordinates:
m_fYTrack0 - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Trackball start and end xy pixel coordinates:
m_fYTrack1 - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Trackball start and end xy pixel coordinates:
m_fZDelta - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
deltas
m_fZoomSpeed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Zoom speed
m_iAccumulatedFrameCount - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Frame-rate Performance parameters:
m_iActiveQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.Polyline
Allow application to specify fewer than the maximum number of vertices to draw.
m_iActiveQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.Polypoint
Allow application to specify fewer than the maximum number of vertices to draw.
m_iBaseRegister - Variable in class WildMagic.LibGraphics.Shaders.RendererConstant
Base register (nonnegative)
m_iBaseRegister - Variable in class WildMagic.LibGraphics.Shaders.SamplerInformation
The base register for the program.
m_iBaseRegister - Variable in class WildMagic.LibGraphics.Shaders.UserConstant
Base register (nonnegative)
m_iBufferNext - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
read/write always applied to buffer in memory
m_iBufferSize - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
read/write always applied to buffer in memory
m_iCapacity - Variable in class WildMagic.LibGraphics.Detail.ModelSet
DOCUMENT ME!
m_iChannelQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
The number of 'float' channels used by all attributes.
m_iCol - Variable in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix.Index
DOCUMENT ME!
m_iCols - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixd
rows, columns, and size:
m_iCols - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixf
rows, columns, and size:
m_iCurrent - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
 
m_iCurrentRecord - Variable in class WildMagic.LibGraphics.Detail.ClodMesh
 
m_iDegree - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
d
m_iDegree - Variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
DOCUMENT ME!
m_iDimension - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
Image number of dimensions.
m_iDimensions - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
m_iDoPitch - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Roll, yaw, pitch:
m_iDoRoll - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Roll, yaw, pitch:
m_iDoYaw - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Roll, yaw, pitch:
m_iDrawBuffer - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
m_iDrawBufferSave - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
m_iEQuantity - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
 
m_iEQuantity - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
DOCUMENT ME!
m_iFontID - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Current font for text drawing.
m_iFrameCount - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Frame-rate Performance parameters:
m_iGrow - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
On a reallocation, the old maximum quantity is incremented by this value.
m_iGrowBy - Variable in class WildMagic.LibFoundation.System.TSmallUnorderedSet
DOCUMENT ME!
m_iGrowBy - Variable in class WildMagic.LibGraphics.Detail.ModelSet
DOCUMENT ME!
m_iGrowBy - Variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Local grow step size.
m_iHeight - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
 
m_iHeight - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Window width, height.
m_iHIndex - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.HeapRecord
DOCUMENT ME!
m_iHQuantity - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
collapse support.
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.Light.LightType
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.Texture.Type
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
 
m_iInitValue - Static variable in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
m_iIntersectionType - Variable in class WildMagic.LibFoundation.Intersection.Intersector
Intersection type
m_iIQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Number of int elements.
m_iLineStippleRepeat - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
m_iMajor - Variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
Major and Minor version numbers:
m_iMajor - Variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Major and Minor version numbers:
m_iMax3DTexSize - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Maximum 3D texture size.
m_iMaxBracket - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
m_iMaxColors - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Maximum number of color units.
m_iMaximumEdgesPerVertex - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
DOCUMENT ME!
m_iMaximumTrianglesPerEdge - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
DOCUMENT ME!
m_iMaximumTrianglesPerVertex - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
DOCUMENT ME!
m_iMaxIterations - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
m_iMaxLevel - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
m_iMaxLights - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Maximum number of lights.
m_iMaxPShaderImages - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Maximum number of pixel shader images.
m_iMaxQuantity - Variable in class WildMagic.LibFoundation.System.TSmallUnorderedSet
DOCUMENT ME!
m_iMaxQuantity - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
The maximum number of elements in the array.
m_iMaxQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Local maximum set size.
m_iMaxStencilIndices - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Maximum number of stencil indices.
m_iMaxTCoords - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Maximum number of texture coordinates.
m_iMaxTimer - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Frame-rate Performance parameters:
m_iMaxUserClipPlanes - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Maximum number of user clip planes.
m_iMaxVShaderImages - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Maximum number of vertex shader images.
m_iMedialSamples - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
 
m_iMinor - Variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
Major and Minor version numbers:
m_iMinor - Variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Major and Minor version numbers:
m_iMouseButton - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
The last button on the mouse to be pressed/released
m_iNChannels - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
number of floats per normal.
m_iNewIndex - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
Support for remove and removeAt.
m_iNextIndex - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
for unique indexing of vertices.
m_iNOffset - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
normal offset.
m_iNumCtrlPoints - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
n+1
m_iNumCtrlPoints - Variable in class WildMagic.LibFoundation.Curves.BSplineCurve3f
Larger than basis control points, because of replication
m_iNumFloats - Variable in class WildMagic.LibGraphics.Shaders.RendererConstant
Number of floats in the renderer constant.
m_iNumFloats - Variable in class WildMagic.LibGraphics.Shaders.UserConstant
Data size.
m_iNumKnots - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
number of knots
m_iNumSamples - Variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
num samples
m_iOffset - Variable in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Index offset.
m_iOldIndex - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
Support for remove and removeAt.
m_iPassQuantity - Variable in class WildMagic.LibGraphics.Effects.ShaderEffect
The number of passes
m_iPChannels - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
number of floats per position.
m_iPlaneQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.Culler
number of culling planes.
m_iPOffset - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
position offset.
m_iProgramID - Variable in class WildMagic.LibGraphics.Shaders.Program
The shader ID for compiling programs.
m_iQuantity - Variable in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
 
m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
information about the intersection set: number of intersections
m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
 
m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
information about the intersection set: number of intersections
m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
information about the intersection set: number of intersections
m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
m_iQuantity - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
m_iQuantity - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixd
rows, columns, and size:
m_iQuantity - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixf
rows, columns, and size:
m_iQuantity - Variable in class WildMagic.LibFoundation.System.TSmallUnorderedSet
DOCUMENT ME!
m_iQuantity - Variable in class WildMagic.LibFoundation.System.UnorderedSetInt
The number of valid elements in the array.
m_iQuantity - Variable in class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
m_iQuantity - Variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Number of reflection planes
m_iQuantity - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
The number of Light Planes
m_iQuantity - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
Image size.
m_iQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Current set size.
m_iRegisterQuantity - Variable in class WildMagic.LibGraphics.Shaders.RendererConstant
Register quantity (maximum of 4)
m_iRegisterQuantity - Variable in class WildMagic.LibGraphics.Shaders.UserConstant
Register quantity (positive)
m_iReplicate - Variable in class WildMagic.LibFoundation.Curves.BSplineCurve3f
the number of replicated control points
m_iRow - Variable in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix.Index
DOCUMENT ME!
m_iRows - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixd
rows, columns, and size:
m_iRows - Variable in class WildMagic.LibFoundation.Mathematics.GMatrixf
rows, columns, and size:
m_iScrHeight - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Screen width, height
m_iScrWidth - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Screen width, height
m_iSegments - Variable in class WildMagic.LibFoundation.Curves.MultipleCurve3
Number of segments
m_iShaderID - Variable in class WildMagic.LibGraphics.Shaders.Program
The shader ID for compiling programs.
m_iShadingLanguage - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
m_iSize - Variable in class WildMagic.LibFoundation.Mathematics.GVectord
Vector size.
m_iSize - Variable in class WildMagic.LibFoundation.Mathematics.GVectorf
Vector size.
m_iSize - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
m_iSize - Variable in class WildMagic.LibGraphics.Detail.ModelSet
DOCUMENT ME!
m_iSliceSamples - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
 
m_iStartEffect - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
Normally, all effects are applied to an object.
m_iTargetRecord - Variable in class WildMagic.LibGraphics.Detail.ClodMesh
 
m_iTCurrent - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_iTextureUnit - Variable in class WildMagic.LibGraphics.Shaders.SamplerInformation
Sampler texture unit -- matches shader program.
m_iTimer - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Frame-rate Performance parameters:
m_iTQuantity - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
 
m_iTQuantity - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
m_iTQuantity - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
m_iTQuantity - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
DOCUMENT ME!
m_iTQuantity - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_iTriangle - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree.ProjectionInfo
 
m_iTriangleQuantity - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
m_iType - Variable in class WildMagic.LibFoundation.Mathematics.LinCompf
component type
m_iV - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Vertex
DOCUMENT ME!
m_iV - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.Vertex
DOCUMENT ME!
m_iV0 - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Edge
DOCUMENT ME!
m_iV0 - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Triangle
DOCUMENT ME!
m_iV0 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.Triangle
DOCUMENT ME!
m_iV0 - Variable in class WildMagic.LibGraphics.Detail.Edge
DOCUMENT ME!
m_iV0 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle
indices into the vertex array.
m_iV0 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
indices into the vertex array.
m_iV1 - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Edge
DOCUMENT ME!
m_iV1 - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Triangle
DOCUMENT ME!
m_iV1 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.Triangle
DOCUMENT ME!
m_iV1 - Variable in class WildMagic.LibGraphics.Detail.Edge
DOCUMENT ME!
m_iV1 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle
indices into the vertex array.
m_iV1 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
indices into the vertex array.
m_iV2 - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Triangle
DOCUMENT ME!
m_iV2 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.Triangle
DOCUMENT ME!
m_iV2 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle
indices into the vertex array.
m_iV2 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
indices into the vertex array.
m_iValue - Variable in enum WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
 
m_iValue - Variable in enum WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.GlobalState.StateType
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.Light.LightType
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.Texture.Type
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
 
m_iValue - Variable in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
m_iValue - Variable in enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
m_iValue - Variable in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
 
m_iValue - Variable in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
m_iVCurrent - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
for reordering vertices and triangles.
m_iVertexQuantity - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
The number of vertices in the buffer.
m_iVQuantity - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh
 
m_iVQuantity - Variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
m_iVQuantity - Variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
m_iVQuantity - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
number of vertices, edge, and triangles in the mesh.
m_iVQuantity - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
triangle mesh to be decimated.
m_iWidth - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
 
m_iWidth - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Window width, height.
m_iXBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
bounds on each dimension of 3D data set and data itself.
m_iXBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
bounds on each dimension of 3D data set and data itself.
m_iXDenom - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
Vertices are stored as rational numbers (xn/xd,yn/yd,zn/zd).
m_iXNumer - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
Vertices are stored as rational numbers (xn/xd,yn/yd,zn/zd).
m_iXPosition - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
 
m_iXYBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
bound
m_iXYProduct - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
??
m_iXYZProduct - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
??
m_iYBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
bounds on each dimension of 3D data set and data itself.
m_iYBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
bounds on each dimension of 3D data set and data itself.
m_iYDenom - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
Y rational
m_iYNumer - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
Y rational
m_iYPosition - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
 
m_iZBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
bounds on each dimension of 3D data set and data itself.
m_iZBound - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
bounds on each dimension of 3D data set and data itself.
m_iZDenom - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
Z rational
m_iZNumer - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
Z rational
m_kAlphaState - Variable in class WildMagic.LibGraphics.Effects.ShaderEffect
The AlphaState blending modes
m_kAttr - Variable in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Mesh Attributes.
m_kAttributes - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
The format of a single vertex in the buffer.
m_kBackgroundColor - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
 
m_kBackgroundColor - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Background color.
m_kBasis - Variable in class WildMagic.LibFoundation.Curves.BSplineCurve3f
Spline basis
m_kBorderColor - Variable in class WildMagic.LibGraphics.Rendering.Texture
Default border color.
m_kBoundingTree - Variable in class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
 
m_kBox - Variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
 
m_kBox - Variable in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
m_kBuffer - Variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
 
m_kCanvas - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
GLCanvas for Java/JOGL
m_kCChannels - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
color channels (1-4 color units).
m_kCenter - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
Circle of intersection for static spheres.
m_kCentroid - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
centroid
m_kCentroid - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
temporary variables to eliminate 'new' calls for Vector3f.
m_kChild - Variable in class WildMagic.LibGraphics.SceneGraph.Node
children
m_kChildren - Variable in class WildMagic.LibGraphics.ObjectSystem.StringTree
StringTree children:
m_kClosestPoint0 - Variable in class WildMagic.LibFoundation.Distance.Distance
 
m_kClosestPoint1 - Variable in class WildMagic.LibFoundation.Distance.Distance
 
m_kCOffset - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
color offsets (1-4 color units).
m_kColor - Variable in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Constant per-vertex color
m_kCompiledPrograms - Variable in class WildMagic.LibGraphics.Effects.ShaderEffect
The Compiled Programs
m_kConstantMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
m_kContactPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
Point of intersection for dynamic spheres.
m_kCross - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
temporary variables to avoid 'new' calls.
m_kData - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.EdgeAttribute
support for application-specific data.
m_kData - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.TriangleAttribute
support for application-specific data.
m_kData - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.VertexAttribute
support for application-specific data.
m_kData - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.EdgeAttribute
support for application-specific data.
m_kData - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.TriangleAttribute
support for application-specific data.
m_kData - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.VertexAttribute
support for application-specific data.
m_kDefaultDir - Variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
Default directory where images are stored.
m_kDiff - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
temporary variables to avoid 'new' calls.
m_kDirection - Variable in class WildMagic.LibGraphics.Collision.Picker
 
m_kDLInfo - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Our display lists.
m_kDVector - Variable in class WildMagic.LibGraphics.Rendering.Camera
world coordinate frame
m_kE0 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
temporary variables to avoid 'new' calls.
m_kE0 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
temporary variables to avoid 'new' calls.
m_kE0 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
temporary variables to eliminate 'new' calls for Vector3f
m_kE1 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
temporary variables to avoid 'new' calls.
m_kE1 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
temporary variable
m_kE1 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
temporary variables to eliminate 'new' calls for Vector3f
m_kEDelete - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_kEdge - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.HeapRecord
DOCUMENT ME!
m_kEffects - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
Effect state.
m_kEMap - Variable in class WildMagic.LibFoundation.Meshes.VETMesh
map of .
m_kEMap - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
map of .
m_kEntry - Variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
Map for mapping an image to its name.
m_kESet - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.VertexAttribute
set of .
m_kESet - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.VertexAttribute
set of .
m_kExternalDir - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
m_kFrame - Variable in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
Local JFrame
m_kGL - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
JOGL GL for access to JOGL function calls.
m_kGL - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
GL object from GLCanvas.getGL() used to access openGL calls.
m_kGlobalStates - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
global render state
m_kGradient - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
temporary variable
m_kGradient - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
temporary variables to eliminate 'new' calls for Vector3f
m_kIBuffer - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_kIBufferData - Variable in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
 
m_kImageNames - Variable in class WildMagic.LibGraphics.Shaders.Shader
The names of images used by an instance of a shader program.
m_kIndexKeyTmp - Variable in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
Instantiate once instead of each time a value key (Index) is needed.
m_kInfoArray - Variable in class WildMagic.LibGraphics.Rendering.Bindable
Resource information.
m_kIntersectionType - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
 
m_kIntrLine - Variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
 
m_kIntrPlane - Variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
 
m_kLight0Save - Variable in class WildMagic.LibGraphics.Effects.LightingEffect
 
m_kLightDirection - Variable in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
The light direction vector for the bump map effect.
m_kLights - Variable in class WildMagic.LibGraphics.Effects.LightingEffect
The list of Lights in this Effect:
m_kLights - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
light state
m_kLine - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
 
m_kLinkID - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
 
m_kLocation - Variable in class WildMagic.LibGraphics.Rendering.Camera
world coordinate frame
m_kMap - Variable in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
Mapping of Index(row,col).
m_kMap - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
registration of objects on Save
m_kMat - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
m_kMatrix - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
Transformation matrix.
m_kMatrixInverse - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
 
m_kMinimizer - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
m_kModelPlane - Variable in class WildMagic.LibGraphics.Sorting.BspNode
ModelPlane
m_kN - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
temporary variable
m_kN - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
temporary variables to eliminate 'new' calls for Vector3f
m_kN0 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
temporary variables to avoid 'new' calls.
m_kN1 - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
temporary variables to avoid 'new' calls.
m_kName - Variable in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.Light.LightType
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
 
m_kName - Variable in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
m_kName - Variable in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
 
m_kName - Variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
Name of the ImageCatalog -- typically "Main"
m_kName - Variable in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
m_kName - Variable in class WildMagic.LibGraphics.Shaders.SamplerInformation
Sampler name -- matches shader program sampler name.
m_kName - Variable in class WildMagic.LibGraphics.Shaders.UserConstant
UserConstant name.
m_kNewVBuffer - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_kNext - Variable in class WildMagic.LibFoundation.Curves.Curve3f.PointList
 
m_kNormal - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
Circle of intersection for static spheres.
m_kOrdered - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
For saving objects in depth-first order.
m_kOrigin - Variable in class WildMagic.LibGraphics.Collision.Picker
 
m_kParent - Variable in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
Parent Application
m_kPlane - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
 
m_kPlane - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
 
m_kPlane - Variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
 
m_kPlane - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
 
m_kPlane0 - Variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
 
m_kPlane1 - Variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
 
m_kPlaneMax - Variable in class WildMagic.LibFoundation.Meshes.ConformalMap
 
m_kPlaneMin - Variable in class WildMagic.LibFoundation.Meshes.ConformalMap
 
m_kPoint - Variable in class WildMagic.LibFoundation.Curves.Curve3f.PointList
 
m_kPoint - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Plane3
 
m_kPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
m_kPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
m_kPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
m_kPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
m_kPoint - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
m_kProgramText - Variable in class WildMagic.LibGraphics.Shaders.Program
The program as a text string.
m_kProgramType - Variable in class WildMagic.LibGraphics.Shaders.Program
The type of program, from file extension.
m_kProjectionMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
m_kPShader - Variable in class WildMagic.LibGraphics.Effects.ShaderEffect
The PixelShaders
m_kReleaseFunction - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Function pointer types for binding and unbinding resources.
m_kRenderer - Variable in class WildMagic.LibGraphics.Rendering.ReleaseFunction
store the Renderer to access the Renderer.ReleaseXXX function call.
m_kRendererConstants - Variable in class WildMagic.LibGraphics.Shaders.Program
The renderer constants required by the shader program.
m_kRotate - Variable in class WildMagic.LibGraphics.Detail.BillboardNode
 
m_kRVector - Variable in class WildMagic.LibGraphics.Rendering.Camera
world coordinate frame
m_kSamplerImageNames - Variable in class WildMagic.LibGraphics.Shaders.Shader
 
m_kSamplerInformation - Variable in class WildMagic.LibGraphics.Shaders.Program
Information about the sampler units required by a shader program.
m_kSaveEmissive - Variable in class WildMagic.LibGraphics.Effects.LightingEffect
The Emissive Material color for Emissive Lighting Effects.
m_kSaveProjectionMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
m_kSaveRotate - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Current rotation, saved during trackball rotate:
m_kSaveViewMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
m_kSaveWorldMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Transformations used in the geometric pipeline.
m_kScale - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
Scale vector.
m_kSegment - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
 
m_kShaderMap - Variable in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
HashTable maps Shader parameters to the Shader name:
m_kShaderName - Variable in class WildMagic.LibGraphics.Shaders.Shader
The shader name, which contributes to a uniquely identifying string for a shader program.
m_kSphere - Variable in class WildMagic.LibGraphics.SceneGraph.SphereBV
Sphere in this bounding volume:
m_kStrings - Variable in class WildMagic.LibGraphics.ObjectSystem.StringTree
String belonging to the current node:
m_kTChannels - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
texture coordinate channels (1-4 texture coordinate units).
m_kTemp - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
m_kTextures - Variable in class WildMagic.LibGraphics.Shaders.Shader
Texture objects store the actual images and the samplers that are used to sample the images.
m_kTMap - Variable in class WildMagic.LibFoundation.Meshes.VETMesh
map of .
m_kTMap - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
map of .
m_kTOffset - Variable in class WildMagic.LibGraphics.SceneGraph.Attributes
texture coordinate offsets (1-4 texture coordinate units).
m_kTranslate - Variable in class WildMagic.LibGraphics.SceneGraph.Transformation
Translation vector.
m_kTree - Variable in class WildMagic.LibApplications.OpenGLApplication.StringTreeGUI
JTree represents the scene-graph object.
m_kTriangles - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
m_kTSet - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.EdgeAttribute
set of .
m_kTSet - Variable in class WildMagic.LibFoundation.Meshes.VETMesh.VertexAttribute
set of .
m_kTSet - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.EdgeAttribute
set of .
m_kTSet - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh.VertexAttribute
set of .
m_kTSet - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
set of
m_kUAxis - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
Circle of intersection for static spheres.
m_kUpVector - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
 
