Package gov.nih.mipav.view.renderer.J3D.surfaceview
package gov.nih.mipav.view.renderer.J3D.surfaceview
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ClassesClassDescriptionThis behavior is supposed to emulate a pilot directing an aircraft.This behavior is supposed to emulate a pilot directing an aircraft.Introduction: The goal of this task is to add the ability for the user to draw a region of interest on a triangle mesh surface, by allowing the user to select points on the mesh surface and calculating the connecting polyline on the surface between the points.Simple dialog that requests a name for the view.Dialog that gets input needed for saving the 3D rendering motions to an AVI file.Window for setting the surface material properties.The display panel control the red bounding box frame ( on/off ), texture aligned rendering mode, cubic controk, perspective and parrallel viewing mode, and back ground color.Title: JPanelGeodesicMouse recorded dialog.Dialog to turn slices bounding box of surface renderer on and off, and to change the color of the frame.A Java3D-based dialog for surfaces represented as triangle meshes.JPanelSurfaceTexture.Dialog to control the view of the 3D surface viewer and renderer.Class JStereoWindow:Abstract class which implements much of the event tracking and state updating shared between Fly and Pointer behavior.Abstract class which implements much of the event tracking and state updating shared between Fly and Pointer behavior.MouseRotateExt extends the MouseRotate class by providing public access to certain states of the MouseBehavior that are stored as protected values with no other public accesss.Used to generate a scene node item that that represents the rendering of the volume using texture maps.Used to generate a scene node item that that represents the rendering of the volume using texture maps.This behavior is supposed to "fly by pointer" - that is, zoom in, translate, and rotate to where the mouse is currently pointing.Class that holds the information about each surface displayed in the SurfaceRenderer.SurfaceMask.Frame that holds the surface renderer.Frame that holds the surface renderer.Holds parent BranchGroup and an array of 8 spheres that represent the lights on the surface.