Difference between revisions of "Interpolation methods used in MIPAV"

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The registration and transformation algorithms implemented in MIPAV resampes images (if needed) using an interpolation scheme, where anisotropic voxels (or pixels for 2D images) are resampled into isotropic 1 mm cubic voxels. New voxel values are computed using a weighted combination of existing voxel values within a defined neighborhood of the new voxel location. The following interpolation methods are available in this implementation of the registration technique, including Bilinear, Trilinear, B-spline 3-rd order, B-spline 4-th order, Cubic Lagrangian, Quintic Lagrangian, Heptic Lagrangian, and Windowed sinc.
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== Bilinear Interpolation ==
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Bilinear interpolation considers the closest 2x2 neighborhood of known pixel values surrounding the unknown pixel. It then takes a weighted average of these 4 pixels to arrive at its final interpolated value. This results in smoother looking images.
  
 
'''See also:''' [[Optimized automatic registration 3D]]
 
'''See also:''' [[Optimized automatic registration 3D]]
 
[[Category:Help:Stub]]
 
[[Category:Help:Stub]]

Revision as of 19:20, 7 May 2012

This article is a stub. It needs improvement.


The registration and transformation algorithms implemented in MIPAV resampes images (if needed) using an interpolation scheme, where anisotropic voxels (or pixels for 2D images) are resampled into isotropic 1 mm cubic voxels. New voxel values are computed using a weighted combination of existing voxel values within a defined neighborhood of the new voxel location. The following interpolation methods are available in this implementation of the registration technique, including Bilinear, Trilinear, B-spline 3-rd order, B-spline 4-th order, Cubic Lagrangian, Quintic Lagrangian, Heptic Lagrangian, and Windowed sinc.


Bilinear Interpolation

Bilinear interpolation considers the closest 2x2 neighborhood of known pixel values surrounding the unknown pixel. It then takes a weighted average of these 4 pixels to arrive at its final interpolated value. This results in smoother looking images.

See also: Optimized automatic registration 3D