This algorithm defines the edges of an image by calculating the nonmaximum suppression of an image at a user-defined scale. An edge is defined as the union of points for which the gradient magnitude assumes a maximum in the gradient direction.
The nonmaximum suppression image can be generated from 2D, 2.5D, and 3D black-and-white images. However, the option to output an edge image is only available for black-and-white 2D images.
To run this algorithm, complete the following steps:
Note: For 2D images, if you selected Output edge image, a new window with an edge image appears. |
X dimension
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Indicates the scale of the Gaussian in the X direction (the default value is 1.0).
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Y dimension
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Indicates the scale of the Gaussian in the Y direction (the default value is 1.0).
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Z dimension
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Indicates the scale of the Gaussian in the Z direction (for 3D images only). The default value is 1.0.
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Use image resolutions to normalize 'Z' scale
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Normalizes the Z scale to compensate for the difference if the voxel resolution in distance per pixel is greater between slices than the voxel resolution in-plane (for 3D images only, the default value is enabled).
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Process each slice independently
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Calculates nonmaximum suppression for each slice of the dataset independently (for 3D images only the default value is enabled).
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New image
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Shows the results of the algorithm in a new image window (default choice). If selected, an output edge image appears in a second new window.
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Replace image
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Replaces the current active image with the results of the algorithm.
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Whole image
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Applies the algorithm to the whole image (default choice).
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VOI region(s)
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Applies the algorithm inside VOIs. Outside VOIs, the pixel values are unchanged.
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OK
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Applies the algorithm according to the specifications in this dialog box.
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Cancel
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Disregards any changes that you made iin the dialog box and closes this dialog box.
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Help
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Displays online help for this dialog box.
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