Volume Renderer

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Introduction

The volumetric display of large datasets is a challenging task for medical imaging and visualization because of high memory requirements set by Java Virtual Machine.

MIPAV volume renderer uses a Java3D scene graph-based framework that allows us to implement both the 3D texture-based and raycast-based volume renderers. An image scene graph approach used for rendering is shown in the figure below.

3-D texture proxy geometry. (a) Axis-aligned slices and (b) viewport-aligned slices.


System Requirements

For system requirements, refer to MIPAV system requirements - GPU computing page.

References

For more information about MIPAV Volume Renderer, refer to the following posters and presentations

  • "Java GPU Enhanced Multi-histogram Volume Rendering Framework for Efficient Bio-medical Visualization", by Ruida Cheng, Alexandra Bokinsky, Justin Senseney, and Matthew J. McAuliffe -

download PDF

  • "Java Based Volume Rendering Frameworks" by Ruida Cheng, Alexandra Bokinsky, Paul Hemler, Evan McCreedy, Matthew McAuliffe - download PDF


See also