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Method
Description
WildMagic.LibFoundation.Mathematics.Matrix2f.Add(float, float, float, float)
WildMagic.LibFoundation.Mathematics.Matrix2f.Adjoint()
WildMagic.LibFoundation.Mathematics.Matrix2f.Copy(Matrix2f)
WildMagic.LibFoundation.Mathematics.Matrix2f.Determinant()
WildMagic.LibFoundation.Mathematics.Matrix2f.EigenDecomposition(Matrix2f, Matrix2f)
WildMagic.LibFoundation.Mathematics.Matrix2f.FromAngle(float)
WildMagic.LibFoundation.Mathematics.Matrix2f.Get(int)
WildMagic.LibFoundation.Mathematics.Matrix2f.GetColumn(int, Vector2f)
WildMagic.LibFoundation.Mathematics.Matrix2f.GetColumnMajor(float[])
WildMagic.LibFoundation.Mathematics.Matrix2f.GetData(float[])
WildMagic.LibFoundation.Mathematics.Matrix2f.Inverse()
WildMagic.LibFoundation.Mathematics.Matrix2f.MakeDiagonal(float, float)
WildMagic.LibFoundation.Mathematics.Matrix2f.MakeIdentity()
WildMagic.LibFoundation.Mathematics.Matrix2f.MakeTensorProduct(Vector2f, Vector2f)
WildMagic.LibFoundation.Mathematics.Matrix2f.MakeZero()
WildMagic.LibFoundation.Mathematics.Matrix2f.Mult(Matrix2f)
WildMagic.LibFoundation.Mathematics.Matrix2f.MultLeft(Matrix2f)
WildMagic.LibFoundation.Mathematics.Matrix2f.MultRight(Vector2f, Vector2f)
WildMagic.LibFoundation.Mathematics.Matrix2f.Orthonormalize()
WildMagic.LibFoundation.Mathematics.Matrix2f.QForm(Vector2f, Vector2f)
WildMagic.LibFoundation.Mathematics.Matrix2f.Scale(float)
WildMagic.LibFoundation.Mathematics.Matrix2f.Set(float, float, float, float)
WildMagic.LibFoundation.Mathematics.Matrix2f.SetColumn(int, Vector2f)
WildMagic.LibFoundation.Mathematics.Matrix2f.TimesTranspose(Matrix2f)
WildMagic.LibFoundation.Mathematics.Matrix2f.ToAngle()
WildMagic.LibFoundation.Mathematics.Matrix2f.Transpose()
WildMagic.LibFoundation.Mathematics.Matrix2f.TransposeTimes(Matrix2f)
WildMagic.LibFoundation.Mathematics.Matrix3f.Add(float, float, float, float, float, float, float, float, float)
WildMagic.LibFoundation.Mathematics.Matrix3f.Adjoint()
WildMagic.LibFoundation.Mathematics.Matrix3f.Copy(Matrix3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.Determinant()
WildMagic.LibFoundation.Mathematics.Matrix3f.DiagonalTimes(Vector3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.EigenDecomposition(Matrix3f, Matrix3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.FromAxisAngle(Vector3f, float)
WildMagic.LibFoundation.Mathematics.Matrix3f.Get(int)
WildMagic.LibFoundation.Mathematics.Matrix3f.GetColumn(int, Vector3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.GetColumnMajor(float[])
WildMagic.LibFoundation.Mathematics.Matrix3f.GetData(float[])
WildMagic.LibFoundation.Mathematics.Matrix3f.Inverse()
WildMagic.LibFoundation.Mathematics.Matrix3f.MakeDiagonal(float, float, float)
WildMagic.LibFoundation.Mathematics.Matrix3f.MakeIdentity()
WildMagic.LibFoundation.Mathematics.Matrix3f.MakeTensorProduct(Vector3f, Vector3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.MakeZero()
WildMagic.LibFoundation.Mathematics.Matrix3f.Mult(Matrix3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.MultLeft(Matrix3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.MultRight(Vector3f, Vector3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.Orthonormalize()
