java.lang.Object
gov.nih.mipav.view.renderer.WildMagic.Decimate.LODMesh

public class LODMesh extends Object
  • Field Details

    • numOK

      int numOK
    • numCANCEL

      int numCANCEL
    • deciV

      int deciV
    • deciF

      int deciF
    • numE

      int numE
    • iterationnum

      int iterationnum
    • initialV

      LODMesh.Vertices[] initialV
    • ThresholdGamma

      double ThresholdGamma
    • VHead

    • VTail

    • THead

    • TTail

    • NEHead

      LODMesh.NEList[] NEHead
    • NETail

      LODMesh.NEList[] NETail
    • maxenergy

      double maxenergy
    • realmax

      double realmax
    • Root

      LODMesh.Edge[] Root
    • pqueue

    • HeapPointerN

      int HeapPointerN
    • NHead

    • NTail

    • point

      WildMagic.LibFoundation.Mathematics.Vector3f[] point
    • boundary

      int[] boundary
    • dummyQE

    • dummyv1

      WildMagic.LibFoundation.Mathematics.Vector3f dummyv1
    • dummyv2

      WildMagic.LibFoundation.Mathematics.Vector3f dummyv2
    • dummyv3

      WildMagic.LibFoundation.Mathematics.Vector3f dummyv3
    • dummyv4

      WildMagic.LibFoundation.Mathematics.Vector3f dummyv4
  • Constructor Details

    • LODMesh

      public LODMesh(int nv1, int nv2, int[][] dFace, WildMagic.LibFoundation.Mathematics.Vector3f[] rpoint, int[] rboundary)
  • Method Details

    • dispose

      public void dispose()
      Dispose the local memory.
    • getVFace

      public void getVFace(WildMagic.LibFoundation.Mathematics.Vector3f[] subpoint, int[][] subFace)
    • getVFace

      public void getVFace(WildMagic.LibFoundation.Mathematics.Vector3f[] subpoint, int[][] subFace, int[] ind)
    • RemoveNeighbor

      private void RemoveNeighbor(LODMesh.Triangle dt, int di, int dj)
    • Decimation

      public void Decimation(int objnum)
    • Update

      private boolean Update(WildMagic.LibFoundation.Mathematics.Vector3f dv)
    • Size

      private double Size(WildMagic.LibFoundation.Mathematics.Vector3f dv)
    • DistanceS

      private double DistanceS(WildMagic.LibFoundation.Mathematics.Vector3f dv1, WildMagic.LibFoundation.Mathematics.Vector3f dv2)
    • EdgeCollapse

      private void EdgeCollapse(int i, int j, WildMagic.LibFoundation.Mathematics.Vector3f dv)
    • CrossVector

      private void CrossVector(WildMagic.LibFoundation.Mathematics.Vector3f out, WildMagic.LibFoundation.Mathematics.Vector3f in1, WildMagic.LibFoundation.Mathematics.Vector3f in2)
    • setNormal

      private void setNormal(WildMagic.LibFoundation.Mathematics.Vector3f dln, int i, int j, WildMagic.LibFoundation.Mathematics.Vector3f newp, WildMagic.LibFoundation.Mathematics.Vector3f dv1, WildMagic.LibFoundation.Mathematics.Vector3f dv2)
    • WillBeNonManifold

      private boolean WillBeNonManifold(int i, int j)
    • Consistency

      private boolean Consistency(int i, int j, WildMagic.LibFoundation.Mathematics.Vector3f dv)
    • PlaneSize

      private boolean PlaneSize(WildMagic.LibFoundation.Mathematics.Vector3f p1, WildMagic.LibFoundation.Mathematics.Vector3f p2, WildMagic.LibFoundation.Mathematics.Vector3f p3, WildMagic.LibFoundation.Mathematics.Vector3f ep)
    • setNewPosition

      private void setNewPosition(int i, int j, WildMagic.LibFoundation.Mathematics.Vector3f dv)
    • InitV

      private void InitV()
    • InitT

      private void InitT()
    • AppendV

      private void AppendV(int dv)
    • getEnergy

      private double getEnergy(LODMesh.Vertices dv1, LODMesh.Vertices dv2)
    • getEnergy

      private double getEnergy(int i, int j)
    • AppendE

      private void AppendE(LODMesh.Vertices dv1, LODMesh.Vertices dv2)
    • AppendNE

      private void AppendNE(LODMesh.Edge dv, LODMesh.NEList dTail)
    • AppendNE

      private void AppendNE(LODMesh.Edge dv, LODMesh.NEList dHead, LODMesh.NEList dTail)
    • AppendN

      private void AppendN(LODMesh.Triangle dv, LODMesh.Neighbor dTail)
    • setTNormal

      private void setTNormal(int dv1, int dv2, int dv3)
    • AppendT

      private void AppendT(int dv1, int dv2, int dv3)
    • Remove

      private void Remove(LODMesh.Neighbor dv)
    • Remove

      private void Remove(LODMesh.NEList dv)
    • next

      private LODMesh.Vertices next(LODMesh.Vertices now)
    • back

      private LODMesh.Vertices back(LODMesh.Vertices now)
    • next

      private LODMesh.Triangle next(LODMesh.Triangle now)
    • back

      private LODMesh.Triangle back(LODMesh.Triangle now)
    • next

      private LODMesh.Neighbor next(LODMesh.Neighbor now)
    • back

      private LODMesh.Neighbor back(LODMesh.Neighbor now)
    • next

      private LODMesh.Edge next(LODMesh.Edge now)
    • back

      private LODMesh.Edge back(LODMesh.Edge now)
    • next

      private LODMesh.NEList next(LODMesh.NEList now)
    • back

      private LODMesh.NEList back(LODMesh.NEList now)