| FlyBehavior |
This behavior is supposed to emulate a pilot directing an aircraft.
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| FlyBehaviorRenderer |
This behavior is supposed to emulate a pilot directing an aircraft.
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| Geodesic |
Introduction: The goal of this task is to add the ability for the user to draw a region of interest on a triangle
mesh surface, by allowing the user to select points on the mesh surface and calculating the connecting polyline on
the surface between the points.
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| JDialogSimpleText |
Simple dialog that requests a name for the view.
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| JDialogSurfaceAVI |
Dialog that gets input needed for saving the 3D rendering motions to an AVI file.
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| JFrameSurfaceMaterialProperties |
Window for setting the surface material properties.
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| JPanelDisplay |
The display panel control the red bounding box frame ( on/off ), texture aligned rendering mode, cubic controk,
perspective and parrallel viewing mode, and back ground color.
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| JPanelGeodesic |
Title: JPanelGeodesic
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| JPanelMouse |
Mouse recorded dialog.
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| JPanelSlices |
Dialog to turn slices bounding box of surface renderer on and off, and to
change the color of the frame.
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| JPanelSurface |
A Java3D-based dialog for surfaces represented as triangle meshes.
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| JPanelSurfaceTexture |
JPanelSurfaceTexture.
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| JPanelView |
Dialog to control the view of the 3D surface viewer and renderer.
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| JStereoWindow |
Class JStereoWindow:
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| MouseBehavior |
Abstract class which implements much of the event tracking and state updating shared between Fly and Pointer
behavior.
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| MouseBehaviorRenderer |
Abstract class which implements much of the event tracking and state updating shared between Fly and Pointer
behavior.
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| MouseRotateExt |
MouseRotateExt extends the MouseRotate class by providing public access to certain states of the MouseBehavior that
are stored as protected values with no other public accesss.
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| NodeAlignedVolumeTextureRender |
Used to generate a scene node item that that represents the rendering of the volume using texture maps.
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| NodeVolumeTextureRender |
Used to generate a scene node item that that represents the rendering of the volume using texture maps.
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| PointerBehaviorRenderer |
This behavior is supposed to "fly by pointer" - that is, zoom in, translate, and rotate to where the mouse is
currently pointing.
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| SurfaceAttributes |
Class that holds the information about each surface displayed in the
SurfaceRenderer.
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| SurfaceMask |
SurfaceMask.
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| SurfacePaint |
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| SurfaceRender |
Frame that holds the surface renderer.
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| SurfaceView |
Frame that holds the surface renderer.
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| ViewJComponentLightBulbs |
Holds parent BranchGroup and an array of 8 spheres that represent the lights on the surface.
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