WildMagic.LibFoundation.Mathematics.Matrix3f.QForm(Vector3f, Vector3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.Scale(float)
WildMagic.LibFoundation.Mathematics.Matrix3f.Set(float, float, float, float, float, float, float, float, float)
WildMagic.LibFoundation.Mathematics.Matrix3f.SetColumn(int, Vector3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.TimesDiagonal(Vector3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.TimesTranspose(Matrix3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.ToAxisAngle(Vector3f)
WildMagic.LibFoundation.Mathematics.Matrix3f.Transpose()
WildMagic.LibFoundation.Mathematics.Matrix3f.TransposeTimes(Matrix3f)
WildMagic.LibFoundation.Mathematics.Matrix4d.Adjoint()
WildMagic.LibFoundation.Mathematics.Matrix4d.Copy(Matrix4d)
WildMagic.LibFoundation.Mathematics.Matrix4d.Determinant()
WildMagic.LibFoundation.Mathematics.Matrix4d.Get(int, int)
WildMagic.LibFoundation.Mathematics.Matrix4d.GetColumnMajor(double[])
WildMagic.LibFoundation.Mathematics.Matrix4d.GetData(double[])
WildMagic.LibFoundation.Mathematics.Matrix4d.Inverse()
WildMagic.LibFoundation.Mathematics.Matrix4d.MakeIdentity()
WildMagic.LibFoundation.Mathematics.Matrix4d.MakeObliqueProjection(Vector3d, Vector3d, Vector3d)
WildMagic.LibFoundation.Mathematics.Matrix4d.MakePerspectiveProjection(Vector3d, Vector3d, Vector3d)
WildMagic.LibFoundation.Mathematics.Matrix4d.MakeReflection(Vector3d, Vector3d)
WildMagic.LibFoundation.Mathematics.Matrix4d.MakeZero()
WildMagic.LibFoundation.Mathematics.Matrix4d.Mult(Matrix4d)
WildMagic.LibFoundation.Mathematics.Matrix4d.MultLeft(Matrix4d)
WildMagic.LibFoundation.Mathematics.Matrix4d.MultRight(Vector4d, Vector4d)
WildMagic.LibFoundation.Mathematics.Matrix4d.QForm(Vector4d, Vector4d)
WildMagic.LibFoundation.Mathematics.Matrix4d.Set(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double)
WildMagic.LibFoundation.Mathematics.Matrix4d.TimesTranspose(Matrix4d)
WildMagic.LibFoundation.Mathematics.Matrix4d.Transpose()
WildMagic.LibFoundation.Mathematics.Matrix4d.TransposeTimes(Matrix4d)
WildMagic.LibFoundation.Mathematics.Matrix4f.Adjoint()
WildMagic.LibFoundation.Mathematics.Matrix4f.Copy(Matrix4f)
WildMagic.LibFoundation.Mathematics.Matrix4f.Determinant()
WildMagic.LibFoundation.Mathematics.Matrix4f.Get(int, int)
WildMagic.LibFoundation.Mathematics.Matrix4f.GetColumnMajor(float[])
WildMagic.LibFoundation.Mathematics.Matrix4f.GetData(float[])
WildMagic.LibFoundation.Mathematics.Matrix4f.Inverse()
WildMagic.LibFoundation.Mathematics.Matrix4f.MakeIdentity()
WildMagic.LibFoundation.Mathematics.Matrix4f.MakeObliqueProjection(Vector3f, Vector3f, Vector3f)
WildMagic.LibFoundation.Mathematics.Matrix4f.MakePerspectiveProjection(Vector3f, Vector3f, Vector3f)
WildMagic.LibFoundation.Mathematics.Matrix4f.MakeReflection(Vector3f, Vector3f)
WildMagic.LibFoundation.Mathematics.Matrix4f.MakeZero()
WildMagic.LibFoundation.Mathematics.Matrix4f.Mult(Matrix4f)
WildMagic.LibFoundation.Mathematics.Matrix4f.MultLeft(Matrix4f)
WildMagic.LibFoundation.Mathematics.Matrix4f.MultRight(Vector4f, Vector4f)
WildMagic.LibFoundation.Mathematics.Matrix4f.QForm(Vector4f, Vector4f)
WildMagic.LibFoundation.Mathematics.Matrix4f.Set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)
WildMagic.LibFoundation.Mathematics.Matrix4f.TimesTranspose(Matrix4f)