m_kUserConstants - Variable in class WildMagic.LibGraphics.Shaders.Program
The user constants required by the shader program.
m_kUserData - Variable in class WildMagic.LibGraphics.Shaders.Shader
The user-defined data are specific to each shader object.
m_kUVector - Variable in class WildMagic.LibGraphics.Rendering.Camera
world coordinate frame
m_kV0 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
temporary variables to eliminate 'new' calls for Vector3f.
m_kV1 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
temporary variables to eliminate 'new' calls for Vector3f.
m_kV2 - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
temporary variables to eliminate 'new' calls for Vector3f.
m_kVAxis - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
Circle of intersection for static spheres.
m_kVBuffer - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_kVDelete - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
DOCUMENT ME!
m_kVersion - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream
version of last loaded file
m_kViewMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
m_kVisible - Variable in class WildMagic.LibGraphics.SceneGraph.Culler
The potentially visible set for a call to GetVisibleSet.
m_kVMap - Variable in class WildMagic.LibFoundation.Meshes.VETMesh
map of .
m_kVMap - Variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
map of .
m_kVMap - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
temporary storage for use in extraction.
m_kVShader - Variable in class WildMagic.LibGraphics.Effects.ShaderEffect
The VertexShaders
m_kWorldMatrix - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Transformations used in the geometric pipeline.
m_kWorldPlane - Variable in class WildMagic.LibGraphics.Sorting.BspNode
WorldPlane
m_kXFrm - Variable in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Mesh Transformation
m_mouseRotSpeed - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
mouse control rotation speed
m_oFunction - Variable in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
m_oFunction - Variable in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
m_oRadial - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
 
m_pkCamera - Variable in class WildMagic.LibGraphics.Rendering.Renderer
The camera for establishing the view frustum.
m_pkCamera - Variable in class WildMagic.LibGraphics.SceneGraph.Culler
The input camera has information that might be needed during the culling pass over the scene.
m_pkEllipsoid - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
 
m_pkGeometry - Variable in class WildMagic.LibGraphics.Rendering.Renderer
Current Geometry object for drawing.
m_pkLChild - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
m_pkLine - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
 
m_pkMedial - Variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
 
m_pkMesh - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
m_pkObject - Variable in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
 
m_pkParent - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
support for hierarchical scene graph
m_pkProjector - Variable in class WildMagic.LibGraphics.Rendering.Renderer
The projector for various effects such as projected textures and shadow maps.
m_pkRChild - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
m_pkRenderer - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
The renderer (used for 2D and 3D applications).
m_pkRenderer - Variable in class WildMagic.LibGraphics.Rendering.Camera
The renderer to which this camera has been attached.
m_pkRenderer - Variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
FrameBuffer Renderer:
m_pkSegment - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
 
m_pkVector - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Ellipsoid3
 
m_pkVector - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Line3
 
m_pkVector - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Segment3
 
m_rkBox - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
m_rkBox - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
 
m_rkBox - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
m_rkBox0 - Variable in class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
 
m_rkBox1 - Variable in class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
 
m_rkCone - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
 
m_rkLine - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
m_rkLine - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
the objects to intersect: Line
m_rkRay - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
 
m_rkRay - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
the objects to intersect: Line
m_rkSegment - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
m_rkSegment - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
the objects to intersect: Segment
m_rkSphere - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
the objects to intersect: Sphere
m_rkSphere - Variable in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
the objects to intersect: Sphere
m_rkSphere - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
the objects to intersect: Sphere
m_rkSphere0 - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
the objects to intersect: Sphere0
m_rkSphere1 - Variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
the objects to intersect: Sphere1
m_rkTriangle - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
 
m_spkAState - Variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Temporary render state for drawing.
m_spkAState - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Temporary render state for drawing.
m_spkCamera - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Camera object.
m_spkCamera - Variable in class WildMagic.LibGraphics.Detail.BillboardNode
Camera to which the billboard is aligned
m_spkCamera - Variable in class WildMagic.LibGraphics.SceneGraph.CameraNode
Camera contained in this node.
m_spkCullState - Variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
Saved and modified rendering states
m_spkDefaultImage - Variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
Default image when no image can be found.
m_spkImage - Variable in class WildMagic.LibGraphics.Rendering.Texture
GraphicsImage texture data.
m_spkLEffect - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
Dynamic lighting.
m_spkLight - Variable in class WildMagic.LibGraphics.SceneGraph.LightNode
light in this node.
m_spkMEffect - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Temporary render state for drawing.
m_spkModelBound - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
m_spkMotionObject - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Object rotation node:
m_spkMState - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Temporary render state for drawing.
m_spkProgram - Variable in class WildMagic.LibGraphics.Shaders.Shader
The shader program, which is dependent on graphics API.
m_spkRecordArray - Variable in class WildMagic.LibGraphics.Detail.ClodMesh
 
m_spkSaveCullState - Variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
Saved and modified rendering states
m_spkSaveWireframeState - Variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
 
m_spkSaveZState - Variable in class WildMagic.LibGraphics.Effects.GoochEffect
Saved and modified z-buffer state.
m_spkSState - Variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Temporary render state for drawing.
m_spkSState - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Temporary render state for drawing.
m_spkWireframeState - Variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
 
m_spkWorldBound - Variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
m_spkZState - Variable in class WildMagic.LibGraphics.Effects.GoochEffect
Saved and modified z-buffer state.
m_spkZState - Variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Temporary render state for drawing.
m_spkZState - Variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Temporary render state for drawing.
m_uiDepthBufferID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
OpenGL DepthBufferID:
m_uiFrameBufferID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
OpenGL FrameBufferID:
m_uiID - Variable in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
m_uiPlaneState - Variable in class WildMagic.LibGraphics.SceneGraph.Culler
The member m_uiPlaneState represents bit flags to store whether or not a plane is active in the culling system.
m_usLineStipplePattern - Variable in class WildMagic.LibGraphics.Rendering.Renderer
 
M00 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
Matrix data:
M00 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
Matrix data:
M00 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
Matrix data:
M00 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
Matrix data:
M01 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
Matrix data:
M01 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
Matrix data:
M01 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
Matrix data:
M01 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
Matrix data:
M02 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
Matrix data:
M02 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
Matrix data:
M02 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
Matrix data:
M03 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
Matrix data:
M03 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
Matrix data:
M10 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
 
M10 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
M10 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
M10 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
M11 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
 
M11 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
M11 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
M11 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
M12 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
M12 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
M12 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
M13 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
M13 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
M20 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
M20 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
M20 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
M21 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
M21 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
M21 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
M22 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
M22 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
M22 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
M23 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
M23 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
M30 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
M30 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
M31 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
M31 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
M32 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
M32 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
M33 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
M33 - Variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
mAdjacent - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
 
main(String[]) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
MAJOR - Static variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
Version major number:
MAJOR - Static variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Version major number:
MakeCanonical() - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
The canonical intervals are [-MAX_REAL,MAX_REAL] for a line; [0,MAX_REAL] for a ray; [-e,e] for a segment, where e > 0; [0,0] for a point, and [MAX_REAL,-MAX_REAL] for the empty set.
makeDiagonal(float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Create a diagonal matrix:
makeDiagonal(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
MakeDiagonal(float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
MakeDiagonal(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
MakeIdentity() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
MakeIdentity() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
MakeIdentity() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
MakeIdentity() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
MakeIdentity() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Set the transformation to the identity.
makeObliqueProjection(Vector3d, Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
makeObliqueProjection(Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
MakeObliqueProjection(Vector3d, Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
MakeObliqueProjection(Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
makePerspectiveProjection(Vector3d, Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
makePerspectiveProjection(Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
MakePerspectiveProjection(Vector3d, Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
MakePerspectiveProjection(Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
makeReflection(Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
makeReflection(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
MakeReflection(Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
MakeReflection(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
makeTensorProduct(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
create a tensor product U*V^T
makeTensorProduct(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
MakeTensorProduct(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
MakeTensorProduct(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
MakeUnique(Vector<Vector3f>, Vector<TriangleKey>, Vector<Vector3f>, Vector<TriangleKey>) - Static method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
 
MakeUnitScale() - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Set the scales to 1.
makeZero() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
make this the zero matrix
makeZero() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
make this the zero matrix
makeZero() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
make this the zero matrix
MakeZero() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
MakeZero() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
MakeZero() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
MakeZero() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
Mask - Variable in class WildMagic.LibGraphics.Rendering.StencilState
Mask default: ~0
MassSpringArbitrary - Class in WildMagic.LibPhysics.ParticleSystem
 
MassSpringArbitrary(int, int, float) - Constructor for class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
 
MassSpringArbitrary.Spring - Class in WildMagic.LibPhysics.ParticleSystem
 
MassSpringArbitrary.TreeSetInt - Class in WildMagic.LibPhysics.ParticleSystem
 
MassSpringCurve - Class in WildMagic.LibPhysics.ParticleSystem
 
MassSpringCurve(int, float) - Constructor for class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
 
MassSpringSurface - Class in WildMagic.LibPhysics.ParticleSystem
 
MassSpringSurface(int, int, float) - Constructor for class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
MassSpringVolume - Class in WildMagic.LibPhysics.ParticleSystem
 
MassSpringVolume(int, int, int, float) - Constructor for class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
MATERIAL - WildMagic.LibGraphics.Rendering.GlobalState.StateType
 
MATERIAL_AMBIENT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
MATERIAL_DIFFUSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
MATERIAL_EMISSIVE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
MATERIAL_SPECULAR - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
MaterialEffect - Class in WildMagic.LibGraphics.Effects
 
MaterialEffect() - Constructor for class WildMagic.LibGraphics.Effects.MaterialEffect
Creates a new MaterialEffect:
MaterialState - Class in WildMagic.LibGraphics.Rendering
 
MaterialState() - Constructor for class WildMagic.LibGraphics.Rendering.MaterialState
Default constructor.
MaterialTextureEffect - Class in WildMagic.LibGraphics.Effects
 
MaterialTextureEffect() - Constructor for class WildMagic.LibGraphics.Effects.MaterialTextureEffect
streaming constructor
MaterialTextureEffect(String) - Constructor for class WildMagic.LibGraphics.Effects.MaterialTextureEffect
Creates a new MaterialTextureEffect with the texture stored in the rkBaseName image file.
Mathd - Class in WildMagic.LibFoundation.Mathematics
 
Mathd() - Constructor for class WildMagic.LibFoundation.Mathematics.Mathd
 
Mathf - Class in WildMagic.LibFoundation.Mathematics
 
Mathf() - Constructor for class WildMagic.LibFoundation.Mathematics.Mathf
 
Matrix2f - Class in WildMagic.LibFoundation.Mathematics
Matrix operations are applied on the left.
Matrix2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
Constructor, defaults to zero-matrix:
Matrix2f(boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
If bZero is true, create the zero matrix.
Matrix2f(float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
Create rotation matrices (positive angle - counterclockwise).
Matrix2f(float[], boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
Create a matrix from an array of numbers.
Matrix2f(float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
create a diagonal matrix
Matrix2f(float, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
input Mrc is in row r, column c.
Matrix2f(Matrix2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
copy constructor
Matrix2f(Vector2f[], boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
Create matrices based on vector input.
Matrix2f(Vector2f, Vector2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
create a tensor product U*V^T
Matrix2f(Vector2f, Vector2f, boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix2f
Create matrices based on vector input.
Matrix3f - Class in WildMagic.LibFoundation.Mathematics
Matrix operations are applied on the left.
Matrix3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
Constructor, defaults to zero-matrix:
Matrix3f(boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
If bZero is true, create the zero matrix.
Matrix3f(float[], boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
Create a matrix from an array of numbers.
Matrix3f(float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
create a diagonal matrix
Matrix3f(float, float, float, float, float, float, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
input Mrc is in row r, column c.
Matrix3f(Matrix3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
copy constructor
Matrix3f(Vector3f[], boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
Create matrices based on vector input.
Matrix3f(Vector3f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
Create rotation matrices (positive angle - counterclockwise).
Matrix3f(Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
create a tensor product U*V^T
Matrix3f(Vector3f, Vector3f, Vector3f, boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix3f
Create matrices based on vector input.
Matrix4d - Class in WildMagic.LibFoundation.Mathematics
Matrix operations are applied on the left.
Matrix4d() - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4d
Create the zero matrix.
Matrix4d(boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4d
If bZero is true, create the zero matrix.
Matrix4d(double[], boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4d
Create a matrix from an array of numbers.
Matrix4d(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4d
input Mrc is in row r, column c.
Matrix4d(Matrix4d) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4d
copy constructor
Matrix4f - Class in WildMagic.LibFoundation.Mathematics
Matrix operations are applied on the left.
Matrix4f() - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4f
Create the zero matrix.
Matrix4f(boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4f
If bZero is true, create the zero matrix.
Matrix4f(float[], boolean) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4f
Create a matrix from an array of numbers.
Matrix4f(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4f
input Mrc is in row r, column c.
Matrix4f(Matrix4f) - Constructor for class WildMagic.LibFoundation.Mathematics.Matrix4f
copy constructor
MatrixToAngles(Matrix3f, float[]) - Static method in class WildMagic.LibFoundation.Approximation.ApprEllipsoidFit3f
 
max(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
max(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
Max(ColorRGB) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
Maximum function.
Max(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Max(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
MAX_CULLING_MODE - WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
 
MAX_FILTER_TYPES - WildMagic.LibGraphics.Rendering.Texture.FilterType
 
MAX_RENDERER_TYPES - WildMagic.LibGraphics.Rendering.Renderer.RendererType
 
MAX_SAMPLER_TYPES - WildMagic.LibGraphics.Rendering.Texture.Type
 
MAX_STATE_TYPE - WildMagic.LibGraphics.Rendering.GlobalState.StateType
 
MAX_TYPES - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
MAX_WRAP_TYPES - WildMagic.LibGraphics.Rendering.Texture.WrapType
 
MaxBracket() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
MaxBracket() - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
MaximumIterations - Variable in class WildMagic.LibFoundation.Distance.Distance
 
MaxLevel() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
MaxLevel() - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
mConstants - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
 
mConstantsC - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
mConstantsC - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mConstantsR - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
mConstantsR - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mConstantsS - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mDimension - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull
 
mDimension - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
 
mDirection - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
 
mDPTmp1 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mDPTmp2 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mDPTmp3 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mDPTmp4 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mDVTmp1 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mDVTmp2 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mDVTmp3 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mDVTmp4 - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
MeasureTime() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Performance measurement: Measure time
mEpsilon - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull
 
MergeBoxes(Box3f, Box3f) - Static method in class WildMagic.LibFoundation.Containment.ContBox3f
Construct an oriented box that contains two other oriented boxes.
MergeSpheres(Sphere3f) - Method in class WildMagic.LibFoundation.Mathematics.Sphere3f
Merge this with input sphere, changing this.
MergeSpheres(Sphere3f, Sphere3f) - Static method in class WildMagic.LibFoundation.Mathematics.Sphere3f
Merge the two input spheres, return result.
MeshCurvature - Class in WildMagic.LibFoundation.Meshes
 
MeshCurvature(int, Vector3f[], int, int[]) - Constructor for class WildMagic.LibFoundation.Meshes.MeshCurvature
 
MeshSmoother - Class in WildMagic.LibFoundation.Meshes
 
MeshSmoother() - Constructor for class WildMagic.LibFoundation.Meshes.MeshSmoother
 
MeshSmoother(int, Vector3f[], int, int[]) - Constructor for class WildMagic.LibFoundation.Meshes.MeshSmoother
 
mExtreme - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
 
mExtremeCCW - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
 
mFirstTime - Variable in class WildMagic.LibFoundation.Intersection.Intersector1
 
mHalfStep - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mHull - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
MidPoint(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
min(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
min(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
Min(ColorRGB) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
Minimum function.
Min(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Min(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
mIndices - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull
 
Minimize1 - Class in WildMagic.LibFoundation.NumericalAnalysis
 
Minimize1(PowellCostFunction, int, int, double[]) - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.Minimize1
 
MinimizeN - Class in WildMagic.LibFoundation.NumericalAnalysis
 
MinimizeN(int, PowellCostFunction, int, int, int, double[]) - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
MINOR - Static variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
Version minor number:
MINOR - Static variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Version minor number:
mIntersections - Variable in class WildMagic.LibFoundation.Intersection.Intersector1
 
mInvMasses - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
MIRRORED_REPEAT - WildMagic.LibGraphics.Rendering.Texture.WrapType
 
mLastTime - Variable in class WildMagic.LibFoundation.Intersection.Intersector1
 
mLengths - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
 
mLengthsC - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
mLengthsC - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mLengthsR - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
mLengthsR - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mLengthsS - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mLineDirection - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
mLineOrigin - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
mMasses - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mMax - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
 
mMaxRange - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
 
mMin - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
 
mNumCols - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
mNumCols - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mNumColsM1 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
mNumColsM1 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mNumIntersections - Variable in class WildMagic.LibFoundation.Intersection.Intersector1
 
mNumParticles - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mNumRows - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
mNumRows - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mNumRowsM1 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
mNumRowsM1 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mNumSimplices - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull
 
mNumSlices - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mNumSlicesM1 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mNumSprings - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
 
mNumSprings - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
 
mNumVertices - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull
 
ModelBound - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
member access: BoundingVolume
ModelPlane() - Method in class WildMagic.LibGraphics.Sorting.BspNode
plane access
ModelSet - Class in WildMagic.LibGraphics.Detail
Used in ModelSurfaceDecimator and ModelSurfaceTopology.
ModelSet() - Constructor for class WildMagic.LibGraphics.Detail.ModelSet
Creates a new ModelSet object.
ModelSet(int, int) - Constructor for class WildMagic.LibGraphics.Detail.ModelSet
Creates a new ModelSet object.
ModelSet(ModelSet) - Constructor for class WildMagic.LibGraphics.Detail.ModelSet
Creates a new ModelSet object.
modifyTriangle(CreateClodMesh.Triangle, int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
When an edge is collapsed, all triangles sharing the edge have been removed.
mOrigin - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Information
 
mouseClicked(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
User input: stub
mouseDragged(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Rotates the object with a virtual trackball:
mouseEntered(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
User input: stub
mouseExited(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
User input: stub
mouseMoved(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
User input: stub
mousePressed(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Initializes trackball rotation:
mouseReleased(MouseEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Ends trackball rotation:
mouseWheelMoved(MouseWheelEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
 
