Difference between revisions of "Volume Renderer"

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To run MIPAV volume renderer,  
 
To run MIPAV volume renderer,  
  
[[File:VolumeRendererIcon.jpg|left]]
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[[File:VolumeRendererIcon.jpg]]
 
Open an image of interest in MIPAV;
 
Open an image of interest in MIPAV;
On the main MIPAV toollbar, click the GPU-based Volume Renderer icon;
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On the main MIPAV toollbar, click the GPU-based Volume Renderer icon [[File:VolumeRendererIcon.jpg]];
  
  

Revision as of 15:36, 18 June 2013

This page is under construction.

Introduction

3-D texture proxy geometry. (a) Axis-aligned slices and (b) view port aligned slices.

The volumetric display of large datasets is a challenging task for medical imaging and visualization because of high memory requirements set by Java Virtual Machine.

MIPAV volume renderer uses a Java3D scene graph-based framework that allows us to implement both the 3D texture-based and raycast-based volume renderers. An image scene graph approach used for volume rendering in MIPAV is shown in the figure on your left.

System Requirements

For system requirements, refer to MIPAV system requirements - GPU computing page.

Run volume renderer

To run MIPAV volume renderer,

VolumeRendererIcon.jpg Open an image of interest in MIPAV; On the main MIPAV toollbar, click the GPU-based Volume Renderer icon VolumeRendererIcon.jpg;


References

For more information about MIPAV Volume Renderer, refer to the following posters and presentations

  • "Java GPU Enhanced Multi-histogram Volume Rendering Framework for Efficient Bio-medical Visualization", by Ruida Cheng, Alexandra Bokinsky, Justin Senseney, and Matthew J. McAuliffe -

download PDF

  • "Java Based Volume Rendering Frameworks" by Ruida Cheng, Alexandra Bokinsky, Paul Hemler, Evan McCreedy, Matthew McAuliffe - download PDF


See also