Package WildMagic.LibFoundation.Meshes
Class BasicMesh
- java.lang.Object
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- WildMagic.LibFoundation.Meshes.BasicMesh
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- All Implemented Interfaces:
java.io.Serializable
public class BasicMesh extends java.lang.Object implements java.io.Serializable
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description class
BasicMesh.Edge
class
BasicMesh.Triangle
class
BasicMesh.Vertex
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Field Summary
Fields Modifier and Type Field Description protected int[]
m_aiIndex
protected BasicMesh.Edge[]
m_akEdge
protected Vector3f[]
m_akPoint
protected BasicMesh.Triangle[]
m_akTriangle
protected BasicMesh.Vertex[]
m_akVertex
protected boolean
m_bIsValid
protected int
m_iEQuantity
protected int
m_iTQuantity
protected int
m_iVQuantity
private static long
serialVersionUID
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
dispose()
BasicMesh.Edge[]
GetEdges()
int
GetEQuantity()
int[]
GetIndices()
Vector3f[]
GetPoints()
int
GetTQuantity()
BasicMesh.Triangle[]
GetTriangles()
BasicMesh.Vertex[]
GetVertices()
int
GetVQuantity()
boolean
IsValid()
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Field Detail
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serialVersionUID
private static final long serialVersionUID
- See Also:
- Constant Field Values
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m_iVQuantity
protected int m_iVQuantity
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m_iEQuantity
protected int m_iEQuantity
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m_iTQuantity
protected int m_iTQuantity
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m_akPoint
protected Vector3f[] m_akPoint
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m_aiIndex
protected int[] m_aiIndex
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m_akVertex
protected BasicMesh.Vertex[] m_akVertex
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m_akEdge
protected BasicMesh.Edge[] m_akEdge
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m_akTriangle
protected BasicMesh.Triangle[] m_akTriangle
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m_bIsValid
protected boolean m_bIsValid
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Constructor Detail
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BasicMesh
public BasicMesh(int iVQuantity, Vector3f[] akPoint, int iTQuantity, int[] aiIndex)
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Method Detail
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dispose
public void dispose()
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GetEdges
public final BasicMesh.Edge[] GetEdges()
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GetEQuantity
public int GetEQuantity()
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GetIndices
public final int[] GetIndices()
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GetPoints
public final Vector3f[] GetPoints()
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GetTQuantity
public int GetTQuantity()
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GetTriangles
public final BasicMesh.Triangle[] GetTriangles()
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GetVertices
public final BasicMesh.Vertex[] GetVertices()
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GetVQuantity
public int GetVQuantity()
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IsValid
public boolean IsValid()
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