MoveBackward() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Moves the camera backward.
MoveCamera() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Camera Motion
MoveDown() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Moves the camera down.
MoveForward() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Moves the camera forward.
MoveLeft() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Moves the camera left.
MoveObject() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Moves object.
MoveRight() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Moves the camera right.
MoveUp() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Moves the camera up.
mOwner - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull
 
mPlaneDirection - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
mPlaneOrigin - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
mPoint - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
 
mPositions - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mPositionsSave - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mPTmp - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
ms_acTopLevel - Static variable in class WildMagic.LibGraphics.ObjectSystem.Stream
 
ms_aDrawBuffers - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
 
ms_aeAlphaDstBlend - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeAlphaSrcBlend - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeAlphaTest - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeBlendEquation - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Blend Equation mappings from Wild Magic to OpenGL enumerations.
ms_aeCullFace - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeDepthCompare - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeFillTypes - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeFrontFace - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeImageComponents - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeImageFormats - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeImageTypes - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeObjectType - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeSamplerTypes - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeStencilCompare - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeStencilOperation - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeTextureMipmap - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeWrapMode - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aeZBufferCompare - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Mappings from Wild Magic constants to OpenGL enumerations.
ms_aiBytesPerPixel - Variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
ms_aiBytesPerPixel - Variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
ms_akFormatName - Variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
ms_bInit - Variable in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
Initialize the interface once.
ms_eBlendEquationStatic - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
 
ms_eCompareFunctionStatic - Static variable in class WildMagic.LibGraphics.Rendering.StencilState
Initializes static enum for compare function.
ms_eCompareModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.ZBufferState
Initializes static enum for depth compare modes.
ms_eCullModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.CullState
Initializes static CullMode enum
ms_eDepthCompareStatic - Static variable in class WildMagic.LibGraphics.Rendering.Texture
Initializes static enum for depth compare.
ms_eDstBlendModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
Initializes static enum for dst blend modes.
ms_eFillModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.WireframeState
Initializes static enum for depth compare modes.
ms_eFilterTypeStatic - Static variable in class WildMagic.LibGraphics.Rendering.Texture
Initializes static enum for filter type.
ms_eFrontModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.CullState
Initializes static FrontMode enum
ms_eOperationTypeStatic - Static variable in class WildMagic.LibGraphics.Rendering.StencilState
Initializes static enum for operation type.
ms_eSrcBlendModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
Initializes static enum for src blend modes.
ms_eTestModeStatic - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
Initializes static enum for alpha-test modes.
ms_eWrapTypeStatic - Static variable in class WildMagic.LibGraphics.Rendering.Texture
Initializes static enum for wrap type.
ms_fInvLog2 - Static variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
DOCUMENT ME!
ms_fLog10 - Static variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
DOCUMENT ME!
ms_fSqrt3 - Static variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
DOCUMENT ME!
ms_fThird - Static variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
DOCUMENT ME!
ms_fTolerance - Static variable in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
DOCUMENT ME!
ms_fTwentySeventh - Static variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
DOCUMENT ME!
ms_iNext - Static variable in class WildMagic.LibFoundation.Mathematics.Quaternion
support for FromRotationMatrix
ms_kColor0Str - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kColor0Str - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kColor1Str - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kColor1Str - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kColorStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kColorStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kContext - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
GLContext for Java/JOGL
ms_kDefaultString - Static variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
default string comparison
ms_kEOL - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kEOL - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kInStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kInStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kInvalid - Static variable in class WildMagic.LibGraphics.Collision.Picker
 
ms_kName - Variable in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
ms_kNormalStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kNormalStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kNullString - Static variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
null string comparison
ms_kPositionStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kPositionStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kSampler1DStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
For use by the constructor for loading and parsing a shader program.
ms_kSampler1DStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
For loading and parsing a shader program.
ms_kSampler2DStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kSampler2DStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kSampler3DStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kSampler3DStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kSamplerCubeStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kSamplerCubeStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kSamplerProjStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kSamplerProjStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kTexCoordStr - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kTexCoordStr - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kTexUnitString - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kTexUnitString - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_kUserString - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
ms_kUserString - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ms_pkActive - Static variable in class WildMagic.LibGraphics.Shaders.ImageCatalog
Active ImageCatalog.
ms_pkCompareFunctionMap - Static variable in class WildMagic.LibGraphics.Rendering.StencilState
Maps compare function enum to int values.
ms_pkCompareModeMap - Static variable in class WildMagic.LibGraphics.Rendering.ZBufferState
Maps compare mode enum to int values.
ms_pkCullingModeMap - Static variable in class WildMagic.LibGraphics.SceneGraph.Spatial
Map culling mode to type integer value.
ms_pkCullModeMap - Static variable in class WildMagic.LibGraphics.Rendering.CullState
Maps culling mode enum to int values.
ms_pkDepthCompareMap - Static variable in class WildMagic.LibGraphics.Rendering.Texture
Maps depth compare enum to int values.
ms_pkFillModeMap - Static variable in class WildMagic.LibGraphics.Rendering.WireframeState
Maps compare mode enum to int values.
ms_pkFilterTypeMap - Static variable in class WildMagic.LibGraphics.Rendering.Texture
Maps filter type enum to int values.
ms_pkFormatModeMap - Static variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
For a lookup of the renderer constant type from its string name.
ms_pkFrontModeMap - Static variable in class WildMagic.LibGraphics.Rendering.CullState
Maps front facing mode enum to int values.
ms_pkOperationTypeMap - Static variable in class WildMagic.LibGraphics.Rendering.StencilState
Maps operation type enum to int values.
ms_pkTypeMap - Static variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
For a lookup of the renderer constant type from its string name.
ms_pkTypeMap - Static variable in class WildMagic.LibGraphics.Shaders.RendererConstant
For a lookup of the renderer constant type from its string name.
ms_pkWrapTypeMap - Static variable in class WildMagic.LibGraphics.Rendering.Texture
Maps wrap type enum to int values.
ms_uiNextID - Static variable in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
mSegment0 - Variable in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
mSegment0Parameter - Variable in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
mSegment1 - Variable in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
mSegment1Parameter - Variable in class WildMagic.LibFoundation.Distance.DistanceSegment3Segment3
 
mSixthStep - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mSliceQuantity - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
mSprings - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
 
mStep - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mSVertices - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
MT_SAMPLING_2 - WildMagic.LibGraphics.Rendering.FrameBuffer.MultisamplingType
 
MT_SAMPLING_4 - WildMagic.LibGraphics.Rendering.FrameBuffer.MultisamplingType
 
MT_SAMPLING_NONE - WildMagic.LibGraphics.Rendering.FrameBuffer.MultisamplingType
 
mTriangle - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
 
mTriangleBary - Variable in class WildMagic.LibFoundation.Distance.DistanceVector3Triangle3
 
mTriBary0 - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
mTriBary1 - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
mTriBary2 - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
mU - Variable in class WildMagic.LibFoundation.Intersection.Intersector1
 
mult(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Multiply this matrix to the input matrix: this = this * kM.
mult(Matrix2f, Matrix2f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Multiply this matrix to the input matrix: this = kM1 * kM2.
mult(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
mult(Matrix3f, Matrix3f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
mult(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Multiply this matrix to the input matrix: this = this * kM
mult(Matrix4d, Matrix4d) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Multiply the two input matrices, setting this: this = kM1 * kM2
mult(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Multiply this matrix to the input matrix: this = this * kM
mult(Matrix4f, Matrix4f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Multiply the two input matrices, setting this: this = kM1 * kM2
mult(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Matrix times vector: Result = this * v
mult(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Matrix times vector: Result = this * v
mult(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
mult(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
mult(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
mult(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
mult(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
kResult = this * kV
mult(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
mult(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
matrix times vector: kOut = this * kIn
mult(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
matrix times vector: kOut = this * kIn
mult(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
matrix times vector: kOut = this * kIn
mult(Vector4f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
mult(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
matrix times vector: kOut = this * kIn
Mult(GMatrixd) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
 
Mult(GMatrixf) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
 
Mult(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Mult(Matrix2f, Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Mult(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Mult(Matrix3f, Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Mult(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Mult(Matrix4d, Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Mult(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
Mult(Matrix4f, Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
Mult(Polynomial1f, Polynomial1f) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
set this polynomial to the product of two polynomials.
Mult(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Mult(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Mult(Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Mult(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Mult(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Mult(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Mult(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Mult(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
MultipleCurve3 - Class in WildMagic.LibFoundation.Curves
This is an abstract interface for a curve in 3D.
MultipleCurve3(int, float[]) - Constructor for class WildMagic.LibFoundation.Curves.MultipleCurve3
Create a segment-based 3D curve.
multiply(int, float[], float[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
DOCUMENT ME!
Multiply(int, SparseMatrix, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
Multiply(GMatrixf, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
MultisamplingType() - Constructor for enum WildMagic.LibGraphics.Rendering.FrameBuffer.MultisamplingType
 
multLeft(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Multiply this matrix to the input matrix: this = kM * this.
multLeft(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
this = kM * this
multLeft(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Multiply the two input matrices, setting this: this = kM1 * this
multLeft(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Multiply the two input matrices, setting this: this = kM1 * this
multLeft(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
matrix times vector: kResult = v^T * this
multLeft(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
matrix times vector: kResult = v^T * this
multLeft(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
multLeft(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
multLeft(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
matrix times vector: v^T * this
multLeft(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
matrix times vector: v^T * this
multLeft(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
matrix times vector: v^T * this
multLeft(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
matrix times vector: v^T * this
MultLeft(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
MultLeft(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
MultLeft(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
MultLeft(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
MultLeft(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
MultLeft(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
MultLeft(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
MultLeft(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
multRight(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Matrix times vector: Result = this * v
multRight(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Matrix times vector: Result = this * v
multRight(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
multRight(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
multRight(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
matrix times vector: kOut = this * kIn
multRight(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
matrix times vector: kOut = this * kIn
multRight(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
matrix times vector: kOut = this * kIn
multRight(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
matrix times vector: kOut = this * kIn
MultRight(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
MultRight(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
MultRight(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
MultRight(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
mV - Variable in class WildMagic.LibFoundation.Intersection.Intersector1
 
mVelocities - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mVelocitiesSave - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
mVertices - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
mVTmp - Variable in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 

N

Name - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFont
Font name:
Name() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.Light.LightType
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
 
Name() - Method in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
Name() - Method in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
 
Name() - Method in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
NameIdInterface - Interface in WildMagic.LibGraphics.ObjectSystem
 
NaturalSpline3 - Class in WildMagic.LibFoundation.Curves
This is an implementation for a curve in 3D defined by a natural spline.
NaturalSpline3(NaturalSpline3.BoundaryType, int, float[], Vector3f[]) - Constructor for class WildMagic.LibFoundation.Curves.NaturalSpline3
Create a natural spline curve in 3D through the set of input points.
NaturalSpline3.BoundaryType - Enum in WildMagic.LibFoundation.Curves
 
NaturalSpline3.ThisPlusKey - Class in WildMagic.LibFoundation.Curves
helper for GetLengthKey()
NEAREST - WildMagic.LibGraphics.Rendering.Texture.FilterType
 
NEAREST_LINEAR - WildMagic.LibGraphics.Rendering.Texture.FilterType
 
NEAREST_NEAREST - WildMagic.LibGraphics.Rendering.Texture.FilterType
 
neg() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Negate this vector: this = - this.
neg() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Negate this vector: this = - this.
neg() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
neg() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
neg(Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
neg(Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
neg(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Negate this vector: this = - this.
neg(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Negate this vector: this = - this.
Neg() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
 
Neg() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Neg() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Neg() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Neg() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Neg(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Neg(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Neg(Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Deprecated. 
Neg(Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Deprecated. 
Node - Class in WildMagic.LibGraphics.SceneGraph
 
Node() - Constructor for class WildMagic.LibGraphics.SceneGraph.Node
Default construction.
Norm() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
Caculate the square length
Normal - Variable in class WildMagic.LibFoundation.Mathematics.Plane3f
Plane normal:
Normal_ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
 
normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Normalize this vector, return original length:
normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Normalize this vector, return original length:
normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Normalize this vector, return original length:
normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Normalize this vector, return original length:
normalize(Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
normalize(Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
Normalize() - Method in class WildMagic.LibFoundation.Mathematics.GVectord
Normalize this vector, return the length.
Normalize() - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
Normalize this vector, return the length.
Normalize() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
Normalizes the value of this quaternion in place.
Normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Deprecated. 
Normalize() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Deprecated. 
Normalize(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Normalize(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
NullIndex - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.TerminatorData
 

O

Object - Variable in class WildMagic.LibGraphics.SceneGraph.VisibleObject
Object: see VisibleSet.java
objectParams - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Object rotation parameters.
Octahedron() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Platonic solids, inscribed in a unit sphere centered at (0,0,0).
On - Variable in class WildMagic.LibGraphics.Rendering.Light
Turn the light on or off
OnDepthRangeChange() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Called when the depth range changes.
OnDepthRangeChange() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Called when the depth range changes.
OnDisableProgram(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Disable the PixelProgram spefified by the ResourceIdentifer parameter pkID.
OnDisableProgram(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Disable the Compiled Program specified by the ResourceIdentifer parameter pkID.
OnDisableTexture(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Disable the Texture spefified by the ResourceIdentifer parameter pkID.
OnDisableTexture(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Disable the Texture specified by the ResourceIdentifer parameter pkID.
OnDisableVAO() - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
OnDisableVAO() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
OnDisplay() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
OnDisplay call back, called when the application window is displayed
OnDisplay() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Display event callback.
OnDisplay() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
OnDisplay callback, called when the application window is displayed.
ONE - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2d
One vector: (1,1)
ONE - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2f
One vector: (1,1)
ONE - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
One vector: (1,1,1)
ONE - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
One vector: (1,1,1)
ONE - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
One vector: (1,1,1,1)
ONE - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
One vector: (1,1,1,1)
OnEdgeInsert(VETMesh.Edge, boolean, VETMesh.EdgeAttribute) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Stub provided for overriding in derived classes.
OnEdgeInsert(Edge, boolean, CreateClodMesh.EdgeAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
An override of the base class ModelSurfaceTopology member function.
OnEdgeRemove(VETMesh.Edge, boolean, VETMesh.EdgeAttribute) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Stub provided for overriding in derived classes.
OnEdgeRemove(Edge, boolean, CreateClodMesh.EdgeAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
An override of the base class ModelSurfaceTopology member function.
OnEnableProgram(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Enable the VertexProgram specified by the ResourceIdentifer parameter pkID.
OnEnableProgram(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Enable the VertexProgram specified by the ResourceIdentifer parameter pkID.
OnEnableTexture(ResourceIdentifier, SamplerInformation) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Enable the Texture spefified by the ResourceIdentifer parameter pkID.
OnEnableTexture(ResourceIdentifier, SamplerInformation) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Enable the Texture specified by the ResourceIdentifer parameter pkID and the SamplerInformation pkSI.
OnEnableVAO(Geometry, ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
OnEnableVAO(Geometry, ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
OnFail - Variable in class WildMagic.LibGraphics.Rendering.StencilState
OnFail default: OT_KEEP
OnFrameChange() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Support for camera access and transformation setting.
OnFrustumChange() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Support for camera access and transformation setting.
OnGetVisibleSet(Culler, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Culling callback.
OnIdle() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
OnIdle call back, called when the application is idle
OnInitialize() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
OnInitialize call back, called when the application is created.
OnInitialize() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Initialize event callback.
OnInitialize() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
OnInitialize callback, called when the application is created.
OnLoad(Renderer, ReleaseFunction, ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Bindable
Called when the resource is loaded, creates the Info object to contain the resource.
OnLoadProgram(Program) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing (to/from video memory).
OnLoadProgram(Program) - Method in class WildMagic.LibGraphics.Shaders.Shader
Called when a program is loaded.
OnLoadProgram(Program) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Resource loading and releasing (to/from video memory).
OnLoadPrograms(int, Program, Program, Program) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
Set the user-defined constants to use local storage.
OnLoadPrograms(int, Program, Program, Program) - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
Set the user-defined constants to use local storage.
OnLoadPrograms(int, Program, Program, Program) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
Set the user-defined constants to use local storage.
OnLoadPrograms(int, Program, Program, Program) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
 
OnLoadPrograms(int, Program, Program, Program) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Exchange information between the effect and the programs.
OnLoadPrograms(int, Program, Program, Program) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
This function is called in LoadPrograms once the shader programs are created.
OnLoadTexture(Texture) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing (to/from video memory).
OnLoadTexture(Texture) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Resource loading and releasing (to/from video memory).
OnLoadVAO(Geometry) - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
OnLoadVAO(Geometry) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
OnMove(int, int) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
OnMove call back, called when the application window is moved.
OnPrecreate() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
OnPrecreate call back, called before the application is created.
OnRelease(Renderer, ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Bindable
Called when the resouce is released.
OnReleaseProgram() - Method in class WildMagic.LibGraphics.Shaders.Shader
Called when a program is released.
OnReleaseProgram(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Release the VertexProgram described in the ResourceIdentifier parameter.
OnReleaseProgram(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
OnReleasePrograms(int, Program, Program) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
This function is called in ReleasePrograms once the shader programs are ready to be released.
OnReleaseTexture(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Release the Texture described in the ResourceIdentifier parameter.
OnReleaseTexture(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Release the Texture described in the ResourceIdentifier parameter.
OnReleaseVAOBuffer(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Release the Vertex Array Object described in the ResourceIdentifier parameter.
OnReleaseVAOBuffer(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Release the IndexBuffer described in the ResourceIdentifier parameter.
OnReloadTexture(ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing (to/from video memory).
OnReloadTexture(ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Resource loading and releasing (to/from video memory).
OnReloadVAO(Geometry, ResourceIdentifier) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing (to/from video memory).
OnReloadVAO(Geometry, ResourceIdentifier) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
OnResize(int, int) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
OnResize call back, called when the application window is resized
OnResize(int, int) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Resize event callback.
OnStack - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
 
OnTerminate() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
OnTerminate call back, called when the application is terminated.
OnTerminate() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Terminate event callback.
OnTerminate() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
OnTerminate callback, called when the application terminates.
OnTriangleInsert(VETMesh.Triangle, boolean, VETMesh.TriangleAttribute) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Stub provided for overriding in derived classes.
OnTriangleInsert(CreateClodMesh.Triangle, boolean, CreateClodMesh.TriangleAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
An override of the base class ModelSurfaceTopology member function.
OnTriangleRemove(VETMesh.Triangle, boolean, VETMesh.TriangleAttribute) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Stub provided for overriding in derived classes.
OnTriangleRemove(CreateClodMesh.Triangle, boolean, CreateClodMesh.TriangleAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
An override of the base class ModelSurfaceTopology member function.
OnVertexInsert(VETMesh.Vertex, boolean, VETMesh.VertexAttribute) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Stub provided for overriding in derived classes.
OnVertexInsert(CreateClodMesh.Vertex, boolean, CreateClodMesh.VertexAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
An override of the base class ModelSurfaceTopology member function.
OnVertexRemove(VETMesh.Vertex, boolean, VETMesh.VertexAttribute) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Stub provided for overriding in derived classes.
OnVertexRemove(CreateClodMesh.Vertex, boolean, CreateClodMesh.VertexAttribute) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
An override of the base class ModelSurfaceTopology member function.
OnViewportChange() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Called when the viewport changes.
OnViewportChange() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Called when the viewport changes.
OnZFail - Variable in class WildMagic.LibGraphics.Rendering.StencilState
OnZFail default: OT_KEEP
OnZPass - Variable in class WildMagic.LibGraphics.Rendering.StencilState
OnZPass default: OT_KEEP
OPENGL - WildMagic.LibGraphics.Rendering.Renderer.RendererType
 
OpenGLFrameBuffer - Class in WildMagic.LibRenderers.OpenGLRenderer
 
OpenGLFrameBuffer(FrameBuffer.FormatType, FrameBuffer.DepthType, FrameBuffer.StencilType, FrameBuffer.BufferingType, FrameBuffer.MultisamplingType, Renderer, GLAutoDrawable) - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
 
OpenGLRenderer - Class in WildMagic.LibRenderers.OpenGLRenderer
 
OpenGLRenderer(FrameBuffer.FormatType, FrameBuffer.DepthType, FrameBuffer.StencilType, FrameBuffer.BufferingType, FrameBuffer.MultisamplingType, int, int) - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Create an OpenGLRenderer
OpenGLRenderer(FrameBuffer.FormatType, FrameBuffer.DepthType, FrameBuffer.StencilType, FrameBuffer.BufferingType, FrameBuffer.MultisamplingType, int, int, GLCanvas) - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
OpenGLRenderer.DisplayListInfo - Class in WildMagic.LibRenderers.OpenGLRenderer
Display list base indices for fonts/characters.
OperationType(String) - Constructor for enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
OrientTriangles(Vector<Vector3f>, Vector<TriangleKey>, boolean) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
 
Origin - Variable in class WildMagic.LibFoundation.Mathematics.Line2f
Line Origin and Direction vectors The line is represented as P+t*D where P is the line origin and D is a unit-length direction vector.
Origin - Variable in class WildMagic.LibFoundation.Mathematics.Line3f
Line Origin and Direction vectors The line is represented as P+t*D where P is the line origin and D is a unit-length direction vector.
Origin - Variable in class WildMagic.LibFoundation.Mathematics.Ray2f
 
Origin - Variable in class WildMagic.LibFoundation.Mathematics.Ray3f
The ray is represented as P+t*D, where P is the ray origin, D is a unit-length direction vector, and t >= 0.
OrthogonalPlaneFit3(int, Vector<Vector3f>) - Static method in class WildMagic.LibFoundation.Approximation.ApprPlaneFit3f
 
orthonormalize() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
The matrix must be a rotation for these functions to be valid.
orthonormalize() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
The matrix must be a rotation for these functions to be valid.
Orthonormalize() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Orthonormalize() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
OT_DECREMENT - WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
OT_INCREMENT - WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
OT_INVERT - WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
OT_KEEP - WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
OT_QUANTITY - WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
OT_REPLACE - WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
OT_ZERO - WildMagic.LibGraphics.Rendering.StencilState.OperationType
 

P

p - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable.Vertex
position?
P_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
P_MATRIX_INVERSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
P_MATRIX_INVERSE_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
P_MATRIX_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
ParseProgram(Program, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Parse the input program for the parameters.
ParseProgram(Program, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Parse the input program for the parameters.
Particle0 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary.Spring
 
