Difference between revisions of "Volume Renderer"

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MIPAV volume renderer uses a Java3D scene graph-based framework that allows us to implement both the 3D texture-based and raycast-based volume renderers. An image scene graph approach used for volume rendering in MIPAV is shown in the figure on your left.
 
MIPAV volume renderer uses a Java3D scene graph-based framework that allows us to implement both the 3D texture-based and raycast-based volume renderers. An image scene graph approach used for volume rendering in MIPAV is shown in the figure on your left.
 
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<div id="SystemRequirements"><div>
 
== System Requirements ==
 
== System Requirements ==
 
For system requirements, refer to [[MIPAV system requirements#GpuComputing|MIPAV system requirements - GPU computing]] page.
 
For system requirements, refer to [[MIPAV system requirements#GpuComputing|MIPAV system requirements - GPU computing]] page.
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Before starting to use Volume Renderer on a regular basis, it is important to make sure that your computer has enough memory to run it and that a video card and a video card driver are properly installed. For system requirements, refer to [[MIPAV system requirements#GpuComputing|the MIPAV system requirements - GPU computing]] page.
 
Before starting to use Volume Renderer on a regular basis, it is important to make sure that your computer has enough memory to run it and that a video card and a video card driver are properly installed. For system requirements, refer to [[MIPAV system requirements#GpuComputing|the MIPAV system requirements - GPU computing]] page.
However, even if all system requirements are met, it makes sense to run a simple test (see below) on Volume Renderer. If steps 2-5 go smoothly, you can use Volume Renderer for your research. If any of steps fail, make sure that
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However, even if all system requirements are met, it makes sense to run a simple test (see below) on Volume Renderer. If steps 2-5 go smoothly, you can use Volume Renderer for your research.  
  
 
[[File:VolumeRendererScreenShor2a.jpg|200px|thumb|left|The Volume Renderer window ]]  
 
[[File:VolumeRendererScreenShor2a.jpg|200px|thumb|left|The Volume Renderer window ]]  
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# On the Volume Renderer window toolbar, click the Surface Volume Renderer icon.
 
# On the Volume Renderer window toolbar, click the Surface Volume Renderer icon.
 
# The Surface Volume Renderer window opens displaying the image with its surface reconstructed. The image surface is displayed in the main window, while transverse, sagittal and coronal views are opened in the 3 bottom windows. Note that you can rotate the surface image in the main window in any direction.
 
# The Surface Volume Renderer window opens displaying the image with its surface reconstructed. The image surface is displayed in the main window, while transverse, sagittal and coronal views are opened in the 3 bottom windows. Note that you can rotate the surface image in the main window in any direction.
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If any of the above steps fail, do the following
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# Make sure that your computer comply with [[#SystemRequirements|System Requirements]].
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# Contact [[Technical Support|MIPAV tech. support]] [mailto:mcmatt@exchange.cit.nih.gov mcmatt@exchange.cit.nih.gov]. This address is also listed on the MIPAV web site: [http://mipav.cit.nih.gov/bugs.htm http://mipav.cit.nih.gov/bugs.htm]
  
 
== References ==
 
== References ==

Revision as of 18:56, 18 June 2013

This page is under construction.

Introduction

3-D texture proxy geometry. (a) Axis-aligned slices and (b) view port aligned slices.

The volumetric display of large datasets is a challenging task for medical imaging and visualization because of very demanding memory requirements set by the Java Virtual Machine.

MIPAV volume renderer uses a Java3D scene graph-based framework that allows us to implement both the 3D texture-based and raycast-based volume renderers. An image scene graph approach used for volume rendering in MIPAV is shown in the figure on your left.

System Requirements

For system requirements, refer to MIPAV system requirements - GPU computing page.

First run of Volume Renderer

Before starting to use Volume Renderer on a regular basis, it is important to make sure that your computer has enough memory to run it and that a video card and a video card driver are properly installed. For system requirements, refer to the MIPAV system requirements - GPU computing page. However, even if all system requirements are met, it makes sense to run a simple test (see below) on Volume Renderer. If steps 2-5 go smoothly, you can use Volume Renderer for your research.

The Volume Renderer window
  1. Open an image of interest in MIPAV (a 3D image).
  2. On the main MIPAV toolbar, click the GPU-based Volume Renderer icon VolumeRendererIcon.jpg.
  3. The Volume Renderer window opens displaying the image in the main Volume Renderer view and also in transverse, sagittal and coronal views.
  4. On the Volume Renderer window toolbar, click the Surface Volume Renderer icon.
  5. The Surface Volume Renderer window opens displaying the image with its surface reconstructed. The image surface is displayed in the main window, while transverse, sagittal and coronal views are opened in the 3 bottom windows. Note that you can rotate the surface image in the main window in any direction.

If any of the above steps fail, do the following

  1. Make sure that your computer comply with System Requirements.
  2. Contact MIPAV tech. support mcmatt@exchange.cit.nih.gov. This address is also listed on the MIPAV web site: http://mipav.cit.nih.gov/bugs.htm

References

For more information about MIPAV Volume Renderer, refer to the following posters and presentations

  • "Java GPU Enhanced Multi-histogram Volume Rendering Framework for Efficient Bio-medical Visualization", by Ruida Cheng, Alexandra Bokinsky, Justin Senseney, and Matthew J. McAuliffe -

download PDF

  • "Java Based Volume Rendering Frameworks" by Ruida Cheng, Alexandra Bokinsky, Paul Hemler, Evan McCreedy, Matthew McAuliffe - download PDF


See also