WildMagic.LibFoundation.Mathematics.Matrix4f.Transpose()
WildMagic.LibFoundation.Mathematics.Matrix4f.TransposeTimes(Matrix4f)
WildMagic.LibFoundation.Mathematics.Vector2d.Add(double, double)
WildMagic.LibFoundation.Mathematics.Vector2d.Copy(Vector2d)
WildMagic.LibFoundation.Mathematics.Vector2d.Cross(Vector2d)
WildMagic.LibFoundation.Mathematics.Vector2d.Dot(Vector2d)
WildMagic.LibFoundation.Mathematics.Vector2d.Length()
WildMagic.LibFoundation.Mathematics.Vector2d.Neg()
WildMagic.LibFoundation.Mathematics.Vector2d.Normalize()
WildMagic.LibFoundation.Mathematics.Vector2d.Perp(Vector2d)
WildMagic.LibFoundation.Mathematics.Vector2d.Scale(double)
WildMagic.LibFoundation.Mathematics.Vector2d.ScaleAdd(double, Vector2d, Vector2d)
WildMagic.LibFoundation.Mathematics.Vector2d.Set(double, double)
WildMagic.LibFoundation.Mathematics.Vector2d.SquaredLength()
WildMagic.LibFoundation.Mathematics.Vector2d.Sub(double, double)
WildMagic.LibFoundation.Mathematics.Vector2d.Sum()
WildMagic.LibFoundation.Mathematics.Vector2f.Add(float, float)
WildMagic.LibFoundation.Mathematics.Vector2f.Copy(Vector2f)
WildMagic.LibFoundation.Mathematics.Vector2f.Cross(Vector2f)
WildMagic.LibFoundation.Mathematics.Vector2f.Dot(Vector2f)
WildMagic.LibFoundation.Mathematics.Vector2f.Length()
WildMagic.LibFoundation.Mathematics.Vector2f.Neg()
WildMagic.LibFoundation.Mathematics.Vector2f.Normalize()
WildMagic.LibFoundation.Mathematics.Vector2f.Perp(Vector2f)
WildMagic.LibFoundation.Mathematics.Vector2f.Scale(float)
WildMagic.LibFoundation.Mathematics.Vector2f.ScaleAdd(float, Vector2f, Vector2f)
WildMagic.LibFoundation.Mathematics.Vector2f.Set(float, float)
WildMagic.LibFoundation.Mathematics.Vector2f.SquaredLength()
WildMagic.LibFoundation.Mathematics.Vector2f.Sub(float, float)
WildMagic.LibFoundation.Mathematics.Vector2f.Sum()
WildMagic.LibFoundation.Mathematics.Vector3d.Add(double, double, double)
WildMagic.LibFoundation.Mathematics.Vector3d.Angle(Vector3d, Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.ComputeExtremes(int, Vector3d[], Vector3d, Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.Copy(Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.Cross(Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.Distance(Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.Div(double)
WildMagic.LibFoundation.Mathematics.Vector3d.Dot(Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.GenerateComplementBasis(Vector3d, Vector3d, Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.GenerateOrthonormalBasis(Vector3d, Vector3d, Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.Invert()
WildMagic.LibFoundation.Mathematics.Vector3d.IsEqual(Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.IsLessThan(Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.Length()
WildMagic.LibFoundation.Mathematics.Vector3d.Max(Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.Min(Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.Mult(Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.Neg()
WildMagic.LibFoundation.Mathematics.Vector3d.Normalize()
WildMagic.LibFoundation.Mathematics.Vector3d.Scale(double)
WildMagic.LibFoundation.Mathematics.Vector3d.ScaleAdd(double, Vector3d, Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.Set(double, double, double)