Particle1 - Variable in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary.Spring
 
ParticleSystem - Class in WildMagic.LibPhysics.ParticleSystem
 
ParticleSystem(int, float) - Constructor for class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
perp(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Set this vector to the 'perp' of the specified vector.
perp(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Set this vector to the 'perp' of the specified vector.
Perp(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Perp(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Perspective - Variable in class WildMagic.LibGraphics.Rendering.Camera
Allow for orthogonal cameras as well as perspective cameras.
Picker - Class in WildMagic.LibGraphics.Collision
 
Picker() - Constructor for class WildMagic.LibGraphics.Collision.Picker
 
PickRecord - Class in WildMagic.LibGraphics.Collision
 
PickRecord() - Constructor for class WildMagic.LibGraphics.Collision.PickRecord
 
pitchRotationAngle - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Roll, yaw, pitch rotation angle
PIXEL - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
PixelShader - Class in WildMagic.LibGraphics.Shaders
 
PixelShader() - Constructor for class WildMagic.LibGraphics.Shaders.PixelShader
Default constructor.
PixelShader(String) - Constructor for class WildMagic.LibGraphics.Shaders.PixelShader
Create a pixel shader with the input shader name:
PixelShader(String, String) - Constructor for class WildMagic.LibGraphics.Shaders.PixelShader
The constructor called by the derived classes VertexShader and PixelShader.
pixelShaderTexture2 - Static variable in class WildMagic.LibGraphics.Shaders.Shader
 
pixelShaderTextureTransparent2 - Static variable in class WildMagic.LibGraphics.Shaders.Shader
 
PlanarReflectionEffect - Class in WildMagic.LibGraphics.Effects
 
PlanarReflectionEffect() - Constructor for class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Streaming constructor
PlanarReflectionEffect(int) - Constructor for class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Creates a new PlanarReflectionEffect for the number of planes specified.
PlanarShadowEffect - Class in WildMagic.LibGraphics.Effects
 
PlanarShadowEffect() - Constructor for class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Streaming constructor:
PlanarShadowEffect(int) - Constructor for class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Creates a new PlanarShadowEffect for the number of planes specified.
Plane3f - Class in WildMagic.LibFoundation.Mathematics
The plane is represented as Dot(N,X) = c where N is a unit-length normal vector, c is the plane constant, and X is any point on the plane.
Plane3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Plane3f
Default constructor, uninitialized.
Plane3f(Plane3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Plane3f
Copy constructor.
Plane3f(Vector3f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Plane3f
specify N and c directly
Plane3f(Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Plane3f
N is specified, c = Dot(N,P) where P is on the plane
Plane3f(Vector3f, Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Plane3f
N = Cross(P1-P0,P2-P0)/Length(Cross(P1-P0,P2-P0)), c = Dot(N,P0) where P0, P1, P2 are points on the plane.
PointEnabled - Variable in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
Set whether offset should be enabled for the various polygon drawing modes (fill, line, point).
PointList(Vector3f, Curve3f.PointList) - Constructor for class WildMagic.LibFoundation.Curves.Curve3f.PointList
 
POLYGONOFFSET - WildMagic.LibGraphics.Rendering.GlobalState.StateType
 
PolygonOffsetState - Class in WildMagic.LibGraphics.Rendering
 
PolygonOffsetState() - Constructor for class WildMagic.LibGraphics.Rendering.PolygonOffsetState
Default constructor.
Polyline - Class in WildMagic.LibGraphics.SceneGraph
 
Polyline() - Constructor for class WildMagic.LibGraphics.SceneGraph.Polyline
Default constructor.
Polyline(VertexBuffer, boolean, boolean) - Constructor for class WildMagic.LibGraphics.SceneGraph.Polyline
construction
Polynomial1f - Class in WildMagic.LibFoundation.Mathematics
Limited implementation of a floating-point polynomial of 1 variable.
Polynomial1f() - Constructor for class WildMagic.LibFoundation.Mathematics.Polynomial1f
Creates a new Polynomial1f object.
Polynomial1f(int) - Constructor for class WildMagic.LibFoundation.Mathematics.Polynomial1f
Creates a new Polynomial1f object.
Polynomial1f(Polynomial1f) - Constructor for class WildMagic.LibFoundation.Mathematics.Polynomial1f
set this polynomial to have the same coefficients as those in the specified polynomial.
Polypoint - Class in WildMagic.LibGraphics.SceneGraph
 
Polypoint() - Constructor for class WildMagic.LibGraphics.SceneGraph.Polypoint
 
Polypoint(VertexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.Polypoint
 
PopPlane() - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Remove the last plane from the culling planes, if the current number of planes is not already 0.
PopState(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Pop state from current render state stack.
Position - Variable in class WildMagic.LibGraphics.Rendering.Light
Although the standard directional and spot lights need only a direction vector, to allow for new types of derived-class lights that would use a full coordinate frame, Light provides storage for such a frame.
Position_ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
 
Positions() - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
PowellCostFunction - Interface in WildMagic.LibFoundation.NumericalAnalysis
 
print() - Method in class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
Print the statistics information to System.out.
PrintEntries() - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
Prints the Entries in the Catalog.
processTetrahedron(float, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
Find the triangles that are the level set for a linear function defined on a single tetrahedron.
Product(Transformation, Transformation) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Compute this = A*B.
Program - Class in WildMagic.LibGraphics.Shaders
 
Program() - Constructor for class WildMagic.LibGraphics.Shaders.Program
 
ProgramID - Class in WildMagic.LibRenderers.OpenGLRenderer
 
ProgramID() - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.ProgramID
 
ProjectionInfo() - Constructor for class WildMagic.LibGraphics.Collision.BoundingVolumeTree.ProjectionInfo
 
ProjectOntoAxis(Triangle3f, Vector3f, float[], float[]) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
PROJECTOR_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
PROJECTOR_MODEL_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
PROJECTOR_MODEL_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
PROJECTOR_MODEL_RIGHT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
PROJECTOR_MODEL_UP - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
PROJECTOR_WORLD_DIRECTION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
PROJECTOR_WORLD_POSITION - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
PROJECTOR_WORLD_RIGHT - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
PROJECTOR_WORLD_UP - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
PropagateBoundToRoot() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Propagate bound to root.
PropagateStateFromRoot(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
render state updates
PushPlane(Plane3f) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Add a plane to the culling planes, if the current number of planes has not been exceeded.
PushState(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Push state onto current render state stack.

Q

qForm(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Calculate and return u^T*M*v
qForm(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
qForm(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Calculate and return u^T*M*v
qForm(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Calculate and return u^T*M*v
QForm(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
QForm(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
QForm(Vector4d, Vector4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
QForm(Vector4f, Vector4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
qlAlgorithm(Matrix3f, float[], float[]) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
This is an implementation of the symmetric QR algorithm from the book "Matrix Computations" by Gene H.
QLAlgorithm() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
Quadratic - Variable in class WildMagic.LibGraphics.Rendering.Light
 
Quantity - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFont
Number of characters
Quantity - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer.DisplayListInfo
 
Quaternion - Class in WildMagic.LibFoundation.Mathematics
A quaternion is q = w + x*i + y*j + z*k where (w,x,y,z) is not necessarily a unit length vector in 4D.
Quaternion() - Constructor for class WildMagic.LibFoundation.Mathematics.Quaternion
construction: uninitialized
Quaternion(float, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Quaternion
 
Quaternion(Matrix3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Quaternion
quaternion for the input rotation matrix
Quaternion(Quaternion) - Constructor for class WildMagic.LibFoundation.Mathematics.Quaternion
 
Quaternion(Vector3f[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Quaternion
quaternion for the rotation matrix with specified columns
Quaternion(Vector3f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Quaternion
quaternion for the rotation of the axis-angle pair

R

R - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
Red component [0,1]
R - Variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
Red component [0,1]
RAD_TO_DEG - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
 
RAD_TO_DEG - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
Radius - Variable in class WildMagic.LibFoundation.Mathematics.Circle2f
 
Radius - Variable in class WildMagic.LibFoundation.Mathematics.Sphere3f
Sphere Radius
Ray2f - Class in WildMagic.LibFoundation.Mathematics
The ray is represented as P+t*D, where P is the ray origin, D is a unit-length direction vector, and t >= 0.
Ray2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Ray2f
 
Ray2f(Vector2f, Vector2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Ray2f
 
Ray3f - Class in WildMagic.LibFoundation.Mathematics
The ray is represented as P+t*D, where P is the ray origin, D is a unit-length direction vector, and t >= 0.
Ray3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Ray3f
construction
Ray3f(Ray3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Ray3f
Copy constructor
Ray3f(Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Ray3f
construction
Read(boolean[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(float[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(int[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(int, byte[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(int, float[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(int, int[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(int, ColorRGB[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(int, ColorRGBA[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(ColorRGB) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(ColorRGBA) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(Matrix3f) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(Plane3f) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(Vector3f) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Read(Transformation) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
ReadBoolean() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
ReadFloat() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
ReadInt() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
readObject(ObjectInputStream) - Method in class WildMagic.LibGraphics.Rendering.Bindable
 
readObject(ObjectInputStream) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
 
readObject(ObjectInputStream) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
ReadProgram(String, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Read a Shader Program from a file.
ReadProgram(String, int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Read a Shader Program from file.
ReadProgramFile(Program, String, String) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Read text file containing one or more shader programs from disk, set program name, type, and program text string
ReadString() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Records - Variable in class WildMagic.LibGraphics.Collision.Picker
 
Rectangle(int, int, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Standard meshes.
RecurseParamsInProgram(Program) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Query the linked program, setup the RendererConstants, UserConstants, and Samplers.
Reference - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
Reference default: 0, always in [0,1]
Reference - Variable in class WildMagic.LibGraphics.Rendering.StencilState
Renference default: 0
Register(Stream) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.Effect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.MaterialEffect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.TextureEffect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.VertexColor3Effect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
Registers this object with the input Stream parameter.
Register(Stream) - Method in interface WildMagic.LibGraphics.ObjectSystem.StreamInterface
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Rendering.AlphaState
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Rendering.Camera
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Rendering.CullState
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Node
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Shaders.PixelShader
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Shaders.Program
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Shaders.Shader
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Shaders.VertexShader
Registers this object with the input Stream parameter.
Register(Stream) - Method in class WildMagic.LibGraphics.Sorting.BspNode
Registers this object with the input Stream parameter.
Release - Variable in class WildMagic.LibGraphics.Rendering.Bindable.Info
The renderer function to call to release the resource.
Release(Bindable) - Method in class WildMagic.LibGraphics.Rendering.ReleaseFunction
Call the Renderer.ReleaseXXX function.
Release(Bindable) - Method in class WildMagic.LibGraphics.Rendering.ReleaseFunctionProgram
Call the Renderer.ReleaseVProgram function.
Release(Bindable) - Method in class WildMagic.LibGraphics.Rendering.ReleaseFunctionTexture
Call the Renderer.ReleaseTexture function.
Release(Bindable) - Method in class WildMagic.LibGraphics.Rendering.ReleaseFunctionVAOBuffer
Call the Renderer.ReleaseIBuffer function.
Release(Renderer) - Method in class WildMagic.LibGraphics.Rendering.Bindable
Release the resource from this renderer.
ReleaseAllResources(Spatial) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing.
ReleaseFunction - Class in WildMagic.LibGraphics.Rendering
 
ReleaseFunction(Renderer) - Constructor for class WildMagic.LibGraphics.Rendering.ReleaseFunction
Create a ReleaseFunction, store the Renderer to access the Renderer.ReleaseXXX function call.
ReleaseFunctionProgram - Class in WildMagic.LibGraphics.Rendering
 
ReleaseFunctionProgram(Renderer) - Constructor for class WildMagic.LibGraphics.Rendering.ReleaseFunctionProgram
Create a ReleaseFunctionVertex, store the Renderer to access the Renderer.ReleaseVProgram function call.
ReleaseFunctionTexture - Class in WildMagic.LibGraphics.Rendering
 
ReleaseFunctionTexture(Renderer) - Constructor for class WildMagic.LibGraphics.Rendering.ReleaseFunctionTexture
Create a ReleaseFunctionTexture, store the Renderer to access the Renderer.ReleaseTexture function call.
ReleaseFunctionVAOBuffer - Class in WildMagic.LibGraphics.Rendering
 
ReleaseFunctionVAOBuffer(Renderer) - Constructor for class WildMagic.LibGraphics.Rendering.ReleaseFunctionVAOBuffer
Create a ReleaseFunctionIBuffer, store the Renderer to access the Renderer.ReleaseIBuffer function call.
ReleaseProgram(Bindable) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing.
ReleasePrograms(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Releases the Vertex and Pixel programs
ReleaseResources(Effect) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing.
ReleaseResources(Renderer, Geometry) - Method in class WildMagic.LibGraphics.Effects.Effect
Override these to allow loading and releasing of any resources your effect requires.
ReleaseResources(Renderer, Geometry) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
The functions are called by Renderer::LoadResources and Renderer::ReleaseResources for Geometry and Effect objects.
ReleaseResources(Geometry) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing.
ReleaseTexture(Bindable) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing.
ReleaseVAO(Bindable) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource loading and releasing.
Reload - Variable in class WildMagic.LibGraphics.Rendering.Bindable.Info
 
Reload(boolean) - Method in class WildMagic.LibGraphics.Rendering.Bindable
Set to true to reload the texture data to the GPU
Reload(Renderer, boolean) - Method in class WildMagic.LibGraphics.Rendering.Bindable
 
reloadShaders() - Method in class WildMagic.LibApplications.OpenGLApplication.Application
Stub for derived classes:
remove() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
The only remove operation from a heap occurs at the root of the heap.
remove(int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
Remove the specified element from the set.
remove(Object) - Method in class WildMagic.LibGraphics.Detail.ModelSet
DOCUMENT ME!
remove(TriangleKey) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
 
Remove() - Method in class WildMagic.LibGraphics.Rendering.Bindable
Delete memory
Remove() - Method in class WildMagic.LibGraphics.Shaders.Program
Delete memory.
Remove(Object) - Method in class WildMagic.LibFoundation.System.TSmallUnorderedSet
DOCUMENT ME!
Remove(GraphicsObject) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
Remove an object from the list of objects to process, each object representing an entry into a connected component of the abstract graph.
Remove(GraphicsImage) - Method in class WildMagic.LibGraphics.Shaders.ImageCatalog
Remove the image from the catalog.
RemoveAll() - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
Remove all objects from the list of objects to process.
removeAt(int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
Remove the element from the set in the specified location.
RemoveComponent(int, int[]) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Extract a connected component from the mesh and remove all the triangles of the component from the mesh.
removeTriangle(int, int, int) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
Remove triangle from the mesh.
removeTriangle(CreateClodMesh.Triangle) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
An override of the ModelSurfaceTopology member function.
RemoveTriangle(int, int, int) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Remove triangle from the mesh.
RemoveTriangle(VETMesh.Triangle) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Convenience function for removing triangles from the mesh.
removeTriangles(Vector<Vector3f>, Vector<TriangleKey>) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
 
removeVertex(int) - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
Mark the specified edge vertex as no longer being used to create triangles.
Renderer - Class in WildMagic.LibGraphics.Rendering
Abstract API for renderers.
Renderer(FrameBuffer.FormatType, FrameBuffer.DepthType, FrameBuffer.StencilType, FrameBuffer.BufferingType, FrameBuffer.MultisamplingType, int, int) - Constructor for class WildMagic.LibGraphics.Rendering.Renderer
The Renderer is an abstract base class.
Renderer.ConstantType - Enum in WildMagic.LibGraphics.Rendering
ConstantType
Renderer.RendererType - Enum in WildMagic.LibGraphics.Rendering
Run-time type information.
RendererConstant - Class in WildMagic.LibGraphics.Shaders
 
RendererConstant(RendererConstant.Type, int, int, int) - Constructor for class WildMagic.LibGraphics.Shaders.RendererConstant
Construction and destruction.
RendererConstant.Type - Enum in WildMagic.LibGraphics.Shaders
RendererConstant types:
RendererType() - Constructor for enum WildMagic.LibGraphics.Rendering.Renderer.RendererType
 
reorder() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
After edge collapses are finished, the actual vertex locations, the triangle connectivity array, and the collapse record information must be reordered to support fast dynamic change in level of detail.
REPEAT - WildMagic.LibGraphics.Rendering.Texture.WrapType
 
reset() - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
Reset the unordered set to its initial state.
reset() - Method in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable.Vertex
mark invalid
reset(int, int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
Reset the unordered set to the specified state.
Reset() - Method in class WildMagic.LibGraphics.Shaders.Program
 
ResetTime() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Performance measurement: Resets time
Resize(int, int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set Window parameters.
Resize(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Resize based on the maximum quantity and the grow step size.
ResourceIdentifier - Class in WildMagic.LibGraphics.Rendering
Abstract base class.
ResourceIdentifier() - Constructor for class WildMagic.LibGraphics.Rendering.ResourceIdentifier
Abstract base class.
RestoreGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
Restore default rendering state.
RestoreGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Enable and disable lights for multipass drawing.
RestoreGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Set any global state needed by the pass and restore it later.
RestoreGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
Restore saved states.
RestoreGlobalState(GlobalState[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Global render state management.
RestorePostWorldTransformation() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Restores view matrix.
RestoreWorldTransformation() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Support for model-to-world transformation management.
ReverseTriangleOrder(int, int[]) - Static method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Reverse triangle order of a mesh.
RipplingOceanEffect - Class in WildMagic.LibGraphics.Effects
 
RipplingOceanEffect() - Constructor for class WildMagic.LibGraphics.Effects.RipplingOceanEffect
streaming constructor
RipplingOceanEffect(String, String, String) - Constructor for class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Creates a new RipplingOceanEffect
rollRotationAngle - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Roll, yaw, pitch rotation angle
RombergIntegral(int, float, float, IntegrateInterface) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.Integrate1
 
RootsDegree3(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
afRoot should have length 3 which is used to return the real roots found; returns 0 if no root can be found, otherwise returns the number of real roots found (1 or 3);
RotateTrackBall(float, float, float, float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Rotate the the object with a virtual trackball
RVector - Variable in class WildMagic.LibGraphics.Rendering.Light
 

S

SAMPLER_1D - WildMagic.LibGraphics.Rendering.Texture.Type
 
SAMPLER_2D - WildMagic.LibGraphics.Rendering.Texture.Type
 
SAMPLER_3D - WildMagic.LibGraphics.Rendering.Texture.Type
 
SAMPLER_CUBE - WildMagic.LibGraphics.Rendering.Texture.Type
 
SAMPLER_PROJ - WildMagic.LibGraphics.Rendering.Texture.Type
 
SAMPLER_RECTANGLE - WildMagic.LibGraphics.Rendering.Texture.Type
 
SamplerInformation - Class in WildMagic.LibGraphics.Shaders
 
SamplerInformation(String, int, int) - Constructor for class WildMagic.LibGraphics.Shaders.SamplerInformation
Construction and destruction.
Save(int[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
Memory loads and saves.
Save(FileOutputStream, int, int) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
Save this StringTree to the FileOutputStream
Save(String) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
File loads and saves.
Save(String, int) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
Save the StringTree and children to the file.
Save(Stream) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.Effect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.MaterialEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.TextureEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.VertexColor3Effect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
Write this object and all its children to the Stream.
Save(Stream) - Method in interface WildMagic.LibGraphics.ObjectSystem.StreamInterface
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.AlphaState
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.Camera
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.CullState
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.Light
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.MaterialState
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.StencilState
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.Texture
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.WireframeState
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Rendering.ZBufferState
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Node
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Shaders.PixelShader
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Shaders.Program
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Shaders.Shader
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Shaders.VertexShader
Write this object and all it's children to the Stream.
Save(Stream) - Method in class WildMagic.LibGraphics.Sorting.BspNode
Write this object and all it's children to the Stream.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.Effect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.MaterialEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.TextureEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.VertexColor3Effect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in interface WildMagic.LibGraphics.ObjectSystem.StreamInterface
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.AlphaState
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.Camera
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.CullState
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.GlobalState
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.Light
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.MaterialState
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.StencilState
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.Texture
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.WireframeState
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Rendering.ZBufferState
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.Node
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.TriMesh
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Shaders.PixelShader
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Shaders.Program
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Shaders.Shader
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Shaders.VertexShader
Write this object into a StringTree for the scene-graph visualization.
SaveStrings(String) - Method in class WildMagic.LibGraphics.Sorting.BspNode
Write this object into a StringTree for the scene-graph visualization.
SaveText(String, int) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
file save (ASCII text)
SBF_CONSTANT_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_CONSTANT_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_DST_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_DST_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_ONE - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_ONE_MINUS_CONSTANT_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_ONE_MINUS_CONSTANT_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_ONE_MINUS_DST_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_ONE_MINUS_DST_COLOR - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_ONE_MINUS_SRC_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_QUANTITY - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_SRC_ALPHA - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_SRC_ALPHA_SATURATE - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SBF_ZERO - WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
scale(double) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Scale this vector by input. this = this * fScalar.
scale(double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
this = this * fScalar
scale(double) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Scale this vector by input: this = this * fScalar.
scale(double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
scale(double, Vector2d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector2d
Scale the input vector by input. this = rkV * fScalar.
scale(double, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Multiply this matrix by the scalar input: this = this * fScalar.
scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
this = this * fScalar
scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Scale this vector by input. this = this * fScalar.
scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
this = this * fScalar
scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Scale this vector by input: this = this * fScalar.
scale(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
scale(float, Vector2f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector2f
Scale the input vector by input. this = rkV * fScalar.
scale(float, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
scale(float, Vector4f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
scale(float, Vector4f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector4f
 
