Class SurfaceExtractor
- java.lang.Object
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- WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
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- gov.nih.mipav.view.renderer.WildMagic.Interface.SurfaceExtractor
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- All Implemented Interfaces:
java.io.Serializable
public class SurfaceExtractor extends WildMagic.LibImagics.Extraction.ExtractSurfaceTetra
A level surface extractor that is based on decomposing voxels into tetrahedra, assuming a linear interpolation on the tetrahedra, and extracting triangular level sets for those tetrahedra. The resulting level surface is a triangle mesh. A detailed discussion of the algorithm is found in Level Set Extraction- See Also:
- Serialized Form
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Field Summary
Fields Modifier and Type Field Description private TransMatrix
dicomMatrix
Dicom Matrixprivate int[]
direction
Surface directionprivate float
m_fXDelta
Relative voxel size.private float
m_fYDelta
Relative voxel size.private float
m_fZDelta
Relative voxel size.private float[]
startLocation
Surface 3D location
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Constructor Summary
Constructors Constructor Description SurfaceExtractor(int iXBound, int iYBound, int iZBound, int[] aiData, float fXDelta, float fYDelta, float fZDelta, int[] direction, float[] startLocation, TransMatrix dicomMatrix)
Create a level surface extractor for a 3D image.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description WildMagic.LibGraphics.SceneGraph.TriMesh
get(float iLevel)
Construct a level surface from the 3D image managed by the extractor.WildMagic.LibGraphics.SceneGraph.TriMesh
getLevelSurface(int iLevel, java.util.Vector<int[]> kTriTable)
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Field Detail
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dicomMatrix
private TransMatrix dicomMatrix
Dicom Matrix
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direction
private int[] direction
Surface direction
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m_fXDelta
private float m_fXDelta
Relative voxel size.
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m_fYDelta
private float m_fYDelta
Relative voxel size.
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m_fZDelta
private float m_fZDelta
Relative voxel size.
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startLocation
private float[] startLocation
Surface 3D location
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Constructor Detail
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SurfaceExtractor
public SurfaceExtractor(int iXBound, int iYBound, int iZBound, int[] aiData, float fXDelta, float fYDelta, float fZDelta, int[] direction, float[] startLocation, TransMatrix dicomMatrix)
Create a level surface extractor for a 3D image. The delta input values are important when the voxels are not cubic. For example, a typical MRI might have z-slice spacing about 5 times that of the x and y spacing. In this case, dx = 1, dy = 1, and dz = 5. The idea is that 1 is a 'voxel unit' and the z-slices are spaced by 5 voxel units.- Parameters:
iXBound
- the number of columns in the 3D imageiYBound
- the number of rows in the 3D imageiZBound
- the number of slices in the 3D imageaiData
- The image data stored in order of slice indices, each slice stored in row-major order. That is, slice z=0 is stored first, slice z=1 is stored next, and so on. In slice z=0, the y=0 row is stored first, the y=1 row is stored next, and so on.fXDelta
- the relative voxel x-size (in voxel units)fYDelta
- the relative voxel y-size (in voxel units)fZDelta
- the relative voxel z-size (in voxel units)direction
- array of direction factors == 1 or -1.startLocation
- array of startLocationdicomMatrix
- DOCUMENT ME!
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Method Detail
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get
public WildMagic.LibGraphics.SceneGraph.TriMesh get(float iLevel)
Construct a level surface from the 3D image managed by the extractor.- Parameters:
iLevel
- the desired level value, in [min(image),max(image)]- Returns:
- a triangle mesh that represents the level surface
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getLevelSurface
public WildMagic.LibGraphics.SceneGraph.TriMesh getLevelSurface(int iLevel, java.util.Vector<int[]> kTriTable)
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