WildMagic.LibFoundation.Mathematics.Vector3d.SquaredDistance(Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.SquaredLength()
WildMagic.LibFoundation.Mathematics.Vector3d.Sub(Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3d.Sum()
WildMagic.LibFoundation.Mathematics.Vector3d.UnitCross(Vector3d)
WildMagic.LibFoundation.Mathematics.Vector3f.Add(float, float, float)
WildMagic.LibFoundation.Mathematics.Vector3f.Angle(Vector3f, Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.ComputeExtremes(int, Vector3f[], Vector3f, Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.Copy(Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.Cross(Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.Distance(Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.Div(float)
WildMagic.LibFoundation.Mathematics.Vector3f.Dot(Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.GenerateComplementBasis(Vector3f, Vector3f, Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.GenerateOrthonormalBasis(Vector3f, Vector3f, Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.Invert()
WildMagic.LibFoundation.Mathematics.Vector3f.IsEqual(Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.IsLessThan(Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.Length()
WildMagic.LibFoundation.Mathematics.Vector3f.Max(Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.Min(Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.Mult(Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.Neg()
WildMagic.LibFoundation.Mathematics.Vector3f.Normalize()
WildMagic.LibFoundation.Mathematics.Vector3f.Scale(float)
WildMagic.LibFoundation.Mathematics.Vector3f.ScaleAdd(float, Vector3f, Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.Set(float, float, float)
WildMagic.LibFoundation.Mathematics.Vector3f.SquaredDistance(Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.SquaredLength()
WildMagic.LibFoundation.Mathematics.Vector3f.Sub(Vector3f)
WildMagic.LibFoundation.Mathematics.Vector3f.Sum()
WildMagic.LibFoundation.Mathematics.Vector3f.UnitCross(Vector3f)
WildMagic.LibFoundation.Mathematics.Vector4d.Copy(Vector4d)
WildMagic.LibFoundation.Mathematics.Vector4d.Dot(Vector4d)
WildMagic.LibFoundation.Mathematics.Vector4d.IsEqual(Vector4d)
WildMagic.LibFoundation.Mathematics.Vector4d.Length()
WildMagic.LibFoundation.Mathematics.Vector4d.Neg(Vector4d)
WildMagic.LibFoundation.Mathematics.Vector4d.Normalize()
WildMagic.LibFoundation.Mathematics.Vector4d.Scale(double)
WildMagic.LibFoundation.Mathematics.Vector4d.Set(double, double, double, double)
WildMagic.LibFoundation.Mathematics.Vector4d.SquaredLength()
WildMagic.LibFoundation.Mathematics.Vector4d.Sum()
WildMagic.LibFoundation.Mathematics.Vector4f.Copy(Vector4f)
WildMagic.LibFoundation.Mathematics.Vector4f.Dot(Vector4f)
WildMagic.LibFoundation.Mathematics.Vector4f.IsEqual(Vector4f)
WildMagic.LibFoundation.Mathematics.Vector4f.Length()
WildMagic.LibFoundation.Mathematics.Vector4f.Neg(Vector4f)
WildMagic.LibFoundation.Mathematics.Vector4f.Normalize()
WildMagic.LibFoundation.Mathematics.Vector4f.Scale(float)
WildMagic.LibFoundation.Mathematics.Vector4f.Set(float, float, float, float)
WildMagic.LibFoundation.Mathematics.Vector4f.SquaredLength()
WildMagic.LibFoundation.Mathematics.Vector4f.Sum()