Scale - Variable in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
The offset is Scale*dZ + Bias*r where dZ is the change in depth relative to the screen space area of the poly, and r is the smallest resolvable depth difference.
Scale(double) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Scale(double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Scale(double) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Deprecated. 
Scale(double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Scale(double, Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Scale(double, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
sets this instance to the scalar product with itself.
Scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
 
Scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Scale(float) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Deprecated. 
Scale(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Scale(float, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Scale(float, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
scaleAdd(double, Vector2d, Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Scale the input vector by the scalar, setting this: this = fScalar * rkV1 + rkV2.
scaleAdd(double, Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
scaleAdd(float, Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Scale the input vector by the scalar, setting this: this = fScalar * rkV1 + rkV2.
scaleAdd(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
ScaleAdd(double, Vector2d, Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
ScaleAdd(double, Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
ScaleAdd(float, Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
ScaleAdd(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
scaleAddS(float, Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
ScaleByMax() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
Transform the color channels to [0,1].
ScaleByMax() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
Transform the color channels to [0,1].
SCFunction(int, int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Choose which Set RendererConstant function to call.
screenCamera - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
ScreenOverlay() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Allows you to do additional drawing after the screen polygon is drawn.
screenPolygon - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
Screenshot() - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
Screenshot() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
screenTexture - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
Segment - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
Segment - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
Segment2f - Class in WildMagic.LibFoundation.Mathematics
 
Segment2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Segment2f
 
Segment2f(Segment2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Segment2f
Copy constructor.
Segment2f(Vector2f, Vector2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Segment2f
 
Segment2f(Vector2f, Vector2f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Segment2f
 
Segment3f - Class in WildMagic.LibFoundation.Mathematics
The segment is represented as P+t*D, where P is the segment origin, D is a unit-length direction vector and |t|
Segment3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Segment3f
construction -- uninitialized
Segment3f(Segment3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Segment3f
Copy constructor.
Segment3f(Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Segment3f
 
Segment3f(Vector3f, Vector3f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Segment3f
construction
SelectFont(int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Select a font based on ID.
SelectFont(int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Select a font based on ID.
SelectLevelOfDetail() - Method in class WildMagic.LibGraphics.Detail.ClodMesh
 
serialVersionUID - Static variable in class WildMagic.LibApplications.OpenGLApplication.Application
 
serialVersionUID - Static variable in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
 
serialVersionUID - Static variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
 
serialVersionUID - Static variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
 
serialVersionUID - Static variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
 
serialVersionUID - Static variable in class WildMagic.LibApplications.OpenGLApplication.StringTreeGUI
Serialization ID
serialVersionUID - Static variable in class WildMagic.LibFoundation.Approximation.ApprGaussPointsFit3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Containment.ContBox3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.BSplineBasisDiscretef
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.BSplineBasisf
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.BSplineCurve3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.Curve3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.MultipleCurve3
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.NaturalSpline3
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Curves.SingleCurve3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.Intersector
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrRay2Segment2f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSegment2Circle2f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.BitHacks
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Box3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Circle2f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Cone3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.GMatrixd
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.GMatrixf
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.GVectord
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.GVectorf
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.LinCompf
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Line2f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Line3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Plane3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Polynomial1f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Quaternion
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Ray2f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Ray3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Segment2f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Segment3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Sphere3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Triangle2f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Triangle3f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2d
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
Serialization support
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
Serialization support
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.BasicMesh
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.ConformalMap
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.EdgeKey
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.MeshCurvature
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.TriangleKey
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.Meshes.VETMesh
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.NumericalAnalysis.Integrate1
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.System.TSmallUnorderedSet
 
serialVersionUID - Static variable in class WildMagic.LibFoundation.System.UnorderedSetInt
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Collision.BoxBVTree
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Collision.Picker
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Collision.PickRecord
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.BillboardNode
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.ClodMesh
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.CollapseRecord
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.CollapseRecordArray
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.CreateClodMesh
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.Edge
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Detail.ModelSet
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.DefaultShaderEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.Effect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.GoochEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.IridescenceEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.LatticeEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.LightingEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.MaterialEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.MaterialTextureEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.ShaderEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.TextureEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.VertexColor3Effect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.ObjectSystem.ImageVersion
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.ObjectSystem.StreamVersion
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.Bindable
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.Camera
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.CullState
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.FrameBuffer
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.GlobalState
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.GraphicsImage
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.Light
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.MaterialState
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.PolygonOffsetState
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.ReleaseFunction
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.ReleaseFunctionProgram
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.ReleaseFunctionTexture
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.ReleaseFunctionVAOBuffer
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.Renderer
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.StencilState
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.Texture
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.WireframeState
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Rendering.ZBufferState
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Attributes
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.CameraNode
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Culler
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Geometry
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.LightNode
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Node
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Polyline
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Polypoint
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Spatial
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.SphereBV
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.StandardMesh
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Transformation
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.Triangles
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.TriMesh
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.VisibleObject
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.PixelShader
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.RendererConstant
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.SamplerInformation
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.Shader
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.UserConstant
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Shaders.VertexShader
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Sorting.BspNode
 
serialVersionUID - Static variable in class WildMagic.LibGraphics.Surfaces.TubeSurface
 
serialVersionUID - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
 
serialVersionUID - Static variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
 
serialVersionUID - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
 
serialVersionUID - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
set(double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
construction
set(double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
set(double, double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Set the values of this vector.
set(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
input Mrc is in row r, column c.
set(float[], boolean) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
set(float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
construction
set(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
set(float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
input Mrc is in row r, column c.
set(float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Set the values of this vector.
set(float, float, float, float, float, float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
input Mrc is in row r, column c.
set(int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
 
set(int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
set(int, int) - Method in class WildMagic.LibFoundation.System.UnorderedSetInt
Assign the specified element to array location i.
set(int, int, double) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Set member access
set(int, int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Set the values of this.
set(int, int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
set(int, int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Set member access
Set(double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Set(double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Set(double, double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Deprecated. 
Set(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Set(float[], boolean) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Set(float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Set(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
Sets the R,G,B values of this ColorRGB The components are intended to be in the interval [0,1].
Set(float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Set(float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
Sets the R,G,B values of this ColorRGB The components are intended to be in the interval [0,1].
Set(float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Set(float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Deprecated. 
Set(float, float, float, float, float, float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
Set(int, double) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
Set the vector value at position i.
Set(int, float) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
Set the vector value at position i.
Set(int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Set(int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Set(int, int, double) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Set the value of the matrix at the location iRow, iCol.
Set(int, int, double) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Set(int, int, float) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Set the value of the matrix at the location iRow, iCol.
Set(int, int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Set(int, int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Set(int, int, float) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
SetActive(ImageCatalog) - Static method in class WildMagic.LibGraphics.Shaders.ImageCatalog
Set the active image catalog.
SetActiveQuantity(int) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Set the number of active points.
SetActiveQuantity(int) - Method in class WildMagic.LibGraphics.SceneGraph.Polypoint
 
SetAlphaState(AlphaState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Alpha state management.
SetAlphaState(AlphaState) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Sets the AlphaState for the OpenGLRenderer.
SetAmbient(float) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Sets the Ambient value
SetAngle(float) - Method in class WildMagic.LibGraphics.Rendering.Light
A helper function that lets you set Angle and have CosAngle and SinAngle computed for you.
SetAverageDuDxDvDy(float) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Sets the Average DuDxDvDy value
SetAxes(Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibGraphics.Rendering.Camera
The camera frame is always in world coordinates.
SetBackgroundColor(ColorRGBA) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set the Background color.
SetBackgroundColor(ColorRGBA) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Set the background color
SetBorderColor(ColorRGBA) - Method in class WildMagic.LibGraphics.Rendering.Texture
Access to the border color used for sampling outside the texture image.
SetBoundingVolumeTree(BoundingVolumeTree) - Method in class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
 
SetBox(Box3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
SetBumpSpeed(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Sets the Bump speed values
SetCamera(Camera) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set the camera.
SetCamera(Camera) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
When you set the camera, the node's local transformation is set to the camera's current current coordinate system.
SetCamera(Camera) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Access to the camera.
setCameraLocation(Vector3f) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Set the camera location.
setCameraParameters(float[]) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Get the camera parameters for move and turn.
SetCChannels(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Set color attribute.
SetCenter(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
all bounding volumes must define a center and radius
SetCenter(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
SetCenter(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
All bounding volumes must define a center and radius
SetChanged(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
SetChild(int, StringTree) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
Set child i
SetChild(int, Spatial) - Method in class WildMagic.LibGraphics.SceneGraph.Node
children
SetClosed(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Set closed value.
SetCoeff(int, float) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
DOCUMENT ME!
SetColor(ColorRGBA) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Set the constant per-vertex color for standard objects.
SetColor1(int, int, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
SetColor3(int, int, float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the color at the given index.
SetColor3(int, int, ColorRGB) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the color at the given index.
SetColor4(int, int, float, float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the color at the given index.
SetColor4(int, int, ColorRGBA) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the color at the given index.
SetColorMask(boolean, boolean, boolean, boolean) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Enable which color channels will be written to the color buffer.
SetColorMask(boolean, boolean, boolean, boolean) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Enable or disable which color channels will be written to the color buffer.
setColumn(int, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Set member access
setColumn(int, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
SetColumn(int, GVectord) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Set the value of the matrix for the iCol th column.
SetColumn(int, GVectorf) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Set the value of the matrix for the iCol th column.
SetColumn(int, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
SetColumn(int, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
SetCompiled(boolean) - Method in class WildMagic.LibGraphics.Shaders.Program
 
SetConstant(int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
 
SetConstantC(int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
SetConstantC(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
SetConstantCameraModelDirection(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Camera Model Direction, store in float[] parameter.
SetConstantCameraModelPosition(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Camera Model Position, store in float[] parameter.
SetConstantCameraModelRight(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Camera Model Right Vector, store in float[] parameter.
SetConstantCameraModelUp(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Camera Model Up Vector, store in float[] parameter.
SetConstantCameraWorldDirection(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Camera World Direction Vector, store in float[] parameter.
SetConstantCameraWorldPosition(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Camera World Position, store in float[] parameter.
SetConstantCameraWorldRight(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Camera World Right Vector, store in float[] parameter.
SetConstantCameraWorldUp(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Camera World Up Vector, store in float[] parameter.
SetConstantLightAmbient(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Light Ambient color, store in float[] parameter.
SetConstantLightAttenuation(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Light Attenuation, store in float[] parameter.
SetConstantLightDiffuse(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Light Diffuse color, store in float[] parameter.
SetConstantLightModelDirection(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Light Model Direction, store in float[] parameter.
SetConstantLightModelPosition(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Light Model Position, store in float[] parameter.
SetConstantLightSpecular(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Light Specular color, store in float[] parameter.
SetConstantLightSpotCutoff(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Light Spot Cutoff, store in float[] parameter.
SetConstantLightWorldDirection(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Light World Direction, store in float[] parameter.
SetConstantLightWorldPosition(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Light World Position, store in float[] parameter.
SetConstantMaterialAmbient(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Material Ambient color, store in float[] parameter.
SetConstantMaterialDiffuse(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Material Diffuse color, store in float[] parameter.
SetConstantMaterialEmissive(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Material Emissive color, store in float[] parameter.
SetConstantMaterialSpecular(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Material Specular color, store in float[] parameter.
SetConstantPMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Projection matrix, store in float[] parameter.
SetConstantProjectorMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Projector Matrix, store in float[] parameter.
SetConstantProjectorModelDirection(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Projector Model Direction Vector, store in float[] parameter.
SetConstantProjectorModelPosition(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Projector Model Position, store in float[] parameter.
SetConstantProjectorModelRight(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Projector Model Right Vector, store in float[] parameter.
SetConstantProjectorModelUp(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Projector Model Up Vector, store in float[] parameter.
SetConstantProjectorWorldDirection(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Projector World Direction Vector, store in float[] parameter.
SetConstantProjectorWorldPosition(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Projector World Position, store in float[] parameter.
SetConstantProjectorWorldRight(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Projector World Right Vector, store in float[] parameter.
SetConstantProjectorWorldUp(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant Projector World Up Vector, store in float[] parameter.
SetConstantR(int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
SetConstantR(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
SetConstantS(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
SetConstantVMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant View matrix, store in float[] parameter.
SetConstantVPMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant View*Projection matrix, store in float[] parameter.
SetConstantWMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant World matrix, store in float[] parameter.
SetConstantWVMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant World*View matrix, store in float[] parameter.
SetConstantWVPMatrix(int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant World*View*Projection matrix, store in float[] parameter.
SetContiguous(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Set contiguous value.
SetControlPoint(int, Vector3f) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
Control points may be changed at any time.
SetCProgram(int, Program) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
 
SetCullState(CullState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Cull state management.
SetCullState(CullState) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Sets the CullState for the OpenGLRenderer.
setData(CreateClodMesh.Triangle, Object) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
Set the attribute data associated with the specified triangle.
SetData(byte[], int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Set the image data for 1D image.
SetData(byte[], int, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Set the image data for 2D image.
SetData(byte[], int, int, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Set the image data for 3D image.
SetData(float[], int, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Set the image data for 2D image.
SetData(int, float) - Method in class WildMagic.LibGraphics.Shaders.UserConstant
The Shader base class provides storage for the user constants and will set the float pointer to this storage when the shader program is loaded.
SetData(int, int, float) - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
SetData(Buffer, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
 
SetData(ByteBuffer, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
 
SetData(VETMesh.Edge, Object) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Set the attribute data associated with the specified edge.
SetData(VETMesh.Triangle, Object) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Set the attribute data associated with the specified triangle.
SetData(VETMesh.Vertex, Object) - Method in class WildMagic.LibFoundation.Meshes.VETMesh
Set the attribute data associated with the specified vertex.
SetDataSource(float[]) - Method in class WildMagic.LibGraphics.Shaders.UserConstant
The Shader base class provides storage for the user constants and will set the float pointer to this storage when the shader program is loaded.
SetDefaultAlphaState() - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Create default alpha states.
SetDepthCompare(Texture.DepthCompare) - Method in class WildMagic.LibGraphics.Rendering.Texture
Set depth compare type.
SetDepthRange(float, float) - Method in class WildMagic.LibGraphics.Rendering.Camera
Set depth range (contained in [0,1])
SetDifferenceStep(float) - Method in class WildMagic.LibFoundation.Distance.Distance
 
SetDirection(Vector3f) - Method in class WildMagic.LibGraphics.Rendering.Light
A helper function that lets you set the direction vector and computes the up and right vectors automatically.
SetDrawable(GLAutoDrawable) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
Sets the GLAutoDrawable object for accessing JOGL function calls.
SetDrawable(GLAutoDrawable) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
setElement(int, int, float) - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
Set the element value at the specified row,col.
SetExternalDir(String) - Method in class WildMagic.LibGraphics.Rendering.Renderer
 
SetFilterType(Texture.FilterType) - Method in class WildMagic.LibGraphics.Rendering.Texture
Set filter modes.
SetFloatData(float[], int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Set the image data for 1D image.
SetFloatData(float[], int, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Set the image data for 2D image.
SetFloatData(float[], int, int, int) - Method in class WildMagic.LibGraphics.Rendering.GraphicsImage
Set the image data for 3D image.
SetFrame(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class WildMagic.LibGraphics.Rendering.Camera
The camera frame is always in world coordinates.
SetFrustum(float[]) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Access to frustum copy.
SetFrustum(float, float, float, float) - Method in class WildMagic.LibGraphics.Rendering.Camera
Set a symmetric view frustum (umin = -umax, rmin = -rmax) using a field of view in the "up" direction and an aspect ratio "width/height".
SetFrustum(float, float, float, float, float, float) - Method in class WildMagic.LibGraphics.Rendering.Camera
Set the view frustum.
SetGeometry(Geometry) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set the geometry object that is to be drawn.
SetGeometryType(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Polyline
Sets the geometric type based on the closed and contiguous values.
SetGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
Override default rendering state to change the z-buffer comparison test.
SetGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.LightingEffect
Enable and disable lights for multipass drawing.
SetGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Set any global state needed by the pass and restore it later.
SetGlobalState(int, Renderer, boolean) - Method in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
Override the default rendering state, to change cull state, wireframe state and line width so we render a black outline of the back faces of the model.
SetGlobalState(GlobalState[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Global render state management.
SetImage(GraphicsImage) - Method in class WildMagic.LibGraphics.Rendering.Texture
Set texture image.
SetImage(GraphicsImage, Texture.Type) - Method in class WildMagic.LibGraphics.Rendering.Texture
Set texture image.
SetImageName(int, String, String) - Method in class WildMagic.LibGraphics.Shaders.Shader
Set the image name.
SetIndexQuantity(int) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
An application might want to vary the "active quantity" of indices.
SetInside(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
 
SetInside(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
 
SetInterpolateFactor(float) - Method in class WildMagic.LibGraphics.Effects.IridescenceEffect
Sets the interpolation factor
SetInterval(float, float) - Method in class WildMagic.LibFoundation.Mathematics.LinCompf
The interval of restriction for t, as defined above.
SetIsIdentity(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Set IsIdentity flag.
SetIsRSMatrix(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Set IsRSMatrix flag.
SetIsUniformScale(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Set IsUniformScale flag.
SetKnot(int, float) - Method in class WildMagic.LibFoundation.Curves.BSplineBasisf
Knot access for nonuniform splines
SetKnot(int, float) - Method in class WildMagic.LibFoundation.Curves.BSplineCurve3f
The knot values can be changed only if the basis function is nonuniform and the input index is valid (0
SetLength(int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringCurve
 
SetLengthC(int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
SetLengthC(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
SetLengthR(int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
SetLengthR(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
SetLengthS(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
SetLight(int, Light) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set light.
SetLight(Light) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
When you set the light, the node's local transformation is set to the light's current current coordinate system.
SetLightDir(Vector3f) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Sets the Light direction
SetLightDirection(Vector3f) - Method in class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Sets the light direction
SetLightPosition(Vector3f) - Method in class WildMagic.LibGraphics.Effects.GoochEffect
Parameters for the vertex program
SetLineStipple(int, short) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Line stippling is disabled when either of "repeat" or "pattern" is zero.
SetLineStipple(int, short) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Set the line stipple.
SetLineWidth(float) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set line width.
SetLineWidth(float) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Set the line width.
SetLocalRotate(Matrix3f) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
 
SetLocation(Vector3f) - Method in class WildMagic.LibGraphics.Rendering.Camera
The camera frame is always in world coordinates.
SetMass(int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
SetMass(int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
SetMass(int, int, int, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
SetMaterialState(MaterialState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Material state management.
SetMatrix(int, int, double[]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
 
SetMatrix(int, int, double[][]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Construct a general matrix of size iRows,iCols.
SetMatrix(int, int, double[][]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Construct a general matrix of size iRows,iCols.
SetMatrix(int, int, float[]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
 
SetMatrix(int, int, float[][]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Construct a general matrix of size iRows,iCols.
SetMatrix(int, int, float[][]) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Construct a general matrix of size iRows,iCols.
SetMatrix(Matrix3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
The Set* functions set the is-identity hint to false.
SetMatrixCopy(Matrix3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
The Set* functions set the is-identity hint to false.
setMedial(Curve3f) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
member access
SetName(String) - Method in class WildMagic.LibGraphics.ObjectSystem.GraphicsObject
 
