Class SurfaceExtractorCubes

java.lang.Object
WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
gov.nih.mipav.view.renderer.WildMagic.Interface.SurfaceExtractorCubes
All Implemented Interfaces:
Serializable

public class SurfaceExtractorCubes extends WildMagic.LibImagics.Extraction.ExtractSurfaceCubes
A level surface extractor that is based on decomposing voxels into cubes, assuming a linear interpolation on the cubes, and extracting triangular level sets for those cubes. The resulting level surface is a triangle mesh.
See Also:
  • Nested Class Summary

    Nested classes/interfaces inherited from class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes

    WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.Triangle, WildMagic.LibImagics.Extraction.ExtractSurfaceCubes.VETable
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    private TransMatrix
    Dicom Matrix
    private float[]
    Surface 3D location
    private int[]
    Surface direction
    private float
    Relative voxel size.
    private float
    Relative voxel size.
    private float
    Relative voxel size.

    Fields inherited from class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes

    EB_XMAX_YMAX, EB_XMAX_YMIN, EB_XMAX_ZMAX, EB_XMAX_ZMIN, EB_XMIN_YMAX, EB_XMIN_YMIN, EB_XMIN_ZMAX, EB_XMIN_ZMIN, EB_YMAX_ZMAX, EB_YMAX_ZMIN, EB_YMIN_ZMAX, EB_YMIN_ZMIN, EI_XMAX_YMAX, EI_XMAX_YMIN, EI_XMAX_ZMAX, EI_XMAX_ZMIN, EI_XMIN_YMAX, EI_XMIN_YMIN, EI_XMIN_ZMAX, EI_XMIN_ZMIN, EI_YMAX_ZMAX, EI_YMAX_ZMIN, EI_YMIN_ZMAX, EI_YMIN_ZMIN, FI_XMAX, FI_XMIN, FI_YMAX, FI_YMIN, FI_ZMAX, FI_ZMIN, m_aiData, m_iXBound, m_iXYBound, m_iYBound, m_iZBound, m_kCentroid, m_kE0, m_kE1, m_kGradient, m_kN
  • Constructor Summary

    Constructors
    Constructor
    Description
    SurfaceExtractorCubes(int iXBound, int iYBound, int iZBound, int[] aiData, float fXDelta, float fYDelta, float fZDelta, int[] direction, float[] startLocation, TransMatrix dicomMatrix)
    Create a level surface extractor for a 3D image.
  • Method Summary

    Modifier and Type
    Method
    Description
    WildMagic.LibGraphics.SceneGraph.TriMesh
    getLevelSurface(int iLevel)
    Construct a level surface from the 3D image managed by the extractor.
    WildMagic.LibGraphics.SceneGraph.TriMesh
    getLevelSurface(int iLevel, boolean bTransform)
    Construct a level surface from the 3D image managed by the extractor.
    WildMagic.LibGraphics.SceneGraph.TriMesh
    getLevelSurface(int iLevel, Vector<int[]> kTriTable, boolean bTransform)
    Construct a level surface from the 3D image managed by the extractor.

    Methods inherited from class WildMagic.LibImagics.Extraction.ExtractSurfaceCubes

    addVertex, ExtractContour, ExtractContour, getGradient, MakeUnique, OrientTriangles

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • dicomMatrix

      private TransMatrix dicomMatrix
      Dicom Matrix
    • m_afStartLocation

      private float[] m_afStartLocation
      Surface 3D location
    • m_aiDirection

      private int[] m_aiDirection
      Surface direction
    • m_fXDelta

      private float m_fXDelta
      Relative voxel size.
    • m_fYDelta

      private float m_fYDelta
      Relative voxel size.
    • m_fZDelta

      private float m_fZDelta
      Relative voxel size.
  • Constructor Details

    • SurfaceExtractorCubes

      public SurfaceExtractorCubes(int iXBound, int iYBound, int iZBound, int[] aiData, float fXDelta, float fYDelta, float fZDelta, int[] direction, float[] startLocation, TransMatrix dicomMatrix)
      Create a level surface extractor for a 3D image. The delta input values are important when the voxels are not cubic. For example, a typical MRI might have z-slice spacing about 5 times that of the x and y spacing. In this case, dx = 1, dy = 1, and dz = 5. The idea is that 1 is a 'voxel unit' and the z-slices are spaced by 5 voxel units.
      Parameters:
      iXBound - the number of columns in the 3D image
      iYBound - the number of rows in the 3D image
      iZBound - the number of slices in the 3D image
      aiData - The image data stored in order of slice indices, each slice stored in row-major order. That is, slice z=0 is stored first, slice z=1 is stored next, and so on. In slice z=0, the y=0 row is stored first, the y=1 row is stored next, and so on.
      fXDelta - the relative voxel x-size (in voxel units)
      fYDelta - the relative voxel y-size (in voxel units)
      fZDelta - the relative voxel z-size (in voxel units)
      direction - array of direction factors == 1 or -1.
      startLocation - array of startLocation
      dicomMatrix - DOCUMENT ME!
  • Method Details

    • getLevelSurface

      public WildMagic.LibGraphics.SceneGraph.TriMesh getLevelSurface(int iLevel, boolean bTransform)
      Construct a level surface from the 3D image managed by the extractor.
      Parameters:
      iLevel - the desired level value, in [min(image),max(image)]
      Returns:
      a triangle mesh that represents the level surface
    • getLevelSurface

      public WildMagic.LibGraphics.SceneGraph.TriMesh getLevelSurface(int iLevel, Vector<int[]> kTriTable, boolean bTransform)
      Construct a level surface from the 3D image managed by the extractor.
      Parameters:
      iLevel - the desired level value, in [min(image),max(image)]
      Returns:
      a triangle mesh that represents the level surface
    • getLevelSurface

      public WildMagic.LibGraphics.SceneGraph.TriMesh getLevelSurface(int iLevel)
      Construct a level surface from the 3D image managed by the extractor.
      Parameters:
      iLevel - the desired level value, in [min(image),max(image)]
      Returns:
      a triangle mesh that represents the level surface