SetNChannels(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Set normal attribute.
SetNormal3(int, float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the normal at the given index.
SetNormal3(int, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the normal at the given index.
SetObject(GraphicsObject) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream.Link
 
setObjectParameters(float[]) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Get the object rotation parameters ( roll, pitch, yaw )
setObjectRotation(Matrix3f) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Set the object rotation matrix
SetOffscreenTexture(boolean) - Method in class WildMagic.LibGraphics.Rendering.Texture
Set offscreen texture flag.
SetOffset(int) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
The offset into the indices is used by the renderer for drawing.
setParent(Application) - Method in class WildMagic.LibApplications.OpenGLApplication.ApplicationGUI
Sets the parent Application
SetParent(Spatial) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Parent access (Node calls this during attach/detach of children)
SetParsed() - Method in class WildMagic.LibGraphics.Shaders.Program
 
SetPassQuantity(int) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
The number of vertex/pixel shader pairs.
SetPChannels(int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Set position attribute.
SetPixel(int, int, ColorRGB) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Sets the pixel color.
SetPlane(int, TriMesh) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Sets the ith reflection plane
SetPlane(int, TriMesh) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Sets the ith shadow plane
SetPlaneState(int) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Set the culling plane state.
SetPointSize(float) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set point size.
SetPointSize(float) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Set the point size.
SetPolygonOffsetState(PolygonOffsetState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
PolygonOffset state management.
SetPolygonOffsetState(PolygonOffsetState) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Sets the PolygonOffsetState for the OpenGLRenderer.
SetPosition(float[]) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
SetPosition(int, int, int, Vector3f) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
SetPosition(int, int, Vector3f) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
SetPosition(int, Vector3f) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
SetPosition3(int, float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the position at the given index.
SetPosition3(int, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the position at the given index.
SetPostWorldTransformation(Matrix4f) - Method in class WildMagic.LibGraphics.Rendering.Renderer
The input transformation is applied to world-space vertices before the view matrix is applied.
SetProgramConstant(Renderer.ConstantType, RendererConstant.Type, int, int, int, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Resource enabling and disabling.
SetProgramConstant(Renderer.ConstantType, RendererConstant.Type, int, int, int, float[]) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Resource enabling and disabling.
SetProgramID(int) - Method in class WildMagic.LibGraphics.Shaders.Program
 
SetProgramText(String) - Method in class WildMagic.LibGraphics.Shaders.Program
Set the program text.
SetProgramType(String) - Method in class WildMagic.LibGraphics.Shaders.Program
Return the program type string, its extension.
SetProjector(int, Light) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Sets the ith Light projector for the shadows.
SetProjector(Camera) - Method in class WildMagic.LibGraphics.Rendering.Renderer
For use by effects with projectors.
SetPShader(int, PixelShader) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Sets the Pixel shader for the ith Pass
setRadial(float) - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
member access
SetRadius(float) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
all bounding volumes must define a center and radius
SetRadius(float) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
SetRadius(float) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
All bounding volumes must define a center and radius
SetReflectance(int, float) - Method in class WildMagic.LibGraphics.Effects.PlanarReflectionEffect
Sets the reflectance for the ith reflection plane
SetRenderer(Renderer) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication
Set the Renderer object.
SetRendererConstant(RendererConstant.Type, float[]) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set RendererConstant based on eRCType parameter, store in float[] parameter.
SetReverseCullFace(boolean) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Set reverse cull face.
SetRotate(Matrix3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
The Set* functions set the is-identity hint to false.
SetRotateCopy(Matrix3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
The Set* functions set the is-identity hint to false.
SetRow(int, GVectord) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Set the value of the matrix for the iRow th row.
SetRow(int, GVectorf) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Set the value of the matrix for the iRow th row.
SetScale(float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
The Set* functions set the is-identity hint to false.
SetScale(Vector2f) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
Parameters for the pixel program
SetScale(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
The Set* functions set the is-identity hint to false.
SetShaderID(int) - Method in class WildMagic.LibGraphics.Shaders.Program
 
SetShadowColor(int, ColorRGBA) - Method in class WildMagic.LibGraphics.Effects.PlanarShadowEffect
Sets the ith shadow color.
SetShared(boolean) - Method in class WildMagic.LibGraphics.Rendering.Bindable
 
SetSize(int) - Method in class WildMagic.LibFoundation.Mathematics.GVectord
Set the vector size.
SetSize(int) - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
Set the vector size.
SetSize(int, int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Set the matrix size.
SetSize(int, int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Set the matrix size.
SetSpring(int, int, int, float, float) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary
 
SetStartEffect(int) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Set the start effect to the specified index.
SetStencilState(StencilState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Stencil state management.
SetStencilState(StencilState) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Sets the StencilState for the OpenGLRenderer.
SetStep(float) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
SetString(int, String) - Method in class WildMagic.LibGraphics.ObjectSystem.StringTree
Set string at position i
SetTarget(int, Texture) - Method in class WildMagic.LibGraphics.Rendering.FrameBuffer
Set Texture target.
SetTChannels(int, int) - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Set texture coordinate attriubute.
SetTCoord1(int, int, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the texture coordinate (1D) at the given index.
SetTCoord2(int, int, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the texture coordiante (2D) at the given index.
SetTCoord2(int, int, Vector2f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the texture coordiante (2D) at the given index.
SetTCoord3(int, int, float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the texture coordinate (3D) at the given index.
SetTCoord3(int, int, Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set the texture coordiante (3D) at the given index.
SetTexture(int, Texture, String) - Method in class WildMagic.LibGraphics.Shaders.Shader
Set the texture at position i.
SetTextureQuantity(int) - Method in class WildMagic.LibGraphics.Shaders.Shader
Set the number of textures in this shader.
SetTextureRepeat(float) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Sets the Texture repeat value
SetThickPixel(int, int, int, ColorRGB) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication2D
Sets a thick pixel color.
SetThreshold(Vector2f) - Method in class WildMagic.LibGraphics.Effects.LatticeEffect
Parameters for the pixel program
SetTime(float) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Sets the animation time value
SetTimeInterval(float, float) - Method in class WildMagic.LibFoundation.Curves.Curve3f
If you are interested in only a subinterval of the actual domain of the curve, you may set that subinterval with SetTimeInterval.
SetTransformation(Transformation) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Set mesh transformation.
SetTranslate(float, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Set the translation vector.
SetTranslate(Vector3f) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Set the translation vector.
SetUniformScale(float) - Method in class WildMagic.LibGraphics.SceneGraph.Transformation
Set uniform scale factor.
SetVelocity(int, int, int, Vector3f) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringVolume
 
SetVelocity(int, int, Vector3f) - Method in class WildMagic.LibPhysics.ParticleSystem.MassSpringSurface
 
SetVelocity(int, Vector3f) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
SetVertex(int, float[]) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Set a vertex's data
SetVertexQuantity(int) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
An application might want to vary the "active quantity" of vertices.
SetViewport(float, float, float, float) - Method in class WildMagic.LibGraphics.Rendering.Camera
Set the viewport (contained in [0,1]^2)
SetVShader(int, VertexShader) - Method in class WildMagic.LibGraphics.Effects.ShaderEffect
Sets the Vertex shader for the ith Pass
SetWaveDirX(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Sets the Wave x-direction
SetWaveDirY(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Sets the Wave y-direction
SetWaveHeight(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Sets the Wave height values
SetWaveOffset(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Sets the Wave offset values
SetWaveSpeed(float[]) - Method in class WildMagic.LibGraphics.Effects.RipplingOceanEffect
Sets the Wave speed values
SetWireframeState(WireframeState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Wireframe state management.
SetWireframeState(WireframeState) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Sets the WireframeState for the OpenGLRenderer.
SetWorldTransformation() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Support for model-to-world transformation management.
SetWorldTransformation(Matrix4f) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Support for model-to-world transformation management.
SetWrapType(int, Texture.WrapType) - Method in class WildMagic.LibGraphics.Rendering.Texture
Set to wrap modes.
SetZBufferState(ZBufferState) - Method in class WildMagic.LibGraphics.Rendering.Renderer
ZBuffer state management.
SetZBufferState(ZBufferState) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Sets the ZBufferState for the OpenGLRenderer.
SetZOffset(int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
 
Shader - Class in WildMagic.LibGraphics.Shaders
 
Shader() - Constructor for class WildMagic.LibGraphics.Shaders.Shader
Support for streaming.
Shader(String) - Constructor for class WildMagic.LibGraphics.Shaders.Shader
The constructor called by the derived classes VertexShader and PixelShader.
Shader(String, String) - Constructor for class WildMagic.LibGraphics.Shaders.Shader
The constructor called by the derived classes VertexShader and PixelShader.
ShaderEffect - Class in WildMagic.LibGraphics.Effects
The shader effect is a manager of the vertex and pixel shaders.
ShaderEffect() - Constructor for class WildMagic.LibGraphics.Effects.ShaderEffect
streaming constructor
ShaderEffect(int) - Constructor for class WildMagic.LibGraphics.Effects.ShaderEffect
Creates a ShaderEffect with the specified number of rendering passes.
Shininess - Variable in class WildMagic.LibGraphics.Rendering.MaterialState
Shininess default: 1
Sign - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
 
SimpleBumpMapEffect - Class in WildMagic.LibGraphics.Effects
 
SimpleBumpMapEffect() - Constructor for class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Streaming constructor
SimpleBumpMapEffect(String, String, Vector3f) - Constructor for class WildMagic.LibGraphics.Effects.SimpleBumpMapEffect
Creates a new BumpMapEffect.
SinAngle - Variable in class WildMagic.LibFoundation.Mathematics.Cone3f
 
SinAngle - Variable in class WildMagic.LibGraphics.Rendering.Light
 
SingleCurve3f - Class in WildMagic.LibFoundation.Curves
 
SingleCurve3f(float, float) - Constructor for class WildMagic.LibFoundation.Curves.SingleCurve3f
 
size() - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
return number of non-zero entries in the matrix.
size() - Method in class WildMagic.LibGraphics.Detail.ModelSet
DOCUMENT ME!
SIZEOF_BOOLEAN - Static variable in class WildMagic.LibGraphics.ObjectSystem.Stream
 
SIZEOF_BYTE - Static variable in class WildMagic.LibGraphics.ObjectSystem.Stream
 
SIZEOF_FLOAT - Static variable in class WildMagic.LibGraphics.ObjectSystem.Stream
 
SIZEOF_INT - Static variable in class WildMagic.LibGraphics.ObjectSystem.Stream
 
SOFTWARE - WildMagic.LibGraphics.Rendering.Renderer.RendererType
 
Solve(GMatrixf, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
Solve2(float[][], float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
Solve3(float[][], float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
solveSymmetricCG(int, float[], float[]) - Method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
Conjugate gradient method for sparse, symmetric matrices.
SolveSymmetricCG(int, SparseMatrix, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
SolveSymmetricCG(GMatrixf, float[], float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
sort() - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
After the heap is initialized, it must be sorted.
Sort(int[]) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
Sort(int[], int[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
SparseMatrix - Class in WildMagic.LibFoundation.NumericalAnalysis
Sparse matrix implemented with a hash map.
SparseMatrix() - Constructor for class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
Matrix of undefined dimensions.
SparseMatrix.Index - Class in WildMagic.LibFoundation.NumericalAnalysis
Used to reference a single element in the matrix.
Spatial - Class in WildMagic.LibGraphics.SceneGraph
 
Spatial() - Constructor for class WildMagic.LibGraphics.SceneGraph.Spatial
Default constructor.
Spatial.CullingMode - Enum in WildMagic.LibGraphics.SceneGraph
Culling parameters.
Specular - Variable in class WildMagic.LibGraphics.Rendering.Light
The Specular color of the light. default: ColorRGB(0,0,0)
Specular - Variable in class WildMagic.LibGraphics.Rendering.MaterialState
Specular color default: ColorRGB(0,0,0)
Sphere() - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Return bounding volume sphere object.
Sphere(int) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Standard meshes.
Sphere(int, int, float) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Standard meshes.
Sphere3f - Class in WildMagic.LibFoundation.Mathematics
The sphere is represented as |X-C| = R where C is the center and R is the radius.
Sphere3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Sphere3f
Constructor: uninitialized
Sphere3f(Sphere3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Sphere3f
Copy Constructor
Sphere3f(Vector3f, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Sphere3f
Constructor
SphereBV - Class in WildMagic.LibGraphics.SceneGraph
 
SphereBV() - Constructor for class WildMagic.LibGraphics.SceneGraph.SphereBV
Default construction.
SphereBV(Sphere3f) - Constructor for class WildMagic.LibGraphics.SceneGraph.SphereBV
Set constructor
SplitTriangles(Vector3f[], int, int, int[], int[], int[], Line3f) - Static method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
Spring() - Constructor for class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary.Spring
 
SQRT2 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
 
SQRT2 - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
squaredDistance(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
squaredDistance(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
SquaredDistance(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
SquaredDistance(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
squaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Compute squared-length this vector:
squaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Compute squared-length this vector:
squaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
squaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
squaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Compute squared-length this vector:
squaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Compute squared-length this vector:
SquaredLength() - Method in class WildMagic.LibFoundation.Mathematics.GVectord
Return the squared length of this vector.
SquaredLength() - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
Return the squared length of this vector.
SquaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
SquaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
SquaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
SquaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
SquaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Deprecated. 
SquaredLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Deprecated. 
squaredRootLength() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
SrcBlend - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
Source blend mode default: SBF_SRC_ALPHA
SrcBlendMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
SrcBlendModeMap - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
Maps source blend enum to int values.
ST_STENCIL_8 - WildMagic.LibGraphics.Rendering.FrameBuffer.StencilType
 
ST_STENCIL_NONE - WildMagic.LibGraphics.Rendering.FrameBuffer.StencilType
 
StandardMesh - Class in WildMagic.LibGraphics.SceneGraph
 
StandardMesh(Attributes) - Constructor for class WildMagic.LibGraphics.SceneGraph.StandardMesh
Create a StandardMesh with the input attributes.
StandardMesh(Attributes, boolean, Transformation) - Constructor for class WildMagic.LibGraphics.SceneGraph.StandardMesh
Create a StandardMesh with the input attributes.
Start - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer.DisplayListInfo
 
States - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
Render state and lights in path to this object.
StateType(int) - Constructor for enum WildMagic.LibGraphics.Rendering.GlobalState.StateType
 
Statistics(VETMesh) - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.Statistics
The constructor and only member function for the class.
STENCIL - WildMagic.LibGraphics.Rendering.GlobalState.StateType
 
StencilState - Class in WildMagic.LibGraphics.Rendering
 
StencilState() - Constructor for class WildMagic.LibGraphics.Rendering.StencilState
Default constructor.
StencilState.CompareFunction - Enum in WildMagic.LibGraphics.Rendering
Stencil compare function.
StencilState.OperationType - Enum in WildMagic.LibGraphics.Rendering
Stencil operation type.
StencilType() - Constructor for enum WildMagic.LibGraphics.Rendering.FrameBuffer.StencilType
 
Stream - Class in WildMagic.LibGraphics.ObjectSystem
 
Stream() - Constructor for class WildMagic.LibGraphics.ObjectSystem.Stream
construction
Stream.Link - Class in WildMagic.LibGraphics.ObjectSystem
 
StreamInterface - Interface in WildMagic.LibGraphics.ObjectSystem
 
StreamVersion - Class in WildMagic.LibGraphics.ObjectSystem
Scene graphs are stored in files with extension wmof.
StreamVersion() - Constructor for class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Create a new StreamVersion with default iMajor and iMinor version numbers
StreamVersion(int, int) - Constructor for class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Create a new StreamVersion with the iMajor and iMinor version numbers
StreamVersion(String) - Constructor for class WildMagic.LibGraphics.ObjectSystem.StreamVersion
Create a new StreamVersion from a Header String
StringTree - Class in WildMagic.LibGraphics.ObjectSystem
 
StringTree() - Constructor for class WildMagic.LibGraphics.ObjectSystem.StringTree
default construction
StringTreeGUI - Class in WildMagic.LibApplications.OpenGLApplication
 
StringTreeGUI(StringTree) - Constructor for class WildMagic.LibApplications.OpenGLApplication.StringTreeGUI
Creates and new StringTreeGUI with the StringTree parameter.
sub(double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Sub. this.X = this.X - fX; this.Y = this.Y - fY;
sub(float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Sub. this.X = this.X - fX; this.Y = this.Y - fY;
sub(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Sub. this = this - rkV
sub(Vector2d, Vector2d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector2d
Sub. this = rkV1 - rkV2.
sub(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Sub. this = this - rkV
sub(Vector2f, Vector2f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector2f
Sub. this = rkV1 - rkV2.
sub(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
this = this - rkV
sub(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
sub(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
this = this - rkV
sub(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
Sub(double, double) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Sub(float, float) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Sub(Polynomial1f, Polynomial1f) - Method in class WildMagic.LibFoundation.Mathematics.Polynomial1f
sets this instance to the difference of two polynomial instances.
Sub(Quaternion) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
 
Sub(Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Sub(Vector2d, Vector2d) - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Sub(Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Sub(Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Sub(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Sub(Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Sub(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Sub(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
subDivide(Vector3f, Vector3f, Vector3f, Vector<Vector3f>, float) - Static method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
 
SubDivide(TriMesh, float) - Static method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
 
SubdivideByLength(int, Vector3f[]) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Perform subdivision
SubdivideByTime(int, Vector3f[]) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Perform subdivision
SubdivideByVariation(float, int, int, Vector3f[]) - Method in class WildMagic.LibFoundation.Curves.Curve3f
 
SubdivideByVariation(float, Vector3f, float, Vector3f, float, int, int, Curve3f.PointList) - Method in class WildMagic.LibFoundation.Curves.Curve3f
Subdivision by variation.
SubVBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Sum the elements of the vector.
sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Sum the elements of the vector.
sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Sum the elements of the vector.
sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Sum the elements of the vector.
Sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Deprecated. 
Sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Deprecated. 
Sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
Sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
Sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Deprecated. 
Sum() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Deprecated. 
superRemoveTriangle(CreateClodMesh.Triangle) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
Convenience function for removing triangles from the mesh.
SwapRows(int, int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
Swap the iRow0 and iRow1 in the matrix.
SwapRows(int, int) - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
Swap the iRow0 and iRow1 in the matrix.
SymmetricRandom() - Static method in class WildMagic.LibFoundation.Mathematics.Mathd
Generate a random number in [-1,1).
SymmetricRandom() - Static method in class WildMagic.LibFoundation.Mathematics.Mathf
Generate a random number in [-1,1).

T

T - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Edge
 
T - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Triangle
 
T - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
 
T - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.TerminatorData
 
T - Variable in class WildMagic.LibGraphics.Collision.PickRecord
 
TargetRecord() - Method in class WildMagic.LibGraphics.Detail.ClodMesh
 
TargetRecord(int) - Method in class WildMagic.LibGraphics.Detail.ClodMesh
 
TerminateBuffer() - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLFrameBuffer
Deletes the OpenGLFramebuffer and Renderbuffer
TerminatorData() - Constructor for class WildMagic.LibFoundation.Meshes.ConvexHull3f.TerminatorData
 
TerminatorData(int, int, int, ConvexHull3f.Triangle) - Constructor for class WildMagic.LibFoundation.Meshes.ConvexHull3f.TerminatorData
 
test() - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
test(int) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
Test - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
Test mode: default: TF_ALWAYS
Test() - Method in class WildMagic.LibFoundation.Intersection.Intersector
Static intersection queries.
Test() - Method in class WildMagic.LibFoundation.Intersection.Intersector1
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrBox3Box3f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Box3f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Plane3f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Sphere3f
test-intersection query returns true if the line and sphere intersect, false otherwise
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Box3f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrPlane3Plane3f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Box3f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrRay3Sphere3f
test-intersection query returns true if the ray and sphere intersect, false otherwise
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Box3f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Plane3f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
test-intersection query
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
static test-intersection query
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Cone3f
 
Test() - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
Test(float, float, float) - Method in class WildMagic.LibFoundation.Intersection.Intersector1
 
Test(float, Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Intersection.IntrSphere3Sphere3f
dynamic test-intersection query
TestEnabled - Variable in class WildMagic.LibGraphics.Rendering.AlphaState
Alpha test enabled default: false;
TestIntersection(Vector3f, Vector3f, float, float) - Method in class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
 
TestIntersection(Vector3f, Vector3f, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Test for intersection of linear component and bound (points of intersection not computed).
TestIntersection(Vector3f, Vector3f, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
TestIntersection(Vector3f, Vector3f, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Test for intersection of linear component and bound (points of intersection not computed).
TestIntersection(BoundingVolumeTree, Vector3f, Vector3f, float, float) - Method in class WildMagic.LibGraphics.Collision.HierarchicalTriMesh
 
TestIntersection(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Test for intersection of the two bounds.
TestIntersection(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
TestIntersection(BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Test for intersection of the two bounds.
TestMode(String) - Constructor for enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
TestModeMap - Static variable in class WildMagic.LibGraphics.Rendering.AlphaState
Maps alpha-test enum to int values.
TestStreaming(Spatial, String) - Method in class WildMagic.LibApplications.OpenGLApplication.Application
TestStreaming.
Tetrahedron() - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Platonic solids, inscribed in a unit sphere centered at (0,0,0).
Texture - Class in WildMagic.LibGraphics.Rendering
 
Texture() - Constructor for class WildMagic.LibGraphics.Rendering.Texture
Default constructor.
Texture(GraphicsImage) - Constructor for class WildMagic.LibGraphics.Rendering.Texture
Construct a Texture object with the given GraphicsImage.
Texture_ID - Variable in class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
 
Texture.DepthCompare - Enum in WildMagic.LibGraphics.Rendering
Texture depth comparison types:
Texture.FilterType - Enum in WildMagic.LibGraphics.Rendering
Texture filter type:
Texture.Type - Enum in WildMagic.LibGraphics.Rendering
Type of Sampler
Texture.WrapType - Enum in WildMagic.LibGraphics.Rendering
Texture wrap type:
TextureEffect - Class in WildMagic.LibGraphics.Effects
 
TextureEffect() - Constructor for class WildMagic.LibGraphics.Effects.TextureEffect
streaming constructor
TextureEffect(String) - Constructor for class WildMagic.LibGraphics.Effects.TextureEffect
Creates a new TextureEffect with the texture specified.
TextureEffect(Texture) - Constructor for class WildMagic.LibGraphics.Effects.TextureEffect
Creates a new TextureEffect with the texture specified.
TextureEffect(Texture, boolean) - Constructor for class WildMagic.LibGraphics.Effects.TextureEffect
Creates a new TextureEffect with the texture specified.
textureID - Static variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
TextureID - Class in WildMagic.LibRenderers.OpenGLRenderer
 
TextureID() - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.TextureID
 
TextureObject - Variable in class WildMagic.LibRenderers.OpenGLRenderer.TextureID
Reference to the Texture.
TF_ALWAYS - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
TF_EQUAL - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
TF_GEQUAL - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
TF_GREATER - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
TF_LEQUAL - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
TF_LESS - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
TF_NEVER - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
TF_NOTEQUAL - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
TF_QUANTITY - WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
This - Variable in class WildMagic.LibFoundation.Curves.NaturalSpline3.ThisPlusKey
 
ThisPlusKey(NaturalSpline3, int) - Constructor for class WildMagic.LibFoundation.Curves.NaturalSpline3.ThisPlusKey
 
Time - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
 
timesDiagonal(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Compute this matrix times the diagonal vector: this = M*D
TimesDiagonal(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
timesTranspose(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Multiply this matrix by transpose of the input matrix: this = this * M^T
timesTranspose(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
timesTranspose(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Multiply this matrix by transpose of the input matrix, setting this: this = this * M^T
timesTranspose(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Multiply this matrix by transpose of the input matrix, setting this: this = this * M^T
TimesTranspose(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
TimesTranspose(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
TimesTranspose(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
TimesTranspose(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
toAngle() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
The matrix must be a rotation.
ToAngle() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
toAxisAngle(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
ToAxisAngle(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
ToAxisAngle(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
 
ToCoefficients(float[]) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
ToCoefficients(Matrix3f, Vector3f, float[]) - Method in class WildMagic.LibFoundation.Mathematics.Ellipsoid3f
 
ToggleFullscreen() - Method in class WildMagic.LibGraphics.Rendering.Renderer
Toggle full screen mode.
ToLine(Vector2f[], Vector2f, int, int) - Static method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
ToPlane(int, int, int, int) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
ToPlaneI(int, int, int, int) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
ToPlaneL(int, int, int, int) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
ToRotationMatrix(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
 
ToRotationMatrix(Vector3f[]) - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
 
Torus(int, int, float, float) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Standard meshes.
toString() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGB
Returns a string representation of the vector values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.ColorRGBA
Returns a string representation of the vector values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixd
 
toString() - Method in class WildMagic.LibFoundation.Mathematics.GMatrixf
 
toString() - Method in class WildMagic.LibFoundation.Mathematics.GVectord
Returns a string representation of the vector values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.GVectorf
Returns a string representation of the vector values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Returns a string representation of the matrix values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Returns a string representation of the matrix values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Returns a string representation of the matrix values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Returns a string representation of the matrix values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.Vector2d
Returns a string representation of the vector values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.Vector2f
Returns a string representation of the vector values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Returns a string representation of the vector values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Returns a string representation of the vector values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.Vector4d
Returns a string representation of the vector values.
toString() - Method in class WildMagic.LibFoundation.Mathematics.Vector4f
Returns a string representation of the vector values.
toString() - Method in class WildMagic.LibFoundation.Meshes.BasicMesh.Triangle
 
ToTriangle(Vector2f[], Vector2f, int, int, int) - Static method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
TQuantity - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
 
TQuantity - Variable in class WildMagic.LibGraphics.Detail.CollapseRecord
 
Transformation - Class in WildMagic.LibGraphics.SceneGraph
The transformation is Y = M*X+T, where M is a 3-by-3 matrix and T is a translation vector.
Transformation() - Constructor for class WildMagic.LibGraphics.SceneGraph.Transformation
The default constructor produces the identity transformation.
Transformation(Transformation) - Constructor for class WildMagic.LibGraphics.SceneGraph.Transformation
Copy into this transformation.
TransformBy(Transformation, BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Transform the bounding volume (model-to-world conversion).
TransformBy(Transformation, BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
TransformBy(Transformation, BoundingVolume) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Transform the sphere (model-to-world conversion).
TransformData(Transformation, VertexBuffer) - Static method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Transform data in VertexBuffer
TransformData(Transformation, VertexBuffer, boolean) - Static method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Transform data in VertexBuffer
TransformData(VertexBuffer) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
Transform data in VertexBuffer
transpose() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Transpose this matrix: this = this^T
transpose() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Transpose this matrix: this = this^T
transpose() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Transpose this matrix, setting this, this = this^T
transpose() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Transpose this matrix, setting this, this = this^T
transpose(Matrix4d) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Transpose the input matrix, setting this, this = kM^T
transpose(Matrix4f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Transpose the input matrix, setting this, this = kM^T
Transpose() - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
Transpose() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
Transpose() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Transpose() - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
Transpose(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
Transpose(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
transposeTimes(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Transpose this matrix and multiply by input: this = this^T * M
transposeTimes(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
transposeTimes(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Transpose this matrix and multiply by input, setting this: this = this^T * M
transposeTimes(Matrix4d, Matrix4d) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Transpose M1 and multiply by M2, setting this: this = M1^T * M2
transposeTimes(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Transpose this matrix and multiply by input, setting this: this = this^T * M
transposeTimes(Matrix4f, Matrix4f) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Transpose M1 and multiply by M2, setting this: this = M1^T * M2
TransposeTimes(Matrix2f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix2f
Deprecated. 
TransposeTimes(Matrix3f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Deprecated. 
TransposeTimes(Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
TransposeTimes(Matrix4d, Matrix4d) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4d
Deprecated. 
TransposeTimes(Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
TransposeTimes(Matrix4f, Matrix4f) - Method in class WildMagic.LibFoundation.Mathematics.Matrix4f
Deprecated. 
TrapezoidRule(int, float, float, IntegrateInterface) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.Integrate1
 
TreeSetInt() - Constructor for class WildMagic.LibPhysics.ParticleSystem.MassSpringArbitrary.TreeSetInt
 
Triangle - Variable in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
Triangle - Variable in class WildMagic.LibFoundation.Intersection.IntrLine3Triangle3f
 
Triangle - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment2Triangle2f
 
Triangle - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Triangle3f
 
Triangle - Variable in class WildMagic.LibGraphics.Collision.PickRecord
 
Triangle() - Constructor for class WildMagic.LibFoundation.Meshes.BasicMesh.Triangle
 
Triangle() - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
Create a triangle (invalid one since the indices are negative).
Triangle(int, int, int) - Constructor for class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
 
Triangle(int, int, int) - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.Triangle
Constructs a triangle in the table.
Triangle(int, int, int) - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh.Triangle
Constructs a triangle in the table.
Triangle(int, int, int) - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle
Create a triangle.
Triangle(int, int, int) - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Triangle
Create a triangle.
Triangle0 - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
Triangle0 - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
Triangle1 - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
Triangle1 - Variable in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
Triangle2f - Class in WildMagic.LibFoundation.Mathematics
The triangle is represented as an array of three vertices, V0, V1, and V2.
Triangle2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Triangle2f
construction, uninitialized.
Triangle2f(Triangle2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Triangle2f
construction, uninitialized.
Triangle2f(Vector2f, Vector2f, Vector2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Triangle2f
construction, uninitialized.
Triangle3f - Class in WildMagic.LibFoundation.Mathematics
The triangle is represented as an array of three vertices, V0, V1, and V2.
Triangle3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Triangle3f
construction, uninitialized.
Triangle3f(Triangle3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Triangle3f
construction, uninitialized.
Triangle3f(Vector3f, Vector3f, Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Triangle3f
construction, uninitialized.
TriangleAttribute() - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.TriangleAttribute
Construct an attribute for a triangle.
TriangleAttribute() - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh.TriangleAttribute
Construct an attribute for a triangle.
TriangleKey - Class in WildMagic.LibFoundation.Meshes
DOCUMENT ME!
TriangleKey() - Constructor for class WildMagic.LibFoundation.Meshes.TriangleKey
 
TriangleKey(int, int, int) - Constructor for class WildMagic.LibFoundation.Meshes.TriangleKey
 
TriangleKey(TriangleKey) - Constructor for class WildMagic.LibFoundation.Meshes.TriangleKey
 
TriangleLineRelations(Vector2f, Vector2f, Triangle2f, float[], int[], int[], int[], int[]) - Static method in class WildMagic.LibFoundation.Intersection.IntrLine2Triangle2f
 
TrianglePlaneRelations(Triangle3f, Plane3f, float[], int[], int[], int[], int[]) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle3Triangle3f
 
Triangles - Class in WildMagic.LibGraphics.SceneGraph
These functions depend on the interpretation of the index buffer of the triangle primitive.
Triangles() - Constructor for class WildMagic.LibGraphics.SceneGraph.Triangles
Default constructor.
Triangles(Triangles) - Constructor for class WildMagic.LibGraphics.SceneGraph.Triangles
Protected constructor.
Triangles(VertexBuffer, IndexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.Triangles
Protected constructor.
Triangles(VertexBuffer, IndexBuffer, BoundingVolume) - Constructor for class WildMagic.LibGraphics.SceneGraph.Triangles
Protected constructor.
Tridiagonal2() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
Tridiagonal3() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
tridiagonalize(Matrix3f, float[], float[]) - Static method in class WildMagic.LibFoundation.Mathematics.Matrix3f
Householder reduction T = Q^t M Q Input: mat, symmetric 3x3 matrix M Output:
TridiagonalN() - Method in class WildMagic.LibFoundation.NumericalAnalysis.Eigenf
 
TriMesh - Class in WildMagic.LibGraphics.SceneGraph
 
TriMesh() - Constructor for class WildMagic.LibGraphics.SceneGraph.TriMesh
Default constructor.
TriMesh(TriMesh) - Constructor for class WildMagic.LibGraphics.SceneGraph.TriMesh
Construction.
TriMesh(VertexBuffer, IndexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.TriMesh
Construction.
TriMesh(VertexBuffer, IndexBuffer, boolean) - Constructor for class WildMagic.LibGraphics.SceneGraph.TriMesh
 
TriMesh(VertexBuffer, IndexBuffer, BoundingVolume) - Constructor for class WildMagic.LibGraphics.SceneGraph.TriMesh
Construction.
TSmallUnorderedSet - Class in WildMagic.LibFoundation.System
Used in ModelSurfaceDecimator and ModelSurfaceTopology.
TSmallUnorderedSet() - Constructor for class WildMagic.LibFoundation.System.TSmallUnorderedSet
Creates a new TSmallUnorderedSet object.
TSmallUnorderedSet(int, int) - Constructor for class WildMagic.LibFoundation.System.TSmallUnorderedSet
Creates a new TSmallUnorderedSet object.
TSmallUnorderedSet(TSmallUnorderedSet) - Constructor for class WildMagic.LibFoundation.System.TSmallUnorderedSet
Creates a new TSmallUnorderedSet object.
Tube(int, int, float, float, Polyline) - Method in class WildMagic.LibGraphics.SceneGraph.StandardMesh
 
TubeSurface - Class in WildMagic.LibGraphics.Surfaces
 
TubeSurface() - Constructor for class WildMagic.LibGraphics.Surfaces.TubeSurface
default constructor, streaming
TubeSurface(Curve3f, float, boolean, Vector3f, int, int, Attributes, boolean, boolean, Vector2f, Vector2f) - Constructor for class WildMagic.LibGraphics.Surfaces.TubeSurface
Construction and destruction.
TurnLeft() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Turns the camera left.
TurnRight() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Turns the camera right.
TWO_PI - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
 
TWO_PI - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
Type - Variable in class WildMagic.LibGraphics.Rendering.Light
Type default: LT_AMBIENT
Type - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
Type of geometry:
Type() - Constructor for enum WildMagic.LibGraphics.Rendering.Texture.Type
 
Type(int, String) - Constructor for enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
Type(String) - Constructor for enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
 

U

UndoUpdate() - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
UNIT_W - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
Unit-W vector: (0,0,0,1)
UNIT_W - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
Unit-W vector: (0,0,0,1)
UNIT_X - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2d
Unit-X vector: (1,0)
UNIT_X - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2f
Unit-X vector: (1,0)
UNIT_X - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
Unit-X vector: (1,0,0)
UNIT_X - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
Unit-X vector: (1,0,0)
UNIT_X - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
Unit-X vector: (1,0,0,0)
UNIT_X - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
Unit-X vector: (1,0,0,0)
UNIT_X_NEG - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
negative unit-X vector: (-1,0,0)
UNIT_X_NEG - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
negative unit-X vector: (-1,0,0)
UNIT_Y - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2d
Unit-Y vector: (0,1)
UNIT_Y - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2f
Unit-Y vector: (0,1)
UNIT_Y - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
Unit-Y vector: (0,1,0)
UNIT_Y - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
Unit-Y vector: (0,1,0)
UNIT_Y - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
Unit-Y vector: (0,1,0,0)
UNIT_Y - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
Unit-Y vector: (0,1,0,0)
UNIT_Y_NEG - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
negative unit-Y vector: (0,-1,0)
UNIT_Y_NEG - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
negative unit-Y vector: (0,-1,0)
UNIT_Z - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
Unit-Z vector: (0,0,1)
UNIT_Z - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
Unit-Z vector: (0,0,1)
UNIT_Z - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
Unit-Z vector: (0,0,1,0)
UNIT_Z - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
Unit-Z vector: (0,0,1,0)
UNIT_Z_NEG - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
negative unit-Z vector: (0,0,-1)
UNIT_Z_NEG - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
negative unit-Z vector: (0,0,-1)
unitCross(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
unitCross(Vector3d, Vector3d) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3d
 
unitCross(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
unitCross(Vector3f, Vector3f) - Static method in class WildMagic.LibFoundation.Mathematics.Vector3f
 
UnitCross(Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
UnitCross(Vector3d, Vector3d) - Method in class WildMagic.LibFoundation.Mathematics.Vector3d
Deprecated. 
UnitCross(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
UnitCross(Vector3f, Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Vector3f
Deprecated. 
UnitRandom() - Static method in class WildMagic.LibFoundation.Mathematics.Mathd
 
UnitRandom() - Static method in class WildMagic.LibFoundation.Mathematics.Mathf
 
UnloadFont(int) - Method in class WildMagic.LibGraphics.Rendering.Renderer
Clear a font based on ID.
UnloadFont(int) - Method in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
Clear a font based on ID.
UnorderedSetInt - Class in WildMagic.LibFoundation.System
DOCUMENT ME!
UnorderedSetInt() - Constructor for class WildMagic.LibFoundation.System.UnorderedSetInt
Construct an empty unordered set.
UnorderedSetInt(int, int) - Constructor for class WildMagic.LibFoundation.System.UnorderedSetInt
Construct an empty unordered set with the specified maximum quantity and growth values.
UnorderedSetInt(UnorderedSetInt) - Constructor for class WildMagic.LibFoundation.System.UnorderedSetInt
Create an unordered set that is a deep copy of the input set.
update(int, float) - Method in class WildMagic.LibGraphics.Detail.CreateClodMesh
If an edge weight changes for an edge whose heap element is interior to the heap tree, the heap must be updated.
Update() - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
Update(float) - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
Update(float) - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
Update(int) - Method in class WildMagic.LibFoundation.Meshes.ConvexHull3f
 
UpdateBS() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Update of geometric state and controllers.
UpdateCameraRotationSpeed(float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
update camera rotation speed
UpdateCameraTranslationSpeed(float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
update camera translation speed
UpdateCameraZoomSpeed(float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
update camera zoom speed
UpdateFrameCount() - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Performance measurement: Update frame count
UpdateGS() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Update of geometric state and controllers.
UpdateGS(double, boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Update of geometric state and controllers.
UpdateModelBound() - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
geometric updates
UpdateModelNormals() - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
geometric updates
UpdateModelNormals() - Method in class WildMagic.LibGraphics.SceneGraph.Triangles
Update model normals.
UpdateMouseRotationSpeed(float) - Method in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
update camera rotation speed
UpdateMS() - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
geometric updates
UpdateMS(boolean) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
geometric updates
UpdateOffsets() - Method in class WildMagic.LibGraphics.SceneGraph.Attributes
Update offsets when attributes change.
updateP(int, float[], float, float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
DOCUMENT ME!
UpdateP(int, float[], float, float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
updateR(int, float[], float, float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
DOCUMENT ME!
UpdateR(int, float[], float, float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
UpdateRS() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Update render state.
UpdateRS(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
update of render state
UpdateState(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.Rendering.Bindable
 
UpdateState(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
render state updates
UpdateState(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Node
render state updates
UpdateState(Vector<Vector<GlobalState>>, Vector<Light>) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Update state.
UpdateSurface() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
If the medial curve is modified, for example if it is control point based and the control points are modified, then you should call this update function to recompute the tube surface geometry.
UpdateWorldBound() - Method in class WildMagic.LibGraphics.Collision.BoundingVolumeTree
 
UpdateWorldBound() - Method in class WildMagic.LibGraphics.Rendering.Bindable
 
UpdateWorldBound() - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
geometric updates
UpdateWorldBound() - Method in class WildMagic.LibGraphics.SceneGraph.Node
geometric updates
UpdateWorldBound() - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
Update world bound.
UpdateWorldData(double) - Method in class WildMagic.LibGraphics.Detail.BillboardNode
geometric updates
UpdateWorldData(double) - Method in class WildMagic.LibGraphics.SceneGraph.CameraNode
geometric updates
UpdateWorldData(double) - Method in class WildMagic.LibGraphics.SceneGraph.Geometry
internal use Compute the homogeneous world matrix from the components of the World transformation.
UpdateWorldData(double) - Method in class WildMagic.LibGraphics.SceneGraph.LightNode
geometric updates
UpdateWorldData(double) - Method in class WildMagic.LibGraphics.SceneGraph.Node
geometric updates
UpdateWorldData(double) - Method in class WildMagic.LibGraphics.SceneGraph.Spatial
geometric updates
UpdateWorldData(double) - Method in class WildMagic.LibGraphics.Sorting.BspNode
geometric updates
updateX(int, float[], float, float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.SparseMatrix
DOCUMENT ME!
UpdateX(int, float[], float, float[]) - Static method in class WildMagic.LibFoundation.NumericalAnalysis.LinearSystem
 
UpVector() - Method in class WildMagic.LibGraphics.Surfaces.TubeSurface
member access
User - Variable in class WildMagic.LibGraphics.Rendering.Bindable.Info
The renderer to which the resource is bound.
UserConstant - Class in WildMagic.LibGraphics.Shaders
 
UserConstant(String, String, int, int, int) - Constructor for class WildMagic.LibGraphics.Shaders.UserConstant
Construction and destruction.
UserData() - Method in class WildMagic.LibFoundation.NumericalAnalysis.MinimizeN
 
UVector - Variable in class WildMagic.LibGraphics.Rendering.Light
 

V

V - Variable in class WildMagic.LibFoundation.Mathematics.Triangle2f
Three triangle points:
V - Variable in class WildMagic.LibFoundation.Mathematics.Triangle3f
Three triangle points:
V - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Edge
 
V - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Triangle
 
V - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
 
V - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.TerminatorData
 
V - Variable in class WildMagic.LibFoundation.Meshes.ConvexHull3f.Triangle
 
V - Variable in class WildMagic.LibFoundation.Meshes.EdgeKey
DOCUMENT ME!
V - Variable in class WildMagic.LibFoundation.Meshes.TriangleKey
 
V_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
V_MATRIX_INVERSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
V_MATRIX_INVERSE_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
V_MATRIX_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
valid - Variable in class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable.Vertex
valid flag
Value() - Method in enum WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
 
Value() - Method in enum WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.GlobalState.StateType
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.Light.LightType
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.Texture.Type
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
 
Value() - Method in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
 
Value() - Method in enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
 
Value() - Method in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
 
Value() - Method in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
valueChanged(TreeSelectionEvent) - Method in class WildMagic.LibApplications.OpenGLApplication.StringTreeGUI
Required by TreeSelectionListener interface.
valueOf(String) - Static method in enum WildMagic.LibFoundation.Curves.NaturalSpline3.BoundaryType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.BufferingType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.MultisamplingType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.StencilType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.GlobalState.StateType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Light.LightType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Renderer.ConstantType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Renderer.RendererType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Texture.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.SceneGraph.BoundingVolume.BVType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
Returns the enum constant of this type with the specified name.
values() - Static method in enum WildMagic.LibFoundation.Curves.NaturalSpline3.BoundaryType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibFoundation.Intersection.Intersector.IntersectionInfo
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibFoundation.Mathematics.LinCompf.ComponentType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.BlendEquationMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.DstBlendMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.SrcBlendMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.AlphaState.TestMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.CullState.CullMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.CullState.FrontMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.BufferingType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.DepthType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.FormatType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.MultisamplingType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.FrameBuffer.StencilType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.GlobalState.StateType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.FormatMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.GraphicsImage.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.Light.LightType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.Renderer.ConstantType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.Renderer.RendererType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.StencilState.CompareFunction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.StencilState.OperationType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.Texture.DepthCompare
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.Texture.FilterType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.Texture.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.Texture.WrapType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.WireframeState.FillMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Rendering.ZBufferState.CompareMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.SceneGraph.BoundingVolume.BVType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.SceneGraph.Geometry.GeometryType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.SceneGraph.Spatial.CullingMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum WildMagic.LibGraphics.Shaders.RendererConstant.Type
Returns an array containing the constants of this enum type, in the order they are declared.
VAOBufferID - Class in WildMagic.LibRenderers.OpenGLRenderer
 
VAOBufferID(int, int) - Constructor for class WildMagic.LibRenderers.OpenGLRenderer.VAOBufferID
OpenGL's identifier for the resource.
VBuffer - Variable in class WildMagic.LibGraphics.SceneGraph.Geometry
member access: VertexBuffer
Vector2d - Class in WildMagic.LibFoundation.Mathematics
2D Vector object.
Vector2d() - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2d
construction, defaults to (0,0)
Vector2d(double, double) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2d
construction
Vector2d(Vector2d) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2d
copy construction
Vector2f - Class in WildMagic.LibFoundation.Mathematics
2D Vector object.
Vector2f() - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2f
construction, defaults to (0,0)
Vector2f(float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2f
 
Vector2f(float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2f
construction
Vector2f(Vector2f) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector2f
copy construction
Vector3d - Class in WildMagic.LibFoundation.Mathematics
3D Vector object.
Vector3d() - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3d
construction, initialized to (0,0,0)
Vector3d(double[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3d
construction
Vector3d(double, double, double) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3d
construction
Vector3d(Vector3d) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3d
copy construction
Vector3f - Class in WildMagic.LibFoundation.Mathematics
3D Vector object.
Vector3f() - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3f
construction, initialized to (0,0,0)
Vector3f(float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3f
construction
Vector3f(float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3f
construction
Vector3f(Vector3f) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector3f
copy construction
Vector4d - Class in WildMagic.LibFoundation.Mathematics
3D Vector object (X,Y,Z,W).
Vector4d() - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4d
construction, initialized to 0,0,0,0
Vector4d(double[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4d
construction
Vector4d(double, double, double, double) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4d
construction
Vector4d(Vector4d) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4d
copy construction
Vector4f - Class in WildMagic.LibFoundation.Mathematics
3D Vector object (X,Y,Z,W).
Vector4f() - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4f
construction, initialized to 0,0,0,0
Vector4f(float[]) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4f
construction
Vector4f(float, float, float, float) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4f
construction
Vector4f(Vector4f) - Constructor for class WildMagic.LibFoundation.Mathematics.Vector4f
copy construction
Velocities() - Method in class WildMagic.LibPhysics.ParticleSystem.ParticleSystem
 
Vertex - Variable in class WildMagic.LibFoundation.Mathematics.Cone3f
 
Vertex() - Constructor for class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
 
Vertex() - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable.Vertex
Creates a new Vertex object.
Vertex() - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
Create a vertex (invalid one since the denominators are zero).
Vertex(int) - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.Vertex
Constructs a vertex in the table.
Vertex(int) - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh.Vertex
Constructs a vertex in the table.
Vertex(int, int, int, int, int, int) - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceTetra.Vertex
Create a vertex.
VERTEX - Static variable in class WildMagic.LibGraphics.Shaders.Program
 
VertexAttribute() - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh.VertexAttribute
Construct an attribute for a vertex.
VertexAttribute() - Constructor for class WildMagic.LibGraphics.Detail.CreateClodMesh.VertexAttribute
Construct an attribute for a vertex.
VertexBuffer - Class in WildMagic.LibGraphics.SceneGraph
 
VertexBuffer() - Constructor for class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Default constructor.
VertexBuffer(Vector<Vector3f>) - Constructor for class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Create a VertexBuffer from a list of vertices.
VertexBuffer(Vector3f[]) - Constructor for class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Create a VertexBuffer from a list of vertices.
VertexBuffer(Attributes, int) - Constructor for class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Create a VertexBuffer with the given attributes and number of vertices.
VertexBuffer(VertexBuffer) - Constructor for class WildMagic.LibGraphics.SceneGraph.VertexBuffer
Copy constructor.
VertexColor3Effect - Class in WildMagic.LibGraphics.Effects
 
VertexColor3Effect() - Constructor for class WildMagic.LibGraphics.Effects.VertexColor3Effect
Creates an new VertexColor3Effect
VertexColor3Effect(String) - Constructor for class WildMagic.LibGraphics.Effects.VertexColor3Effect
Creates an new VertexColor3Effect
VertexInfluenced(int, float) - Method in class WildMagic.LibFoundation.Meshes.MeshSmoother
 
VertexShader - Class in WildMagic.LibGraphics.Shaders
 
VertexShader() - Constructor for class WildMagic.LibGraphics.Shaders.VertexShader
Default constructor.
VertexShader(String) - Constructor for class WildMagic.LibGraphics.Shaders.VertexShader
Create a vertex shader with the input shader name:
VertexShader(String, String) - Constructor for class WildMagic.LibGraphics.Shaders.VertexShader
The constructor called by the derived classes VertexShader and PixelShader.
vertexShaderString - Variable in class WildMagic.LibGraphics.Effects.WireframeBehindEffect
 
vertexShaderTexture2 - Static variable in class WildMagic.LibGraphics.Shaders.Shader
 
vertexShaderTexture3 - Static variable in class WildMagic.LibGraphics.Shaders.Shader
 
VETable() - Constructor for class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
Allocate a table for all possible edge vertices.
VETMesh - Class in WildMagic.LibFoundation.Meshes
This is an implementation of a vertex-edge-triangle table.
VETMesh() - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh
The default constructor whose job is solely to allocate the hashmaps for the vertex-edge-triangle table.
VETMesh(int, float, int, float, int, float) - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh
Creates a new VETMesh object.
VETMesh(int, float, int, float, int, float, int[]) - Constructor for class WildMagic.LibFoundation.Meshes.VETMesh
 
VETMesh.Edge - Class in WildMagic.LibFoundation.Meshes
A representation of an edge for the vertex-edge-triangle table.
VETMesh.EdgeAttribute - Class in WildMagic.LibFoundation.Meshes
The attributes associated with an edge.
VETMesh.Statistics - Class in WildMagic.LibFoundation.Meshes
For debugging and testing.
VETMesh.Triangle - Class in WildMagic.LibFoundation.Meshes
A representation of a triangle for the vertex-edge-triangle table.
VETMesh.TriangleAttribute - Class in WildMagic.LibFoundation.Meshes
The attributes associated with a triangle.
VETMesh.Vertex - Class in WildMagic.LibFoundation.Meshes
A representation of a vertex for the vertex-edge-triangle table.
VETMesh.VertexAttribute - Class in WildMagic.LibFoundation.Meshes
The attributes associated with a vertex.
VF_DMAX - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
 
VF_DMIN - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
 
VF_QUANTITY - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
 
VF_RMAX - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
 
VF_RMIN - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
 
VF_UMAX - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
 
VF_UMIN - WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
 
ViewFrustum(int) - Constructor for enum WildMagic.LibGraphics.Rendering.Camera.ViewFrustum
 
VisibleObject - Class in WildMagic.LibGraphics.SceneGraph
 
VisibleObject() - Constructor for class WildMagic.LibGraphics.SceneGraph.VisibleObject
 
VisibleSet - Class in WildMagic.LibGraphics.SceneGraph
 
VisibleSet(int, int) - Constructor for class WildMagic.LibGraphics.SceneGraph.VisibleSet
Construct a visible set with the maximum size and grow step.
VKeep - Variable in class WildMagic.LibGraphics.Detail.CollapseRecord
 
VP_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
VP_MATRIX_INVERSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
VP_MATRIX_INVERSE_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
VP_MATRIX_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
VQuantity - Variable in class WildMagic.LibFoundation.Meshes.BasicMesh.Vertex
 
VQuantity - Variable in class WildMagic.LibGraphics.Detail.CollapseRecord
 
VS_DEFAULT_GROWBY - Static variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Default grow step size.
VS_DEFAULT_MAX_QUANTITY - Static variable in class WildMagic.LibGraphics.SceneGraph.VisibleSet
Default maximum set size.
VS_MAX_PLANE_QUANTITY - Static variable in class WildMagic.LibGraphics.SceneGraph.Culler
Access to the stack of world culling planes.
VThrow - Variable in class WildMagic.LibGraphics.Detail.CollapseRecord
 

W

W - Variable in class WildMagic.LibFoundation.Mathematics.Vector4d
 
W - Variable in class WildMagic.LibFoundation.Mathematics.Vector4f
 
W() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
Get the W-component.
W_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
W_MATRIX_INVERSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
W_MATRIX_INVERSE_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
W_MATRIX_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
WhichSide(Plane3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoundingVolume
Determine if the bounding volume is one side of the plane, the other side, or straddles the plane.
WhichSide(Plane3f) - Method in class WildMagic.LibGraphics.SceneGraph.BoxBV
 
WhichSide(Plane3f) - Method in class WildMagic.LibGraphics.SceneGraph.Culler
Support for BspNode::GetVisibleSet.
WhichSide(Plane3f) - Method in class WildMagic.LibGraphics.SceneGraph.SphereBV
Determine if the bounding volume is one side of the plane, the other side, or straddles the plane.
WhichSide(Vector2f[], Vector2f, Vector2f) - Method in class WildMagic.LibFoundation.Intersection.IntrTriangle2Triangle2f
 
WhichSide(Vector3f) - Method in class WildMagic.LibFoundation.Mathematics.Plane3f
The "positive side" of the plane is the half space to which the plane normal points.
WHITE - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGB
Constant ColorRGB: White (1,1,1)
WHITE - Static variable in class WildMagic.LibFoundation.Mathematics.ColorRGBA
Constant ColorRGBA: White (1,1,1,1)
WildMagic.LibApplications.OpenGLApplication - package WildMagic.LibApplications.OpenGLApplication
 
WildMagic.LibFoundation.Approximation - package WildMagic.LibFoundation.Approximation
 
WildMagic.LibFoundation.Containment - package WildMagic.LibFoundation.Containment
 
WildMagic.LibFoundation.Curves - package WildMagic.LibFoundation.Curves
 
WildMagic.LibFoundation.Distance - package WildMagic.LibFoundation.Distance
 
WildMagic.LibFoundation.Intersection - package WildMagic.LibFoundation.Intersection
 
WildMagic.LibFoundation.Mathematics - package WildMagic.LibFoundation.Mathematics
 
WildMagic.LibFoundation.Meshes - package WildMagic.LibFoundation.Meshes
 
WildMagic.LibFoundation.NumericalAnalysis - package WildMagic.LibFoundation.NumericalAnalysis
 
WildMagic.LibFoundation.System - package WildMagic.LibFoundation.System
 
WildMagic.LibGraphics.Collision - package WildMagic.LibGraphics.Collision
 
WildMagic.LibGraphics.Detail - package WildMagic.LibGraphics.Detail
 
WildMagic.LibGraphics.Effects - package WildMagic.LibGraphics.Effects
 
WildMagic.LibGraphics.ObjectSystem - package WildMagic.LibGraphics.ObjectSystem
 
WildMagic.LibGraphics.Rendering - package WildMagic.LibGraphics.Rendering
 
WildMagic.LibGraphics.SceneGraph - package WildMagic.LibGraphics.SceneGraph
 
WildMagic.LibGraphics.Shaders - package WildMagic.LibGraphics.Shaders
 
WildMagic.LibGraphics.Sorting - package WildMagic.LibGraphics.Sorting
 
WildMagic.LibGraphics.Surfaces - package WildMagic.LibGraphics.Surfaces
 
WildMagic.LibImagics.Extraction - package WildMagic.LibImagics.Extraction
 
WildMagic.LibPhysics.ParticleSystem - package WildMagic.LibPhysics.ParticleSystem
 
WildMagic.LibRenderers.OpenGLRenderer - package WildMagic.LibRenderers.OpenGLRenderer
 
WIREFRAME - WildMagic.LibGraphics.Rendering.GlobalState.StateType
 
WireframeBehindEffect - Class in WildMagic.LibGraphics.Effects
 
WireframeBehindEffect() - Constructor for class WildMagic.LibGraphics.Effects.WireframeBehindEffect
Creates an new WireframeBehindEffect
WireframeState - Class in WildMagic.LibGraphics.Rendering
 
WireframeState() - Constructor for class WildMagic.LibGraphics.Rendering.WireframeState
Default constructor.
WireframeState.FillMode - Enum in WildMagic.LibGraphics.Rendering
Depth compre modes.
World - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
World transforms.
WorldBound - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
World bound access.
WorldBoundIsCurrent - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
If WorldBound is set directly, the WorldBoundIsCurrent flag should be set to true.
WorldIsCurrent - Variable in class WildMagic.LibGraphics.SceneGraph.Spatial
Set when World transform is set directly.
WrapType(String) - Constructor for enum WildMagic.LibGraphics.Rendering.Texture.WrapType
 
Writable - Variable in class WildMagic.LibGraphics.Rendering.ZBufferState
ZBuffer writeable default: true
Write(boolean) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(float) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(int) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(int, byte[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(int, float[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(int, int[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(int, ColorRGB[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(int, ColorRGBA[]) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(String) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(ColorRGB) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(ColorRGBA) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(Matrix3f) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(Plane3f) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(Vector3f) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
Write(Transformation) - Method in class WildMagic.LibGraphics.ObjectSystem.Stream
 
WriteMask - Variable in class WildMagic.LibGraphics.Rendering.StencilState
Write Mask default: ~0
writeObject(ObjectOutputStream) - Method in class WildMagic.LibGraphics.Rendering.Bindable
 
writeObject(ObjectOutputStream) - Method in class WildMagic.LibGraphics.SceneGraph.IndexBuffer
 
writeObject(ObjectOutputStream) - Method in class WildMagic.LibGraphics.SceneGraph.VertexBuffer
 
WV_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
WV_MATRIX_INVERSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
WV_MATRIX_INVERSE_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
WV_MATRIX_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
WVP_MATRIX - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
WVP_MATRIX_INVERSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
WVP_MATRIX_INVERSE_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 
WVP_MATRIX_TRANSPOSE - WildMagic.LibGraphics.Shaders.RendererConstant.Type
 

X

X - Variable in class WildMagic.LibFoundation.Mathematics.Vector2d
Vector data X-Component:
X - Variable in class WildMagic.LibFoundation.Mathematics.Vector2f
Vector data X-Component:
X - Variable in class WildMagic.LibFoundation.Mathematics.Vector3d
Vector data:
X - Variable in class WildMagic.LibFoundation.Mathematics.Vector3f
Vector data:
X - Variable in class WildMagic.LibFoundation.Mathematics.Vector4d
Vector data:
X - Variable in class WildMagic.LibFoundation.Mathematics.Vector4f
Vector data:
X() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
Get the X-component
xCameraMove - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Move the camera right or left.
xCameraTurn - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Turn the camera left or right.
XOrigin - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
BitmapFontChar position and size:
xPos - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
XSize - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
BitmapFontChar position and size:

Y

Y - Variable in class WildMagic.LibFoundation.Mathematics.Vector2d
Vector data Y-Component:
Y - Variable in class WildMagic.LibFoundation.Mathematics.Vector2f
Vector data Y-Component:
Y - Variable in class WildMagic.LibFoundation.Mathematics.Vector3d
 
Y - Variable in class WildMagic.LibFoundation.Mathematics.Vector3f
 
Y - Variable in class WildMagic.LibFoundation.Mathematics.Vector4d
 
Y - Variable in class WildMagic.LibFoundation.Mathematics.Vector4f
 
Y() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
Get the Y-component
yawRotationAngle - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Roll, yaw, pitch rotation angle
yCameraMove - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Move the camera up or down.
yCameraTurn - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Turn the camera to up or down.
YOrigin - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
BitmapFontChar position and size:
yPos - Variable in class WildMagic.LibRenderers.OpenGLRenderer.OpenGLRenderer
 
YSize - Variable in class WildMagic.LibRenderers.OpenGLRenderer.BitmapFontChar
BitmapFontChar position and size:

Z

Z - Variable in class WildMagic.LibFoundation.Mathematics.Vector3d
 
Z - Variable in class WildMagic.LibFoundation.Mathematics.Vector3f
 
Z - Variable in class WildMagic.LibFoundation.Mathematics.Vector4d
 
Z - Variable in class WildMagic.LibFoundation.Mathematics.Vector4f
 
Z() - Method in class WildMagic.LibFoundation.Mathematics.Quaternion
Get the Z-component
ZBUFFER - WildMagic.LibGraphics.Rendering.GlobalState.StateType
 
ZBufferState - Class in WildMagic.LibGraphics.Rendering
 
ZBufferState() - Constructor for class WildMagic.LibGraphics.Rendering.ZBufferState
Default constructor
ZBufferState.CompareMode - Enum in WildMagic.LibGraphics.Rendering
Depth compre modes.
zCameraMove - Variable in class WildMagic.LibApplications.OpenGLApplication.JavaApplication3D
Move the camera forward or backward.
zero() - Method in class WildMagic.LibFoundation.Mathematics.Matrix3f
 
ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix2f
Zero matrix:
ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix3f
Zero matrix:
ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix4d
Zero matrix:
ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Matrix4f
Zero matrix:
ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Quaternion
 
ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2d
Zero vector: (0,0)
ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Vector2f
Zero vector: (0,0)
ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3d
Zero vector: (0,0,0)
ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Vector3f
Zero vector: (0,0,0)
ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4d
Zero vector: (0,0,0,0)
ZERO - Static variable in class WildMagic.LibFoundation.Mathematics.Vector4f
Zero vector: (0,0,0,0)
ZERO_TOLERANCE - Static variable in class WildMagic.LibFoundation.Mathematics.Mathd
 
ZERO_TOLERANCE - Static variable in class WildMagic.LibFoundation.Mathematics.Mathf
 
ZeroThreshold - Variable in class WildMagic.LibFoundation.Distance.Distance
 
ZeroThreshold - Variable in class WildMagic.LibFoundation.Intersection.IntrSegment3Sphere3f
default = Mathf::ZERO_TOLERANCE
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